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fixed rain disappearing with NCTH
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2440,7 +2440,7 @@ BOOLEAN DrawCTHIndicator()
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INT16 sRight = gsVIEWPORT_END_X;
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INT16 sBottom = gsVIEWPORT_WINDOW_END_Y;
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iBack = RegisterBackgroundRect(BGND_FLAG_SINGLE, NULL, sLeft, sTop, sRight, sBottom);
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iBack = RegisterBackgroundRect(BGND_FLAG_SINGLE | BGND_FLAG_IGNORE_RAIN, NULL, sLeft, sTop, sRight, sBottom);
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if ( iBack != -1 )
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{
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+2
-2
@@ -598,10 +598,10 @@ void RainClipVideoOverlay()
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{
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pCurr = gVideoOverlays[ uiIndex ].pBackground;
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if( pCurr->sLeft < gRainRegion.right ||
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if(!(pCurr->uiFlags & BGND_FLAG_IGNORE_RAIN) && (pCurr->sLeft < gRainRegion.right ||
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pCurr->sTop < gRainRegion.bottom ||
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pCurr->sRight >= gRainRegion.left ||
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pCurr->sBottom >= gRainRegion.top )
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pCurr->sBottom >= gRainRegion.top))
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ColorFillVideoSurfaceArea( guiRainRenderSurface, pCurr->sLeft, pCurr->sTop, pCurr->sRight, pCurr->sBottom, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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}
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}
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@@ -8,6 +8,7 @@
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#define BGND_FLAG_MERC 0x10000000
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#define BGND_FLAG_SAVERECT 0x08000000
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#define BGND_FLAG_TOPMOST 0x04000000
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#define BGND_FLAG_IGNORE_RAIN 0x00000002
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#define BGND_FLAG_ANIMATED 0x00000001
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#define VOVERLAY_DIRTYBYTEXT 0x00000001
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