Commit Graph
6 Commits
Author SHA1 Message Date
5e2982c509 take popup option names by const reference, not by pointer
POPUP_OPTION copies the name it is given -- `this->name = *newName` into a
std::wstring member -- but its constructor took a std::wstring*, so 64 call
sites spelled the argument `&std::wstring( pStr )`. Taking the address of a
temporary is ill-formed, and clang refuses it outright:

    error: taking the address of a temporary object of type 'std::wstring'

It happens to work under MSVC because the temporary outlives the call, dying
at the end of the full expression rather than before the copy. Nothing was
corrupt; the code was just spelling "pass me a string" in a way the language
does not allow.

A const reference says what these functions actually want, so the call sites
lose the &, and the two places that allocated a string purely to have an
address to pass -- POPUP_SUB_POPUP_OPTION's default constructor, which carried
a "TODO: possible memmory leak!" saying as much, and a "Dummy generator"
option -- stop leaking one.

Converted: POPUP_OPTION's constructor and setName, POPUP::addOption and
addSubMenuOption, and both POPUP_SUB_POPUP_OPTION constructors. The popupDef
family in popup_definition.* keeps its std::wstring* because it owns what it
is handed and stores the pointer; that is a different design and a different
change. The three calls it makes into the converted API now dereference.

Verification:
    grep -rn '&std::wstring' --include=*.cpp --include=*.h .   # nothing
    ninja -C build parse             # no popup_* or SkillMenu sites remain
    ninja -C build -k 0              # Release, four applications, green
    ninja -C build-debug -k 0        # Debug, four applications, green

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 19:29:55 -03:00
Asdow 4fcf03d31a Include cleanup Tactical/.*cpp 2025-12-09 00:35:18 +02:00
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00
Flugente bd59b2fcba - Fix: UB cannot be compiled
- Fixed a few compiler warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-24 19:59:25 +00:00
Wanne bbff053fc5 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-18 15:26:15 +00:00