Commit Graph
1958 Commits
Author SHA1 Message Date
kitty624 f83ce4db0d Adjusted attachments.xml for G36C
previous change removed the default in-build 2xscope from G36C in items.xml

to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
2024-02-08 22:05:58 +01:00
Hazapuza a21ada2a89 Fix for two wrong default attachments
Removed the built-in 2x scope from the G36C (only iron sights and a picatinny rail in reality) and replaced the built-in retractable stock on the G36K with a folding stock.
2024-02-08 18:06:54 +02:00
kitty624 b682856044 Update SectorNames.xml
D2 Changed water type to 1 (drinkable) since there are watertabs in buildings, a reasonable watersource
2024-01-03 03:52:10 +01:00
Andrzej FałkowskiandGitHub 01635863e3 Specific drug types and drug items for background and facilities - template, bar items and hidden bars for vanilla. (#62) 2023-10-02 19:31:10 +03:00
Andrzej FałkowskiandGitHub ff40da8acf Map recolours (#59)
* INI settings for radar and overhead map color variants

* Option translations

* UB INI options.
2023-10-02 19:30:36 +03:00
kitty624 a28f6dabad [Fix] missing attachment for G36C
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)

It missed 1322 in attachments.xml and  when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation

Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
2023-09-25 00:31:39 +02:00
FunkyFr3shandGitHub 9c730d5dcf fix low fps issue (#60) 2023-09-07 22:48:40 +03:00
Andrzej Fałkowski f2c4a7e0bd Merge branch 'master' into loading-screens-multi-res 2023-08-31 23:29:07 +02:00
kitty624 b04c594b35 added possible nationalities to mercprofiles
- code has more posabilities as comment in header of mercprofiles
- added the missing ones to comment
2023-08-23 06:41:59 +02:00
kitty624 f5372b8e4f adjustments to ExtraItems
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at  underground levels
- replaced the former example file that happened to be underground with one at groundlevel
2023-08-22 09:44:14 +02:00
kitty624 7e560bcb30 Update Extra Sector Items readme.txt
- small fix on Extra Items readme
2023-08-22 03:52:27 +02:00
kitty624 c15ff19673 Extra Items by difficulty
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
2023-08-22 03:00:01 +02:00
kitty624 d456d7d8ad Update Items.xml
- added  <usAdministrationModifier>-tag to items.xml
- it already exists in code and feature description at forum indicates that it just was forgotten to be added
- used the tag for item Laptop, just as picture in feature description shows
2023-08-21 16:38:29 +02:00
kitty624 165e38bc2a updated mercprofiles25.xml
- edited to match recent changes to merc traits in mercprofiles.xml
- to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync

- fix to manuel in mercprofiles.xml (ja2-1.13)
I previously neglected to delete athletics  after he gained covert ops, did that now
2023-08-21 10:33:49 +02:00
rftrdevandGitHub 41902f0605 Replace evolution with growth modifiers in MercProfiles25.xml (#51) 2023-08-21 00:40:05 -07:00
kitty624 1fb1405bf4 updates to documentation
- deleted Starter documentaion.md
no need for .md-file, there are several links to it in other docs here
- deleted folder about additional UB campaigns, the svn-link inside wasn't working anymore
- updated links in other  files
- added some comments in other files
- added link to discord
- updated link for download latest 1.13 and deleted outdated or unofficial ones (i.e. maeyeanie)
2023-08-21 06:21:12 +02:00
kitty624 4f693c4151 Update strategicmap.lua
fix to comment in latest commit

- comment in lua said B2, but it's B8
2023-08-21 02:58:04 +02:00
kitty624 dc531cfcf2 fix invalid GridNo Maria/Angel BH-quest
maria/angel bountyhunter quest

- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
2023-08-21 02:38:39 +02:00
Andrzej FałkowskiandGitHub 1a212a3635 Battle panel interface with support for multiple resolutions and scrollable list (#46) 2023-08-20 20:52:11 +03:00
Andrzej Fałkowski fb692db5ca Merge branch 'master' into loading-screens-multi-res 2023-08-19 22:59:21 +02:00
Andrzej Fałkowski 28dfcff389 INI settings for loading screen stretch mode 2023-08-19 22:54:51 +02:00
FunkyFr3shandGitHub 7bfd6ba68a update to latest cnc-ddraw 2023-08-17 21:45:20 +02:00
kitty624 5fc41b17df Update MercProfiles.xml
- adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
- therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
- they still have throwing-trait to match what their Bio descriptions

- Igor now Hunter instead of Survivalist, according to balance discussion at discord
2023-08-15 23:49:50 +02:00
AsdowandGitHub 83f0ded600 Default options (#42)
* Changed default options

Show Movement Path -> True
Sleep/Wake Notifications -> False
Show Tree Tops -> True
Smart Tree Tops -> True
High-Angle Grenade Launching -> True
Tracer Effect for Single Shot -> True
Logical Bodytypes -> True
Auto Fast Forward AI Turns -> True
Start at maximum aim -> True
2023-08-11 22:03:13 +03:00
rftrdevandGitHub 9e5bc3cdd4 Update Skills_Settings.ini (#41) 2023-08-11 11:27:08 -07:00
rftrdevandGitHub 3d9e482414 Growth modifiers gamedir changes (#40)
* Replace bEvolution with fRegresses

An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress

* Update growth modifiers for specific mercs

Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value

Len: extremely slow
Spike: extremely slow
Henning: extremely slow
Pops: extremely slow
Wally: very slow (Marksmanship only)
Carp: slow
Leon: extremely slow
Sam: extremely slow

* Add default growth modifiers (0) to the rest of the mercs
2023-08-09 18:35:42 -07:00
kitty624 5e4e673de3 Update MercProfiles.xml
balance attempt, as discussed in discord

- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes
2023-08-05 21:09:18 +02:00
AsdowandGitHub c0bfccbea2 Create SectorNames.xml (#38)
Renamed traversable sectors according to original Unfinished Business campaign
2023-07-25 18:50:13 +03:00
AsdowandGitHub 15516af424 Lobot: Added blood pools to 3 death animations (#37)
* LOBOT: Add blood pools to most common death anims

* Move HasRifleInHand layerprop down in priority

Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
rftrdevandGitHub 9899f7cbca Add reduced stat growth options to ja2_options.ini (#36) 2023-07-21 22:53:30 -07:00
AsdowandGitHub 994b11ab6e Update F_N_PRNE_kevlar.sti (#35)
Fix faulty sprite for female merc
2023-07-19 15:37:39 +03:00
rftrdevandGitHub 577a21bf78 Add missing transport group options (#34) 2023-07-05 18:30:38 -07:00
rftrdevandGitHub cf11a63583 Transport group gamedir changes (#33) 2023-07-04 20:57:43 -07:00
FunkyFr3shandGitHub 6798a8bf4c update to latest cnc ddraw (#32) 2023-07-04 20:24:44 -07:00
CptMooreandGitHub f7b5c791e0 trigger-fix-2 2023-03-29 19:59:34 +02:00
CptMooreandGitHub b2800577a2 trigger-fix 2023-03-29 19:56:58 +02:00
FunkyFr3shandGitHub bf85b2e948 Use better default shader (#29) 2023-03-29 10:14:11 +03:00
AsdowandGitHub f669fa4bdd Added default setting for alternate pathfinding (#28) 2023-02-15 11:53:17 +02:00
AsdowandGitHub b938c00e10 Lobot: Fix dual wielding sawed off shotguns (#27) 2023-01-25 15:58:19 +02:00
AsdowandGitHub 157123e7ff Add defaults for new option (#25) 2023-01-22 23:36:16 +02:00
CptMoore fab4937b0d Fix (3) trigger-source workflow. 2023-01-22 00:46:24 +01:00
CptMoore aa3a59c99d Fix for trigger-source workflow. 2023-01-22 00:42:40 +01:00
CptMoore 2a8925a1b0 Add trigger-source workflow. 2023-01-22 00:25:13 +01:00
AsdowandGitHub affc574d81 Lobot: Fix flying back with bloodspurt animation (#20)
There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.

Using regular flying back animation as a placeholder until animations with gore are implemented.
2023-01-20 13:16:49 +02:00
AsdowandGitHub 833f4a1d35 Lobot (#19)
Make use of new  attachment filter criterion for lobot

Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.
2023-01-19 14:22:32 +02:00
majcostaandGitHub f068b47442 make default Highlight Mercs be false (#18)
changed with PR#
2023-01-19 00:08:22 +02:00
AsdowandGitHub 8bdf65957d Fix rendering mistake in EOD pants for big male (#17) 2023-01-16 13:39:51 +02:00
dpapadamandGitHub 053ccef9b0 Update Explosives.xml (#16)
<ubType>12 is FIRE RETARDANT, Setting to <ubType>11 for DEBRIS SMOKE
2023-01-16 01:26:16 +02:00
AsdowandGitHub 71e25e8b6f Merge pull request #14 from 1dot13/LOBOT
New graphics for LOBOT
2023-01-15 02:09:23 +02:00
Asdow 29be6a32e8 EOD suit for big male 2023-01-15 01:59:12 +02:00