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Nothing was left in it but the include of profiler.h, and 132 translation units were including it for that alone. Fifteen files were leaning on profiler.h to drag in <set>, <vector> and <ostream> for them; those now include what they use. This is the commit that moves line numbers. Removing an include line shifts __LINE__ by one for everything below it, and __LINE__ is an immediate operand in every Assert() and DebugMsg() call, so the four game executables differ from their predecessors by roughly a thousand 32-bit constants each. Every one of those is accounted for: each is a single immediate that moved by -1 where the builddefines.h include went away, or +1 where a <set>/<vector> include was added. Nothing else in .text, .rdata or .data moves, no object file's section sizes change, and symbolize_crash and Ja2Export stay bit-identical. The one non-immediate difference is that the 24 Editor translation units of the non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT they only ever instantiated through profiler.h's <vector>. It is a UCRT weak default that other translation units still provide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
#ifndef _MUSIC_CONTROL_H_
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#define _MUSIC_CONTROL_H_
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#include <vector>
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#include "Overhead Types.h"
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enum MusicMode
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{
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MUSIC_NONE,
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MUSIC_RESTORE,
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MUSIC_MAIN_MENU,
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MUSIC_TACTICAL_NOTHING,
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MUSIC_TACTICAL_ENEMYPRESENT,
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MUSIC_TACTICAL_BATTLE,
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MUSIC_TACTICAL_VICTORY,
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MUSIC_TACTICAL_DEATH,
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MUSIC_LAPTOP,
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MUSIC_OLD_TYPE,
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MUSIC_TACTICAL_BATTLE_MUSIC,
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MUSIC_TACTICAL_CREEPY_MUSIC,
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OTHER_MUSIC_TACTICAL,
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MUSIC_TACTICAL_CIV_GROUP_BATTLE,
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};
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enum NewMusicList
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{
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MUSICLIST_MAIN_MENU,
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MUSICLIST_LAPTOP,
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MUSICLIST_TACTICAL_NOTHING,
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MUSICLIST_TACTICAL_ENEMYPRESENT,
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MUSICLIST_TACTICAL_BATTLE,
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MUSICLIST_TACTICAL_ENEMYPRESENT_NIGHT,
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MUSICLIST_TACTICAL_BATTLE_NIGHT,
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MUSICLIST_TACTICAL_VICTORY,
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MUSICLIST_TACTICAL_DEATH,
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MUSICLIST_TACTICAL_CREEPY,
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MUSICLIST_TACTICAL_CREEPY_BATTLE,
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MAX_MUSIC,
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};
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extern std::vector<STR> MusicLists[MAX_MUSIC];
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void InitializeMusicLists();
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UINT8 GetMusicMode(void);
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BOOLEAN SetMusicMode(UINT8 ubMusicMode);
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// Used in lua scripting and editscreen.cpp
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BOOLEAN MusicPlay(NewMusicList mode, UINT8 songIndex);
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UINT32 MusicGetVolume(void);
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BOOLEAN MusicSetVolume(UINT32 uiVolume);
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BOOLEAN MusicPoll(BOOLEAN fForce);
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void SetMusicFadeSpeed(INT8 bFadeSpeed);
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BOOLEAN UsingCreatureMusic(void);
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void UseCreatureMusic(BOOLEAN fUseCreatureMusic);
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// only for luaglobal.cpp
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BOOLEAN IsMusicPlaying(void);
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UINT32 GetMusicHandle(void);
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//BOOLEAN MusicStop(void);
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//BOOLEAN MusicFadeOut(void);
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//BOOLEAN MusicFadeIn(void);
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//void FadeMusicForXSeconds( UINT32 uiDelay );
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#endif
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