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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
26 lines
912 B
C
26 lines
912 B
C
#ifndef __ENEMY_SOLDIER_SAVE_H
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#define __ENEMY_SOLDIER_SAVE_H
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#include "FileMan.h"
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//This funciton load both the enemies AND the civilians, now only used to load old saves
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BOOLEAN LoadEnemySoldiersFromTempFile();
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//The new way of loading in enemies from the temp file. ONLY the ENEMIES are stored in the e_* temp file
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BOOLEAN NewWayOfLoadingEnemySoldiersFromTempFile();
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//The new way of loading in CIVILIANS from the temp file. ONLY the CIVILIEANS are stored in the c_* temp file
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BOOLEAN NewWayOfLoadingCiviliansFromTempFile();
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BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, BOOLEAN fEnemy, BOOLEAN fValidateOnly );
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BOOLEAN SaveEnemySoldiersToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubFirstIdTeam, UINT8 ubLastIdTeam, BOOLEAN fAppendToFile );
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extern BOOLEAN gfRestoringEnemySoldiersFromTempFile;
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#endif
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