Files
source/Laptop/BobbyRAmmo.cpp
majcostaandGitHub 24425a82b1 More unused stuff removal (#49)
* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
2023-01-03 15:51:48 +02:00

107 lines
2.4 KiB
C++

#include "laptop.h"
#include "BobbyRAmmo.h"
#include "BobbyRGuns.h"
#include "BobbyR.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Encrypted File.h"
#include "text.h"
UINT32 guiAmmoBackground;
UINT32 guiAmmoGrid;
BOOLEAN DisplayAmmoInfo();
void GameInitBobbyRAmmo()
{
}
BOOLEAN EnterBobbyRAmmo()
{
VOBJECT_DESC VObjectDesc;
//gfBigImageMouseRegionCreated = FALSE;
// load the background graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\ammobackground.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoBackground));
// load the gunsgrid graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\ammogrid.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoGrid));
InitBobbyBrTitle();
guiPrevAmmoFilterMode = -1;
guiCurrentAmmoFilterMode = -1;
SetFirstLastPagesForNew( IC_AMMO, guiCurrentAmmoFilterMode );
//Draw menu bar
InitBobbyMenuBar( );
InitBobbyRAmmoFilterBar();
RenderBobbyRAmmo( );
return(TRUE);
}
void ExitBobbyRAmmo()
{
DeleteVideoObjectFromIndex(guiAmmoBackground);
DeleteVideoObjectFromIndex(guiAmmoGrid);
DeleteBobbyMenuBar();
DeleteBobbyRAmmoFilter();
DeleteBobbyBrTitle();
DeleteMouseRegionForBigImage();
giCurrentSubPage = gusCurWeaponIndex;
guiLastBobbyRayPage = LAPTOP_MODE_BOBBY_R_AMMO;
}
void HandleBobbyRAmmo()
{
HandleBobbyRGuns();
}
void RenderBobbyRAmmo()
{
HVOBJECT hPixHandle;
WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiAmmoBackground);
//Display title at top of page
//DisplayBobbyRBrTitle();
// GunForm
GetVideoObject(&hPixHandle, guiAmmoGrid);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
DisplayItemInfo(IC_AMMO, guiCurrentAmmoFilterMode);
UpdateButtonText(guiCurrentLaptopMode);
UpdateAmmoFilterButtons();
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
//Moa removed below. See comment above LAPTOP_SCREEN_UL_X in laptop.h
// fReDrawScreenFlag = TRUE;
//fPausedReDrawScreenFlag = TRUE;
}