14 Commits
v3 .. v4
Author SHA1 Message Date
Marco Antonio J. Costaandmajcosta 4ec012ce7b fix bug where combat doesn't end on team retreat
fixes issue #498 where retreating from combat in a sector that has a merc
inbound via the airdrop marker causes combat not to end

the reason this fails is that a the inbound soldier counts as being in
the sector being retreated from, even though he isn't

I add a check for `MercPtrs[i]->bInSector` so this doesn't happen

that way the function doesn't leave early and CheckForEndOfCombatMode is
reached
2025-09-11 22:00:32 -03:00
Marco Antonio J. Costaandmajcosta ac59eba898 get rid of unnecessary #defines 2025-09-05 20:31:11 -03:00
Marco Antonio J. Costaandmajcosta 216cd78b18 Let players make an IMP with 3 major and 0 minor traits 2025-09-02 20:02:15 -03:00
Marco Antonio J. Costaandmajcosta 7d9cd87da8 fully externalize bQueenLosingControlOfSector 2025-09-02 20:01:47 -03:00
Marco Antonio J. Costaandmajcosta e5d25810f6 nuke console 2025-08-31 13:50:19 -03:00
Marco Antonio J. Costaandmajcosta 5d3cc7969f fix code that relies on transitive includes 2025-08-30 19:09:06 -03:00
Marco Antonio J. Costaandmajcosta 272ba56fa1 remove unused function 2025-08-30 18:48:16 -03:00
Buscherandmajcosta 1004ab6c8c Added Right Click to time compression to fast forward a single hour 2025-08-24 15:06:10 -03:00
Marco Antonio J. Costaandmajcosta 3c44f133fd Actually fix NOTIFY_IF_SLEEP_FAILS for multiple mercs selected 2025-08-24 07:39:00 -03:00
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00
BeatAroundTheBuscherandGitHub e9b12908f7 ASD/ARC: Fix Error by One in gasCan Vector (#472)
* ASD/ARC: Fix Error by One in gasCan Vector

* Add size check for the gasCan vector as part of ARC

* Remove unused Vectors for ARC
2025-08-15 18:40:43 -07:00
BeatAroundTheBuscherandGitHub e8399bb7c8 Make backpack AP stance costs depend on actual weight instead of a bool checking if a backpack is equipped or not (#486)
* Externalize the Divisor for usBackPackWeight

A new ini value BACKPACK_WEIGHT_FACTOR is introduced to replace the hard coded 50.
The value goes from 1 to 250 and its default value is 50 as before.

* Refactor usBPPenalty into its own function GetBackbackAPPenaltyFromBackpack

The same code is also used in GetAPsCrouch as well as GetAPsProne

The intent of the change is to make sure that backpacks including their content
do not add an additional AP cost of +1. Now it checks if
the backpack weight is > ubBackPackWeightFactorForAPPenalty (default value 50).
The min exists to make sure that the AP cost does not become higher than previously.

Previously the bool fBackpackCheck was used to add +1 if there is any backpack.
But this also includes an empty tactical sling (backpack with 0.2 kg) and
therefore makes the item much less interesting to use.
2025-08-15 22:52:43 +02:00
KittyandGitHub 11202d7e7e Expanded and sorted nationalities (#485)
- added Tracona for use with UB, etc
- sorted alphabetical (english) for more ease of use during IMP creation
- that sorting starts only after original nationalities (from after Metaviran)
- expanded and adjusted the existing ones
- tried to achieve a decent amount from every continent
- while sorting the language specific files, preserved existing translations
- adjusted MercProfiles in related gamedir change
2025-08-14 12:53:10 +02:00
Marco Antonio J. Costaandmajcosta 616d9a08e6 Fix NOTIFY_IF_SLEEP_FAILS for multiple mercs selected 2025-08-12 23:18:49 -03:00
603 changed files with 3987 additions and 10280 deletions
+1 -3
View File
@@ -49,11 +49,10 @@ include_directories(
"${CMAKE_SOURCE_DIR}/Strategic" "${CMAKE_SOURCE_DIR}/Strategic"
"${CMAKE_SOURCE_DIR}/sgp" "${CMAKE_SOURCE_DIR}/sgp"
"${CMAKE_SOURCE_DIR}/Ja2/Res" "${CMAKE_SOURCE_DIR}/Ja2/Res"
"${CMAKE_SOURCE_DIR}/Lua" "${CMAKE_SOURCE_DIR}/lua"
"${CMAKE_SOURCE_DIR}/Laptop" "${CMAKE_SOURCE_DIR}/Laptop"
"${CMAKE_SOURCE_DIR}/Multiplayer" "${CMAKE_SOURCE_DIR}/Multiplayer"
"${CMAKE_SOURCE_DIR}/Editor" "${CMAKE_SOURCE_DIR}/Editor"
"${CMAKE_SOURCE_DIR}/Console"
"${CMAKE_SOURCE_DIR}/i18n/include" "${CMAKE_SOURCE_DIR}/i18n/include"
) )
@@ -88,7 +87,6 @@ wine
# static libraries whose translation units rely on Application preprocessor definitions. # static libraries whose translation units rely on Application preprocessor definitions.
set(Ja2_Libs set(Ja2_Libs
Console
Editor Editor
Ja2 Ja2
Laptop Laptop
-6
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@@ -1,6 +0,0 @@
set(ConsoleSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Console.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cursors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Dialogs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileStream.cpp"
PARENT_SCOPE)
-81
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@@ -1,81 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
#ifndef _COMBSTROUT_H_
#define _COMBSTROUT_H_
/////////////////////////////////////////////////////////////////////////////
// CComBSTROut - a class that inherits from CComBSTR and adds Out() method
// that should be used instead of & operator for 'out'
// function parameters
class CComBSTROut : public CComBSTR
{
public:
CComBSTROut()
{
}
/*explicit*/ CComBSTROut(int nSize) : CComBSTR(nSize)
{
}
/*explicit*/ CComBSTROut(int nSize, LPCOLESTR sz) : CComBSTR(nSize, sz)
{
}
/*explicit*/ CComBSTROut(LPCOLESTR pSrc) : CComBSTR(pSrc)
{
}
/*explicit*/ CComBSTROut(const CComBSTROut& src) : CComBSTR(src)
{
}
/*explicit*/ CComBSTROut(REFGUID src) : CComBSTR(src)
{
}
#ifndef OLE2ANSI
CComBSTROut(LPCSTR pSrc) : CComBSTR(pSrc)
{
}
CComBSTROut(int nSize, LPCSTR sz) : CComBSTR(nSize, sz)
{
}
#endif
~CComBSTROut()
{
CComBSTR::~CComBSTR();
}
BSTR* Out()
{
Empty();
return &m_str;
}
};
/////////////////////////////////////////////////////////////////////////////
#endif // _COMBSTROUT_H_
-109
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@@ -1,109 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
#ifndef _COMVARIANTOUT_H_
#define _COMVARIANTOUT_H_
/////////////////////////////////////////////////////////////////////////////
// CComVariantOut - a class that inherits from CComVariant and adds Out()
// method that should be used instead of & operator for
// 'out' function parameters
class CComVariantOut : public CComVariant
{
public:
CComVariantOut()
{
}
~CComVariantOut()
{
CComVariant::~CComVariant();
}
CComVariantOut(const VARIANT& varSrc) : CComVariant(varSrc)
{
}
CComVariantOut(const CComVariant& varSrc) : CComVariant(varSrc)
{
}
CComVariantOut(BSTR bstrSrc) : CComVariant(bstrSrc)
{
}
CComVariantOut(LPCOLESTR lpszSrc) : CComVariant(lpszSrc)
{
}
#ifndef OLE2ANSI
CComVariantOut(LPCSTR lpszSrc) : CComVariant(lpszSrc)
{
}
#endif
CComVariantOut(bool bSrc) : CComVariant(bSrc)
{
}
CComVariantOut(int nSrc) : CComVariant(nSrc)
{
}
CComVariantOut(BYTE nSrc) : CComVariant(nSrc)
{
}
CComVariantOut(short nSrc) : CComVariant(nSrc)
{
}
CComVariantOut(long nSrc, VARTYPE m_varSrc = VT_I4) : CComVariant(nSrc, m_varSrc)
{
}
CComVariantOut(float fltSrc) : CComVariant(fltSrc)
{
}
CComVariantOut(double dblSrc) : CComVariant(dblSrc)
{
}
CComVariantOut(CY cySrc) : CComVariant(cySrc)
{
}
CComVariantOut(IDispatch* pSrc) : CComVariant(pSrc)
{
}
CComVariantOut(IUnknown* pSrc) : CComVariant(pSrc)
{
}
public:
VARIANT* Out()
{
Clear();
return this;
}
};
/////////////////////////////////////////////////////////////////////////////
#endif // _COMVARIANTOUT_H_
-2876
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-746
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@@ -1,746 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Console.h - console class declaration
#pragma once
#include <string>
#include <vector>
using namespace std;
//#include "include/FreeImagePlus.h"
typedef basic_string<TCHAR> tstring;
#define WM_INPUTREADY WM_USER + 1
// tray icon message
#define WM_TRAY_NOTIFY WM_USER + 0x123
#define TRAY_ICON_ID 1
// timer #defines
#define TIMER_REPAINT_CHANGE 42 // timer that is started after there
// were some changes in the console
#define TIMER_REPAINT_MASTER 43 // master timer (needed to repaint
// for some DOS programs, can be
// disabled for lower CPU usage)
#define TIMER_SHOW_HIDE_CONSOLE 100 // used to hide console window when
// starting shell process after a
// defined period of time (some
// shells, like 4NT need console
// window visible during startup for
// all init options to work properly
// transparency #defines
#define TRANSPARENCY_NONE 0
#define TRANSPARENCY_ALPHA 1
#define TRANSPARENCY_COLORKEY 2
#define TRANSPARENCY_FAKE 3
// cusror style #defines
#define CURSOR_STYLE_NONE 0
#define CURSOR_STYLE_XTERM 1
#define CURSOR_STYLE_BLOCK 2
#define CURSOR_STYLE_NBBLOCK 3
#define CURSOR_STYLE_PULSEBLOCK 4
#define CURSOR_STYLE_BAR 5
#define CURSOR_STYLE_CONSOLE 6
#define CURSOR_STYLE_NBHLINE 7
#define CURSOR_STYLE_HLINE 8
#define CURSOR_STYLE_VLINE 9
#define CURSOR_STYLE_RECT 10
#define CURSOR_STYLE_NBRECT 11
#define CURSOR_STYLE_PULSERECT 12
#define CURSOR_STYLE_FADEBLOCK 13
// docking #defines
#define DOCK_NONE 0
#define DOCK_TOP_LEFT 1
#define DOCK_TOP_RIGHT 2
#define DOCK_BOTTOM_RIGHT 3
#define DOCK_BOTTOM_LEFT 4
// Z-order #defines
#define Z_ORDER_REGULAR 0
#define Z_ORDER_ONTOP 1
#define Z_ORDER_ONBOTTOM 2
// window border defines
#define BORDER_NONE 0
#define BORDER_REGULAR 1
#define BORDER_THIN 2
// window background style
#define BACKGROUND_STYLE_RESIZE 0
#define BACKGROUND_STYLE_CENTER 1
#define BACKGROUND_STYLE_TILE 2
// taskbar button defines
#define TASKBAR_BUTTON_NORMAL 0
#define TASKBAR_BUTTON_HIDE 1
#define TASKBAR_BUTTON_TRAY 2
// new configuration auto-reload defines
#define RELOAD_NEW_CONFIG_PROMPT 0
#define RELOAD_NEW_CONFIG_YES 1
#define RELOAD_NEW_CONFIG_NO 2
#define TEXT_SELECTION_NONE 0
#define TEXT_SELECTION_SELECTING 1
#define TEXT_SELECTION_SELECTED 2
/////////////////////////////////////////////////////////////////////////////
// Console class
class Console {
public: // ctor/dtor
Console(LPCTSTR szConfigFile, LPCTSTR szShellCmdLine, LPCTSTR szConsoleTitle, LPCTSTR pszReloadNewConfig);
~Console();
public:
// creates and shows Console window
BOOL Create(HWND notify);
private:
////////////////////
// message handlers
////////////////////
////////////////////////////////
// windows destruction messages
// destroys GDI stuff and posts a quit message
void OnDestroy();
// deletes Console object
void OnNcDestroy();
/////////////////////
// painting messages
// handles painting from off-screen buffers
void OnPaint();
// handles master and 'change' timers
void OnPaintTimer();
// handles cursor timer (for animated cursors)
void OnCursorTimer();
/////////////////////////
// window state messages
// handles window position changes (for snapping to desktop edges)
void OnWindowPosChanging(WINDOWPOS* lpWndPos);
// handles activation message (used for setting alpha transparency and cursor states)
void OnActivateApp(BOOL bActivate, DWORD dwFlags);
// handles vertical scrolling
void OnVScroll(WPARAM wParam);
// handles keyboard layout change, posts the same message to the windows console window
void OnInputLangChangeRequest(WPARAM wParam, LPARAM lParam);
//////////////////
// mouse messages
// handles text selection start and window mouse drag start
void OnLButtonDown(UINT uiFlags, POINTS points);
// handles text selection end, window mouse drag end and text copy
void OnLButtonUp(UINT uiFlags, POINTS points);
// toggles always on top flag
void OnLButtonDblClick(UINT uiFlags, POINTS points);
// pops up the Console menu
void OnRButtonUp(UINT uiFlags, POINTS points);
// pastes text from clipboard
void OnMButtonDown(UINT uiFlags, POINTS points);
// handles mouse movement for text selection and window mouse drag
void OnMouseMove(UINT uiFlags, POINTS points);
// handles start/stop mouse drag for window border
void OnSetCursor(WORD wHitTest, WORD wMouseMessage);
// handles text input
void OnChar(WORD mychar);
wstring Input;
//////////////////
// other messages
// called before the Console menu or system menu pops up
// (populates config files submenu with filenames)
void OnInitMenuPopup(HMENU hMenu, UINT uiPos, BOOL bSysMenu);
// handles drag-n-dropped filenames
void OnDropFiles(HDROP hDrop);
// handles commands from the Console popup menu
BOOL OnCommand(WPARAM wParam, LPARAM lParam);
// handles commands from the system popup menu
BOOL OnSysCommand(WPARAM wParam, LPARAM lParam);
// handles tray icon messages
void OnTrayNotify(WPARAM wParam, LPARAM lParam);
// handles WM_SETTINGCHANGE (we handle only wallpaper changes here)
// void OnWallpaperChanged(const TCHAR* pszFilename);
private:
///////////////////////////////////////////
// Console window creation/setup functions
///////////////////////////////////////////
// gets Console options
BOOL GetOptions();
// registers Console window classes
BOOL RegisterWindowClasses();
// adds stuff to system and popup menus
BOOL SetupMenus();
// creates Console window
BOOL CreateConsoleWindow();
// creates new Console font
void CreateNewFont();
// creates new background brush
void CreateNewBrush();
// creates the cursor
void CreateCursor();
// creates offscreen painting buffers
void CreateOffscreenBuffers();
// creates background bitmap
void CreateBackgroundBitmap();
// called by the ::EnumDisplayMonitors to create background for each display
// static BOOL CALLBACK BackgroundEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// gets character width and height
void GetTextSize();
// gets window borders (X, Y and caption sizes)
void GetBordersDimensions();
// calculates window and client area sizes
void CalcWindowSize();
// sets up window transparency (alpha, color key, fake)
// void SetWindowTransparency();
// sets scrollbar stuff
void SetScrollbarStuff();
// sets default console colors
void SetDefaultConsoleColors();
// sets window size and position
void SetWindowSizeAndPosition();
// sets Console's big, small and tray icons
void SetWindowIcons();
// sets up traybar icon
BOOL SetTrayIcon(DWORD dwMessage);
// destroys Console cursor
void DestroyCursor();
// opens the configuration file in a text editor
void EditConfigFile();
// reloads Console settings
void ReloadSettings();
/////////////////////////////
// windows console functions
/////////////////////////////
// allocates the console and starts the command shell
BOOL StartShellProcess();
// refreshes m_hStdOutFresh handle
void RefreshStdOut();
// gets a fresh console output
void RefreshScreenBuffer();
// sets initial windows console size
void InitConsoleWndSize(DWORD dwColumns);
// resizes the windows console
void ResizeConsoleWindow();
// Allocates the screen buffer
void AllocateBuffer();
//////////////////////
// painting functions
//////////////////////
// repaints the memory hdc
void RepaintWindow();
// repaints the memory hdc (paint only changes)
void RepaintWindowChanges();
// draws the cursor
void DrawCursor(BOOL bOnlyCursor = FALSE);
// two helper functions for DrawCursor method
// returns cursor rectangle
inline void GetCursorRect(RECT& rectCursor);
// draws cursor background and returns the cursor rectangle
inline void DrawCursorBackground(RECT& rectCursor);
// clears text selection
void ClearSelection();
// returns the console text change rate since the last painting
// (using this value we decide whether to repaint entire window
// or just the changes)
DWORD GetChangeRate();
//////////////////////////
// window state functions
//////////////////////////
// shows/hides Console window
void ShowHideWindow();
// shows/hides windows console window
void ShowHideConsole();
// shows/hides windows console window after a timeout (used during
// shell startup)
void ShowHideConsoleTimeout();
// toggles 'always on top' status
void ToggleWindowOnTop();
//////////////////
// menu functions
//////////////////
// called by OnCommand and OnSysCommand to handle menu commands
BOOL HandleMenuCommand(DWORD dwID);
// updates popup and system menus for 'always on top' status
void UpdateOnTopMenuItem();
// updates popup and system menus for 'hide console' status
void UpdateHideConsoleMenuItem();
// updates configuration files submenu
void UpdateConfigFilesSubmenu();
///////////////////////
// clipboard functions
///////////////////////
// copies selected text to the clipboard
void CopyTextToClipboard();
// pastes text from the clipboard
void PasteClipoardText();
//////////////////
// misc functions
//////////////////
// shows Readme.txt file
void ShowReadmeFile();
// shows about dialog
void About();
// sends text to the windows console
void SendTextToConsole(const wchar_t *pszText);
// returns the full filename
tstring GetFullFilename(const tstring& strFilename);
// gets a desktop rectangle
void GetDesktopRect(RECT& rectDesktop);
// Pulls the text from the stdout or stderr handle (both are the same) and sends it to the console
void AddOutput();
///////////////////////
// 'gearbox' functions
///////////////////////
// Console window procedure
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
// shell activities monitor
static DWORD WINAPI MonitorThreadStatic(LPVOID lpParam);
DWORD MonitorThread();
// CTRL+C, CTRL+BREAK handler
static BOOL WINAPI CtrlHandler(DWORD dwCtrlType);
public: // public data
// Console window handle
HWND m_hWnd;
HWND m_notifyhWnd;
// console colors
COLORREF m_arrConsoleColors[16];
private: // private data
// readem filename
tstring m_strReadmeFile;
BOOL m_bInitializing;
BOOL m_bReloading;
tstring m_strConfigFile;
tstring m_strConfigEditor;
tstring m_strConfigEditorParams;
// one of the RELOAD_NEW_CONFIG_* constants
// - specifies relaod behaviour when a new configuration is selected
// (auto reload, don't reload, ask user)
DWORD m_dwReloadNewConfigDefault;
DWORD m_dwReloadNewConfig;
tstring m_strShell;
tstring m_strShellCmdLine;
// handle to invisible window - used for hiding the taskbar button in tray and 'hidden' modes
HWND m_hwndInvisParent;
// memory device context that holds console output image
HDC m_hdcConsole;
// memory device context for an off-screen window buffer (used to
// compose an image from m_hdcConsole and m_hdcSelection if text
// selection is active)
HDC m_hdcWindow;
// a bitmap used for drawing in the console memory DC
HBITMAP m_hbmpConsole;
HBITMAP m_hbmpConsoleOld;
// a bitmap used for drawing in the window memory DC
HBITMAP m_hbmpWindow;
HBITMAP m_hbmpWindowOld;
// brush for painting background
HBRUSH m_hBkBrush;
// master repaint timer interval (runs independent of changes in the
// console)
DWORD m_dwMasterRepaintInt;
// change repaint timer interval (when a change occurs, repainting
// will be postponed for this interval)
DWORD m_dwChangeRepaintInt;
// icon filename
tstring m_strIconFilename;
// program icons
HICON m_hSmallIcon;
HICON m_hBigIcon;
// popup menu
HMENU m_hPopupMenu;
// system (taskbar button) menu
HMENU m_hSysMenu;
// submenu for the XML (config) files
HMENU m_hConfigFilesMenu;
// set to TRUE if the popup menu is disabled
BOOL m_bPopupMenuDisabled;
// Console window title variables
// holds the default console title ("console" or the one passed in the cmdline param)
tstring m_strWindowTitleDefault;
// holds the window title (default title, or the one from the config file)
tstring m_strWindowTitle;
// holds the current window title
tstring m_strWindowTitleCurrent;
// font data
tstring m_strFontName;
DWORD m_dwFontSize;
BOOL m_bBold;
BOOL m_bItalic;
BOOL m_bUseFontColor;
COLORREF m_crFontColor;
HFONT m_hFont;
HFONT m_hFontOld;
// window X and Y positions
int m_nX;
int m_nY;
// client area inside border (gives a more 'relaxed' look to windows)
int m_nInsideBorder;
// window width and height
int m_nWindowWidth;
int m_nWindowHeight;
// window border sizes
int m_nXBorderSize;
int m_nYBorderSize;
int m_nCaptionSize;
// client area widht/height
int m_nClientWidth;
int m_nClientHeight;
// char height and width (used in window repainting)
// Note: width is used only for fixed-pitch fonts to speed up
// repainting
int m_nCharHeight;
int m_nCharWidth;
// window border type
// 0 - none
// 1 - regular window
// 2 - 1-pixel thin border
DWORD m_dwWindowBorder;
// scrollbar stuff
BOOL m_bShowScrollbar;
int m_nScrollbarStyle;
COLORREF m_crScrollbarColor;
int m_nScrollbarWidth;
int m_nScrollbarButtonHeight;
int m_nScrollbarThunmbHeight;
// what to do with the taskbar button
// if the taskbar button is hidden, or placed in the traybar, you
// can't ALT-TAB to console (take care when using with color key
// transparency :-)
// 0 - nothing
// 1 - hide it
// 2 - put icon to traybar
DWORD m_dwTaskbarButton;
// set to TRUE if the window can be dragged by left-click hold
BOOL m_bMouseDragable;
// snap distance
int m_nSnapDst;
// window docking position
// 0 - no dock
// 1 - top left
// 2 - top right
// 3 - bottom right
// 4 - bottom left
DWORD m_dwDocked;
// window Z-ordering
// 0 - regular
// 1 - always on top
// 2 - always on bottom
DWORD m_dwOriginalZOrder;
DWORD m_dwCurrentZOrder;
// Win2000/XP transparency
// 0 - none
// 1 - alpha blending
// 2 - colorkey
// 3 - fake transparency
DWORD m_dwTransparency;
// alpha value for alpha blending (Win2000 and later only!)
BYTE m_byAlpha;
// alpha value for inactive window
BYTE m_byInactiveAlpha;
COLORREF m_crBackground;
COLORREF m_crConsoleBackground;
// this is used for tinting background images and fake transparencies
BOOL m_bTintSet;
BYTE m_byTintOpacity;
BYTE m_byTintR;
BYTE m_byTintG;
BYTE m_byTintB;
// used when background is an image
BOOL m_bBitmapBackground;
tstring m_strBackgroundFile;
HDC m_hdcBackground;
HBITMAP m_hbmpBackground;
HBITMAP m_hbmpBackgroundOld;
// background attributes
// one of BACKGROUND_STYLE_ #defines
DWORD m_dwBackgroundStyle;
// set to true for relative background
BOOL m_bRelativeBackground;
// set to true to extend the background to all monitors
BOOL m_bExtendBackground;
// offsets used for multiple monitors and relative backgrounds (fake transparency, too)
int m_nBackgroundOffsetX;
int m_nBackgroundOffsetY;
// used for showing/hiding main window
BOOL m_bHideWindow;
// set to TRUE when the real console is hidden
BOOL m_bHideConsole;
// timeout used when hiding console window for the first time (some
// shells need console window visible during startup)
DWORD m_dwHideConsoleTimeout;
// if set to TRUE, Console will be started minimized
BOOL m_bStartMinimized;
// cursor style
// 0 - none
// 1 - XTerm
// 2 - block cursor
// 3 - bar cursor
// 4 - console cursor
// 5 - horizontal line
// 6 - vertical line
// 7 - pulse rect
// 8 - fading block
DWORD m_dwCursorStyle;
COLORREF m_crCursorColor;
// console screen buffer info for cursor
CONSOLE_SCREEN_BUFFER_INFO m_csbiCursor;
// wether console cursor is visible or not
BOOL m_bCursorVisible;
class Cursor* m_pCursor;
// mouse cursor offset within the window (used for moving the window)
POINT m_mouseCursorOffset;
/////////////////////
// console stuff
// console window handle
HWND m_hWndConsole;
// console screen buffer info for console repainting
CONSOLE_SCREEN_BUFFER_INFO m_csbiConsole;
// console stdouts
HANDLE m_hStdOut;
HANDLE m_hStdOutFresh;
// set when quitting the application
HANDLE m_hQuitEvent;
// set by monitor thread when detects console process exit
HANDLE m_hConsoleProcess;
// handle to monitor thread
HANDLE m_hMonitorThread;
// console rows & columns
DWORD m_dwRows;
DWORD m_dwColumns;
DWORD m_dwBufferRows;
BOOL m_bUseTextBuffer;
// set to one of TEXT_SELECTION_ #defines
int m_nTextSelection;
// X Windows style copy-on-select
BOOL m_bCopyOnSelect;
// Inverse the shift behaviour for selecting and dragging
BOOL m_bInverseShift;
COORD m_coordSelOrigin;
RECT m_rectSelection;
HDC m_hdcSelection;
HBITMAP m_hbmpSelection;
HBITMAP m_hbmpSelectionOld;
HBRUSH m_hbrushSelection;
CHAR_INFO* m_pScreenBuffer;
CHAR_INFO* m_pScreenBufferNew;
DWORD m_nTextColor;
DWORD m_nTextBgColor;
// Console window class names
static const TCHAR m_szConsoleClass[];
static const TCHAR m_szHiddenParentClass[];
// win console window title
static const tstring m_strWinConsoleTitle;
};
/////////////////////////////////////////////////////////////////////////////
-208
View File
@@ -1,208 +0,0 @@
//Microsoft Developer Studio generated resource script.
//
#include "res\resource.h"
#define APSTUDIO_READONLY_SYMBOLS
#define IDC_STATIC 00
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1250)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 146, 87
STYLE DS_MODALFRAME | DS_NOIDLEMSG | DS_SETFOREGROUND | DS_CENTER | WS_POPUP |
WS_CAPTION | WS_SYSMENU
CAPTION "About Console"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,48,66,50,14
LTEXT "Console v1.5",IDC_STATIC,51,11,42,8
LTEXT "Copyright© 2001-2005 Marko Bozikovic",IDC_STATIC,9,30,
127,8
LTEXT "bozho@kset.org",IDC_STATIC,46,45,53,8
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 139
TOPMARGIN, 7
BOTTOMMARGIN, 80
END
END
#endif // APSTUDIO_INVOKED
#endif // Neutral resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Neutral (Default) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUD)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
#pragma code_page(1250)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
//IDI_ICON2 ICON DISCARDABLE "Console.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_POPUP_MENU MENU DISCARDABLE
BEGIN
POPUP " "
BEGIN
// MENUITEM "Read&me", ID_SHOW_README_FILE
MENUITEM "&About Console", ID_ABOUT
MENUITEM SEPARATOR
MENUITEM "&Copy", ID_COPY
MENUITEM "&Paste", ID_PASTE
MENUITEM SEPARATOR
// MENUITEM "Always on &top", ID_TOGGLE_ONTOP
// MENUITEM "&Hide console", ID_HIDE_CONSOLE
// MENUITEM SEPARATOR
// MENUITEM "&Select configuration file", ID_SEL_CONFIG_FILE
// MENUITEM "&Edit configuration file", ID_EDIT_CONFIG_FILE
// MENUITEM "&Reload settings", ID_RELOAD_SETTINGS
// MENUITEM SEPARATOR
MENUITEM "E&xit", ID_EXIT_CONSOLE
END
END
#endif // Neutral (Default) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Croatian resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_HRV)
#ifdef _WIN32
LANGUAGE LANG_CROATIAN, SUBLANG_DEFAULT
#pragma code_page(1250)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,5,0,351
PRODUCTVERSION 1,5,0,351
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "A cool console window :-)\0"
VALUE "CompanyName", "Ingenuity Unlimited Ltd.\0"
VALUE "FileDescription", "Console\0"
VALUE "FileVersion", "1.5, Build 351 2005.09.22\0"
VALUE "InternalName", "Console\0"
VALUE "LegalCopyright", "Copyright © 2001-2004 Marko Bozikovic\0"
VALUE "LegalTrademarks", "Copyright © 2001-2004 Marko Bozikovic\0"
VALUE "OriginalFilename", "Console.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Console\0"
VALUE "ProductVersion", "1.5.00.351\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#endif // !_MAC
#endif // Croatian resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
-769
View File
@@ -1,769 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Cursors.h - cursor classes
//#include "stdafx.h"
#include <Windows.h>
#include <tchar.h>
#include "Cursors.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// XTermCursor
XTermCursor::XTermCursor(HWND hwndConsole, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndConsole, hdcWindow, crCursorColor)
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
, m_hInactiveBrush(::CreateSolidBrush(crCursorColor))
{
}
XTermCursor::~XTermCursor() {
::DeleteObject(m_hActiveBrush);
::DeleteObject(m_hInactiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void XTermCursor::Draw(LPRECT pRect) {
if (m_bActive) {
::FillRect(m_hdcWindow, pRect, m_hActiveBrush);
} else {
::FrameRect(m_hdcWindow, pRect, m_hInactiveBrush);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void XTermCursor::PrepareNext() {
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// BlockCursor
BlockCursor::BlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
, m_bVisible(TRUE)
{
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
}
BlockCursor::~BlockCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void BlockCursor::Draw(LPRECT pRect) {
if (m_bActive && m_bVisible) {
::FillRect(m_hdcWindow, pRect, m_hActiveBrush);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void BlockCursor::PrepareNext() {
m_bVisible = !m_bVisible;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// NBBlockCursor
NBBlockCursor::NBBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
{
}
NBBlockCursor::~NBBlockCursor() {
::DeleteObject(m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void NBBlockCursor::Draw(LPRECT pRect) {
::FillRect(m_hdcWindow, pRect, m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void NBBlockCursor::PrepareNext() {
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// PulseBlockCursor
PulseBlockCursor::PulseBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
, m_nSize(0)
, m_nMaxSize(0)
, m_nStep(0)
{
::ZeroMemory(&m_rect, sizeof(RECT));
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
}
PulseBlockCursor::~PulseBlockCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void PulseBlockCursor::Draw(LPRECT pRect) {
// this is called only once, to set the size of the cursor
if (m_nMaxSize == 0) {
if ((pRect->right - pRect->left) < (pRect->bottom - pRect->top)) {
m_nMaxSize = (pRect->right - pRect->left) >> 1;
} else {
m_nMaxSize = (pRect->bottom - pRect->top) >> 1;
}
}
if (m_bActive) {
RECT rect;
::CopyMemory(&rect, pRect, sizeof(RECT));
rect.left += m_nSize;
rect.top += m_nSize;
rect.right -= m_nSize;
rect.bottom -= m_nSize;
::FillRect(m_hdcWindow, &rect, m_hActiveBrush);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void PulseBlockCursor::PrepareNext() {
if (m_nSize == 0) {
m_nStep = 1;
} else if (m_nSize == m_nMaxSize) {
m_nStep = -1;
}
m_nSize += m_nStep;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// BarCursor
BarCursor::BarCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
, m_bVisible(TRUE)
{
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
}
BarCursor::~BarCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hPen);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void BarCursor::Draw(LPRECT pRect) {
if (m_bActive && m_bVisible) {
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
::MoveToEx(m_hdcWindow, pRect->left, pRect->top, NULL);
::LineTo(m_hdcWindow, pRect->left, pRect->bottom);
::SelectObject(m_hdcWindow, hOldPen);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void BarCursor::PrepareNext() {
m_bVisible = !m_bVisible;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// ConsoleCursor
ConsoleCursor::ConsoleCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hStdOut(::CreateFile(_T("CONOUT$"), GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0))
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
, m_bVisible(TRUE)
{
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
}
ConsoleCursor::~ConsoleCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hActiveBrush);
::CloseHandle(m_hStdOut);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void ConsoleCursor::Draw(LPRECT pRect) {
RECT rect;
::CopyMemory(&rect, pRect, sizeof(RECT));
if (m_bActive && m_bVisible) {
rect.top += (rect.bottom - rect.top) * 80 / 100;
::FillRect(m_hdcWindow, &rect, m_hActiveBrush);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void ConsoleCursor::PrepareNext() {
m_bVisible = !m_bVisible;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// NBHLineCursor
NBHLineCursor::NBHLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
{
}
NBHLineCursor::~NBHLineCursor() {
::DeleteObject(m_hPen);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void NBHLineCursor::Draw(LPRECT pRect) {
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
::MoveToEx(m_hdcWindow, pRect->left, pRect->bottom-1, NULL);
::LineTo(m_hdcWindow, pRect->right, pRect->bottom-1);
::SelectObject(m_hdcWindow, hOldPen);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void NBHLineCursor::PrepareNext() {
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// HLineCursor
HLineCursor::HLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
, m_nSize(0)
, m_nPosition(0)
, m_nStep(0)
{
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
}
HLineCursor::~HLineCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hPen);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void HLineCursor::Draw(LPRECT pRect) {
// this is called only once, to set the size of the cursor
if (m_nSize != (pRect->bottom - pRect->top - 1)) {
m_nSize = pRect->bottom - pRect->top - 1;
m_nPosition = 0;
m_nStep = 1;
}
if (m_bActive) {
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
::MoveToEx(m_hdcWindow, pRect->left, pRect->top + m_nPosition, NULL);
::LineTo(m_hdcWindow, pRect->right, pRect->top + m_nPosition);
::SelectObject(m_hdcWindow, hOldPen);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void HLineCursor::PrepareNext() {
if (m_nPosition == 0) {
m_nStep = 1;
} else if (m_nPosition == m_nSize) {
m_nStep = -1;
}
m_nPosition += m_nStep;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// VLineCursor
VLineCursor::VLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
, m_nSize(0)
, m_nPosition(0)
, m_nStep(0)
{
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
}
VLineCursor::~VLineCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hPen);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void VLineCursor::Draw(LPRECT pRect) {
// this is called only once, to set the size of the cursor
if (m_nSize != (pRect->right - pRect->left - 1)) {
m_nSize = pRect->right - pRect->left - 1;
m_nPosition = 0;
m_nStep = 1;
}
if (m_bActive) {
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
::MoveToEx(m_hdcWindow, pRect->left + m_nPosition, pRect->top, NULL);
::LineTo(m_hdcWindow, pRect->left + m_nPosition, pRect->bottom);
::SelectObject(m_hdcWindow, hOldPen);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void VLineCursor::PrepareNext() {
if (m_nPosition == 0) {
m_nStep = 1;
} else if (m_nPosition == m_nSize) {
m_nStep = -1;
}
m_nPosition += m_nStep;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// RectCursor
RectCursor::RectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
, m_bVisible(TRUE)
{
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
}
RectCursor::~RectCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void RectCursor::Draw(LPRECT pRect) {
if (m_bActive && m_bVisible) {
::FrameRect(m_hdcWindow, pRect, m_hActiveBrush);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void RectCursor::PrepareNext() {
m_bVisible = !m_bVisible;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// NBRectCursor
NBRectCursor::NBRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
{
}
NBRectCursor::~NBRectCursor() {
::DeleteObject(m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void NBRectCursor::Draw(LPRECT pRect) {
::FrameRect(m_hdcWindow, pRect, m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void NBRectCursor::PrepareNext() {
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// PulseRectCursor
PulseRectCursor::PulseRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
, m_nSize(0)
, m_nMaxSize(0)
, m_nStep(0)
{
::ZeroMemory(&m_rect, sizeof(RECT));
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
}
PulseRectCursor::~PulseRectCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
::DeleteObject(m_hActiveBrush);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void PulseRectCursor::Draw(LPRECT pRect) {
// this is called only once, to set the size of the cursor
if (m_nMaxSize == 0) {
if ((pRect->right - pRect->left) < (pRect->bottom - pRect->top)) {
m_nMaxSize = (pRect->right - pRect->left) >> 1;
} else {
m_nMaxSize = (pRect->bottom - pRect->top) >> 1;
}
}
if (m_bActive) {
RECT rect;
::CopyMemory(&rect, pRect, sizeof(RECT));
rect.left += m_nSize;
rect.top += m_nSize;
rect.right -= m_nSize;
rect.bottom -= m_nSize;
::FrameRect(m_hdcWindow, &rect, m_hActiveBrush);
}
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void PulseRectCursor::PrepareNext() {
if (m_nSize == 0) {
m_nStep = 1;
} else if (m_nSize == m_nMaxSize) {
m_nStep = -1;
}
m_nSize += m_nStep;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// FadeBlockCursor
FadeBlockCursor::FadeBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor, COLORREF crBkColor)
: Cursor(hwndParent, hdcWindow, crCursorColor)
, m_crCursorColor(crCursorColor)
, m_nStep(1)
, m_crBkColor(crBkColor)
, m_nIndex(0)
, m_hUser32(NULL)
, m_hMemDC(NULL)
{
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 35, NULL);
FakeBlend();
// }
}
FadeBlockCursor::~FadeBlockCursor() {
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void FadeBlockCursor::Draw(LPRECT pRect) {
HBRUSH hBrush = ::CreateSolidBrush(m_arrColors[m_nIndex]);
::FillRect(m_hdcWindow, pRect, hBrush);
::DeleteObject(hBrush);
// }
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
void FadeBlockCursor::PrepareNext() {
if (m_nIndex == 0) {
m_nStep = 1;
} else if (m_nIndex == (FADE_STEPS)) {
m_nStep = -1;
}
m_nIndex += m_nStep;
// }
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// This function is used to create a fake blending for WinNT (uuseful only
// for solid background, though)
void FadeBlockCursor::FakeBlend() {
int nDeltaR = ((GetRValue(m_crCursorColor) - GetRValue(m_crBkColor)) << 8) / FADE_STEPS;
int nDeltaG = ((GetGValue(m_crCursorColor) - GetGValue(m_crBkColor)) << 8) / FADE_STEPS;
int nDeltaB = ((GetBValue(m_crCursorColor) - GetBValue(m_crBkColor)) << 8) / FADE_STEPS;
for (int i = 0; i < FADE_STEPS; ++i) {
m_arrColors[i] = RGB(GetRValue(m_crCursorColor) - (nDeltaR*i >> 8), GetGValue(m_crCursorColor) - (nDeltaG*i >> 8), GetBValue(m_crCursorColor) - (nDeltaB*i >> 8));
}
m_arrColors[FADE_STEPS] = m_crBkColor;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
-342
View File
@@ -1,342 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Cursors.h - cursor classes
#pragma once
#define CURSOR_TIMER 45
extern BOOL g_bWin2000;
/////////////////////////////////////////////////////////////////////////////
// A base class for all the cursors
class Cursor {
public:
Cursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
: m_hwndParent(hwndParent)
, m_hdcWindow(hdcWindow)
, m_crCursorColor(crCursorColor)
, m_bActive(TRUE)
, m_uiTimer(0)
{};
virtual ~Cursor(){};
void SetState(BOOL bActive) {m_bActive = bActive;};
BOOL GetState() { return m_bActive; }
// used to draw current frame of the cursor
virtual void Draw(LPRECT pRect) = 0;
// used to prepare the next frame of cursor animation
virtual void PrepareNext() = 0;
protected:
HWND m_hwndParent;
HDC m_hdcWindow;
COLORREF m_crCursorColor;
BOOL m_bActive;
UINT m_uiTimer;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// XTermCursor
class XTermCursor : public Cursor {
public:
XTermCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~XTermCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HBRUSH m_hActiveBrush;
HBRUSH m_hInactiveBrush;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// BlockCursor
class BlockCursor : public Cursor {
public:
BlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~BlockCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HBRUSH m_hActiveBrush;
BOOL m_bVisible;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// NBBlockCursor
class NBBlockCursor : public Cursor {
public:
NBBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~NBBlockCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HBRUSH m_hActiveBrush;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// PulseBlockCursor
class PulseBlockCursor : public Cursor {
public:
PulseBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~PulseBlockCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HBRUSH m_hActiveBrush;
RECT m_rect;
int m_nSize;
int m_nMaxSize;
int m_nStep;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// BarCursor
class BarCursor : public Cursor {
public:
BarCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~BarCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HPEN m_hPen;
BOOL m_bVisible;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// ConsoleCursor
class ConsoleCursor : public Cursor {
public:
ConsoleCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~ConsoleCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HANDLE m_hStdOut;
HBRUSH m_hActiveBrush;
BOOL m_bVisible;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// NBHLineCursor
class NBHLineCursor : public Cursor {
public:
NBHLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~NBHLineCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HPEN m_hPen;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// HLineCursor
class HLineCursor : public Cursor {
public:
HLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~HLineCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HPEN m_hPen;
int m_nSize;
int m_nPosition;
int m_nStep;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// VLineCursor
class VLineCursor : public Cursor {
public:
VLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~VLineCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HPEN m_hPen;
int m_nSize;
int m_nPosition;
int m_nStep;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// RectCursor
class RectCursor : public Cursor {
public:
RectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~RectCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HBRUSH m_hActiveBrush;
BOOL m_bVisible;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// NBRectCursor
class NBRectCursor : public Cursor {
public:
NBRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~NBRectCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HBRUSH m_hActiveBrush;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// PulseRectCursor
class PulseRectCursor : public Cursor {
public:
PulseRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
~PulseRectCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
HBRUSH m_hActiveBrush;
RECT m_rect;
int m_nSize;
int m_nMaxSize;
int m_nStep;
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// FadeBlockCursor
#define FADE_STEPS 20
#define ALPHA_STEP 12
#define BLEND_BMP_WIDTH 10
#define BLEND_BMP_HEIGHT 20
class FadeBlockCursor : public Cursor {
public:
FadeBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor, COLORREF crBkColor);
~FadeBlockCursor();
void Draw(LPRECT pRect);
void PrepareNext();
private:
void FakeBlend();
COLORREF m_crCursorColor;
int m_nStep;
// used under WinNT 4.0
COLORREF m_crBkColor;
COLORREF m_arrColors[FADE_STEPS+1];
int m_nIndex;
// these are used under Win2000 only
HMODULE m_hUser32;
BLENDFUNCTION m_bfn;
HDC m_hMemDC;
};
/////////////////////////////////////////////////////////////////////////////
-134
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@@ -1,134 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Dialogs.h - dialog classes
//
// About dialog class, etc...
//#include "stdafx.h"
#include <Windows.h>
#include "resource.h"
#include "Console.h"
#include "Dialogs.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern HINSTANCE ghInstance;
/////////////////////////////////////////////////////////////////////////////
// About dialog class
/////////////////////////////////////////////////////////////////////////////
// Ctor/Dtor
CAboutDlg::CAboutDlg(HWND hwndParent)
: m_hWndParent(hwndParent)
{
}
CAboutDlg::~CAboutDlg()
{
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// public methods
/////////////////////////////////////////////////////////////////////////////
// DoModal - shows About dialog
BOOL CAboutDlg::DoModal()
{
::DialogBox(
ghInstance,
MAKEINTRESOURCE(IDD_ABOUT),
m_hWndParent,
CAboutDlg::DialogProc);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// message handlers
/////////////////////////////////////////////////////////////////////////////
// DialogProc - dialog window procedure
int CALLBACK CAboutDlg::DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch (LOWORD(wParam)) {
case IDOK:
case IDCANCEL:
if (HIWORD(wParam) == BN_CLICKED) {
::EndDialog(hwndDlg, MB_OK);
return TRUE;
}
break;
}
}
return 0;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
-64
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@@ -1,64 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Dialogs.h - dialog classes
//
// About dialog class, etc...
#pragma once
/////////////////////////////////////////////////////////////////////////////
// About dialog class
class CAboutDlg {
public:
CAboutDlg(HWND hwndParent);
~CAboutDlg();
// public methods
public:
// shows About dialog
BOOL DoModal();
// public data
public:
// parent window handle
HWND m_hWndParent;
// private methods
private:
/////////////////////////
// message handlers
// dialog window procedure
static int CALLBACK DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
// private data
private:
};
/////////////////////////////////////////////////////////////////////////////
-259
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@@ -1,259 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// FileStream.cpp - implementation of IStream interface on any file
// (not strictly COM, I'm faking it here a bit :-)
//
#undef CINTERFACE
#include "builddefines.h"
//#include "stdafx.h"
//#include <atlbase.h>
#include <Windows.h>
#include <objidl.h>
#include "FileStream.h"
//#ifdef _DEBUG
//#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
//#endif
/////////////////////////////////////////////////////////////////////////////
// CreateFileStream - opens/creates a file and returns an IStream interface
HRESULT CreateFileStream(
LPCTSTR lpFileName, // file name
DWORD dwDesiredAccess, // access mode
DWORD dwShareMode, // share mode
LPSECURITY_ATTRIBUTES lpSecurityAttributes, // SD
DWORD dwCreationDisposition, // how to create
DWORD dwFlagsAndAttributes, // file attributes
HANDLE hTemplateFile, // handle to template file
IStream** ppStream // pointer to IStream interface
)
{
HANDLE hFile = ::CreateFile(
lpFileName,
dwDesiredAccess,
dwShareMode,
lpSecurityAttributes,
dwCreationDisposition,
dwFlagsAndAttributes,
hTemplateFile);
if (hFile == INVALID_HANDLE_VALUE) {
// DWORD a = ::GetLastError();
ppStream = NULL;
return E_FAIL;
}
FileStream* pFileStream = new FileStream(hFile);
return pFileStream->QueryInterface(IID_IStream, (void**)ppStream);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// FileStream class
/////////////////////////////////////////////////////////////////////////////
// ctor/dtor
FileStream::FileStream(HANDLE hFile)
: m_lRefCount(0)
, m_hFile(hFile)
{
}
FileStream::~FileStream()
{
if (m_hFile) ::CloseHandle(m_hFile);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// IStream methods
/////////////////////////////////////////////////////////////////////////////
// Read - reads a specified number of bytes from the stream object into memory
// starting at the current seek pointer
STDMETHODIMP FileStream::Read(void *pv, ULONG cb, ULONG *pcbRead)
{
if (!::ReadFile(m_hFile, pv, cb, pcbRead, NULL)) return S_FALSE;
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Write - writes a specified number of bytes into the stream object starting
// at the current seek pointer
STDMETHODIMP FileStream::Write(void const *pv, ULONG cb, ULONG *pcbWritten)
{
if (!::WriteFile(m_hFile, pv, cb, pcbWritten, NULL)) return S_FALSE;
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Seek - changes the seek pointer to a new location relative to the beginning
// of the stream, to the end of the stream, or to the current seek pointer
STDMETHODIMP FileStream::Seek(LARGE_INTEGER dlibMove, DWORD dwOrigin, ULARGE_INTEGER *plibNewPosition)
{
DWORD dwFileOrigin;
DWORD dwMoveLow = dlibMove.LowPart;
LONG lMoveHigh = dlibMove.HighPart;
switch (dwOrigin) {
case STREAM_SEEK_SET : dwFileOrigin = FILE_BEGIN; break;
case STREAM_SEEK_CUR : dwFileOrigin = FILE_CURRENT; break;
case STREAM_SEEK_END : dwFileOrigin = FILE_END; break;
default:dwFileOrigin = FILE_BEGIN;
}
DWORD dwRet = ::SetFilePointer(m_hFile, dwMoveLow, &lMoveHigh, dwFileOrigin);
if (::GetLastError() != NO_ERROR) return STG_E_INVALIDPOINTER;
plibNewPosition->LowPart = dwRet;
plibNewPosition->HighPart = lMoveHigh;
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// SetSize - not really doing anything here
STDMETHODIMP FileStream::SetSize(ULARGE_INTEGER libNewSize)
{
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CopyTo - copies a specified number of bytes from the current seek pointer
// in the stream to the current seek pointer in another stream
STDMETHODIMP FileStream::CopyTo(IStream *pstm, ULARGE_INTEGER cb, ULARGE_INTEGER *pcbRead, ULARGE_INTEGER *pcbWritten)
{
// later...
return E_NOTIMPL;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Commit - no work here...
STDMETHODIMP FileStream::Commit(DWORD grfCommitFlags)
{
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Revert - no work here...
STDMETHODIMP FileStream::Revert(void)
{
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// LockRegion - no work here...
STDMETHODIMP FileStream::LockRegion(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType)
{
return E_NOTIMPL;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// UnlockRegion - no work here...
STDMETHODIMP FileStream::UnlockRegion(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType)
{
return E_NOTIMPL;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Stat - no work here...
STDMETHODIMP FileStream::Stat(STATSTG *pstatstg, DWORD grfStatFlag)
{
return E_NOTIMPL;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Clone - no work here...
STDMETHODIMP FileStream::Clone(IStream **ppstm)
{
return E_NOTIMPL;
}
/////////////////////////////////////////////////////////////////////////////
-107
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@@ -1,107 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// FileStream.h - implementation of IStream interface on any file
// (not really COM, I'm faking it here a bit :-)
//
#pragma once
/////////////////////////////////////////////////////////////////////////////
// CreateFileStream - opens/creates a file and returns an IStream interface
HRESULT CreateFileStream(
LPCTSTR lpFileName, // file name
DWORD dwDesiredAccess, // access mode
DWORD dwShareMode, // share mode
LPSECURITY_ATTRIBUTES lpSecurityAttributes, // SD
DWORD dwCreationDisposition, // how to create
DWORD dwFlagsAndAttributes, // file attributes
HANDLE hTemplateFile, // handle to template file
IStream** ppStream // pointer to IStream interface
);
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// FileStream class
class FileStream : public IStream {
public:
FileStream(HANDLE hFile);
~FileStream();
// IUnknown methods
STDMETHOD(QueryInterface)(REFIID riid, void ** ppv) {
if (riid == IID_IUnknown) {
*ppv = static_cast<IStream*>(this);
} else if (riid == IID_IStream) {
*ppv = static_cast<IStream*>(this);
} else {
*ppv = NULL;
return E_NOINTERFACE;
}
static_cast<IUnknown*>(*ppv)->AddRef();
return S_OK;
};
STDMETHOD_(ULONG, AddRef)(void) {
return ::InterlockedIncrement(&m_lRefCount);
};
STDMETHOD_(ULONG, Release)(void) {
long l = ::InterlockedDecrement(&m_lRefCount);
if (l == 0) delete this;
return l;
};
// IStream methods
STDMETHOD(Read)(void *pv, ULONG cb, ULONG *pcbRead);
STDMETHOD(Write)(void const *pv, ULONG cb, ULONG *pcbWritten);
STDMETHOD(Seek)(LARGE_INTEGER dlibMove, DWORD dwOrigin, ULARGE_INTEGER *plibNewPosition);
STDMETHOD(SetSize)(ULARGE_INTEGER libNewSize);
STDMETHOD(CopyTo)(IStream *pstm, ULARGE_INTEGER cb, ULARGE_INTEGER *pcbRead, ULARGE_INTEGER *pcbWritten);
STDMETHOD(Commit)(DWORD grfCommitFlags);
STDMETHOD(Revert)(void);
STDMETHOD(LockRegion)(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType);
STDMETHOD(UnlockRegion)(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType);
STDMETHOD(Stat)(STATSTG *pstatstg, DWORD grfStatFlag);
STDMETHOD(Clone)(IStream **ppstm);
private: // private data
// reference count
long m_lRefCount;
// file handle
HANDLE m_hFile;
};
/////////////////////////////////////////////////////////////////////////////
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+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __BUTTON_DEFINES_H #ifndef __BUTTON_DEFINES_H
+1 -1
View File
@@ -7,7 +7,7 @@
#include "renderworld.h" #include "renderworld.h"
#include "random.h" #include "random.h"
#include "worldman.h" #include "worldman.h"
#include "interface.h" #include "Interface.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "editscreen.h" #include "editscreen.h"
#include "EditorDefines.h" #include "EditorDefines.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __CURSOR_MODES_H #ifndef __CURSOR_MODES_H
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_CALLBACK_PROTOTYPES_H #ifndef __EDITOR_CALLBACK_PROTOTYPES_H
+1 -1
View File
@@ -17,7 +17,7 @@
#include "environment.h" #include "environment.h"
#include "worlddef.h" #include "worlddef.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Worldman.h" #include "worldman.h"
BOOLEAN gfShowExitGrids = FALSE; BOOLEAN gfShowExitGrids = FALSE;
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_MODES_H #ifndef __EDITOR_MODES_H
+2 -2
View File
@@ -5,7 +5,7 @@
//sgp //sgp
#include "Button System.h" #include "Button System.h"
#include "Font Control.h" #include "Font Control.h"
#include "debug.h" #include "DEBUG.H"
//editor //editor
#include "EditorDefines.h" #include "EditorDefines.h"
#include "Editor Callback Prototypes.h" #include "Editor Callback Prototypes.h"
@@ -14,7 +14,7 @@
#include "EditorMapInfo.h" #include "EditorMapInfo.h"
//tactical //tactical
#include "Soldier Create.h" #include "Soldier Create.h"
#include "overhead types.h" #include "Overhead Types.h"
#include "local.h" #include "local.h"
#include "Text.h" #include "Text.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_TASKBAR_CREATION_H #ifndef __EDITOR_TASKBAR_CREATION_H
+2 -2
View File
@@ -11,13 +11,13 @@
#include "WorldDat.h" #include "WorldDat.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "sysutil.h" #include "sysutil.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "environment.h" #include "environment.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "Soldier Find.h" #include "Soldier Find.h"
#include "World Items.h" #include "World Items.h"
#include "Text.h" #include "Text.h"
#include "Overhead map.h" #include "overhead map.h"
#include "Cursor Modes.h" #include "Cursor Modes.h"
#include "editscreen.h" #include "editscreen.h"
#include "EditorTerrain.h" #include "EditorTerrain.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_TASKBAR_UTILS_H #ifndef __EDITOR_TASKBAR_UTILS_H
+2 -2
View File
@@ -6,7 +6,7 @@
#include "worldman.h" #include "worldman.h"
#include "smooth.h" #include "smooth.h"
#include "input.h" #include "input.h"
#include "debug.h" #include "DEBUG.H"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "editscreen.h" #include "editscreen.h"
@@ -15,7 +15,7 @@
#include "Cursor Modes.h" #include "Cursor Modes.h"
#include "Exit Grids.h" #include "Exit Grids.h"
//dnl ch86 110214 //dnl ch86 110214
#include "keys.h" #include "Keys.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "EditorMapInfo.h" #include "EditorMapInfo.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_UNDO_H #ifndef __EDITOR_UNDO_H
+1 -1
View File
@@ -18,7 +18,7 @@
#include "Editor Modes.h" #include "Editor Modes.h"
#include "Smoothing Utils.h" #include "Smoothing Utils.h"
#include "Text Input.h" #include "Text Input.h"
#include "keys.h" #include "Keys.h"
#include "environment.h" #include "environment.h"
#include "selectwin.h" #include "selectwin.h"
#include "Simple Render Utils.h" #include "Simple Render Utils.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORBUILDINGS_H #ifndef __EDITORBUILDINGS_H
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORDEFINES_H #ifndef __EDITORDEFINES_H
#define __EDITORDEFINES_H #define __EDITORDEFINES_H
#include "Types.h" #include "types.h"
#include "Button Defines.h" #include "Button Defines.h"
+10 -10
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@@ -9,34 +9,34 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface items.h" #include "Interface Items.h"
#include "text.h" #include "Text.h"
#include "utilities.h" #include "Utilities.h"
#include "Action Items.h" #include "Action Items.h"
#include "World Items.h" #include "World Items.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "EditorMercs.h" #include "EditorMercs.h"
#include "weapons.h" #include "Weapons.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "Item Statistics.h" #include "Item Statistics.h"
#include "Simple Render Utils.h" #include "Simple Render Utils.h"
#include "worldman.h" #include "worldman.h"
#include "random.h" #include "random.h"
#include "Pits.h" #include "pits.h"
#include "keys.h" #include "Keys.h"
#include "InterfaceItemImages.h" #include "InterfaceItemImages.h"
#include "Editor Undo.h"//dnl ch86 220214 #include "Editor Undo.h"//dnl ch86 220214
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORITEMS_H #ifndef __EDITORITEMS_H
+9 -9
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@@ -9,23 +9,23 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "line.h" #include "line.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface items.h" #include "Interface Items.h"
#include "utilities.h" #include "Utilities.h"
#include "World Items.h" #include "World Items.h"
#include "worldman.h" #include "worldman.h"
#include "overhead.h" //GetSoldier #include "Overhead.h" //GetSoldier
#include "renderworld.h" #include "renderworld.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "Animation Control.h" #include "Animation Control.h"
@@ -37,11 +37,11 @@
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Soldier Add.h" #include "Soldier Add.h"
#include "Soldier Profile Type.h" #include "soldier profile type.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "Text Input.h" #include "Text Input.h"
#include "Random.h" #include "random.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "Exit Grids.h" #include "Exit Grids.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORMAPINFO_H #ifndef __EDITORMAPINFO_H
+10 -10
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@@ -9,24 +9,24 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "line.h" #include "line.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface items.h" #include "Interface Items.h"
#include "text.h" #include "Text.h"
#include "utilities.h" #include "Utilities.h"
#include "World Items.h" #include "World Items.h"
#include "worldman.h" #include "worldman.h"
#include "overhead.h" //GetSoldier #include "Overhead.h" //GetSoldier
#include "renderworld.h" #include "renderworld.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "Animation Control.h" #include "Animation Control.h"
@@ -39,11 +39,11 @@
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Soldier Add.h" #include "Soldier Add.h"
#include "Soldier Profile Type.h" #include "soldier profile type.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "Text Input.h" #include "Text Input.h"
#include "Random.h" #include "random.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "Exit Grids.h" #include "Exit Grids.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "BuildDefines.h" #include "builddefines.h"
//----------------------------------------------- //-----------------------------------------------
// //
+4 -4
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@@ -9,18 +9,18 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "utilities.h" #include "Utilities.h"
#include "World Items.h" #include "World Items.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "EditorTerrain.h" #include "EditorTerrain.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORTERRAIN_H #ifndef __EDITORTERRAIN_H
+3 -3
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@@ -7,7 +7,7 @@
#include "types.h" #include "types.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "font control.h" #include "Font Control.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "EditorMercs.h" #include "EditorMercs.h"
@@ -20,10 +20,10 @@
#include "Weapons.h" #include "Weapons.h"
#include "Items.h" #include "Items.h"
#include "editscreen.h" #include "editscreen.h"
#include "Random.h" #include "random.h"
#include "Handle Items.h" #include "Handle Items.h"
#include "World Items.h" #include "World Items.h"
#include "PopupMenu.h" #include "popupmenu.h"
#include "pits.h" #include "pits.h"
#include "Text.h" #include "Text.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifndef __ITEM_STATISTICS_H #ifndef __ITEM_STATISTICS_H
#define __ITEM_STATISTICS_H #define __ITEM_STATISTICS_H
+2 -2
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@@ -5,8 +5,8 @@
#include <stdio.h> #include <stdio.h>
#include "Font Control.h" #include "Font Control.h"
#include "renderworld.h" #include "renderworld.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "loadscreen.h" #include "LoadScreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "messagebox.h" #include "messagebox.h"
+2 -2
View File
@@ -1,5 +1,5 @@
#include "BuildDefines.h" #include "builddefines.h"
#include "Fileman.h" #include "FileMan.h"
#define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213 #define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213
+1 -1
View File
@@ -4,7 +4,7 @@
#include "types.h" #include "types.h"
#include "Road Smoothing.h" #include "Road Smoothing.h"
#include "tiledat.h" #include "TileDat.h"
#include "worlddef.h" #include "worlddef.h"
#include "worldman.h" #include "worldman.h"
#include "Editor Undo.h" #include "Editor Undo.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
+4 -4
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@@ -15,22 +15,22 @@
#include "line.h" #include "line.h"
#include "input.h" #include "input.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "loadscreen.h" #include "LoadScreen.h"
#include "Text Input.h" #include "Text Input.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Fileman.h" #include "FileMan.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Map Information.h" #include "Map Information.h"
#include "Summary Info.h" #include "Summary Info.h"
#include "Animated ProgressBar.h" #include "Animated ProgressBar.h"
#include "worlddef.h" #include "worlddef.h"
#include "worlddat.h" #include "WorldDat.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "editscreen.h" #include "editscreen.h"
#include "english.h" #include "english.h"
#include "World Items.h" #include "World Items.h"
#include "text.h" #include "Text.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "Campaign Types.h" #include "Campaign Types.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SECTOR_SUMMARY_H #ifndef __SECTOR_SUMMARY_H
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SMARTMETHOD_H #ifndef __SMARTMETHOD_H
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SMOOTHING_UTILS_H #ifndef __SMOOTHING_UTILS_H
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SUMMARY_INFO_H #ifndef __SUMMARY_INFO_H
#define __SUMMARY_INFO_H #define __SUMMARY_INFO_H
#include "Types.h" #include "types.h"
//dnl ch28 //dnl ch28
#define GLOBAL_SUMMARY_VERSION 15 #define GLOBAL_SUMMARY_VERSION 15
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDIT_SYS_H #ifndef __EDIT_SYS_H
+9 -9
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@@ -12,22 +12,22 @@
#include "edit_sys.h" #include "edit_sys.h"
#include "screenids.h" #include "screenids.h"
#include "editscreen.h" #include "editscreen.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "SmartMethod.h" #include "SmartMethod.h"
#include "selectwin.h" #include "selectwin.h"
#include "Interface.h" #include "Interface.h"
#include "lighting.h" #include "lighting.h"
#include "Interactive Tiles.h" #include "Interactive Tiles.h"
#include "overhead types.h" #include "Overhead Types.h"
#include "Overhead.h" #include "Overhead.h"
#include "Handle UI.h" #include "Handle UI.h"
#include "Event Pump.h" #include "Event Pump.h"
#include "world items.h" #include "world items.h"
#include "loadscreen.h" #include "LoadScreen.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "isometric utils.h" #include "Isometric Utils.h"
#include "message.h" #include "message.h"
#include "render fun.h" #include "Render Fun.h"
#include "popupmenu.h" #include "popupmenu.h"
#include "overhead map.h" #include "overhead map.h"
#include "EditorDefines.h" #include "EditorDefines.h"
@@ -39,7 +39,7 @@
#include "newsmooth.h" #include "newsmooth.h"
#include "Smoothing Utils.h" #include "Smoothing Utils.h"
#include "messagebox.h" #include "messagebox.h"
#include "messageboxscreen.h" #include "MessageBoxScreen.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "Text Input.h" #include "Text Input.h"
@@ -59,7 +59,7 @@
#include "line.h" #include "line.h"
#include "english.h" #include "english.h"
#include "random.h" #include "random.h"
#include "scheduling.h" #include "Scheduling.h"
#include "Road Smoothing.h" #include "Road Smoothing.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "message.h" #include "message.h"
@@ -70,7 +70,7 @@
#include "GameSettings.h" #include "GameSettings.h"
#include "Summary Info.h" #include "Summary Info.h"
#include "connect.h"//dnl #include "connect.h"//dnl
#include "cursors.h"//dnl ch2 210909 #include "Cursors.h"//dnl ch2 210909
#include "Cursor Control.h"//dnl ch2 210909 #include "Cursor Control.h"//dnl ch2 210909
#include "maputility.h"//dnl ch49 061009 #include "maputility.h"//dnl ch49 061009
#include "Text.h" #include "Text.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef EDITSCREEN_H #ifndef EDITSCREEN_H
+1 -1
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@@ -4,7 +4,7 @@
#include "vobject.h" #include "vobject.h"
#include "video.h" #include "video.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "messagebox.h" #include "messagebox.h"
#include "input.h" #include "input.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __MESSAGEBOX_H #ifndef __MESSAGEBOX_H
+1 -1
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@@ -14,7 +14,7 @@
#include "Editor Undo.h" #include "Editor Undo.h"
#include "Structure Internals.h" #include "Structure Internals.h"
#include "environment.h" #include "environment.h"
#include "Random.h" #include "random.h"
#include "Render Fun.h" #include "Render Fun.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __NEWSMOOTH_H #ifndef __NEWSMOOTH_H
+6 -6
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@@ -16,18 +16,18 @@
#include "tiledef.h" #include "tiledef.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "line.h" #include "line.h"
#include "worlddat.h" #include "WorldDat.h"
#include "selectwin.h" #include "selectwin.h"
#include "popupmenu.h" #include "popupmenu.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "debug.h" #include "DEBUG.H"
#include "mousesystem.h" #include "mousesystem.h"
#include "cursors.h" #include "Cursors.h"
#include "overhead types.h" #include "Overhead Types.h"
#include "EditorMercs.h" #include "EditorMercs.h"
#include "Scheduling.h" #include "Scheduling.h"
#include "english.h" #include "english.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
//popupmenu.h //popupmenu.h
+1 -1
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@@ -6,7 +6,7 @@
#include "tiledef.h" #include "tiledef.h"
#include "vsurface.h" #include "vsurface.h"
#include "worlddat.h" #include "WorldDat.h"
#include "random.h" #include "random.h"
#include "sysutil.h" #include "sysutil.h"
#include "Font Control.h" #include "Font Control.h"
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef _SELECTION_WIN_H_ #ifndef _SELECTION_WIN_H_
#define _SELECTION_WIN_H_ #define _SELECTION_WIN_H_
#include "Types.h" #include "types.h"
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
+3 -3
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@@ -5,15 +5,15 @@
#include "stdlib.h" #include "stdlib.h"
#include "FileMan.h" #include "FileMan.h"
#include "time.h" #include "time.h"
#include "debug.h" #include "DEBUG.H"
#include "tiledef.h" #include "tiledef.h"
#include "worlddef.h" #include "worlddef.h"
#include "worldman.h" #include "worldman.h"
#include "smooth.h" #include "smooth.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "isometric utils.h" #include "Isometric Utils.h"
#include "structure wrap.h" #include "Structure Wrap.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Editor Undo.h" #include "Editor Undo.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SMOOTH_H #ifndef __SMOOTH_H
+11 -11
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@@ -1,24 +1,24 @@
#include "Types.h" #include "types.h"
#include "Credits.h" #include "Credits.h"
#include "vsurface.h" #include "vsurface.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Text.h" #include "Text.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "Video.h" #include "video.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "local.h" #include "local.h"
#include "utilities.h" #include "Utilities.h"
#include "WCheck.h" #include "WCheck.h"
#include "screenids.h" #include "screenids.h"
#include "Font Control.h" #include "Font Control.h"
#include "cursors.h" #include "Cursors.h"
#include "font.h" #include "Font.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "sysutil.h" #include "sysutil.h"
#include "Input.h" #include "input.h"
#include "english.h" #include "english.h"
#include "encrypted file.h" #include "Encrypted File.h"
#include "Random.h" #include "random.h"
//externals //externals
extern HVSURFACE ghFrameBuffer; extern HVSURFACE ghFrameBuffer;
+4 -4
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@@ -1,12 +1,12 @@
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "music control.h" #include "Music Control.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "gameloop.h" #include "gameloop.h"
+10 -10
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@@ -1,6 +1,6 @@
#include "Types.h" #include "types.h"
#include "FeaturesScreen.h" #include "FeaturesScreen.h"
#include "Video.h" #include "video.h"
#include "Font Control.h" #include "Font Control.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Text Input.h" #include "Text Input.h"
@@ -10,29 +10,29 @@
#include "WordWrap.h" #include "WordWrap.h"
#include "WCheck.h" #include "WCheck.h"
#include "Utilities.h" #include "Utilities.h"
#include "Debug.h" #include "DEBUG.H"
#include "Sound Control.h" #include "Sound Control.h"
#include "Ambient Control.h" #include "Ambient Control.h"
#include "Worlddat.h" #include "WorldDat.h"
#include "Worlddef.h" #include "worlddef.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Game Init.h" #include "Game Init.h"
#include "English.h" #include "english.h"
#include "Overhead.h" #include "Overhead.h"
#include "Gap.h" #include "GAP.H"
#include "Cursors.h" #include "Cursors.h"
#include "SysUtil.h" #include "sysutil.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Text.h" #include "Text.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "Message.h" #include "message.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Map Information.h" #include "Map Information.h"
#include "Sys Globals.h" #include "Sys Globals.h"
#include "insurance.h" #include "insurance.h"
#include "connect.h" #include "connect.h"
#include "WorldMan.h" #include "worldman.h"
#include "Init.h" #include "Init.h"
#include "Game Events.h" #include "Game Events.h"
+7 -7
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@@ -1,19 +1,19 @@
#include "Types.h" #include "types.h"
#include "GameInitOptionsScreen.h" #include "GameInitOptionsScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "Music Control.h" #include "Music Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Intro.h" #include "Intro.h"
#include "Text.h" #include "Text.h"
#include "_Ja25EnglishText.h" #include "_Ja25EnglishText.h"
@@ -21,7 +21,7 @@
#include "gameloop.h" #include "gameloop.h"
#include "connect.h" #include "connect.h"
#include "saveloadscreen.h" #include "SaveLoadScreen.h"
#ifdef JA2UB #ifdef JA2UB
#include "ub_config.h" #include "ub_config.h"
+1 -1
View File
@@ -85,7 +85,7 @@ typedef struct
UINT8 usLevelModifierLowLimit; UINT8 usLevelModifierLowLimit;
UINT8 usLevelModifierHighLimit; UINT8 usLevelModifierHighLimit;
BOOLEAN bAllowUnrestrictedXPLevels; BOOLEAN bAllowUnrestrictedXPLevels;
BOOLEAN bQueenLosingControlOfSector; UINT8 bQueenLosingControlOfSector;
BOOLEAN bBloodcatAmbush; BOOLEAN bBloodcatAmbush;
BOOLEAN bAirRaidLookForDive; BOOLEAN bAirRaidLookForDive;
UINT32 iGetNumberOfTurnsPowerGenFanWillBeStoppedFor; //UB UINT32 iGetNumberOfTurnsPowerGenFanWillBeStoppedFor; //UB
+9 -6
View File
@@ -1,7 +1,7 @@
#include "Types.h" #include "types.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "FileMan.h" #include "FileMan.h"
#include "String.h" #include "string.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "SaveLoadScreen.h" #include "SaveLoadScreen.h"
#include "Music Control.h" #include "Music Control.h"
@@ -9,19 +9,19 @@
#include "Overhead.h" #include "Overhead.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "LibraryDataBase.h" #include "LibraryDataBase.h"
#include "Debug.h" #include "DEBUG.H"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "INIReader.h" #include "INIReader.h"
#include "Shade Table Util.h" #include "Shade Table Util.h"
#include "soldier profile type.h" #include "soldier profile type.h"
#include "Random.h" #include "random.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "Font Control.h" #include "Font Control.h"
#include "message.h" #include "message.h"
#include "Campaign.h" #include "Campaign.h"
#include "meanwhile.h" #include "Meanwhile.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "Game Clock.h" #include "Game Clock.h"
@@ -1680,6 +1680,9 @@ void LoadGameExternalOptions()
gGameExternalOptions.sBackpackWeightToClimb = iniReader.ReadInteger("Tactical Gameplay Settings", "MAX_BACKPACK_WEIGHT_TO_CLIMB", -1); gGameExternalOptions.sBackpackWeightToClimb = iniReader.ReadInteger("Tactical Gameplay Settings", "MAX_BACKPACK_WEIGHT_TO_CLIMB", -1);
gGameExternalOptions.fUseGlobalBackpackSettings = iniReader.ReadBoolean("Tactical Gameplay Settings", "USE_GLOBAL_BACKPACK_SETTINGS", TRUE); gGameExternalOptions.fUseGlobalBackpackSettings = iniReader.ReadBoolean("Tactical Gameplay Settings", "USE_GLOBAL_BACKPACK_SETTINGS", TRUE);
// Buscher
gGameExternalOptions.ubBackPackWeightFactorForAPPenalty = iniReader.ReadInteger("Tactical Gameplay Settings", "BACKPACK_WEIGHT_FACTOR", 50, 1, 250);
// sevenfm // sevenfm
gGameExternalOptions.fShowEnemyWeapon = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_WEAPON", FALSE); gGameExternalOptions.fShowEnemyWeapon = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_WEAPON", FALSE);
gGameExternalOptions.fShowEnemyExtendedInfo = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_EXTENDED_INFO", FALSE); gGameExternalOptions.fShowEnemyExtendedInfo = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_EXTENDED_INFO", FALSE);
@@ -2602,7 +2605,7 @@ void LoadSkillTraitsExternalSettings()
gSkillTraitValues.ubNumberOfMajorTraitsAllowed = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED", 3, 2, gSkillTraitValues.ubMaxNumberOfTraits - 1); gSkillTraitValues.ubNumberOfMajorTraitsAllowed = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED", 3, 2, gSkillTraitValues.ubMaxNumberOfTraits - 1);
gSkillTraitValues.ubMaxNumberOfTraitsForIMP = iniReader.ReadInteger("Generic Traits Settings","MAX_NUMBER_OF_TRAITS_FOR_IMP", 3, 2, 30); gSkillTraitValues.ubMaxNumberOfTraitsForIMP = iniReader.ReadInteger("Generic Traits Settings","MAX_NUMBER_OF_TRAITS_FOR_IMP", 3, 2, 30);
gSkillTraitValues.ubNumberOfMajorTraitsAllowedForIMP = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP", 2, 2, min( gSkillTraitValues.ubNumberOfMajorTraitsAllowed, gSkillTraitValues.ubMaxNumberOfTraitsForIMP - 1 ) ); gSkillTraitValues.ubNumberOfMajorTraitsAllowedForIMP = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP", 2, 2, min( gSkillTraitValues.ubNumberOfMajorTraitsAllowed, gSkillTraitValues.ubMaxNumberOfTraitsForIMP ) );
// Allow an exception in number of traits for Special Merc? // Allow an exception in number of traits for Special Merc?
//gSkillTraitValues.fAllowSpecialMercTraitsException = iniReader.ReadBoolean("Generic Traits Settings","ALLOW_EXCEPTION_FOR_SPECIAL_MERC", TRUE); //gSkillTraitValues.fAllowSpecialMercTraitsException = iniReader.ReadBoolean("Generic Traits Settings","ALLOW_EXCEPTION_FOR_SPECIAL_MERC", TRUE);
+4 -1
View File
@@ -1,7 +1,7 @@
#ifndef _GAME_SETTINGS__H_ #ifndef _GAME_SETTINGS__H_
#define _GAME_SETTINGS__H_ #define _GAME_SETTINGS__H_
#include "Types.h" #include "types.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "Morale.h" #include "Morale.h"
#include "GameInitOptionsScreen.h" #include "GameInitOptionsScreen.h"
@@ -1361,6 +1361,9 @@ typedef struct
INT16 sBackpackWeightToClimb; INT16 sBackpackWeightToClimb;
BOOLEAN fUseGlobalBackpackSettings; BOOLEAN fUseGlobalBackpackSettings;
// Buscher
UINT8 ubBackPackWeightFactorForAPPenalty;
// sevenfm: show enemy weapon above soldier in tactical // sevenfm: show enemy weapon above soldier in tactical
BOOLEAN fShowEnemyWeapon; BOOLEAN fShowEnemyWeapon;
BOOLEAN fShowEnemyExtendedInfo; BOOLEAN fShowEnemyExtendedInfo;
+1 -1
View File
@@ -1,4 +1,4 @@
#include "Types.h" #include "types.h"
#include "GameVersion.h" #include "GameVersion.h"
// //
+7 -7
View File
@@ -1,19 +1,19 @@
#include "sgp.h" #include "sgp.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "wcheck.h" #include "WCheck.h"
#include "cursors.h" #include "Cursors.h"
#include "font control.h" #include "Font Control.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Text.h" #include "Text.h"
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Font Control.h" #include "Font Control.h"
#include "text.h" #include "Text.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "HelpScreenText.h" #include "HelpScreenText.h"
#include "Line.h" #include "line.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "laptop.h" #include "laptop.h"
+8 -8
View File
@@ -1,7 +1,7 @@
#include "builddefines.h" #include "builddefines.h"
#include <stdio.h> #include <stdio.h>
#include "sgp.h" #include "sgp.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Screens.h" #include "Screens.h"
#include "INIReader.h" #include "INIReader.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
@@ -10,7 +10,7 @@
#include "sysutil.h" #include "sysutil.h"
#include "worlddef.h" #include "worlddef.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "overhead.h" #include "Overhead.h"
#include "Font Control.h" #include "Font Control.h"
#include "Button System.h" #include "Button System.h"
#include "Timer Control.h" #include "Timer Control.h"
@@ -21,18 +21,18 @@
#include "Event Pump.h" #include "Event Pump.h"
#include "lighting.h" #include "lighting.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "music control.h" #include "Music Control.h"
#include "video.h" #include "video.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "interface items.h" #include "Interface Items.h"
#include "Maputility.h" #include "maputility.h"
#include "strategic.h" #include "strategic.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "Text.h" #include "Text.h"
#include "laptop.h" #include "laptop.h"
#include "NPC.h" #include "NPC.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "tile cache.h" #include "Tile Cache.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Map Information.h" #include "Map Information.h"
#include "Shade Table Util.h" #include "Shade Table Util.h"
@@ -44,7 +44,7 @@
#include "jascreens.h" #include "jascreens.h"
#include "XML.h" #include "XML.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "weapons.h" #include "Weapons.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Vehicles.h" #include "Vehicles.h"
#include "Multilingual Text Code Generator.h" #include "Multilingual Text Code Generator.h"
+5 -5
View File
@@ -1,14 +1,14 @@
#include "sgp.h" #include "sgp.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "font control.h" #include "Font Control.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Text.h" #include "Text.h"
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "text.h" #include "Text.h"
#include "Line.h" #include "line.h"
#include "Intro.h" #include "Intro.h"
#include "Cinematics.h" #include "Cinematics.h"
#include "Cinematics Bink.h" #include "Cinematics Bink.h"
+2 -2
View File
@@ -1,7 +1,7 @@
#include "Types.h" #include "types.h"
#include "vsurface.h" #include "vsurface.h"
#include "mainmenuscreen.h" #include "mainmenuscreen.h"
#include "Video.h" #include "video.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include <stdio.h> #include <stdio.h>
+18 -18
View File
@@ -4,7 +4,7 @@
#include <string.h> #include <string.h>
#include "Render Fun.h" #include "Render Fun.h"
#include "stdlib.h" #include "stdlib.h"
#include "debug.h" #include "DEBUG.H"
#include "MemMan.h" #include "MemMan.h"
#include "Overhead Types.h" #include "Overhead Types.h"
//#include "Soldier Control.h" //#include "Soldier Control.h"
@@ -12,21 +12,21 @@
#include "Animation Data.h" #include "Animation Data.h"
#include "Animation Control.h" #include "Animation Control.h"
#include <math.h> #include <math.h>
#include "pathai.h" #include "PATHAI.H"
#include "Random.h" #include "random.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "renderworld.h" #include "renderworld.h"
#include "video.h" #include "video.h"
#include "weapons.h" #include "Weapons.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "Handle UI.h" #include "Handle UI.h"
#include "Event pump.h" #include "Event Pump.h"
#include "ai.h" #include "ai.h"
#include "interface.h" #include "Interface.h"
#include "lighting.h" #include "lighting.h"
#include "faces.h" #include "faces.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "soldier macros.h" #include "Soldier macros.h"
#include "english.h" #include "english.h"
#include "Squads.h" #include "Squads.h"
@@ -34,33 +34,33 @@
#include "Networking.h" #include "Networking.h"
#include "NetworkEvent.h" #include "NetworkEvent.h"
#endif #endif
#include "items.h" #include "Items.h"
#include "Soundman.h" #include "soundman.h"
#include "utilities.h" #include "Utilities.h"
#include "Strategic.h" #include "strategic.h"
#include "soldier tile.h" #include "soldier tile.h"
#include "Smell.h" #include "Smell.h"
#include "Keys.h" #include "Keys.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "soldier functions.h" #include "Soldier Functions.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Quests.h" #include "Quests.h"
#include "message.h" #include "message.h"
#include "SkillCheck.h" #include "SkillCheck.h"
#include "interface dialogue.h" #include "interface Dialogue.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "ShopKeeper Interface.h" #include "ShopKeeper Interface.h"
#include "vehicles.h" #include "Vehicles.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "morale.h" #include "Morale.h"
#include "drugs and alcohol.h" #include "Drugs And Alcohol.h"
#include "SkillCheck.h" #include "SkillCheck.h"
#include "Map Information.h" #include "Map Information.h"
#include "Buildings.h" #include "Buildings.h"
#include "Text.h" #include "Text.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "civ quotes.h" #include "Civ Quotes.h"
#include "Debug Control.h" #include "Debug Control.h"
#ifdef JA2UB #ifdef JA2UB
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef JA25UPDATE__C_ #ifndef JA25UPDATE__C_
#define JA25UPDATE__C_ #define JA25UPDATE__C_
#include "Types.h" #include "types.h"
#ifdef JA2UB #ifdef JA2UB
+4 -4
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@@ -4,12 +4,12 @@
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Random.h" #include "random.h"
#include "Debug.h" #include "DEBUG.H"
#include "local.h" #include "local.h"
#include "Font Control.h" #include "Font Control.h"
#include "font.h" #include "Font.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "UndergroundInit.h" #include "UndergroundInit.h"
#include <string> #include <string>
+6 -6
View File
@@ -1,26 +1,26 @@
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "cursors.h" #include "Cursors.h"
#include "font control.h" #include "Font Control.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "renderworld.h" #include "renderworld.h"
#include "gameloop.h" #include "gameloop.h"
#include "english.h" #include "english.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "laptop.h" #include "laptop.h"
#include "text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "overhead map.h" #include "overhead map.h"
#include "MPChatScreen.h" #include "MPChatScreen.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "message.h" #include "message.h"
#include "utilities.h" #include "Utilities.h"
#include "connect.h" #include "connect.h"
#define CHATBOX_WIDTH 310 // 350 is the max size, the PrepareMercPopupBox will add the X_MARGIN to both sides #define CHATBOX_WIDTH 310 // 350 is the max size, the PrepareMercPopupBox will add the X_MARGIN to both sides
+8 -8
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@@ -1,19 +1,19 @@
#include "Types.h" #include "types.h"
#include "MPConnectScreen.h" #include "MPConnectScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "Music Control.h" #include "Music Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
@@ -25,8 +25,8 @@
#include "connect.h" #include "connect.h"
#include "network.h" // for client name #include "network.h" // for client name
#include "message.h" #include "message.h"
#include "init.h" #include "Init.h"
#include "xml.h" #include "XML.h"
//////////////////////////////////////////// ////////////////////////////////////////////
+9 -9
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@@ -1,18 +1,18 @@
#include "Types.h" #include "types.h"
#include "MPHostScreen.h" #include "MPHostScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Intro.h" #include "Intro.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
@@ -22,7 +22,7 @@
#include "gameloop.h" #include "gameloop.h"
#include "connect.h" #include "connect.h"
#include "network.h" #include "network.h"
#include "saveloadscreen.h" #include "SaveLoadScreen.h"
#include "GameInitOptionsScreen.h" #include "GameInitOptionsScreen.h"
@@ -31,9 +31,9 @@
#include <vfs/Tools/vfs_property_container.h> #include <vfs/Tools/vfs_property_container.h>
#include <vfs/Core/vfs_os_functions.h> #include <vfs/Core/vfs_os_functions.h>
#include "MPJoinScreen.h" #include "MPJoinScreen.h"
#include "MainMenuScreen.h" #include "mainmenuscreen.h"
#include "Init.h" #include "Init.h"
#include "xml.h" #include "XML.h"
//////////////////////////////////////////// ////////////////////////////////////////////
// //
+9 -9
View File
@@ -1,18 +1,18 @@
#include "Types.h" #include "types.h"
#include "MPJoinScreen.h" #include "MPJoinScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
@@ -20,15 +20,15 @@
#include "gameloop.h" #include "gameloop.h"
#include "connect.h" #include "connect.h"
#include "network.h" // for client name #include "network.h" // for client name
#include "saveloadscreen.h" #include "SaveLoadScreen.h"
#include "game init.h" #include "Game Init.h"
#include <vfs/Core/vfs.h> #include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_init.h> #include <vfs/Core/vfs_init.h>
#include <vfs/Tools/vfs_property_container.h> #include <vfs/Tools/vfs_property_container.h>
#include <vfs/Core/vfs_os_functions.h> #include <vfs/Core/vfs_os_functions.h>
#include "Random.h" #include "random.h"
//////////////////////////////////////////// ////////////////////////////////////////////
// //
+6 -6
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@@ -1,19 +1,19 @@
#include "Types.h" #include "types.h"
#include "MPScoreScreen.h" #include "MPScoreScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "Music Control.h" #include "Music Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Intro.h" #include "Intro.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
+14 -14
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@@ -4,35 +4,35 @@
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "cursors.h" #include "Cursors.h"
#include "font control.h" #include "Font Control.h"
#include "mainmenuscreen.h" #include "mainmenuscreen.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "music control.h" #include "Music Control.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "SaveLoadScreen.h" #include "SaveLoadScreen.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Game Init.h" #include "Game Init.h"
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Font Control.h" #include "Font Control.h"
#include "text.h" #include "Text.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Encrypted File.h" #include "Encrypted File.h"
#include "ja2 splash.h" #include "JA2 Splash.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "gamesettings.h" #include "GameSettings.h"
#include "connect.h" #include "connect.h"
#include "strategic.h" #include "strategic.h"
#include "strategic movement.h" #include "Strategic Movement.h"
#include "overhead.h" #include "Overhead.h"
#include "init.h" #include "Init.h"
#include "xml.h" #include "XML.h"
#include <vfs/Core/vfs.h> #include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_profile.h> #include <vfs/Core/vfs_profile.h>
+6 -6
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@@ -1,21 +1,21 @@
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "cursors.h" #include "Cursors.h"
#include "messageboxscreen.h" #include "MessageBoxScreen.h"
#include "font control.h" #include "Font Control.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "renderworld.h" #include "renderworld.h"
#include "gameloop.h" #include "gameloop.h"
#include "english.h" #include "english.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "laptop.h" #include "laptop.h"
#include "text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "overhead map.h" #include "overhead map.h"
#include "DropDown.h" // added by Flugente #include "DropDown.h" // added by Flugente
+10 -10
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@@ -1,6 +1,6 @@
#include "Types.h" #include "types.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "Video.h" #include "video.h"
#include "Font Control.h" #include "Font Control.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Text Input.h" #include "Text Input.h"
@@ -11,24 +11,24 @@
#include "WCheck.h" #include "WCheck.h"
#include "Utilities.h" #include "Utilities.h"
#include "Slider.h" #include "Slider.h"
#include "Debug.h" #include "DEBUG.H"
#include "Music Control.h" #include "Music Control.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "soundman.h" #include "soundman.h"
#include "Ambient Control.h" #include "Ambient Control.h"
#include "Worlddat.h" #include "WorldDat.h"
#include "Worlddef.h" #include "worlddef.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Game Init.h" #include "Game Init.h"
#include "English.h" #include "english.h"
#include "Overhead.h" #include "Overhead.h"
#include "Gap.h" #include "GAP.H"
#include "Cursors.h" #include "Cursors.h"
#include "SysUtil.h" #include "sysutil.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Text.h" #include "Text.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "Message.h" #include "message.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Map Information.h" #include "Map Information.h"
#include "SmokeEffects.h" #include "SmokeEffects.h"
@@ -36,7 +36,7 @@
#include "Cheats.h" #include "Cheats.h"
#include "connect.h" #include "connect.h"
#include "WorldMan.h" #include "worldman.h"
#include "Init.h" #include "Init.h"
#include "Game Events.h" #include "Game Events.h"
#include "PostalService.h" #include "PostalService.h"
+33 -33
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@@ -1,32 +1,32 @@
#include "Types.h" #include "types.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "FileMan.h" #include "FileMan.h"
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#include "Debug.h" #include "DEBUG.H"
#include "OverHead.h" #include "Overhead.h"
#include "Keys.h" #include "Keys.h"
#include "finances.h" #include "finances.h"
#include "History.h" #include "history.h"
#include "files.h" #include "files.h"
#include "Laptop.h" #include "laptop.h"
#include "iniReader.h" #include "INIReader.h"
#include "Email.h" #include "email.h"
#include "Strategicmap.h" #include "strategicmap.h"
#include "Game Events.h" #include "Game Events.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "WorldDef.h" #include "worlddef.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Squads.h" #include "Squads.h"
#include "Environment.h" #include "environment.h"
#include "Lighting.h" #include "lighting.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Strategic.h" #include "strategic.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "Quests.h" #include "Quests.h"
#include "opplist.h" #include "opplist.h"
@@ -38,17 +38,17 @@
#include "GameSettings.h" #include "GameSettings.h"
#include "Music Control.h" #include "Music Control.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "Ai.h" #include "ai.h"
#include "RenderWorld.h" #include "renderworld.h"
#include "SmokeEffects.h" #include "SmokeEffects.h"
#include "Random.h" #include "random.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Map Screen Interface Border.h" #include "Map Screen Interface Border.h"
#include "Map Screen Interface Bottom.h" #include "Map Screen Interface Bottom.h"
#include "Interface.h" #include "Interface.h"
#include "Map Screen Helicopter.h" #include "Map Screen Helicopter.h"
#include "Environment.h" #include "environment.h"
#include "Arms Dealer Init.h" #include "Arms Dealer Init.h"
#include "Tactical Placement GUI.h" #include "Tactical Placement GUI.h"
@@ -57,43 +57,43 @@
#include "Vehicles.h" #include "Vehicles.h"
#include "Merc Contract.h" #include "Merc Contract.h"
#include "Bullets.h" #include "Bullets.h"
#include "air raid.h" #include "Air Raid.h"
#include "physics.h" #include "physics.h"
#include "Strategic Pathing.h" #include "Strategic Pathing.h"
#include "TeamTurns.h" #include "TeamTurns.h"
#include "explosion control.h" #include "Explosion Control.h"
#include "Creature Spreading.h" #include "Creature Spreading.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "Prebattle Interface.h" #include "PreBattle Interface.h"
#include "Boxing.h" #include "Boxing.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "Map Screen Interface Map.h" #include "Map Screen Interface Map.h"
#include "Meanwhile.h" #include "Meanwhile.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "text.h" #include "Text.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "lighteffects.h" #include "LightEffects.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "Animated ProgressBar.h" #include "Animated ProgressBar.h"
#include "merctextbox.h" #include "MercTextBox.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Map Information.h" #include "Map Information.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "Civ Quotes.h" #include "Civ Quotes.h"
#include "Scheduling.h" #include "Scheduling.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "Game Init.h" #include "Game Init.h"
#include "cheats.h" #include "Cheats.h"
#include "Strategic Event Handler.h" #include "Strategic Event Handler.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface dialogue.h" #include "interface Dialogue.h"
#include "Assignments.h" #include "Assignments.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "Shopkeeper Interface.h" #include "ShopKeeper Interface.h"
#include "postalservice.h" #include "PostalService.h"
// HEADROCK HAM B1: Additional Include for HAM // HEADROCK HAM B1: Additional Include for HAM
#include "MilitiaSquads.h" #include "MilitiaSquads.h"
// HEADROCK HAM 3.5: Another include for HAM // HEADROCK HAM 3.5: Another include for HAM
@@ -110,17 +110,17 @@
#include "Rebel Command.h" #include "Rebel Command.h"
#include "BobbyR.h" #include "BobbyR.h"
#include "Imp Portraits.h" #include "IMP Portraits.h"
#include "Loading Screen.h" #include "Loading Screen.h"
#include "Interface Utils.h" #include "Interface Utils.h"
#include "Squads.h" #include "Squads.h"
#include "IMP Confirm.h" #include "IMP Confirm.h"
#include "Enemy Soldier Save.h" #include "Enemy Soldier Save.h"
#include "BobbyRMailOrder.h" #include "BobbyRMailOrder.h"
#include "Mercs.h" #include "mercs.h"
#include "INIReader.h" #include "INIReader.h"
#include "mercs.h" #include "mercs.h"
#include "soldier Profile.h" #include "Soldier Profile.h"
#ifdef JA2UB #ifdef JA2UB
#include "Ja25 Strategic Ai.h" #include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h" #include "Ja25_Tactical.h"
+12 -12
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@@ -1,34 +1,34 @@
#include "Types.h" #include "types.h"
#include "SaveLoadScreen.h" #include "SaveLoadScreen.h"
#include "Video.h" #include "video.h"
#include "Font Control.h" #include "Font Control.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Text Input.h" #include "Text Input.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "Stdio.h" #include "stdio.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "StrategicMap.h" #include "strategicmap.h"
#include "Finances.h" #include "finances.h"
#include "WCheck.h" #include "WCheck.h"
#include "Utilities.h" #include "Utilities.h"
#include "Cursors.h" #include "Cursors.h"
#include "VObject.h" #include "vobject.h"
#include "Merc Hiring.h" #include "Merc Hiring.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "SysUtil.h" #include "sysutil.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "OverHead.h" #include "Overhead.h"
#include "gamescreen.h" #include "gamescreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "English.h" #include "english.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Game Init.h" #include "Game Init.h"
#include "Text.h" #include "Text.h"
#include "Message.h" #include "message.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Campaign Types.h" #include "Campaign Types.h"
+2 -2
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@@ -1,8 +1,8 @@
#ifndef __SCREEN_MANAGER #ifndef __SCREEN_MANAGER
#define __SCREEN_MANAGER #define __SCREEN_MANAGER
#include "Types.h" #include "types.h"
#include "ScreenIds.h" #include "screenids.h"
// Each screen in the game comes with a Status flag (what was the last thing the screen was doing), an Initialization // Each screen in the game comes with a Status flag (what was the last thing the screen was doing), an Initialization
// function (which loads up the screen if necessary), a Handler function which is called while the screen is showing and // function (which loads up the screen if necessary), a Handler function which is called while the screen is showing and
+1 -1
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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include "Types.h" #include "types.h"
void TimingLogInitialize(const CHAR8* filename); void TimingLogInitialize(const CHAR8* filename);
void TimingLog(const CHAR8* logEvent, int n); void TimingLog(const CHAR8* logEvent, int n);
+1 -1
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@@ -555,7 +555,7 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
else if(strcmp(name, "QueenAttackLosingControlOfSector") == 0) else if(strcmp(name, "QueenAttackLosingControlOfSector") == 0)
{ {
pData->curElement = ELEMENT; pData->curElement = ELEMENT;
pData->curDifficultySettings.bQueenLosingControlOfSector = (BOOLEAN) atol(pData->szCharData); pData->curDifficultySettings.bQueenLosingControlOfSector = atoi(pData->szCharData);
} }
else if(strcmp(name, "BloodcatAmbushSectors") == 0) else if(strcmp(name, "BloodcatAmbushSectors") == 0)
{ {
+4 -4
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@@ -9,9 +9,9 @@
#include "worlddef.h" #include "worlddef.h"
#include "renderworld.h" #include "renderworld.h"
#include "input.h" #include "input.h"
#include "font.h" #include "Font.h"
#include "screenids.h" #include "screenids.h"
#include "overhead.h" #include "Overhead.h"
#include "sysutil.h" #include "sysutil.h"
#include "Font Control.h" #include "Font Control.h"
#include "Animation Control.h" #include "Animation Control.h"
@@ -23,8 +23,8 @@
#include <wchar.h> #include <wchar.h>
#include <tchar.h> #include <tchar.h>
#include "english.h" #include "english.h"
#include "Fileman.h" #include "FileMan.h"
#include "messageboxscreen.h" #include "MessageBoxScreen.h"
//forward declarations of common classes to eliminate includes //forward declarations of common classes to eliminate includes
class OBJECTTYPE; class OBJECTTYPE;
+1 -1
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@@ -77,6 +77,6 @@
#define _CRT_NON_CONFORMING_SWPRINTFS #define _CRT_NON_CONFORMING_SWPRINTFS
#define _SCL_SECURE_NO_WARNINGS #define _SCL_SECURE_NO_WARNINGS
#include "Profiler.h" #include "profiler.h"
#endif #endif
+7 -7
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@@ -1,17 +1,17 @@
#include <stdio.h> #include <stdio.h>
#include <time.h> #include <time.h>
#include "sgp.h" #include "sgp.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Screens.h" #include "Screens.h"
#include "cursors.h" #include "Cursors.h"
#include "init.h" #include "Init.h"
#include "music control.h" #include "Music Control.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "laptop.h" #include "laptop.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "overhead.h" #include "Overhead.h"
#include "LibraryDataBase.h" #include "LibraryDataBase.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Tactical Save.h" #include "Tactical Save.h"
@@ -19,7 +19,7 @@
#include "GameSettings.h" #include "GameSettings.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "text.h" #include "Text.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "PreBattle Interface.h" #include "PreBattle Interface.h"
#include "Tactical Placement GUI.h"//dnl ch45 071009 #include "Tactical Placement GUI.h"//dnl ch45 071009
+1 -1
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@@ -1,7 +1,7 @@
#ifndef __GAMELOOP_ #ifndef __GAMELOOP_
#define __GAMELOOP_ #define __GAMELOOP_
#include "Types.h" #include "types.h"
// main game loop systems // main game loop systems
#define INIT_SYSTEM 0 #define INIT_SYSTEM 0
+24 -24
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@@ -6,10 +6,10 @@
#include "vobject.h" #include "vobject.h"
#include "worlddef.h" #include "worlddef.h"
#include "renderworld.h" #include "renderworld.h"
#include "font.h" #include "Font.h"
#include "screenids.h" #include "screenids.h"
#include "screens.h" #include "Screens.h"
#include "overhead.h" #include "Overhead.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "sysutil.h" #include "sysutil.h"
#include "input.h" #include "input.h"
@@ -22,60 +22,60 @@
#include "Handle UI.h" #include "Handle UI.h"
#include <wchar.h> #include <wchar.h>
#include <tchar.h> #include <tchar.h>
#include "cursors.h" #include "Cursors.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "Button System.h" #include "Button System.h"
#include "lighting.h" #include "lighting.h"
#include "renderworld.h" #include "renderworld.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "environment.h" #include "environment.h"
#include "bullets.h" #include "Bullets.h"
#include "Assignments.h" #include "Assignments.h"
#include "message.h" #include "message.h"
#include <string.h> #include <string.h>
#include "overhead map.h" #include "overhead map.h"
#include "Strategic Exit GUI.h" #include "Strategic Exit GUI.h"
#include "strategic movement.h" #include "Strategic Movement.h"
#include "Tactical Placement GUI.h" #include "Tactical Placement GUI.h"
#include "Air raid.h" #include "Air Raid.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "game init.h" #include "Game Init.h"
//DEF: Test Code //DEF: Test Code
#ifdef NETWORKED #ifdef NETWORKED
#include "Networking.h" #include "Networking.h"
#endif #endif
#include "interface control.h" #include "Interface Control.h"
#include "game clock.h" #include "Game Clock.h"
#include "physics.h" #include "physics.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "soldier macros.h" #include "Soldier macros.h"
#include "faces.h" #include "faces.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "gamescreen.h" #include "gamescreen.h"
#include "interface.h" #include "Interface.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "strategic turns.h" #include "Strategic Turns.h"
#include "merc entering.h" #include "merc entering.h"
#include "soldier create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "Map Information.h" #include "Map Information.h"
#include "environment.h" #include "environment.h"
#include "Squads.h" #include "Squads.h"
#include "interface dialogue.h" #include "interface Dialogue.h"
#include "auto bandage.h" #include "Auto Bandage.h"
#include "meanwhile.h" #include "Meanwhile.h"
#include "strategic ai.h" #include "Strategic AI.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "PreBattle Interface.h" #include "PreBattle Interface.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "MessageBoxScreen.h" #include "MessageBoxScreen.h"
#include "Text.h" #include "Text.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Random.h" #include "random.h"
#include "editscreen.h" #include "editscreen.h"
#include "Scheduling.h" #include "Scheduling.h"
#include "Animated ProgressBar.h" #include "Animated ProgressBar.h"
+1 -1
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@@ -2,7 +2,7 @@
#define _GAMESCREEN_H #define _GAMESCREEN_H
#include "fade screen.h" #include "Fade Screen.h"
#define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized ) #define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized )
+15 -15
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@@ -6,13 +6,13 @@
#include "himage.h" #include "himage.h"
#include "vobject.h" #include "vobject.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "wcheck.h" #include "WCheck.h"
#include "input.h" #include "input.h"
#include "font.h" #include "Font.h"
#include "timer.h" #include "timer.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "screenids.h" #include "screenids.h"
#include "screens.h" #include "Screens.h"
#include "Font Control.h" #include "Font Control.h"
#include "sysutil.h" #include "sysutil.h"
#include "tiledef.h" #include "tiledef.h"
@@ -22,30 +22,30 @@
#include <tchar.h> #include <tchar.h>
#include "Timer Control.h" #include "Timer Control.h"
#include "Sys Globals.h" #include "Sys Globals.h"
#include "interface.h" #include "Interface.h"
#include "overhead.h" #include "Overhead.h"
#include "utilities.h" #include "Utilities.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "jascreens.h" #include "jascreens.h"
#include "gameloop.h" #include "gameloop.h"
#include "Event Pump.h" #include "Event Pump.h"
#include "animation cache.h" #include "Animation Cache.h"
#include "lighting.h" #include "lighting.h"
#include "mainmenuscreen.h" #include "mainmenuscreen.h"
#include "Game Init.h" #include "Game Init.h"
#include "init.h" #include "Init.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "utilities.h" #include "Utilities.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "game clock.h" #include "Game Clock.h"
#include "gamescreen.h" #include "gamescreen.h"
#include "english.h" #include "english.h"
#include "Random.h" #include "random.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "text.h" #include "Text.h"
#include "IniReader.h" #include "INIReader.h"
#include "sgp_logger.h" #include "sgp_logger.h"
#include <language.hpp> #include <language.hpp>
+1 -1
View File
@@ -2,7 +2,7 @@
#define __JASCREENS_H_ #define __JASCREENS_H_
#include "sgp.h" #include "sgp.h"
#include "ScreenIds.h" #include "screenids.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include <list> #include <list>
+12 -12
View File
@@ -1,10 +1,10 @@
//legion 2 //legion 2
#include "Types.h"
#include "types.h" #include "types.h"
#include "Random.h" #include "types.h"
#include "random.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "overhead.h" #include "Overhead.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "GameSettings.h" #include "GameSettings.h"
@@ -17,36 +17,36 @@
#include "laptop.h" #include "laptop.h"
#include "worlddef.h" #include "worlddef.h"
#include "Soldier Control.h" #include "Soldier Control.h"
#include "overhead.h" #include "Overhead.h"
#include "email.h" #include "email.h"
#include "soldier profile.h" #include "Soldier Profile.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "game init.h" #include "Game Init.h"
#include "animation data.h" #include "Animation Data.h"
#include "soldier create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategic.h" #include "strategic.h"
#include "Squads.h" #include "Squads.h"
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
#include "Strategic Mines.h" #include "Strategic Mines.h"
#include "gameloop.h" #include "gameloop.h"
#include "Random.h" #include "random.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Message.h" #include "message.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Quests.h" #include "Quests.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "INIReader.h" #include "INIReader.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "XML.h" #include "XML.h"
#include "Item Types.h" #include "Item Types.h"
#include "Items.h" #include "Items.h"
#include "text.h" #include "Text.h"
#include "GameSettings.h" #include "GameSettings.h"
#ifdef JA2UB #ifdef JA2UB
+12 -12
View File
@@ -1,9 +1,9 @@
#include "Types.h"
#include "types.h" #include "types.h"
#include "Random.h" #include "types.h"
#include "random.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "overhead.h" #include "Overhead.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "GameSettings.h" #include "GameSettings.h"
@@ -16,36 +16,36 @@
#include "laptop.h" #include "laptop.h"
#include "worlddef.h" #include "worlddef.h"
#include "Soldier Control.h" #include "Soldier Control.h"
#include "overhead.h" #include "Overhead.h"
#include "email.h" #include "email.h"
#include "soldier profile.h" #include "Soldier Profile.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "game init.h" #include "Game Init.h"
#include "animation data.h" #include "Animation Data.h"
#include "soldier create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategic.h" #include "strategic.h"
#include "Squads.h" #include "Squads.h"
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
#include "Strategic Mines.h" #include "Strategic Mines.h"
#include "gameloop.h" #include "gameloop.h"
#include "Random.h" #include "random.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Message.h" #include "message.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Quests.h" #include "Quests.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "INIReader.h" #include "INIReader.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "XML.h" #include "XML.h"
#include "Item Types.h" #include "Item Types.h"
#include "Items.h" #include "Items.h"
#include "text.h" #include "Text.h"
#include "GameSettings.h" #include "GameSettings.h"
#ifdef JA2UB #ifdef JA2UB

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