Commit Graph
25 Commits
Author SHA1 Message Date
Lesh e88e16c038 - bugfix: CTD with tank AI
- removed 2 hardcoded values of 'out-of-sight' range, changed to MaxDistanceVisible function

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-30 17:24:18 +00:00
MaddMugsy 185f154aa8 -tweaked ai turning in green a little bit to make them look for noises in green (mostly for snipers)
-enabled tunnel vision attribute on readied weapons (previously only worked on attachments, and non-weapon items)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-09 19:43:24 +00:00
MaddMugsy a5a0dfd11a -fixed guns being chosen from too high a level in "Normal Guns" mode
-fixed AI not firing guns when able - this should reduce the amount of running back and forth and also the running up to your guys and crouching

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@332 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-07 05:40:20 +00:00
MaddMugsy 2a36de6cd1 -added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN to allow players to disable the initial strike on drassen (Now stop whining you lot!)
-added some debug msgs that I was using for AI debugging

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-28 18:54:02 +00:00
MaddMugsy 40ab1020dc -fixed sniper firing (finally?)
-added Ready Weapon AP bonuses to two handed weapons (even though none use it yet)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-24 17:57:35 +00:00
MaddMugsy f084927d07 -made sure rocket launcher / tank warning doesn't come up for militia
-made a better fix for snipers not firing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@292 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-23 21:09:51 +00:00
MaddMugsy bfca64d35f -slightly reduced number of enemies climbing on roofs during green status (10+ guys on one little roof seemed a bit much ;) )
-Fixed sniper firing when spotting a new enemy

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-23 17:33:17 +00:00
MaddMugsy f83af12336 -restored previous light check changes
-fixed enemies getting closer w/out firing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 19:16:31 +00:00
MaddMugsy 2c26924256 -put light check back to where it was before
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@282 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 19:08:59 +00:00
MaddMugsy 43eac493ae -removed lighted spots from valid locations to move to for flanking, finding cover and running away
-moved the running out of lighted areas code to after the main Red AI - this will prevent enemies from running into and back out of lighted areas; however, it might also mean that they end up running straight through the light sometimes
-enabled AI to fire at opponents seen by other AIs on Expert & Insane

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 15:50:59 +00:00
MaddMugsy 0b9b683d62 -more from the last update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@260 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-18 02:30:37 +00:00
MaddMugsy 8f53acf606 -reduced # of guys getting sniper orders - restricted to just the onguard and stationary guys. Hopefully, this will keep them out of the city assault teams & patrols.
-added some more raise weapon code for snipers who have nothing to do.  This shouldn't really be required since less snipers will be present in assaults.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-18 02:29:45 +00:00
MaddMugsy e1224183c7 -made snipers more like ONGUARD guys than STATIONARY guys
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 20:15:40 +00:00
MaddMugsy 367f70176d -fixed new ammo types not coming out of enemy guns properly
-minor AI fixes
-reduced minimum default status for bonus depreciation from 100 to 85

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 18:42:57 +00:00
MaddMugsy 0b85322585 -small sniper fix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-16 23:03:26 +00:00
MaddMugsy 441b674001 -AI fixes for snipers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-14 00:17:53 +00:00
MaddMugsy 978bc69943 -adjusted sniper AI preferences
-spreadsheet update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-13 04:46:27 +00:00
MaddMugsy 20a39b0087 -enabled snipers to turn in place in random directions in green status
-spreadsheet update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@222 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-12 06:57:16 +00:00
MaddMugsy 008e216b17 -added underslung/attached GLs to AI inventory and enabled AI to use them :)
-rewrote the AI sniper code to take advantage of readying weapons.  Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance).
-spreadsheet update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 07:22:16 +00:00
MaddMugsy 8546984b6f -reverted most AI changes
-spreadsheet update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@200 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 17:47:52 +00:00
MaddMugsy 21bc685f8d WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.
- updated breaklight effect to use the radius and duration values from Explosives.xml
- updated tracer bullet lighting effect (will probably require more tweaking)
- updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared.  AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:14:23 +00:00
MaddMugsy 75d9e1b1c7 -updated AI to use some features from Ja2CW
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 03:48:02 +00:00
lalien 8d448f9c64 Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien 89b4d71bf3 Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 17:10:53 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00