Files
source/Tactical/SkillCheck.h
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

50 lines
1.6 KiB
C

#ifndef __SKILL_CHECK_H
#define __SKILL_CHECK_H
#include "types.h"
#include "Soldier Control.h"
void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT32 *pusPoints );
void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, INT32 *psPoints );
INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
INT16 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
INT16 EffectiveStrength( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT16 EffectiveWisdom( SOLDIERTYPE *pSoldier );
INT16 EffectiveAgility( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
INT16 EffectiveDexterity( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier, BOOLEAN fTactical = TRUE );
INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
enum SkillChecks
{
NO_CHECK = 0,
LOCKPICKING_CHECK,
ELECTRONIC_LOCKPICKING_CHECK,
ATTACHING_DETONATOR_CHECK,
ATTACHING_REMOTE_DETONATOR_CHECK,
PLANTING_BOMB_CHECK,
PLANTING_REMOTE_BOMB_CHECK,
OPEN_WITH_CROWBAR,
SMASH_DOOR_CHECK,
DISARM_TRAP_CHECK,
UNJAM_GUN_CHECK,
NOTICE_DART_CHECK,
LIE_TO_QUEEN_CHECK,
ATTACHING_SPECIAL_ITEM_CHECK,
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK,
DISARM_ELECTRONIC_TRAP_CHECK,
ATTACH_POWER_PACK, // Flugente: attach a power pack to power armor
PLANTING_MECHANICAL_BOMB_CHECK,
DISARM_MECHANICAL_TRAP_CHECK,
} ;
#endif