Commit Graph
1274 Commits
Author SHA1 Message Date
Flugente e3a94de7a3 Merged revision(s) 7507 from branches/ja2_source_official_2014:
Fix: under certain circumstances, picking up LBE that could be worn, while slots this LBE would use were already in use, corrupted objects.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-11 20:14:43 +00:00
Flugente 68dbf0da05 Merged revision(s) 7505 from branches/ja2_source_official_2014:
Increased maximum number of random items to 2000 (from 1000). These extra random items should NOT be placed in maps. They are intended to be used in other random items, in case a modder creates random items from other random items.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-10 20:03:11 +00:00
silversurfer a2be5b06c2 added new option to CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0

This modifies how fast the aperture grows for iron sights when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-10 12:16:45 +00:00
Wanne 84089c3c0c Merged from revision: 7500
- Fixed wrong camo type worn off message (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-08 19:32:17 +00:00
Flugente 760a1b16f1 Feature improvement:
- via StructureConstruct.xml and StructureDeconstruct.xml, one can now define which structures can be removed and created via items and the fortifications feature.

For more information, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335557#Post335557

does not break savegame compatibility. Requires GameDir >= r2140.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7491 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-07 00:11:16 +00:00
Flugente 3f4973b54c Fix: disease magnitude should be 0 if feature is off
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7487 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-04 20:00:35 +00:00
Flugente 5ad522e4a7 - Fix: disease notification should not be visible to the player
- Fix: disease infection happened even though disease feaure was off
- Disease Improvement: infection chance by corpse is now affected by age of corpse

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7486 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-04 19:55:56 +00:00
Wanne d3100e3c4e Merged from revision: 7484
Fixes (by Buggler)
- Commented code due to weird results when swapping filled LBE items that has pockets of the same size
- Fixed militia remains in loaded sector on using Unassign All button and then not assigning any militia to the loaded sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-03 16:29:19 +00:00
Flugente ee27f27895 removed obsolete code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 20:42:20 +00:00
Wanne 684e1d6148 Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Flugente a2bbeebc54 Fix: graphical glitch when equipping a twohand item
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7460 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 00:27:10 +00:00
Flugente e00897b91b New Feature: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279
Does not break savegame compatibility.

Requires GameDir revision >= r2130.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-30 17:34:25 +00:00
Flugente 5fc358f70c Fix: tanks automatically uncovered spies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 21:38:24 +00:00
Flugente a37cf0f8f1 - New xml: FoodOpinion.xml allows individual opinions on individual food items for each merc, the <bMoraleMod>-tag in Food.xml was removed.
- Maximum number of food items was increased to 500 (was 128).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7454 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 20:12:06 +00:00
Flugente d8cdfc927c Singleshot rocket launcher explosions were always hardcoded C1-explosions, regardless of Weapon settings. As of now, the buddyitem tag can be used to specify the exploding item. (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7453 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 14:39:45 +00:00
Wanne 344797f6af New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
Flugente 011caf4eaf Missing xml data could lead to mine income always being 0 if playing with strategic disease.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 01:32:53 +00:00
Flugente f3edcd3d92 Merged revision(s) 7438-7439 from trunk/GameSource/ja2_v1.13:
- Fix: missing buildfile entries for ModularizedTacticalAI when building a Release exe with debugInfo in VS2010
- Fix: incorrect size of an array led to variable corruption

Fix: error in Disease calculation


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7440 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 00:31:45 +00:00
Wanne 73ce03a240 Merged from revision: 7429
Tweaked hotkeys (by Buggler & Sevenfm)
- 'Alt + R' for reloading merc weapon (new)
- 'X' for alternate hotkey for 'P', Prone
- 'Ctrl+Alt+W' for toggling Wireframes (remapped)
- 'W' for alternate hotkey for 'L', Look
- 'Ctrl+Alt+G' for toggling Artificial Merc Light (remapped)
- 'G' for toggling formation movement (remapped)
- 'Ctrl+Alt+I' for toggling Glow Items (remapped)
- 'Ctrl+T' for forced turn mode (remapped)
- 'Ctrl+Alt+Shift+T' for test capture in cheat mode (remapped)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7430 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-26 11:14:50 +00:00
silversurfer 75e9ab3883 Bugfix: This should finally fix the deadlock that could happen when someone was running through a letal gas cloud and died in it.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7405 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-24 11:23:15 +00:00
Wanne 27c9a9ce6b Merged from revision: 7401
Fixes (by Buggler)
- Fixed enemies retreating to inaccessible sectors
- Fixed hardcoded interrogation sector values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-20 04:39:30 +00:00
Wanne a205b41ba5 Merged from revision: 7397
Externalized History Log texts (by Jazz)
- see TableData\History.xml
- added support for language specific history (German.History.xml, French.History.xml, ...)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-20 04:26:31 +00:00
Flugente 46b72db714 Fix: bad commit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7395 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-17 18:58:27 +00:00
Flugente ce3369f72e Slightly improved loading times.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-17 18:55:00 +00:00
silversurfer 5cfda83df4 Bugfix for compiler errors in VS2008
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7393 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-13 15:54:54 +00:00
Flugente 36e9d15edc New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

Requires GameDir >= r2099.

Does not break savegame compatibility.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Wanne b4af6cec69 Merged from revision: 7380
Fixes (by Buggler)
- Fixed lost items when autoplace stacks from sector inventory to vehicle inventory
- Changed autoplace items priority to stacking first; previous order: specialized pockets > stacking > other pockets
- Improved autoplace stacks logic from sector inventory
- Fixed OIV vehicle inventory figure sti not loaded

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-09 11:06:08 +00:00
Flugente fdb56dda59 Fix: mercs pause too long after talking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7367 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-28 21:02:45 +00:00
Wanne a79be62f21 Merged from revision: 7359
Fixes (by Buggler)
- new error message when launching game in fullscreen beyond desktop resolution
- fixed cycling previous item hotkey in cheat mode
- refactored main menu button and hotkey code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-22 16:40:02 +00:00
silversurfer 9f5aa4c227 Bugfix for crash in main menu when the player pressed 'n' for new game.
New option in CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE/TRUE
When activated it will make iron sights more powerful over longer distances. This is an experimental switch. The formula might need to be tweaked.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7358 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-22 09:55:56 +00:00
Wanne d7d1cce626 Merged from revision: 7350
Fixes (by Buggler)
- Fixed mouse region for item stack popup in strategic screen for non-standard resolutions
- Disabled Ctrl+Click for dropping item to sector inventory in combat
- Disabled Sector Inventory Stack Popup in combat
- Removed unused Ja2Options.ini: MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY and STAMINA_HIT (by Buggler & Sevenfm)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-21 18:07:47 +00:00
Wanne f086611d21 Merged from revision: 7344
Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-19 13:48:27 +00:00
Flugente 05cb329230 - Fix: Tanks take damage even when crushing down simple wooden fence. (by anv)
- dynamic opinion events no longer happen for non-player or vehicular characters
- renamed a flag

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-15 21:00:59 +00:00
Flugente 24a78e5dc3 If <BloodiedItem> is set on a blade, the blade weapon wil be replaced with th specified item when a person is hit with it.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7337 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-14 20:55:26 +00:00
silversurfer 3aa6e6e200 New modifier for NCTH to alter the behaviour of the scope penalty:
- AIM_TOO_CLOSE_THRESHOLD = 0.8

This defines the point within scope range where the penalty starts.

http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334158/Re:_(Potential)_NCTH_Code_Chan#Post334158


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7328 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-11 15:22:37 +00:00
Flugente 0efc3b7241 - When ordering a merc to interrogate, one can now select what type of prisoners should be interrogated primarily. Thus one no longer has to empty the prison just to get to the one remaining officer.
- Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- various prisoner fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-10 21:19:26 +00:00
Wanne 8ddeff6988 Merged from revision: 7318
- Added support for multilanguage INTERFACE/ITEMINFOADVANCEDICONS.sti (e.g: GERMAN\ITEMINFOADVANCEDICONS_GERMAN.sti, FRENCH\ITEMINFOADVANCEDICONS_FRENCH.sti, ...)
- Fixed compilation errors in GERMAN version

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-08 20:32:42 +00:00
Flugente 2b63a5b568 Fix: mercs got opinion events on themselves.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7315 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-08 19:00:24 +00:00
Wanne 09fea2685d Fixed compilation error in VS 2010 (by cocsackie)
- The new dynamic opinion cpp files were added to the VS project as "include" instead of type "compile"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7302 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-30 20:15:09 +00:00
Wanne 1eaea26f79 - Fixed compilation error for Polish EXE
- Fixed missing entries in VS2010 filters, but the EXE does not compile in VS 2010 (VS 2005 and VS 2008 works fine)
o I get 28 errors regarding methods of the Dynamic Opinions (
-> Unresolved external symbols: RefreshBoxes(), InitMyBoxes(), SaveDynamicDialogue(), ...

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-30 19:02:05 +00:00
Flugente a83f38a36e Dynamic Dialogue update: pressing 'ESC' in tactical also fast forwards the dialogue boxes.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7298 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-28 10:15:02 +00:00
Flugente 3a9cb5ecc3 New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7297 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-27 22:12:29 +00:00
Wanne 75ddf38ece Vehicle Bugfixes (by anv)
- fix: problem with ctrl not swapping passengers on seats further than 6
- fix: vehicle ramming people not working properly when driving in non-diagonal directions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-27 06:41:55 +00:00
Wanne 4f0ee82ccb Merged from revision: 7290
- Fixed inaccessible or lost items for moving items from mercs to sector inventory when a different tactical map is loaded (by Buggler & anv)
- Revert fix on queen reinforcement pool being replenished on depletion when playing with limited enemy troops setting (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-25 17:53:15 +00:00
Wanne ff34f538d9 Merged from revision: 7287
Fixes (by Buggler)
- Disabled calling reinforcements from patrol groups when queen wakes up as they will not be replenished (thanks anv)
- Fixed queen reinforcement pool being replenished on depletion when playing with limited enemy troops setting
- Alternative hotkey ~ (tilde) to toggle merc inventory in strategic screen like in tactical screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7288 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-23 17:46:10 +00:00
silversurfer 9419e1b8b9 Bugfix: In tactical right-clicking on a merc portrait with the squad list open instead of minimap crashed the game. Inventory view only allows display of minimap therefore the view will now be reset to minimap whenever a merc portrait is right-clicked.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7285 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-21 17:15:55 +00:00
Wanne dbc852ea74 Vehicle Update: Roadkill with vehicles and ramming (by anv)
- new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs.
- new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle.
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-21 10:07:11 +00:00
silversurfer a56dc9107b Bugfix: Replacing one attachment with another will now cost AP
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-20 18:42:54 +00:00
Wanne 68717329fc Fixes (by Buggler)
- Added notification in message log when mercs cannot climb with backpack
- Reorganized hotkeys code in alphabetical order for easy reference
- Moved item transformation hotkey from 'Y' to 'Shift + T' due to hotkey being used to call up chatbox in networked game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-20 12:33:03 +00:00
Wanne 981c81b4b4 Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-18 18:10:07 +00:00