Files
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

57 lines
2.2 KiB
C++

#ifndef __SOLDIER_FIND_H
#define __SOLDIER_FIND_H
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
#define FIND_SOLDIER_FULL 0x000000002
#define FIND_SOLDIER_GRIDNO 0x000000004
#define FIND_SOLDIER_SAMELEVEL 0x000000008
#define FIND_SOLDIER_SELECTIVE 0x000000020
#define FIND_SOLDIER_BEGINSTACK 0x000000040
// RETURN FLAGS FOR FINDSOLDIER
#define SELECTED_MERC 0x000000002
#define OWNED_MERC 0x000000004
#define ENEMY_MERC 0x000000008
#define UNCONSCIOUS_MERC 0x000000020
#define DEAD_MERC 0x000000040
#define VISIBLE_MERC 0x000000080
#define ONDUTY_MERC 0x000000100
#define NOINTERRUPT_MERC 0x000000200
#define NEUTRAL_MERC 0x000000400
#define FINDSOLDIERSAMELEVEL( l ) ( ( ( FIND_SOLDIER_FULL | FIND_SOLDIER_SAMELEVEL ) | ( l << 16 ) ) )
#define FINDSOLDIERSELECTIVESAMELEVEL( l ) ( ( ( FIND_SOLDIER_SELECTIVE | FIND_SOLDIER_SAMELEVEL ) | ( l << 16 ) ) )
BOOLEAN FindSoldierFromMouse( SoldierID *pusSoldierIndex, UINT32 *pMercFlags );
BOOLEAN SelectiveFindSoldierFromMouse( SoldierID *pusSoldierIndex, UINT32 *pMercFlags );
BOOLEAN FindSoldier( INT32 sGridNo, SoldierID *pusSoldierIndex, UINT32 *pMercFlags , UINT32 uiFlags );
SOLDIERTYPE * SimpleFindSoldier( INT32 sGridNo, INT8 bLevel );
BOOLEAN CycleSoldierFindStack( INT32 usMapPos );
BOOLEAN GridNoOnScreen( INT32 sGridNo );
BOOLEAN SoldierOnScreen( SoldierID usID );
BOOLEAN SoldierLocationRelativeToScreen( INT32 sGridNo, INT8 *pbDirection, UINT32 *puiScrollFlags );
void GetSoldierScreenPos( SOLDIERTYPE *pSoldier, INT16 *psScreenX, INT16 *psScreenY );
void GetSoldierAnimDims( SOLDIERTYPE *pSoldier, INT16 *psHeight, INT16 *psWidth );
void GetSoldierAnimOffsets( SOLDIERTYPE *pSoldier, INT16 *sOffsetX, INT16 *sOffsetY );
void GetSoldierTRUEScreenPos( SOLDIERTYPE *pSoldier, INT16 *psScreenX, INT16 *psScreenY );
BOOLEAN IsPointInSoldierBoundingBox( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY );
BOOLEAN FindRelativeSoldierPosition( SOLDIERTYPE *pSoldier, UINT16 *usFlags, INT16 sX, INT16 sY );
SoldierID QuickFindSoldier( INT32 sGridNo );
void GetGridNoScreenPos( INT32 sGridNo, UINT8 ubLevel, INT16 *psScreenX, INT16 *psScreenY );
#endif