Files
source/TileEngine/environment.h

90 lines
2.2 KiB
C

#ifndef _ENVIRONMENT_H_
#define _ENVIRONMENT_H_
#define ENV_TIME_00 0
#define ENV_TIME_01 1
#define ENV_TIME_02 2
#define ENV_TIME_03 3
#define ENV_TIME_04 4
#define ENV_TIME_05 5
#define ENV_TIME_06 6
#define ENV_TIME_07 7
#define ENV_TIME_08 8
#define ENV_TIME_09 9
#define ENV_TIME_10 10
#define ENV_TIME_11 11
#define ENV_TIME_12 12
#define ENV_TIME_13 13
#define ENV_TIME_14 14
#define ENV_TIME_15 15
#define ENV_TIME_16 16
#define ENV_TIME_17 17
#define ENV_TIME_18 18
#define ENV_TIME_19 19
#define ENV_TIME_20 20
#define ENV_TIME_21 21
#define ENV_TIME_22 22
#define ENV_TIME_23 23
#define ENV_NUM_TIMES 24
//Make sure you use 24 for end time hours and 0 for start time hours if
//midnight is the hour you wish to use.
#define NIGHT_TIME_LIGHT_START_HOUR 21
#define NIGHT_TIME_LIGHT_END_HOUR 7
#define PRIME_TIME_LIGHT_START_HOUR 21
#define PRIME_TIME_LIGHT_END_HOUR 24
enum
{
WEATHER_FORECAST_NORMAL,
WEATHER_FORECAST_RAIN,
WEATHER_FORECAST_THUNDERSHOWERS,
WEATHER_FORECAST_SANDSTORM,
WEATHER_FORECAST_SNOW,
WEATHER_FORECAST_MAX
};
// higher is darker, remember
#define NORMAL_LIGHTLEVEL_NIGHT 12
#define NORMAL_LIGHTLEVEL_DAY 3
void ForecastDayEvents( );
void EnvironmentController( BOOLEAN fCheckForLights );
void EnvEnableTOD(void);
void EnvDisableTOD(void);
void BuildDayAmbientSounds( );
void BuildDayLightLevels();
UINT8 GetTimeOfDayAmbientLightLevel();
void ChangeWeather( UINT8 aSector, UINT8 aType );
UINT8 GetWeatherInCurrentSector();
extern UINT8 gubEnvLightValue;
extern BOOLEAN gfDoLighting;
void TurnOnNightLights();
void TurnOffNightLights();
void TurnOnPrimeLights();
void TurnOffPrimeLights();
//affects whether or not time of day affects the lighting. Underground
//maps have an ambient light level that is saved in the map, and doesn't change.
extern BOOLEAN gfCaves;
extern BOOLEAN gfBasement;
INT8 SectorTemperature( UINT32 uiTime, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
void UpdateTemperature( UINT8 ubTemperatureCode );
// Flugente: the environment can interact with soldiers
void HandleEnvironmentHazard( );
#endif