Files
source/Strategic/Reinforcement.h

17 lines
900 B
C

#ifndef __REINFORCEMENT_H__
#define __REINFORCEMENT_H__
//For Autoresolve (mostly)
void GetNumberOfEnemiesInFiveSectors( INT16 sSectorX, INT16 sSectorY, UINT8 *pubNumAdmins, UINT8 *pubNumTroops, UINT8 *pubNumElites, UINT8 *pubNumRobots, UINT8 *pubNumTanks, UINT8 *pubNumJeeps );
void ActivateTurncoatsForAutoResolve( INT16 sSectorX, INT16 sSectorY );
BOOLEAN IsGroupInARightSectorToReinforce( GROUP *pGroup, INT16 sSectorX, INT16 sSectorY );
UINT8 GetAdjacentSectors( UINT8 pSectors[4], INT16 sSectorX, INT16 sSectorY );
UINT16 CountAllMilitiaInFiveSectors(INT16 sMapX, INT16 sMapY);
UINT8 NumEnemiesInFiveSectors( INT16 sMapX, INT16 sMapY );
//For Tactical
UINT8 DoReinforcementAsPendingNonPlayer( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
void AddPossiblePendingMilitiaToBattle();
GROUP* GetNonPlayerGroupInSectorForReinforcement( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
#endif