mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
#include "CharProfile.h"
|
|
#include "IMP Character and Disability Entrance.h"
|
|
#include "IMP MainPage.h"
|
|
#include "IMPVideoObjects.h"
|
|
#include "Utilities.h"
|
|
#include "DEBUG.H"
|
|
#include "WordWrap.h"
|
|
#include "Encrypted File.h"
|
|
#include "Cursors.h"
|
|
#include "laptop.h"
|
|
#include "IMP Text System.h"
|
|
#include "Text.h"
|
|
|
|
|
|
// IMP personality entrance buttons
|
|
INT32 giIMPCharacterAndDisabilityEntranceButton[1];
|
|
INT32 giIMPCharacterAndDisabilityEntranceButtonImage[1];
|
|
|
|
|
|
// function definitions
|
|
void CreateIMPCharacterAndDisabilityEntranceButtons( void );
|
|
void BtnIMPCharacterAndDisabilityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void WriteIMPCharacterAndDisabilityEntranceText( void );
|
|
|
|
|
|
void EnterIMPCharacterAndDisabilityEntrance( void )
|
|
{
|
|
// create buttons needed
|
|
CreateIMPCharacterAndDisabilityEntranceButtons( );
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void RenderIMPCharacterAndDisabilityEntrance( void )
|
|
{
|
|
// the background
|
|
RenderProfileBackGround( );
|
|
|
|
// the IMP symbol
|
|
//RenderIMPSymbol( 112, 30 );
|
|
|
|
// indent
|
|
RenderAvgMercIndentFrame(90, 40 );
|
|
return;
|
|
}
|
|
|
|
void ExitIMPCharacterAndDisabilityEntrance( void )
|
|
{
|
|
// destroy buttons needed
|
|
RemoveButton(giIMPCharacterAndDisabilityEntranceButton[0] );
|
|
UnloadButtonImage(giIMPCharacterAndDisabilityEntranceButtonImage[0] );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void HandleIMPCharacterAndDisabilityEntrance( void )
|
|
{
|
|
// Show the text
|
|
WriteIMPCharacterAndDisabilityEntranceText( );
|
|
|
|
return;
|
|
}
|
|
|
|
void CreateIMPCharacterAndDisabilityEntranceButtons( void )
|
|
{
|
|
// this function will create the buttons needed for the IMP personality Page
|
|
|
|
// ths begin button
|
|
giIMPCharacterAndDisabilityEntranceButtonImage[0]= LoadButtonImage( "LAPTOP\\button_2.sti" ,-1,0,-1,1,-1 );
|
|
/*giIMPCharacterAndDisabilityEntranceButton[0] = QuickCreateButton( giIMPCharacterAndDisabilityEntranceButtonImage[0], LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPCharacterAndDisabilityEntranceDoneCallback);
|
|
*/
|
|
giIMPCharacterAndDisabilityEntranceButton[0] = CreateIconAndTextButton( giIMPCharacterAndDisabilityEntranceButtonImage[0], pImpButtonText[ 1 ], FONT12ARIAL,
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
FONT_WHITE, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPCharacterAndDisabilityEntranceDoneCallback);
|
|
|
|
|
|
SetButtonCursor(giIMPCharacterAndDisabilityEntranceButton[0], CURSOR_WWW);
|
|
|
|
return;
|
|
}
|
|
|
|
void WriteIMPCharacterAndDisabilityEntranceText( void )
|
|
{
|
|
//Display the title
|
|
DrawTextToScreen( pCharacterTraitBeginIMPStrings[ 0 ], LAPTOP_SCREEN_UL_X - 111, LAPTOP_TITLE_Y, LAPTOP_TEXT_WIDTH, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
|
|
// The personality part
|
|
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 106, LAPTOP_SCREEN_WEB_UL_Y + 63, ( 400 - 100 ), 2, FONT12ARIAL, FONT_WHITE, pCharacterTraitBeginIMPStrings[ 1 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
|
|
|
|
// The disability part
|
|
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 106, LAPTOP_SCREEN_WEB_UL_Y + 148, ( 400 - 100 ), 2, FONT12ARIAL, FONT_WHITE, pCharacterTraitBeginIMPStrings[ 2 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
|
|
|
|
return;
|
|
}
|
|
|
|
void BtnIMPCharacterAndDisabilityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
|
|
// btn callback for IMP Begin Screen done button
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
|
|
}
|
|
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
|
|
// done with begin screen, next screen
|
|
iCurrentImpPage = IMP_CHARACTER_PAGE;
|
|
fButtonPendingFlag = TRUE;
|
|
}
|
|
}
|
|
}
|