7 Commits
Author SHA1 Message Date
Marco Antonio J. Costaandmajcosta b147e47856 let the text drawing path take a string it will not write to
DrawTextToScreen takes STR16, a mutable wchar_t*, for a string it only
measures and prints. Quest Debug System.cpp picks its text with a conditional:

  DrawTextToScreen( gubFact[ usLoop1 ] ? L"True" : L"False", ... );

which has type const wchar_t*. clang-cl's MSVC compatibility lets a bare
string literal decay to wchar_t*, but not a const wchar_t* expression, so it
reports

  error: no matching function for call to 'DrawTextToScreen'
  note: candidate function not viable: 1st argument ('const wchar_t *')
  would lose const qualifier

The parameter is const-correct in every function DrawTextToScreen hands the
string on to, so the change follows the string down the call chain rather
than stopping at the top:

  DrawTextToScreen, ShadowText          Utils/WordWrap.h
  WFStringPixLength                     Utils/Font Control.h
  mprintf, StringPixLength,             sgp/Font.h
  VarFindFontCenterCoordinates,
  VarFindFontRightCoordinates
  WinFontStringPixLength                sgp/WinFont.h
  gprintfdirty                          TileEngine/Render Dirty.h

The varargs members of that list copy the format string into a local buffer
before doing anything with it, and the measuring ones walk it and return a
width; none of the nine assigns through the parameter. Where StringPixLength
casts the string to UINT16* to walk it, the cast and the local now carry the
const rather than dropping it.

Callers are unaffected: every one already passes something that converts to
const CHAR16*. Both configurations build with no new diagnostics, and the
parse sweep drops from 9 error sites in 7 files to 5 in 3.

To check the claim that nothing writes through these parameters, read the
nine bodies; each is short.
2026-07-23 19:29:55 -03:00
sun-alf 4c861e441a [Fix] Revive FPS drawing overlay
To enable built-in FPS, change gbFPSDisplay to SHOW_FULL_FPS (1) in debugger (or change it in src code and rebuild).
2023-09-08 21:58:13 +03:00
Sevenfm 0cc70519d3 Widescreen UI patch (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-21 12:56:27 +00:00
Shadooow fbade9d355 fixed rain disappearing with NCTH
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-31 00:20:10 +00:00
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00
lalien 3f37673034 - added VS2005 compability fix from Space Viking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-03-10 18:46:57 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00