Files
source/Editor/Cursor Modes.h
fd2c74727e Make LANGUAGE switchable in runtime (#653)
squashed into a single commit because doing it in steps that all
compiled involved a lot of boilerplate that is pointless to commit to
the repository. GH still has the PR for reference.

g_lang, MAX_MESSAGES_ON_MAP_BOTTOM, and GetLanguagePrefix() were
compile-time constants selected by the ENGLISH/GERMAN/... build
define. They're now runtime, defaulting to the same per-exe value the
define used to pick, and overridable at startup from [Ja2 Settings]
LANGUAGE in Ja2.ini.

-

XMLTacticalMessages is filled at runtime from NewTacticalMessages.xml,
never from compiled-in per-language data: all 8 per-language definitions
were the identical all-zero { L"" }. Delete them and define one shared
buffer in Utils/XML_Language.cpp (the loader) instead of pointer-rebinding
it like the static tables — this drops 9 dead 800KB zero-buffers (8
namespaced copies in LanguageStrings.cpp plus the standalone one) and
leaves no bind-ordering hazard for the XML load path.

-

ExportStrings.cpp privately recompiled one language's full text table
by #including the raw _<LANG>Text.cpp inside namespace Loc, keyed off
the exe-level ENGLISH/GERMAN/... compile macro (whichever the build
happened to select). That's redundant with the pointer globals every
other subsystem already uses (Text.h / LanguageStrings.cpp).

Drop the private copy; the unqualified table names in Loc::ExportStrings
now resolve to the global pointer externs, which BindLanguageStrings has
already rebound to the runtime g_lang by the time this runs (EXPORT_STRINGS
ini flag, checked after GetRuntimeSettings in sgp.cpp). gs_Lang (used only
by Loc::Translate for the Polish/Russian byte remap on raw .edt exports) is
now derived from g_lang via ToLocLanguage, so the export always matches
whatever language is actually active instead of a compile-time pick.

-

Editor/popupmenu.cpp and Strategic/Scheduling.cpp kept their own
call-site extern of gszScheduleActions as CHAR16[NUM_SCHEDULE_ACTIONS][20]
after the real definition changed into a rebindable pointer
(CHAR16 (*)[20], LanguageStrings.cpp). MSVC decays the outer array
dimension when mangling globals, so both declarations produce the same
symbol (?gszScheduleActions@@3PAY0BE@_WA) and the mismatch linked
silently -- but the array-typed TUs then indexed the 4-byte pointer
slot itself as string data, so the editor schedule popup and the map
schedule message text read garbage.

-

add text.def to be single-source of truth on symbol names and use it
 .much simpler, less error prone if adding more strings

-

add pseudo interface for language state. MAX_SAGES_ON_BOTTOM must always
 change in lockstep with g_lang. this isn't foolproof but better

---------

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-07-21 05:33:03 -03:00

44 lines
1.1 KiB
C

#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __CURSOR_MODES_H
#define __CURSOR_MODES_H
enum
{
SMALLSELECTION, // 1x1
MEDIUMSELECTION, // 3x3
LARGESELECTION, // 5x5
XLARGESELECTION, // 7x7
LINESELECTION, // v or h line with a specified width
AREASELECTION, // user controlled area
NUMSELECTIONTYPES
};
extern UINT16 gusSelectionType;
extern UINT16 gusSelectionWidth;
extern UINT16 gusPreserveSelectionWidth;
extern UINT16 gusSelectionDensity;
extern UINT16 gusSavedSelectionType;
extern UINT16 gusSavedBuildingSelectionType;
BOOLEAN PerformDensityTest();
void SetDrawingMode( INT32 iMode );
void UpdateCursorAreas();
void IncreaseSelectionDensity();
void DecreaseSelectionDensity();
void RemoveCursors();
extern STR16 *wszSelType;
extern BOOLEAN gfCurrentSelectionWithRightButton;
//Used for offseting cursor to show that it is on the roof rather than on the ground.
//This can be conveniently executed by moving the cursor up and right 3 gridnos for a
//total of -483 -(160*3)-(1*3)
#define ROOF_OFFSET -(WORLD_COLS*3)-(1*3)
#endif
#endif