Files
source/Utils/Cinematics Bink.cpp

432 lines
9.6 KiB
C++

#include "Types.h"
#include <stdio.h>
#include <io.h>
#include <string.h>
#include <fcntl.h>
#include <share.h>
#include <sys/stat.h>
#include <malloc.h>
#include <stdlib.h>
#include "Debug.h"
#include "FileMan.h"
#include "smack.h"
#include "DDraw.h"
#include "mss.h"
#include "DirectX Common.h"
#include "DirectDraw Calls.h"
#include "SoundMan.h"
#include "Video.h"
#include "Cinematics Bink.h"
#include "vsurface_private.h"
//#include "Intro.h"
#include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_file_raii.h>
#include <crtdbg.h>
//*******************************************************************
//
// Local Defines
//
//*******************************************************************
#define BINK_NUM_FLICS 4 // Maximum number of flics open
//*******************************************************************
//
// Global Variables
//
//*******************************************************************
BINKFLIC BinkList[BINK_NUM_FLICS];
UINT32 guiBinkPixelFormat=0;
//LPDIRECTDRAWSURFACE lpBinkVideoPlayback=NULL;
LPDIRECTDRAWSURFACE2 lpBinkVideoPlayback2=NULL;
HWND hBinkDisplayWindow=0;
UINT32 guiHeight;
//*******************************************************************
//
// Function Prototypes
//
//*******************************************************************
void BinkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight);
void BinkShutdown(void);
BINKFLIC *BinkPlayFlic(CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, UINT32 uiFlags );
BOOLEAN BinkPollFlics(void);
BINKFLIC *BinkOpenFlic(const CHAR8 *cFilename);
void BinkSetBlitPosition(BINKFLIC *pBink, UINT32 uiLeft, UINT32 uiTop);
void BinkCloseFlic(BINKFLIC *pBink);
BINKFLIC *BinkGetFreeFlic(void);
void BinkSetupVideo(void);
void BinkShutdownVideo(void);
UINT16 GetNumberOfBits( UINT32 uiMask );
//*******************************************************************
//
// Functions
//
//*******************************************************************
void BinkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight)
{
//HDIGDRIVER pSoundDriver = NULL;
void* pSoundDriver = NULL;
//Get the sound Driver handle
pSoundDriver = SoundGetDriverHandle();
//if we got the sound handle, use sound during the intro
if( pSoundDriver )
{
BinkSoundUseDirectSound( pSoundDriver );
}
guiHeight = uiHeight;
}
void BinkShutdown(void)
{
UINT32 uiCount;
// Close and deallocate any open flics
for(uiCount=0; uiCount < BINK_NUM_FLICS; uiCount++)
{
//if the flic is currently open
if(BinkList[uiCount].uiFlags & BINK_FLIC_OPEN )
{
//close it
BinkCloseFlic( &BinkList[uiCount] );
}
}
}
BINKFLIC *BinkPlayFlic(const CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, UINT32 uiFlags )
{
BINKFLIC *pBink;
// Open the flic
if( ( pBink = BinkOpenFlic( cFilename ) ) == NULL )
{
return(NULL);
}
if( uiFlags & BINK_FLIC_CENTER_VERTICAL)
{
uiTop = ( guiHeight - pBink->BinkHandle->Height ) / 2;
}
// Set the blitting position on the screen
BinkSetBlitPosition( pBink, uiLeft, uiTop);
// We're now playing, flag the flic for the poller to update
pBink->uiFlags |= BINK_FLIC_PLAYING;
if( uiFlags & BINK_FLIC_AUTOCLOSE )
{
pBink->uiFlags |= BINK_FLIC_AUTOCLOSE;
}
else
{
pBink->uiFlags |= BINK_FLIC_LOOP;
}
return(pBink);
}
BINKFLIC *BinkOpenFlic( const CHAR8 *cFilename )
{
BINKFLIC *pBink;
// Get an available flic slot from the list
if( !( pBink = BinkGetFreeFlic() ) )
{
ErrorMsg("BINK ERROR: Out of flic slots, cannot open another");
return(NULL);
}
#ifndef USE_VFS
// Attempt opening the filename
if(!(pBink->hFileHandle = FileOpen( const_cast<CHAR8*>(cFilename), FILE_OPEN_EXISTING | FILE_ACCESS_READ, FALSE ) ) )
{
ErrorMsg("BINK ERROR: Can't open the BINK file");
return(NULL);
}
//Get the real file handle for the file man handle for the smacker file
HANDLE hFile = GetRealFileHandleFromFileManFileHandle( pBink->hFileHandle );
#else
vfs::Path introname(cFilename);
vfs::Path dir,filename;
introname.splitLast(dir,filename);
vfs::Path tempfile = vfs::Path(L"Temp") + filename;
if(!getVFS()->fileExists(tempfile))
{
try
{
if(!getVFS()->fileExists(introname))
{
return NULL;
}
vfs::COpenReadFile rfile(introname);
vfs::size_t size = rfile->getSize();
std::vector<vfs::Byte> data(size);
rfile->read(&data[0],size);
vfs::COpenWriteFile wfile(tempfile,true);
wfile->write(&data[0],size);
}
catch(std::exception& ex)
{
SGP_RETHROW(_BS(L"Intro file \"") << filename << L"\" could not be extracted" << _BS::wget, ex);
}
}
#endif
#ifndef USE_VFS
if( !( pBink->BinkHandle = BinkOpen((CHAR8 *)hFile, BINKFILEHANDLE ) ) ) //| SMACKTRACKS
#else
vfs::Path tempfilename;
try
{
vfs::COpenWriteFile wfile(tempfile);
if(!wfile->_getRealPath(tempfilename))
{
return NULL;
}
}
catch(std::exception& ex)
{
SGP_RETHROW(L"Temporary intro file could not be read", ex);
}
if( !( pBink->BinkHandle = BinkOpen(tempfilename.to_string().c_str(), BINKNOTHREADEDIO /*BINKFILEHANDLE*/ ) ) ) //| SMACKTRACKS
#endif
{
ErrorMsg("BINK ERROR: Bink won't open the BINK file");
return(NULL);
}
// Make sure we have a video surface
BinkSetupVideo();
pBink->cFilename = cFilename;
pBink->lpDDS = lpBinkVideoPlayback2;
pBink->hWindow = hBinkDisplayWindow;
// Bink flic is now open and ready to go
pBink->uiFlags |= BINK_FLIC_OPEN;
return( pBink );
}
BINKFLIC *BinkGetFreeFlic()
{
UINT32 uiCount;
//loop through to get a free slot
for( uiCount=0; uiCount < BINK_NUM_FLICS; uiCount++ )
{
//if this slot is currently not in use
if( !( BinkList[uiCount].uiFlags & BINK_FLIC_OPEN ) )
{
return( &BinkList[ uiCount ] );
}
}
return( NULL );
}
void BinkSetBlitPosition( BINKFLIC *pBink, UINT32 uiLeft, UINT32 uiTop )
{
pBink->uiLeft = uiLeft;
pBink->uiTop = uiTop;
}
void BinkCloseFlic( BINKFLIC *pBink )
{
// Deallocate the smack buffers
// SmackBufferClose(pSmack->SmackBuffer);
// Close the smack flic
BinkClose(pBink->BinkHandle);
// Attempt opening the filename
FileClose(pBink->hFileHandle);
// Zero the memory, flags, etc.
memset( pBink, 0, sizeof(BINKFLIC) );
}
BOOLEAN BinkPollFlics(void)
{
UINT32 uiCount;
BOOLEAN fFlicStatus=FALSE;
DDSURFACEDESC SurfaceDescription;
BINKFLIC *pBink=NULL;
UINT32 uiCopyToBufferFlags = guiBinkPixelFormat;
//loop through all the open flics
for(uiCount=0; uiCount < BINK_NUM_FLICS; uiCount++)
{
pBink = &BinkList[uiCount];
if( pBink->uiFlags & BINK_FLIC_PLAYING )
{
fFlicStatus = TRUE;
//do we still have to wait for the frame to be finished being displayed
if( !( BinkWait( pBink->BinkHandle ) ) )
{
DDLockSurface( pBink->lpDDS, NULL, &SurfaceDescription, 0, NULL);
BinkDoFrame( pBink->BinkHandle );
BinkCopyToBuffer( pBink->BinkHandle,
SurfaceDescription.lpSurface,
SurfaceDescription.lPitch,
pBink->BinkHandle->Height,
pBink->uiLeft,
pBink->uiTop,
uiCopyToBufferFlags );
DDUnlockSurface( pBink->lpDDS, SurfaceDescription.lpSurface);
// Check to see if the flic is done the last frame
if( pBink->BinkHandle->FrameNum == ( pBink->BinkHandle->Frames-1 ) )
{
// If flic is looping, reset frame to 0
if( pBink->uiFlags & BINK_FLIC_LOOP)
{
BinkGoto( pBink->BinkHandle, 0, 0 );
}
else if( pBink->uiFlags & BINK_FLIC_AUTOCLOSE)
{
BinkCloseFlic( pBink );
}
}
else
{
BinkNextFrame( BinkList[uiCount].BinkHandle );
}
}
}
}
return( fFlicStatus );
}
void BinkSetupVideo(void)
{
DDSURFACEDESC SurfaceDescription;
HRESULT ReturnCode;
UINT16 usRed, usGreen, usBlue;
HVSURFACE hVSurface;
GetVideoSurface( &hVSurface, FRAME_BUFFER );
lpBinkVideoPlayback2 = GetVideoSurfaceDDSurface( hVSurface );
ZEROMEM(SurfaceDescription);
SurfaceDescription.dwSize = sizeof (DDSURFACEDESC);
ReturnCode = IDirectDrawSurface2_GetSurfaceDesc ( lpBinkVideoPlayback2, &SurfaceDescription );
if (ReturnCode != DD_OK)
{
DirectXAttempt ( ReturnCode, __LINE__, __FILE__ );
return;
}
/*
usRed = (UINT16) SurfaceDescription.ddpfPixelFormat.dwRBitMask;
usGreen = (UINT16) SurfaceDescription.ddpfPixelFormat.dwGBitMask;
usBlue = (UINT16) SurfaceDescription.ddpfPixelFormat.dwBBitMask;
// SurfaceDescription.ddpfPixelFormat
if((usRed==0xf800) && (usGreen==0x07e0) && (usBlue==0x001f))
guiBinkPixelFormat = BINKSURFACE565;
else
guiBinkPixelFormat = BINKSURFACE555;
*/
//
// Get bit count for the RGB
//
usRed = GetNumberOfBits( SurfaceDescription.ddpfPixelFormat.dwRBitMask );
usGreen = GetNumberOfBits( SurfaceDescription.ddpfPixelFormat.dwGBitMask );
usBlue = GetNumberOfBits( SurfaceDescription.ddpfPixelFormat.dwBBitMask );
// 555
if( usRed == 5 && usGreen == 5 && usBlue == 5 )
{
guiBinkPixelFormat = BINKSURFACE555;
}
//565
else if( usRed == 5 && usGreen == 6 && usBlue == 5 )
{
guiBinkPixelFormat = BINKSURFACE565;
}
//655
else if( usRed == 6 && usGreen == 5 && usBlue == 5 )
{
guiBinkPixelFormat = BINKSURFACE655;
}
//dont know the format, wont get video
else
{
guiBinkPixelFormat = 0;
}
}
UINT16 GetNumberOfBits( UINT32 uiMask )
{
UINT16 usBits = 0;
while( uiMask )
{
uiMask = uiMask & ( uiMask - 1 );
usBits++;
}
return usBits;
}
void BinkShutdownVideo(void)
{
}