Files

209 lines
4.6 KiB
C++

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include "types.h"
#include <windows.h>
#include "Quantize.h"
#include "types.h"
#include "himage.h"
CQuantizer::CQuantizer (UINT nMaxColors, UINT nColorBits)
{
m_pTree = NULL;
m_nLeafCount = 0;
for (int i=0; i<=(int) nColorBits; i++)
m_pReducibleNodes[i] = NULL;
m_nMaxColors = nMaxColors;
m_nColorBits = nColorBits;
}
CQuantizer::~CQuantizer ()
{
if (m_pTree != NULL)
DeleteTree (&m_pTree);
}
BOOL CQuantizer::ProcessImage (BYTE *pData, int iWidth, int iHeight )
{
BYTE* pbBits;
BYTE r, g, b;
int i, j;
pbBits = (BYTE*)pData;
for (i=0; i<iHeight; i++) {
for (j=0; j<iWidth; j++) {
b = *pbBits++;
g = *pbBits++;
r = *pbBits++;
AddColor (&m_pTree, r, g, b, m_nColorBits, 0, &m_nLeafCount,
m_pReducibleNodes);
while (m_nLeafCount > m_nMaxColors)
ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes);
}
//Padding
//pbBits ++;
}
return TRUE;
}
int CQuantizer::GetLeftShiftCount (DWORD dwVal)
{
int nCount = 0;
for (int i=0; i<sizeof (DWORD) * 8; i++) {
if (dwVal & 1)
nCount++;
dwVal >>= 1;
}
return (8 - nCount);
}
int CQuantizer::GetRightShiftCount (DWORD dwVal)
{
for (int i=0; i<sizeof (DWORD) * 8; i++) {
if (dwVal & 1)
return i;
dwVal >>= 1;
}
return -1;
}
void CQuantizer::AddColor (NODE** ppNode, BYTE r, BYTE g, BYTE b,
UINT nColorBits, UINT nLevel, UINT* pLeafCount, NODE** pReducibleNodes)
{
static BYTE mask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
//
// If the node doesn't exist, create it.
//
if (*ppNode == NULL)
*ppNode = CreateNode (nLevel, nColorBits, pLeafCount,
pReducibleNodes);
//
// Update color information if it's a leaf node.
//
if ((*ppNode)->bIsLeaf) {
(*ppNode)->nPixelCount++;
(*ppNode)->nRedSum += r;
(*ppNode)->nGreenSum += g;
(*ppNode)->nBlueSum += b;
}
//
// Recurse a level deeper if the node is not a leaf.
//
else {
int shift = 7 - nLevel;
int nIndex = (((r & mask[nLevel]) >> shift) << 2) |
(((g & mask[nLevel]) >> shift) << 1) |
((b & mask[nLevel]) >> shift);
AddColor (&((*ppNode)->pChild[nIndex]), r, g, b, nColorBits,
nLevel + 1, pLeafCount, pReducibleNodes);
}
}
NODE* CQuantizer::CreateNode (UINT nLevel, UINT nColorBits, UINT* pLeafCount,
NODE** pReducibleNodes)
{
NODE* pNode;
if ((pNode = (NODE*) HeapAlloc (GetProcessHeap (), HEAP_ZERO_MEMORY,
sizeof (NODE))) == NULL)
return NULL;
pNode->bIsLeaf = (nLevel == nColorBits) ? TRUE : FALSE;
if (pNode->bIsLeaf)
(*pLeafCount)++;
else {
pNode->pNext = pReducibleNodes[nLevel];
pReducibleNodes[nLevel] = pNode;
}
return pNode;
}
void CQuantizer::ReduceTree (UINT nColorBits, UINT* pLeafCount,
NODE** pReducibleNodes)
{
//
// Find the deepest level containing at least one reducible node.
//
int i = 0;
for (i=nColorBits - 1; (i>0) && (pReducibleNodes[i] == NULL); i--);
//
// Reduce the node most recently added to the list at level i.
//
NODE* pNode = pReducibleNodes[i];
pReducibleNodes[i] = pNode->pNext;
UINT nRedSum = 0;
UINT nGreenSum = 0;
UINT nBlueSum = 0;
UINT nChildren = 0;
for (i=0; i<8; i++) {
if (pNode->pChild[i] != NULL) {
nRedSum += pNode->pChild[i]->nRedSum;
nGreenSum += pNode->pChild[i]->nGreenSum;
nBlueSum += pNode->pChild[i]->nBlueSum;
pNode->nPixelCount += pNode->pChild[i]->nPixelCount;
HeapFree (GetProcessHeap (), 0, pNode->pChild[i]);
pNode->pChild[i] = NULL;
nChildren++;
}
}
pNode->bIsLeaf = TRUE;
pNode->nRedSum = nRedSum;
pNode->nGreenSum = nGreenSum;
pNode->nBlueSum = nBlueSum;
*pLeafCount -= (nChildren - 1);
}
void CQuantizer::DeleteTree (NODE** ppNode)
{
for (int i=0; i<8; i++) {
if ((*ppNode)->pChild[i] != NULL)
DeleteTree (&((*ppNode)->pChild[i]));
}
HeapFree (GetProcessHeap (), 0, *ppNode);
*ppNode = NULL;
}
void CQuantizer::GetPaletteColors (NODE* pTree, RGBQUAD* prgb, UINT* pIndex)
{
if (pTree->bIsLeaf) {
prgb[*pIndex].rgbRed =
(BYTE) ((pTree->nRedSum) / (pTree->nPixelCount));
prgb[*pIndex].rgbGreen =
(BYTE) ((pTree->nGreenSum) / (pTree->nPixelCount));
prgb[*pIndex].rgbBlue =
(BYTE) ((pTree->nBlueSum) / (pTree->nPixelCount));
prgb[*pIndex].rgbReserved = 0;
(*pIndex)++;
}
else {
for (int i=0; i<8; i++) {
if (pTree->pChild[i] != NULL)
GetPaletteColors (pTree->pChild[i], prgb, pIndex);
}
}
}
UINT CQuantizer::GetColorCount ()
{
return m_nLeafCount;
}
void CQuantizer::GetColorTable (RGBQUAD* prgb)
{
UINT nIndex = 0;
GetPaletteColors (m_pTree, prgb, &nIndex);
}