fixed rain disappearing with NCTH

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-10-31 00:20:10 +00:00
parent 828e015027
commit fbade9d355
3 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -2440,7 +2440,7 @@ BOOLEAN DrawCTHIndicator()
INT16 sRight = gsVIEWPORT_END_X;
INT16 sBottom = gsVIEWPORT_WINDOW_END_Y;
iBack = RegisterBackgroundRect(BGND_FLAG_SINGLE, NULL, sLeft, sTop, sRight, sBottom);
iBack = RegisterBackgroundRect(BGND_FLAG_SINGLE | BGND_FLAG_IGNORE_RAIN, NULL, sLeft, sTop, sRight, sBottom);
if ( iBack != -1 )
{
+2 -2
View File
@@ -598,10 +598,10 @@ void RainClipVideoOverlay()
{
pCurr = gVideoOverlays[ uiIndex ].pBackground;
if( pCurr->sLeft < gRainRegion.right ||
if(!(pCurr->uiFlags & BGND_FLAG_IGNORE_RAIN) && (pCurr->sLeft < gRainRegion.right ||
pCurr->sTop < gRainRegion.bottom ||
pCurr->sRight >= gRainRegion.left ||
pCurr->sBottom >= gRainRegion.top )
pCurr->sBottom >= gRainRegion.top))
ColorFillVideoSurfaceArea( guiRainRenderSurface, pCurr->sLeft, pCurr->sTop, pCurr->sRight, pCurr->sBottom, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
}
}
+1
View File
@@ -8,6 +8,7 @@
#define BGND_FLAG_MERC 0x10000000
#define BGND_FLAG_SAVERECT 0x08000000
#define BGND_FLAG_TOPMOST 0x04000000
#define BGND_FLAG_IGNORE_RAIN 0x00000002
#define BGND_FLAG_ANIMATED 0x00000001
#define VOVERLAY_DIRTYBYTEXT 0x00000001