Commit Graph
154 Commits
Author SHA1 Message Date
lalien be4b756e8c Fix for AIM Page problem (not possible to view soldier index) when using english exe on german game version.
Place file FUNERALAD_9.STI into Data\Laptop directory.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@33 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-20 21:24:03 +00:00
lalien 2652af9306 Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien 2d12c51b02 Data and Source v1.13 Mod High Resolution version from 2006-03-16
*********************************************************
*	2006/03/16					*
*	RoWa21						*
*	Developed in VS 2003				*
*********************************************************

- Changed missing screens to the High-Resolution
	- Tactical Screen
	- Shopkeeper Interface, 
	- Credits Screen,
	- AutoResolve Screen
	- ...

- Some bugfixing with the screens
	- Centered message boxes
	- ...

- Merged lalienxx's features (BUT NO BURST AND NO MP3/OGG SUPPORT!)
	- Rain and lightning visual and sound effects
	- Visibility radius decrease when rainig
	- Weapon relyability decrease when rainig
	- Possibility to spot the enemy at night with lightning
	- New settings in the ja2.ini file for the rain
	- Aiming without shooting with "L" key
		- Move the cursor over an enemy and press the "L" key.

- Added judges bugfixing
	- Swapped internal shopkeeper character numbering to match the Prof.dat in 1.13 (Gabby/Smithy)
	- Added status of the items to item 'tooltip'
		- If it is an ammo, the number of available rounds appear
	- A stack of items now always shows the minimum repair status
		- No more carrying a stack of grenades into battle only to find most are duds
	- Made tactical map loading code more robust against maps with bogus buildings 
	- Made tactical map loading code more robust against maps with characters with bogus locations or schedules 

- Changed the location of the savegame structure
	- Each mode contains its own savegame folder in its own data-folder

- Some general bugfixing
	- See Bugfixing.xls on the ftp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@24 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 17:22:20 +00:00
lalien de653457dc Original Data for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@22 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 13:18:26 +00:00