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Nothing was left in it but the include of profiler.h, and 132 translation units were including it for that alone. Fifteen files were leaning on profiler.h to drag in <set>, <vector> and <ostream> for them; those now include what they use. This is the commit that moves line numbers. Removing an include line shifts __LINE__ by one for everything below it, and __LINE__ is an immediate operand in every Assert() and DebugMsg() call, so the four game executables differ from their predecessors by roughly a thousand 32-bit constants each. Every one of those is accounted for: each is a single immediate that moved by -1 where the builddefines.h include went away, or +1 where a <set>/<vector> include was added. Nothing else in .text, .rdata or .data moves, no object file's section sizes change, and symbolize_crash and Ja2Export stay bit-identical. The one non-immediate difference is that the 24 Editor translation units of the non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT they only ever instantiated through profiler.h's <vector>. It is a UCRT weak default that other translation units still provide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
43 lines
1000 B
C
43 lines
1000 B
C
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#ifdef JA2EDITOR
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#ifndef __EDITORTERRAIN_H
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#define __EDITORTERRAIN_H
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#define TERRAIN_TILES_NODRAW 0
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#define TERRAIN_TILES_FOREGROUND 1
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#define TERRAIN_TILES_BACKGROUND 2
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//Andrew, could you figure out what the hell mode this is???
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//It somehow links terrain tiles with lights and buildings.
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#define TERRAIN_TILES_BRETS_STRANGEMODE 3
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//Soon to be added to an editor struct
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extern UINT16 usTotalWeight;
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extern BOOLEAN fPrevShowTerrainTileButtons;
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extern BOOLEAN fUseTerrainWeights;
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extern INT32 TerrainTileSelected, TerrainForegroundTile,TerrainBackgroundTile;
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extern INT32 TerrainTileDrawMode;
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void EntryInitEditorTerrainInfo();
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void InitEditorTerrainToolbar();
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void CreateTerrainTileButtons();
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void DeleteTerrainTileButtons();
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void RenderTerrainTileButtons();
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void ResetTerrainTileWeights();
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void ShowTerrainTileButtons();
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void HideTerrainTileButtons();
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void ChooseWeightedTerrainTile();
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void TerrainFill( INT32 iMapIndex );
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#endif
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#endif
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