Asdow
ecea18f57c
Add FIXME to l_ActionInProgress
2025-09-29 11:58:55 +03:00
Asdow
e63e936715
Clean up
...
* Removed superfluous for-if loops
* Wrapped function contents inside if(lua_gettop(L)) scopes similar to other, already fixed functions
* Harmonized whitespace
* Added FIXMEs to two unfinished functions
2025-09-29 11:58:55 +03:00
Asdow
a15ed3aceb
Fix l_SoldierGiveItem(lua_State* L)
...
Don't use SoldierID when matching for profile id
2025-09-29 11:58:55 +03:00
Asdow
0cb13650ed
Fix whitespace formatting
2025-09-29 11:58:55 +03:00
Asdow
601ef4dc30
Remove duplicate includes
2025-09-29 11:58:55 +03:00
Marco Antonio J. Costa and majcosta
2fd282d623
actually binkw32.dll is needed.
2025-09-29 00:39:48 -03:00
Marco Antonio J. Costa and majcosta
d05b252eab
do not source control files from the original game
...
all of these come with 1.12 version
2025-09-28 19:35:28 -03:00
BeatAroundTheBuscher and GitHub
c4615dd87c
Add attachments to hats again ( #194 )
...
* Hand out some hats
* Added Attachments (NVGs, etc.) to non helmet head gear
2025-09-29 00:01:17 +02:00
Kitty and GitHub
75cfbb29fa
Removed BDU as attachment for M1911 ( #193 )
...
Removed BDU as attachment for M1911
2025-09-28 22:50:32 +02:00
kitty624
a9a7e19102
Removed BDU as attachment for M1911
2025-09-28 22:48:44 +02:00
Hazapuza and Asdow
72f3b57f07
Added a name and description to the Robot's background
2025-09-28 22:35:57 +03:00
Asdow
8fa2189a66
Fix schedule compatibility between map versions 7 & 8
2025-09-28 10:35:13 +03:00
Marco Antonio J. Costa and majcosta
cf6cc2a213
Revert "use link-time optimization when creating a release"
...
If this is ever the default, it should be set in the CMakeLists.txt file, not in the CI alone. My bad.
This reverts commit a7b0091a27 .
2025-09-27 20:02:15 -03:00
Asdow
fb34eb6776
Use SoldierID for checks
2025-09-28 00:34:07 +03:00
Asdow
35984f57d0
Check for valid ubAttacker
2025-09-27 23:57:14 +03:00
Asdow
4a9c2dab4b
Move tileset 10 from Data-1.13 to Data
...
Fixes JA2 vanilla vfs config assertion error
2025-09-27 14:27:14 +03:00
Asdow
6c42f222e1
Fix PBI when enemy attacks starting sector in tactical view
...
When enemy attacks the starting sector and player is in tactical view. We go from tactical to strategic screen to show the prebattle interface instead of staying in tactical. The game errors on the sector assert when trying to draw the glowing red locator around the sector just before displaying the prebattle interface.
Normally the sector gets set properly when compressing time for the first time in a new game start but due to UB going into playing the intro video, it skips the call to HandleTimeCompressWithTeamJackedInAndGearedToGo() that would eventually set it. Neither can we rely on setting the sector when initiating the prebattle interface since MapScreenHandle() tries to display the locator before the PBI gets initialized.
2025-09-27 01:01:23 +03:00
Marco Antonio J. Costa and majcosta
e8aedb29d5
show daily discounted costs for 1week and 2week contracts
...
also shorten translations to fit the UI
2025-09-26 02:31:02 -03:00
Marco Antonio J. Costa and majcosta
ffe987061e
remove DrawMoneyOnScreen
...
there's already a function to draw text on the screen. a money amount is
text, so just return a string and print that.
2025-09-26 02:31:02 -03:00
Kitty and GitHub
14e2d126e6
Adding picture for hotkeys on keyboard in QWERTZ layout ( #190 )
...
Picture with some hotkey locations when using keyboard in QWERTZ layout
2025-09-26 00:07:14 +02:00
kitty624
7ebef5800c
Adding picture for hotkeys on keyboard in QWERTZ layout
...
Picture with some hotkey locations when using keyboard in QWERTZ layout
2025-09-26 00:01:14 +02:00
Asdow
1f6e545a39
Make enemy battle sound respect speech volume setting
2025-09-25 23:26:29 +03:00
Asdow
2b9efd3702
Make helicopter sound respect sound effect volume setting
...
Helicopter sound would play upon heli insertion even if sound effects volume was set to 0 in options.
2025-09-25 22:55:33 +03:00
Asdow
f5a7c32bff
Use SoldierID instead of pSoldier
...
ContinueDialogue was possible to be called with pSoldier that isn't null but is not valid pointer to MercPtrs array resulting in debugger catching an illegal memory access.
2025-09-25 22:47:51 +03:00
Marco Antonio J. Costa and majcosta
e14a337e03
Prevent AllowReinforcements from reverting to TRUE regardless of setting whenever you save
2025-09-25 15:27:30 -03:00
Asdow
d21b487884
Fix include filenames
2025-09-25 13:06:18 +03:00
Asdow
a161dcc509
Fix selecting soldiers via right click in editor
2025-09-25 10:17:04 +03:00
Asdow
f3b99edbff
Fix Debug build
2025-09-24 19:21:58 +03:00
Asdow
f47908e033
Fix debug mode defines
...
JA2BETAVERSION gets defined in cmake depending on selected config
2025-09-24 19:21:58 +03:00
Asdow and GitHub
f52ab32952
Merge pull request #331 from 1dot13/ExtraMercs
...
Increased Team Sizes (ITS)
2025-09-24 17:07:51 +03:00
Asdow and GitHub
62210f2c21
Merge pull request #167 from 1dot13/ExtraMercs
...
Increased Team Sizes
2025-09-24 17:07:40 +03:00
Asdow
82aca548f5
Merge branch 'master' into ExtraMercs
2025-09-24 16:14:10 +03:00
Kitty and GitHub
3fc7402261
fixed .50 BMG CRATE ( #180 ) from DemiDemiDeminutiv
...
.50 bmg couldn't be merged into crates due to wrong ammo type
2025-09-16 09:52:47 +02:00
Kitty and GitHub
8593672279
Added missing tag to Talon ( #189 )
...
Added tag AttachmentSystem 1 to Talon. It's an item meant for use with OAS, the tag now sets it to that.
2025-09-16 09:21:23 +02:00
kitty624
bace397217
Added missing tag to Talon
...
Added tag AttachmentSystem 1 to Talon. It's an item meant for use with OAS, the tag now sets it to that.
2025-09-16 09:18:07 +02:00
Kitty and GitHub
797afbe1ad
Added foregrip to appropiate weapons ( #188 )
...
Added a built-in foregrip to weapons with graphics showing a built-in foregrip. Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
2025-09-16 05:55:26 +02:00
kitty624
19ab0b5eb8
Added foregrip to appropiate weapons
...
Added a built-in foregrip to weapons with graphics showing a built-in foregrip.
Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
2025-09-16 05:49:59 +02:00
Kitty and GitHub
f1c7f16b41
Adjusted stand modifiers for HK MP5KA4 ( #187 )
...
Due to the newly added attachment of a foregrip, the stand modifiers of that weapon in items.xml are no longer needed. Removed them so that they don't add up to the ones provided by foregrip, would be to much otherwise.
2025-09-15 02:48:26 +02:00
kitty624
20b553035b
Adjusted stand modifiers for HK MP5KA4
...
due to the newly added attchemt of a foregrip, the stand modifiers of that weapon in items.xml are no longer needed.
Removed them so that they don't add up to the ones provided by foregrip, would be to much otherwise.
2025-09-15 02:42:41 +02:00
Kitty and GitHub
8502c57280
Added built-in foregrip for HK MP5KA4 ( #186 )
...
Added built-in foregrip for HK MP5KA4.
This weapon those have one going by its graphic.
Made it a default attachment.
2025-09-15 02:02:59 +02:00
kitty624
68e601ac64
Added built-in foregrip for HK MP5KA4
...
this weapon those have one going by its graphic
made it a default attachment
2025-09-15 01:59:14 +02:00
Kitty and GitHub
2809dc4b9c
Added missing entries for some BDU pants #185
...
Added missing entries for some BDU pants
2025-09-13 22:52:21 +02:00
kitty624
3e7764904a
Added missing entries for some BDU pants
2025-09-13 22:50:03 +02:00
Kitty and GitHub
2ebd490947
Added Bear Traps as ActionItem ( #184 )
...
That way a Bear Trap can be placed in MapEditor (simular to a landmines, etc)
2025-09-13 21:40:40 +02:00
kitty624
c7ebee63aa
Added Bear Traps as ActionItem
...
That way a Bear Trap can be placed in MapEditor (simular to a landmine, etc)
2025-09-13 21:36:47 +02:00
Kitty and GitHub
10dbf73cb4
Removed BigGunList-tag from scopes #183
...
Removed BigGunList-tag from scopes and fixed false coolness of stocks 1008 and 1009 (wrong number due to me testing stiff prior and forgetting to revert last time)
2025-09-13 21:06:30 +02:00
kitty624
83e321fa60
Removed BigGunList-tag from scopes
...
and fixed coolness of stocks (had wrong number due to me testing things prior)
2025-09-13 21:02:51 +02:00
Kitty and GitHub
ec753bb98b
Adjustments and updates (mostly attachment related)
...
Adjustments and updates (mostly attachment related)
Added graphics, fixed entries, added missing tags and entries.
Full details see single commit descriptions.
2025-09-13 20:11:25 +02:00
kitty624
8aa5272bb8
Added graphics for treated and coated (red and green) variations of EOD and SWAT armor parts
2025-09-13 20:04:28 +02:00
kitty624
521e366f42
Adjustments to Flamethrower
...
Part of the ongoing progress to restore functionalty of it.
Further steps will follow.
2025-09-13 19:58:09 +02:00