Files
source/Tactical/End Game.h
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00

29 lines
1016 B
C

#ifndef __ENDGAME_H
#define __ENDGAME_H
BOOLEAN DoesO3SectorStatueExistHere( INT32 sGridNo );
void ChangeO3SectorStatue( BOOLEAN fFromExplosion );
void HandleDoneLastKilledQueenQuote( );
void HandleDoneLastEndGameQuote( );
#ifdef JA2UB
void DoneFadeOutEndCinematic( void );
void HandleJa25EndGameAndGoToCreditsScreen( BOOLEAN fFromTactical );
void HandleEveryoneDoneTheirEndGameQuotes();
void EndGameEveryoneSayTheirGoodByQuotes( void );
void EnterTacticalInFinalSector();
extern BOOLEAN gfPlayersLaptopWasntWorkingAtEndOfGame;
#else
void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
void BeginHandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
void EndQueenDeathEndgameBeginEndCimenatic( );
void EndQueenDeathEndgame( );
void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
void BeginHandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
#endif
#endif