Files
source/Tactical/Strategic Exit GUI.h
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

28 lines
805 B
C

#ifndef __EXIT_GUI_H
#define __EXIT_GUI_H
#include "types.h"
enum
{
LEAVE_SECTOR_TYPE_GOTO_SECTOR, //Uses "Go to Sector" text for check box button
LEAVE_SECTOR_TYPE_GOTO_MAP, //Uses "Go to map" text for check box button
};
enum
{
LEAVE_SECTOR_GOTO_SECTOR_NOT_DISABLED, //Shows helptext for checkbox explaining what will happen if button is checked
LEAVE_SECTOR_GOTO_MAP_NOT_DISABLED, //Same as previous, but uses "map" instead of "sector".
LEAVE_SECTOR_DISABLED_BECAUSE_MULTIPLE_SQUADS_IN_HOSTILE_SECTOR, //Self-explanatory
};
extern BOOLEAN gfInSectorExitMenu;
BOOLEAN InitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData );//dnl ch56 151009
void RenderSectorExitMenu( );
BOOLEAN HandleSectorExitMenu( );
void RemoveSectorExitMenu( BOOLEAN fOK );
#endif