Commit Graph
144 Commits
Author SHA1 Message Date
Shadooow 68664bed77 fixed bleeding value not being substracted when losing max hp which resulted into the graphic HP bar having wrong color
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-18 08:26:32 +00:00
Sevenfm 0a717c2697 Removed option AI_DECISION_INFO.
Added quest debug logging to Logs\QuestInfo.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-14 08:35:32 +00:00
Sevenfm a8c2fa6788 ADD_SMOKE_AFTER_EXPLOSION option:
- use default item SMOKE_GRENADE (151) if it's available
- search for first smoke grenade if default item is not grenade
- check that correct smoke grenade was found

Also added new functions:
- ItemIsHandGrenade to check if item is hand grenade
- GetFirstHandGrenadeOfType to find first item which is hand grenade of selected type
- GetHandGrenadeOfType same as GetFirstHandGrenadeOfType, but first check if provided default item is hand grenade of needed type

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9156 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-27 17:30:27 +00:00
Flugente 6cad680b02 We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513

Requires GameDir >= r2601

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9141 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-13 19:50:49 +00:00
Flugente 174b870afe Fix: crash when gas spreads on certain structures
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9140 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-12 19:48:57 +00:00
Flugente 07d7ced888 Reworked vanilla code: Explosions on the ground leave a permanent burnmark (by Sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-12 19:47:17 +00:00
Flugente 6cd7701b0e Accelerated roof destruction calculation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-01 21:18:33 +00:00
Shadooow 6fec4e8511 fix: flares will no longer explode when delayed but make light
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-26 06:30:53 +00:00
Shadooow f779c0cb37 Major rework of getting captured quests and mechanics.
- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though)
- fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free
- fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector
- robot will be destroyed when surrendered as it makes no sense to inprison mechanical units
- externalized the GridNos for freeing POW mercs into Mod_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 13:53:56 +00:00
Shadooow cf36b8c5d8 fixed breaking prisoners free via doors (check was executed before door status actually changed which is why it failed)
also rewritten hardcoded coords to those from Mod_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9090 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-20 23:10:28 +00:00
Flugente 7a866c5f29 If a container is destroyed by gunfire or vehicle collision, don't destroy the contents, reveal them instead.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9087 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-18 18:43:24 +00:00
Flugente fc6973d022 Only destroy the content of a container when it is destroyed, not when it is damaged
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9084 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-14 21:15:31 +00:00
Flugente 680a8cb43a Fix: improved display of ballistic shields over/under a merc. In particular they are no longer drawn over buildings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-13 13:14:34 +00:00
Sevenfm b6f15b2347 Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Sevenfm 8822bfcb8f TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-03-11 20:41:44 +00:00
Sevenfm dd9c6b1f3e ArtilleryStrike: supply GetArtilleryLaunchParams with launcher item and not just mortar shell, as it will check it's range later.
Add smoke after explosion: improved code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-10-30 17:55:11 +00:00
Flugente c8737017ff Fix: nullpointer access
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-22 21:30:39 +00:00
Wanne 1e66fe2ba7 Multiplayer:
- Disabled fragments, because this can crash the game when stepping on a mine, ...
- Enabled rooftop climbing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-09 09:32:49 +00:00
Flugente 76302328c2 Don't check whether an explosion damaging a room pisses of civilians if there is no room to begin with
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8839 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-04 18:51:58 +00:00
Flugente 098dc8e280 Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451

- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.

Requires GameDir >= r2553.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-25 22:42:44 +00:00
Sevenfm 5b8f91912f First decay light effects and then decay smoke effects, because fire can create light.
Dynamic creation of light effects for fire and signal smoke (ADD_LIGHT_AFTER_EXPLOSION option).
Fixed/improved code to decay light effects so that ubDuration works correctly.
Note: <ubRadius> tag is not used for light effects as they cannot spread, light is always created with <ubStartRadius> and can only decay later.
Improved code to decay smoke effects.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-03-03 17:48:43 +00:00
Sevenfm a6271e2e47 ExpAffect: don't spread fire on water.
StructureHit: check water level.
Only normal, stun and flashbang explosives create water explosion.
Increase max force when throwing items into water (to compensate for no bouncing).
Increased splash volume from LOWVOLUME to MIDVOLUME.
InternalIgniteExplosion: no fragments in water.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-13 15:57:10 +00:00
Sevenfm af988b958f New option ADD_LIGHT_AFTER_EXPLOSION (TRUE) - create light effect for fire and signal smoke effects.
NewSmokeEffect() now accepts new parameters:
- ubDuration sets custom effect duration
- ubRadius sets custom effect radius
- ubGeneration allows creating smoke effect with defined generation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8748 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-10 14:57:54 +00:00
Flugente e54c8498e2 Stun effect explosions briefly remove gas effects from any tile they affect
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-15 22:57:44 +00:00
Flugente de8bf8a7d6 Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8664 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 20:42:39 +00:00
silversurfer 384572098b - fixed incorrect rounding in several places in the code
- diagonal movement now uses the proper amount of AP and BP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-11-03 16:11:21 +00:00
Flugente e205697804 Fix: possible underflow in UB code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-28 20:44:16 +00:00
Flugente 0410017820 Fix: JA2UB compilation errors
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-11-01 22:51:25 +00:00
Flugente 7b1ba8f7f2 Fix: wrong sound played
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-11-01 16:54:08 +00:00
Flugente 2d2e789ce0 Fix: display riot shields only if soldier is seen (relevant on non-player controlled soldiers)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8487 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-10-01 12:02:38 +00:00
Flugente 874a006d06 Gear templates: multiple ammo item choices are possible via wildcards, but if item is a match, use ammo specified there
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-08-15 12:20:27 +00:00
Flugente 11729a132e New feature: riot shields protect against damage from some directions.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23452&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-07-29 21:18:13 +00:00
Flugente 0992a423e7 New feature: mercs with a gun-related trait (New trait system only) can use the 'Focus' skill via the skill menu ([$] in tactical). This skill grants an interrupt modifier bonus in the targeted area, but also a penalty outside of it.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=350400&#msg_350400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8432 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-07-26 13:49:38 +00:00
Flugente 44577ee164 - Fix: delayed explosions not possible in roofs
- Fix: delayed explosions warnings not correctly drawn depending on height level
- improved delayed explosion warning calculations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8382 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-29 14:00:18 +00:00
Flugente f41457250a Accelerated roof collapse code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8379 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-01-28 12:58:16 +00:00
Flugente 350e7cd849 If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb.
GameDir >= r2345 is recommended.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347349&#msg_347349

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8319 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-16 14:32:37 +00:00
Flugente c32bf09bbb New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target.
GameDir >= r2338 is recommended.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346624&#msg_346624

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 20:48:34 +00:00
Flugente 88d60c8df1 Fix: corpses on a roof cannot be interacted with
Note that once a rooftop corpse has been decapitated, it cannot be accessed again, due to as of yet unclear structure handling.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8236 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-26 11:17:04 +00:00
Flugente 0ddb33576a - When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309.
- Improved roof collapsing for small roofs.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 11:30:18 +00:00
Flugente be346d07ef - Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 20:07:56 +00:00
Flugente 9e97538d89 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente b8c0036396 - Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette.
- Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised
- Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0
- If vehicles destroy a wall, this can now bring down a building's roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-17 21:45:10 +00:00
Wanne 446484f6ca UB 1.13 Fixes (by Jazz)
- Externalized more hardcoded grid numbers


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8097 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-08 21:06:31 +00:00
Flugente 12ae810316 - New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00
Flugente d1e1759aa2 Removed ENABLE_ZOMBIES-define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 17:54:51 +00:00
Flugente 811f18009f New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
Flugente b4179aeeeb Fix: It is possible to leave a sector while an explosion has been activated but not yet occured. In this case the game waits for the explosion to occur before hadnling AI, resulting in a deadlock. For more info on this bug, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22909&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-17 16:00:42 +00:00
Flugente 7dbff83e24 - Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums
- use TANK(...) macro instead of checking for bodytype by hand

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-05 19:01:11 +00:00
Flugente 457814265c New item tag: mines with <antitankmine> set to 1 will be activated by vehicles or robots.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-08 19:54:54 +00:00
Flugente 4d9140da57 New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 17:47:25 +00:00