Files
source/sgp/shading.h
majcostaandGitHub 381ab936eb Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp'

* Adapt CMakeLists.txt files to renamed SGP directory

* Lowercase it
2023-10-23 10:18:20 -03:00

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869 B
C

#ifndef _SHADING_H_
#define _SHADING_H_
#include "himage.h" // For SGPPaletteEntry
#include "vobject.h" // For HVOBJECT_SHADE_TABLES
#include "vsurface.h" // For
#ifdef __cplusplus
extern "C" {
#endif
BOOLEAN ShadesCalculateTables(SGPPaletteEntry *p8BPPPalette);
void BuildShadeTable(void);
void BuildIntensityTable(void);
void SetShadeTablePercent( FLOAT uiShadePercent );
void Init8BitTables(void);
BOOLEAN Set8BitModePalette(SGPPaletteEntry *pPal);
extern SGPPaletteEntry Shaded8BPPPalettes[HVOBJECT_SHADE_TABLES+3][256];
extern UINT8 ubColorTables[HVOBJECT_SHADE_TABLES+3][256];
extern UINT16 IntensityTable[65536];
extern UINT16 ShadeTable[65536];
extern UINT16 White16BPPPalette[ 256 ];
extern FLOAT guiShadePercent;
extern FLOAT guiBrightPercent;
#ifdef __cplusplus
}
#endif
#define DEFAULT_SHADE_LEVEL 4
#endif