Fix: JA2UB compilation errors

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-11-01 22:51:25 +00:00
parent 7b1ba8f7f2
commit 0410017820
4 changed files with 12 additions and 12 deletions
+2 -2
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@@ -6866,7 +6866,7 @@ void HandlePlayerTeamQuotesWhenEnteringSector( INT16 sSectorX, INT16 sSectorY, I
ENTER_SECTOR_PLAYER_QUOTE PlayerSectorDescQuote[ NUM_VALID_SECTORS ] =
{
//SEC_H9-0
{ SECTOR( gGameUBOptions.SectorGuardPostX, gGameUBOptions.SectorGuardPostY ), gGameUBOptions.SectorGuardPostZ, QUOTE_HATE_MERC_1_ON_TEAM },
{ SECTOR( gGameUBOptions.SectorGuardPostX, gGameUBOptions.SectorGuardPostY ), gGameUBOptions.SectorGuardPostZ, QUOTE_HATED_1_ON_TEAM },
//SEC_I9-0
{ SECTOR( gGameUBOptions.I9SectorPlayerQuoteX, gGameUBOptions.I9SectorPlayerQuoteY ), gGameUBOptions.I9SectorPlayerQuoteZ, QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM },
@@ -6875,7 +6875,7 @@ void HandlePlayerTeamQuotesWhenEnteringSector( INT16 sSectorX, INT16 sSectorY, I
{ SECTOR( gGameUBOptions.H10SectorPlayerQuoteX, gGameUBOptions.H10SectorPlayerQuoteY ), gGameUBOptions.H10SectorPlayerQuoteZ, QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM },
//SEC_I10-0
{ SECTOR( gGameUBOptions.FristSectorTownX, gGameUBOptions.FristSectorTownY ), gGameUBOptions.FristSectorTownZ, QUOTE_HATE_MERC_2_ON_TEAM },
{ SECTOR( gGameUBOptions.FristSectorTownX, gGameUBOptions.FristSectorTownY ), gGameUBOptions.FristSectorTownZ, QUOTE_HATED_2_ON_TEAM },
//SEC_J13-0
{ SECTOR( gGameUBOptions.SectorFanX, gGameUBOptions.SectorFanY ), gGameUBOptions.SectorFanZ, QUOTE_ENTER_SECTOR_WITH_FAN_1 },
+6 -6
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@@ -889,7 +889,7 @@ void HandlePowerGenAlarm()
if( bID != -1 )
{
TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_PERSONALITY_BIAS_WITH_MERC_2 );
TacticalCharacterDialogue( &Menptr[ bID ], QUOTE_PERSONALITY_BIAS_WITH_HATED_2 );
}
}
else
@@ -899,15 +899,15 @@ void HandlePowerGenAlarm()
if( bSoldierId1 != -1 && Menptr[ bSoldierId1 ].ubProfile != BIGGENS_UB ) //BIGGENS
{
TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
TacticalCharacterDialogue( &Menptr[ bSoldierId1 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
}
else if( bSoldierId2 != -1 && Menptr[ bSoldierId2 ].ubProfile != BIGGENS_UB ) //BIGGENS
{
TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
TacticalCharacterDialogue( &Menptr[ bSoldierId2 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
}
else if( bSoldierId3 != -1 && Menptr[ bSoldierId3 ].ubProfile != BIGGENS_UB ) // BIGGENS
{
TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_PERSONALITY_BIAS_WITH_MERC_1 );
TacticalCharacterDialogue( &Menptr[ bSoldierId3 ], QUOTE_PERSONALITY_BIAS_WITH_HATED_1 );
}
}
}
@@ -1073,7 +1073,7 @@ void HandlePlayingQuoteWhenHiringNpc( UINT8 ubProfile )
{
SayQuoteFromAllNewHiredMercButDoGastonLast( ubProfile, QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48 );
//Delay John saying quote about town
DelayedMercQuote( JOHN_K_UB, QUOTE_HATE_MERC_2_ON_TEAM, GetWorldTotalSeconds() + 5 + Random( 10 ) );
DelayedMercQuote( JOHN_K_UB, QUOTE_HATED_2_ON_TEAM, GetWorldTotalSeconds() + 5 + Random( 10 ) );
}
else if ( ubProfile == TEX_UB ) //TEX:
SayQuoteFromAllNewHiredMercButDoGastonLast( ubProfile, QUOTE_DEATH_RATE_RENEWAL );
@@ -1179,7 +1179,7 @@ BOOLEAN HandleNewGunComment( SOLDIERTYPE *pSoldier, INT32 iItemIndex, BOOLEAN fF
else
{
//say the new gun quote
TacticalCharacterDialogue( pSoldier, QUOTE_HATE_MERC_1_ON_TEAM_WONT_RENEW );
TacticalCharacterDialogue( pSoldier, QUOTE_HATED_1_ON_TEAM_WONT_RENEW );
}
//rememeber we have played the quote
+1 -1
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@@ -3826,7 +3826,7 @@ void HandleNPCTeamMemberDeath( SOLDIERTYPE *pSoldierOld )
if( bSoldierID != -1 )
{
//say the MORRIS dead quote
TacticalCharacterDialogue( &Menptr[ bSoldierID ], QUOTE_LEARNED_TO_HATE_MERC_1_ON_TEAM_WONT_RENEW );
TacticalCharacterDialogue( &Menptr[ bSoldierID ], QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW );
}
}
}
+3 -3
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@@ -5642,13 +5642,13 @@ void HandleSeeingPowerGenFan( UINT32 sGridNo )
if( IsSoldierQualifiedMerc( pSoldier ) && fFanIsStopped )
{
//Have the merc say the quote
TacticalCharacterDialogue( pSoldier, QUOTE_HATE_MERC_2_ON_TEAM_WONT_RENEW );
TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2_ON_TEAM_WONT_RENEW );
fSaidQuote = TRUE;
}
else if( IsSoldierQualifiedMercForSeeingPowerGenFan( pSoldier ) )
{
//Have the merc say the quote
TacticalCharacterDialogue( pSoldier, QUOTE_HATE_MERC_2_ON_TEAM_WONT_RENEW );
TacticalCharacterDialogue( pSoldier, QUOTE_HATED_2_ON_TEAM_WONT_RENEW );
fSaidQuote = TRUE;
}
else
@@ -5670,7 +5670,7 @@ void HandleSeeingPowerGenFan( UINT32 sGridNo )
( IsSoldierQualifiedMercForSeeingPowerGenFan( pOtherSoldier ) ) ) )
{
//Have the merc say the quote
TacticalCharacterDialogue( pOtherSoldier, QUOTE_HATE_MERC_2_ON_TEAM_WONT_RENEW );
TacticalCharacterDialogue( pOtherSoldier, QUOTE_HATED_2_ON_TEAM_WONT_RENEW );
fSaidQuote = TRUE;
break;
}