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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
29 lines
1016 B
C
29 lines
1016 B
C
#ifndef __ENDGAME_H
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#define __ENDGAME_H
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BOOLEAN DoesO3SectorStatueExistHere( INT32 sGridNo );
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void ChangeO3SectorStatue( BOOLEAN fFromExplosion );
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void HandleDoneLastKilledQueenQuote( );
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void HandleDoneLastEndGameQuote( );
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#ifdef JA2UB
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void DoneFadeOutEndCinematic( void );
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void HandleJa25EndGameAndGoToCreditsScreen( BOOLEAN fFromTactical );
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void HandleEveryoneDoneTheirEndGameQuotes();
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void EndGameEveryoneSayTheirGoodByQuotes( void );
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void EnterTacticalInFinalSector();
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extern BOOLEAN gfPlayersLaptopWasntWorkingAtEndOfGame;
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#else
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void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
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void BeginHandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
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void EndQueenDeathEndgameBeginEndCimenatic( );
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void EndQueenDeathEndgame( );
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void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
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void BeginHandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel );
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#endif
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#endif
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