Commit Graph
2081 Commits
Author SHA1 Message Date
KittyandGitHub aa503c3e40 Update Ja2_Options.ini UB-1.13 and UB-vanilla (#118)
- added the missing entries for Alternative_IMP_Creation
- set Backgrounds to FALSE in UB-1.13 and UB-vanilla
- ID in MercProfiles differs for some mercs between UB and 1.13
- that and the associated backgroundnumber in MercProfiles results in mismatching background in UB
- until UB gets updated with own Backgrounds.xml to avoid this, backgrounds set to false
2024-12-26 08:51:04 +01:00
kitty624 6b127e0e8b Update Ja2_Options.ini UB-1.13 and UB-vanilla
- added the missing entries for Alternative_IMP_Creation
2024-12-26 08:38:54 +01:00
Asdow c377ba57b5 Harmonize load screen delay
Gameplay hints are shown in the message log after a load so let's not make the player wait for extra time
2024-12-24 18:21:39 +02:00
Asdow 9e3a12f2ea Enable extra mouse keys
Consistent with other default configs
2024-12-24 12:16:38 +02:00
Asdow eb8211a3dc Limit maximum enemy spawns 2024-12-24 00:17:08 +02:00
Asdow 6c8de01989 Add missing tags back to Items.xml
FoodType & PercentAim were missing
2024-12-22 14:11:32 +02:00
KittyandGitHub f5ad184885 LBE fix and changes (#112)
- new pocket added
    replaces previously used pocket for belts at LRAK-Vest
    restricted useable item sizes to focus more on belts, drums and such
- new silhouette added
    used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
    pocket for weapon was misplaced (medium sized pocket at small slot)
    moved to correct slot to avoid glitch
    added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
    pocket is for default inventory knife slot, type and restriction unneeded, already restricted to knives and throwing knives
2024-12-22 10:43:16 +01:00
kitty624 459d855a61 LBE fix and changes
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable itemsizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket for default inventory knife slot, type and restriction unneeded,
already restricted to knives and throwing knives
2024-12-22 10:23:52 +01:00
KittyandGitHub b28579140c Adjusted belt feeding (#111)
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
2024-12-22 07:14:06 +01:00
kitty624 0029bbc156 Adjusted belt feeding
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
2024-12-22 07:07:40 +01:00
Asdow f476a9ab24 Add individual tags for ItemFlags bitmasks
Requires updated .exe
2024-12-22 00:08:05 +02:00
KittyandGitHub 81ca81c438 Adjusted item prices out of UINT16 range (#109)
some item prices were higher than allowed by UINT16 (>65535) lowered them
2024-12-21 22:43:03 +01:00
kitty624 fb72d10279 Adjusted item prices out of UINT16 range
some item prices were higher than allowed by UINT16 (>65535)
lowered them
2024-12-21 22:35:24 +01:00
KittyandGitHub 357fbe3e9a More consistent naming conventions LBE (#108)
adjusted some text to achieve a more consistent naming convention
i.e., for leg rigs used "rig" instead of "pouch", etc.
edited some description to highlight purpose and use
i.e., mentioned the included hydration system on USMC backpack, etc.
2024-12-21 22:22:16 +01:00
kitty624 83b82997d1 More consistent naming conventions LBE
adjusted some text to achieve a more consistent naming convention
i.e., for leg rigs used "rig" instead of "pouch", etc.
edited some description to highlight purpose and use
i.e., mentioned the included hydration system on USMC backpack, etc.
2024-12-21 22:15:56 +01:00
KittyandGitHub 3a4714f214 More distinguishable Molle items
More distinguishable Molle items

names:
LongName - added "3.11" as prefix
item and BR descriptions:
added term "MOLLE" to descriptions (if missing)

to make Molle LBE more distinguishable from standard LBE, added the prefix "3.11" to all LongNames (EDB and mouseover)
and revisited descriptions (item and BR), adding the term "MOLLE" to them, if it wasn't already there
2024-12-20 01:23:53 +01:00
kitty624 29eeabc744 More distinguishable Molle items
names:
LongName - added "3.11" as prefix
item and BR descriptions:
added term "MOLLE" to descriptions
2024-12-20 01:15:30 +01:00
KittyandGitHub 4d5330afac fix: let tony buy .45 ACP boxes (#106)
fix: let tony buy .45 ACP boxes
2024-12-19 21:42:09 +01:00
Marco Antonio Jaguaribe Costa c211ec6115 fix: let tony buy .45 ACP boxes
but not sell them
2024-12-19 15:52:55 -03:00
KittyandGitHub 9d2a0c817a Workarround for issue #358
Workarround for issue #358 
moved ItemFlag-tag above Attachment-tag
2024-12-19 19:45:28 +01:00
kitty624 f933bf3bdd Workarround for issue #358 https://github.com/1dot13/source/issues/358 moved ItemFlag-tag above Attachment-tag 2024-12-19 19:41:45 +01:00
KittyandGitHub 382d4fec0b Removed unneeded tag in items.xml (#104)
Removed unneeded tag in items.xml
preventing drug items to be excluded when also food items and food system is off, now no longer need a tag in items.xml
2024-12-17 14:24:18 +01:00
kitty624 ef4fc1ce6c Removed unneeded tag in items.xml
preventing drug items to be excluded when also food items and food system is off,
now no longer need a tag in items.xml
2024-12-17 14:19:05 +01:00
KittyandGitHub 483b7d021e Reworked foodsystem exclusive items (#103)
no food items if the food system is off
whether the item is exclusive is defined by tag in items.xml 
replaced previous way of decision, which used Item[usItemIndex].foodtype > 0 as criteria 
that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
2024-12-16 10:38:40 +01:00
kitty624 eb367ab5b0 Reworked foodsystem exclusive items
no food items if the food system is off
whether the item is exclusive is defined by tag in items.xml
replaced previous way of decision, which used Item[usItemIndex].foodtype > 0 as criteria
that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
2024-12-16 10:27:22 +01:00
KittyandGitHub da3432fe50 Adjusted item coolness
Adjusted item coolness
2024-12-13 22:28:21 +01:00
kitty624 11dd18469a Adjusted item coolness
- surgical mask and gloves lowered coolness
- medical splint lowered coolness
- empty PPE-Bag lowered coolness
- full PPE-Bag lowered coolness
reasoning: those are semi-essential for disease feature,
therefore it's important to have the otion to get them soon.
and all are rather common items in the real world, so that's reasonable
Typo Fix
- typo fix in merchant inventory
2024-12-13 22:17:59 +01:00
KittyandGitHub 1ab6838b30 Updated AttachmentPoint.xml (#99)
- Surgical Mask and Gloves use AttachmentPoint to attach to PPE Bag
- updated xml with that
2024-11-08 10:55:14 +01:00
kitty624 bf07967961 Updated AttachmentPoint.xml
- Surgical Mask and Gloves use AttachmentPoint to attach to PPE Bag
- updated xml with that
2024-11-08 10:45:09 +01:00
HazapuzaandAsdow 3af47a0967 Update Filters.xml
Removed unnecessary item ID exclusions from several filters.
2024-11-07 20:42:57 +02:00
HazapuzaandAsdow 6bc0417d3f Thicken the barrel on the P-08's graphics 2024-11-07 20:42:57 +02:00
HazapuzaandAsdow a97a98acea Changed the OA-93 and CMMG 7.3 into one-handed weapons
While AR-15 pistols such as these two are usually somewhat awkward to shoot with one hand only, it's still perfectly possible to do so.
2024-11-07 20:42:57 +02:00
HazapuzaandAsdow 2e55533f04 Add tons more LOBOT weapon graphics
Added unique LOBOT graphics for the vast majority of 1.13's firearms.

Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
2024-11-07 20:42:57 +02:00
KittyandGitHub eb7d7d4231 Merge pull request #97 from kitty624/dev-gamedir
New item PPE Bag
2024-11-07 08:14:14 +01:00
kitty624 8e9cabe749 BigItem sti for PPE Bag
- missed in previous commit
2024-11-07 07:58:55 +01:00
kitty624 c1bc6de3d0 New Item PPE Bag
- empty PPE Bag will transform into full PPE Bag when Surgical Mask and Gloves get attached
- full PPE Bag will have both disease protection qualities (face and hand)
- instead of two inventory slots (mask and glove) it takes only one while providing same level of protection
- replaced mask and gloves in Fox's Starting Gear with PPE Bag
- added PPE Bag to (one) Starting Gear of Stella and Hurl
- added PPE Bag to dealer inventory of Rebel-Quartermaster, Pharmacy Cambria and Tina
- empty PPE Bag available at BR (can be filled/transformed with surgical mask and gloves also available at BR)
2024-11-07 07:28:07 +01:00
kitty624 39b688530b Comments on Merges.xml 2024-11-07 04:39:26 +01:00
AsdowandGitHub af15468bbe Replace MercOpinion.xml files with the new format (#95)
Instead of storing all opinions in unique <Opinion1>, <Opinion2>, ... <Opinion254> tags for all profiles, only opinions with a value other than 0 is now stored in <AnOpinion id = "1" modifier = "-10" /> tag

This change changed the loading time for merc opinions from 4.047 s to 0.011 s

A small cmd utility tool for converting existing MercOpinions.xml data into the new format is available at https://github.com/Asdow/JA2-ConvertXMLData/tree/master
2024-08-13 00:29:17 +03:00
AsdowandGitHub 9063f87359 Added item graphics up to Barrett M82A2 for Vanilla config (#94)
Fixes CTD / Assertion error from missing graphics when playing the game with Vanilla config and seeing the M82A2 in BR shop or when encountering the item in strategic/tactical modes
2024-08-06 18:34:21 +03:00
KittyandGitHub e8c27816b5 Merge pull request #92 from kitty624/gamedir-dev
Fix to C5.npc and CIV36.edt
2024-04-30 07:33:26 +02:00
kitty624 e762250ba6 Fix to CIV36.edt
The correspomding .npc-file for CIV35.edt and CIV36.edt  is Miners.npc
This .npc is looking for quote lines up to 14 in those .edt
CIV36.edt did only have up to line 9 which was resulting in an "AAAA" in dialogue box when lines 10-14 couldn't be found
In vanilla this "only up to 9" was working, but sometime inbetween the Quote system had a code-rework and the .edt probably wasn't adjusted at that time

Fix: added lines 10-14 to CIV36.edt
2024-04-30 07:28:10 +02:00
kitty624 0de48d3591 Fix to C5.npc
Record 03 in the .npc-file was pointing to non existing line 03 in corresponding .edt-file, resulting in an "AAAAA" in dialogue text when trying to call it

fixed record
2024-04-30 07:20:29 +02:00
KittyandGitHub 2dcff7a8cf UB added missing subdirectory for Extra Items (#91)
added rhe missing subdirectory for Extra Items and moved existing files into the new subdirectory
2024-04-15 18:48:02 +02:00
KittyandGitHub bc53a0865a Merge pull request #90 from kitty624/gamedir-dev
Accompanying to rework of  r9343
2024-04-15 07:18:54 +02:00
kitty624 d85dc98621 Update Items.xml
accompanying to rework of  r9343

- a tag introduced with r9343 never got actually implemented in gamedir

- added the tag, items with this tag will be exclusive to disease feature

- added a few other tags suitable for those items

- slightly adjusted their coolness
2024-04-15 06:01:29 +02:00
KittyandGitHub 4d07dd83ca Merge pull request #89 from kitty624/gamedir-dev
Update StructureConstruct.xml
2024-04-01 17:54:07 +02:00
kitty624 a4bd59ca64 Update StructureConstruct.xml
the tag fFortifyAdjacentAdjustment doesn't mesh well with how actual graphics for concertina look like and are sorted in .sti-file

that resulted in concertina being shown facing wrong direction when using fortification assignment and placing them next to each other

which was caused by that attempt to align to adjacent tile

setting the tag to 0 instead of 1 solved that issue
2024-04-01 17:50:41 +02:00
KittyandGitHub f4bd4c9a52 Merge pull request #88 from Hazapuza/1dot13-gamedir-dev
Several changes to backgrounds
2024-03-31 21:24:43 +02:00
Hazapuza 136dc768db Several changes to backgrounds
- Tentatively rebalanced background bonuses
- Tentatively reordered IMP backgrounds
- Changed most combination background names
2024-03-31 15:12:25 +03:00
KittyandGitHub 4a0372db8d Merge pull request #87 from kitty624/gamedir-dev
Update ItemFlag.xml
2024-03-30 05:40:29 +01:00