gfPreBattleInterfaceActive and gfUsePersistantPBI are now file-static in
PreBattle Interface.cpp, reached only through Is/Set accessors declared in
the header. No behavior change: getters return BOOLEAN so ==TRUE/==FALSE
sites are untouched semantically.
Verify: grep 'gfPreBattleInterfaceActive\|gfUsePersistantPBI' across the tree
hits only the two static definitions, the four accessor bodies (all in
PreBattle Interface.cpp), and two commented-out Asserts in Strategic
Movement.cpp. Every other former site now calls an accessor. Build: JA2.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* Battle panel interface with support for multiple resolutions and scrollable list
* Support for localized versions of battle panel
* Removed commented out code
* Fixed wrong copypasta in German version
- Enemy deployment radius depends on your mercs' experience.
- With high enough leadership, your team will be able to deploy before battle.
- Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7854 3b4a5df2-a311-0410-b5c6-a8a6f20db521