mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
705 lines
24 KiB
C++
705 lines
24 KiB
C++
#ifdef PRECOMPILEDHEADERS
|
|
#include "Tactical All.h"
|
|
#include "edit_sys.h"
|
|
#else
|
|
#include <stdio.h>
|
|
#include "fileMan.h"
|
|
#include "types.h"
|
|
#include "Map Information.h"
|
|
#include "Soldier Init List.h"
|
|
#include "Random.h"
|
|
#include "worlddef.h"
|
|
#include "worldman.h"
|
|
#include "renderworld.h"
|
|
#include "EditorMercs.h"
|
|
#include "Exit Grids.h"
|
|
#include "Isometric Utils.h"
|
|
#include "ja2.h"
|
|
#include "Animation Data.h"
|
|
#include "Road Smoothing.h"
|
|
#include "sys globals.h"
|
|
#include "message.h"
|
|
#include "weapons.h"
|
|
#include "environment.h"
|
|
#include "lighting.h"
|
|
#include "Animated ProgressBar.h"
|
|
#endif
|
|
|
|
//CHRISL: MAJOR_MAP_VERSION information moved to worlddef.h by ADB. We're using these values elsewhere and need them
|
|
// in the header file
|
|
// SB: new map version, with map dimensions added
|
|
//#define MAJOR_MAP_VERSION 7.0
|
|
|
|
FLOAT gdMajorMapVersion = MAJOR_MAP_VERSION;
|
|
|
|
BOOLEAN gfWorldLoaded;
|
|
|
|
MAPCREATE_STRUCT gMapInformation;
|
|
|
|
//CHRISL: MINOR_MAP_VERSION information moved to worlddef.h by ADB. We're using these values elsewhere and need them
|
|
// in the header file
|
|
|
|
UINT8 gubMinorMapVersion = MINOR_MAP_VERSION;
|
|
|
|
/*
|
|
MINOR_MAP_VERSION Log -- Created by Kris Morness, November 14, 1997
|
|
Version 0 -- Kris -- obsolete November 14, 1997
|
|
The newly created soldier information had a couple bugs regarding initialization
|
|
Bug 1) Soldier placements without detailed slots weren't initialized.
|
|
Bug 2) The attitude variable was accidentally being generated like attributes
|
|
which usually put it completely out of range.
|
|
Version 1 -- Kris -- obsolete January 7, 1998
|
|
Bug 3) New changes to the wall decals, made the currently existing ones in the world
|
|
unpredictable, and are automatically removed, so new ones can be used.
|
|
Version 2 -- Kris -- obsolete February 3, 1998
|
|
Bug 4) Enemy mercs now have a color code assignment which defaults to army.
|
|
Version 3 -- Kris -- obsolete February 9, 1998
|
|
Bug 5) Move entry points down if they are too high.
|
|
Version 4 -- Kris -- obsolete February 25, 1998
|
|
Bug 6) Change all doors to FIRSTDOOR
|
|
Version 5 -- Kris -- obsolete March 4, 1998
|
|
Bug 7) Remove all exit grids (the format has changed)
|
|
Version 6 -- Kris -- obsolete March 9, 1998
|
|
Bug 8) Change droppable status of merc items so that they are all undroppable.
|
|
Version 7 -- Kris -- obsolete April 14, 1998
|
|
Bug 9) Priority placements have been dropped in favor of splitting it into two categories.
|
|
The first is Detailed placements, and the second is priority existance. So, all
|
|
current detailed placements will also have priority existance.
|
|
Version 8 -- Kris -- obsolete April 16, 1998
|
|
MAJOR CONFLICT RESULTING IN A MAJOR VERSION UPDATE 2.00!
|
|
Bug 10) Padding on detailed placements is uninitialized. Clear all data starting at
|
|
fKillSlotIfOwnerDies.
|
|
Version 9 -- Kris -- obsolete April 26, 1998
|
|
This version requires no auto updating, but external code has adjusted the size of the mapedgepoint
|
|
arraysize from UINT8 to UINT16. See Map Edgepoints.c.
|
|
Bug 11) Convert all wheelchaired placement bodytypes to cows. Result of change in the animation database.
|
|
Version 11 -- Kris -- obsolete May 2, 1998
|
|
Added new center entry point. Need to initialize the original padding to -1.
|
|
|
|
Version 6.27 ADB July 22 07
|
|
Changing the format of OBJECTTYPE means the maps should be loaded, converted, and saved
|
|
if one wants to take advantage of the new format
|
|
Converting to the new format is not necessary to load a map and run the game.
|
|
**Note** this conversion hasn't happened yet
|
|
*/
|
|
|
|
//EntryPoints can't be placed on the top two gridnos in a map. So all we do in this case
|
|
//is return the closest gridno. Returns TRUE if the mapindex changes.
|
|
BOOLEAN ValidateEntryPointGridNo( INT32 *sGridNo )
|
|
{
|
|
INT16 sXMapPos, sYMapPos;
|
|
INT16 sWorldX, sWorldY;
|
|
INT32 iNewMapX, iNewMapY;
|
|
INT32 sTopLimit, sBottomLimit;
|
|
|
|
if ( TileIsOutOfBounds( *sGridNo ) )
|
|
return FALSE; //entry point is non-existant
|
|
|
|
ConvertGridNoToXY( *sGridNo, &sXMapPos, &sYMapPos );
|
|
|
|
sTopLimit = 80;
|
|
sBottomLimit = gsBRY - gsTLY - 40;
|
|
|
|
//Get screen coordinates for current gridno
|
|
GetWorldXYAbsoluteScreenXY( sXMapPos, sYMapPos, &sWorldX, &sWorldY);
|
|
|
|
if( sWorldY < sTopLimit )
|
|
{
|
|
GetFromAbsoluteScreenXYWorldXY( &iNewMapX, &iNewMapY, sWorldX, sTopLimit );
|
|
}
|
|
else if( sWorldY > sBottomLimit )
|
|
{
|
|
GetFromAbsoluteScreenXYWorldXY( &iNewMapX, &iNewMapY, sWorldX, sBottomLimit );
|
|
}
|
|
else
|
|
{
|
|
return FALSE; //already valid
|
|
}
|
|
|
|
*sGridNo = MAPROWCOLTOPOS( iNewMapY/10, iNewMapX/10 );
|
|
|
|
return TRUE; //modified
|
|
}
|
|
|
|
//dnl ch42 250909
|
|
MAPCREATE_STRUCT& MAPCREATE_STRUCT::operator=(const _OLD_MAPCREATE_STRUCT& src)
|
|
{
|
|
if((void*)this != (void*)&src)
|
|
{
|
|
sNorthGridNo = src.sNorthGridNo;
|
|
sEastGridNo = src.sEastGridNo;
|
|
sSouthGridNo = src.sSouthGridNo;
|
|
sWestGridNo = src.sWestGridNo;
|
|
ubNumIndividuals = src.ubNumIndividuals;
|
|
ubMapVersion = src.ubMapVersion;
|
|
ubRestrictedScrollID = src.ubRestrictedScrollID;
|
|
ubEditorSmoothingType = src.ubEditorSmoothingType;
|
|
sCenterGridNo = src.sCenterGridNo;
|
|
sIsolatedGridNo = src.sIsolatedGridNo;
|
|
}
|
|
return(*this);
|
|
}
|
|
|
|
BOOLEAN MAPCREATE_STRUCT::Load(INT8** hBuffer, FLOAT dMajorMapVersion)
|
|
{
|
|
if(dMajorMapVersion < 7.0)
|
|
{
|
|
_OLD_MAPCREATE_STRUCT OldMapInformation;
|
|
LOADDATA(&OldMapInformation, *hBuffer, sizeof(_OLD_MAPCREATE_STRUCT));
|
|
*this = OldMapInformation;
|
|
}
|
|
else
|
|
LOADDATA(this, *hBuffer, sizeof(MAPCREATE_STRUCT));
|
|
return(TRUE);
|
|
}
|
|
|
|
BOOLEAN MAPCREATE_STRUCT::Save(HWFILE hFile, FLOAT dMajorMapVersion, UINT8 ubMinorMapVersion)
|
|
{
|
|
PTR pData = this;
|
|
UINT32 uiBytesToWrite = sizeof(MAPCREATE_STRUCT);
|
|
_OLD_MAPCREATE_STRUCT OldMapCreateStruct;
|
|
if(dMajorMapVersion == VANILLA_MAJOR_MAP_VERSION && ubMinorMapVersion == VANILLA_MINOR_MAP_VERSION)
|
|
{
|
|
memset(&OldMapCreateStruct, 0, sizeof(_OLD_MAPCREATE_STRUCT));
|
|
OldMapCreateStruct.sNorthGridNo = sNorthGridNo;
|
|
OldMapCreateStruct.sEastGridNo = sEastGridNo;
|
|
OldMapCreateStruct.sSouthGridNo = sSouthGridNo;
|
|
OldMapCreateStruct.sWestGridNo = sWestGridNo;
|
|
OldMapCreateStruct.ubNumIndividuals = (UINT8)ubNumIndividuals;
|
|
OldMapCreateStruct.ubMapVersion = ubMinorMapVersion;
|
|
OldMapCreateStruct.ubRestrictedScrollID = ubRestrictedScrollID;
|
|
OldMapCreateStruct.ubEditorSmoothingType = ubEditorSmoothingType;
|
|
OldMapCreateStruct.sCenterGridNo = sCenterGridNo;
|
|
OldMapCreateStruct.sIsolatedGridNo = sIsolatedGridNo;
|
|
pData = &OldMapCreateStruct;
|
|
uiBytesToWrite = sizeof(_OLD_MAPCREATE_STRUCT);
|
|
}
|
|
UINT32 uiBytesWritten = 0;
|
|
FileWrite(hFile, pData, uiBytesToWrite, &uiBytesWritten);
|
|
if(uiBytesToWrite == uiBytesWritten)
|
|
return(TRUE);
|
|
return(FALSE);
|
|
}
|
|
|
|
void LoadMapInformation(INT8** hBuffer, FLOAT dMajorMapVersion)
|
|
{
|
|
gMapInformation.Load(hBuffer, dMajorMapVersion);
|
|
// ATE: OK, do some handling here for basement level scroll restrictions
|
|
// Calcuate world scrolling restrictions
|
|
InitRenderParams(gMapInformation.ubRestrictedScrollID);
|
|
}
|
|
|
|
void SaveMapInformation(HWFILE hFile, FLOAT dMajorMapVersion, UINT8 ubMinorMapVersion)
|
|
{
|
|
gMapInformation.Save(hFile, dMajorMapVersion, ubMinorMapVersion);
|
|
}
|
|
|
|
//This will automatically update obsolete map versions to the new ones. This will even
|
|
//work in the game itself, but would require conversion to happen every time. This is completely
|
|
//transparent to the rest of the game, but in the editor, obsolete versions will be updated upon
|
|
//loading and won't be permanently updated until the map is saved, regardless of changes.
|
|
void UpdateOldVersionMap()
|
|
{
|
|
#if 0 //This code is no longer needed since the major version update from 1.0 to 4.0
|
|
//However, I am keeping it in for reference.
|
|
SOLDIERINITNODE *curr;
|
|
INT32 i;
|
|
LEVELNODE *pStruct;
|
|
//VERSION 0 -- obsolete November 14, 1997
|
|
if( gMapInformation.ubMapVersion == 0 )
|
|
{
|
|
//Soldier information contained two fixable bugs.
|
|
gMapInformation.ubMapVersion++;
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
//Bug #01) Nodes without detailed slots weren't initialized.
|
|
if( !curr->pBasicPlacement->fDetailedPlacement )
|
|
curr->pDetailedPlacement = NULL;
|
|
//Bug #02) The attitude variable was accidentally being generated like attributes
|
|
// which put it completely out of range.
|
|
if( curr->pBasicPlacement->bAttitude > 7 )
|
|
curr->pBasicPlacement->bAttitude = (INT8)Random(8);
|
|
//go to next node
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
//VERSION 1 -- obsolete January 7, 1998
|
|
if( gMapInformation.ubMapVersion == 1 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
//Bug #03) Removing all wall decals from map, because of new changes to the slots
|
|
// as well as certain decals found commonly in illegal places.
|
|
for( i = 0; i < WORLD_MAX; i++ )
|
|
{
|
|
RemoveAllStructsOfTypeRange( i, FIRSTWALLDECAL, LASTWALLDECAL );
|
|
RemoveAllStructsOfTypeRange( i, FIFTHWALLDECAL, SIXTHWALLDECAL );
|
|
}
|
|
}
|
|
//VERSION 2 -- obsolete February 3, 1998
|
|
if( gMapInformation.ubMapVersion == 2 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
//Bug #04) Assign enemy mercs default army color code if applicable
|
|
if( curr->pBasicPlacement->bTeam == ENEMY_TEAM && !curr->pBasicPlacement->ubSoldierClass )
|
|
{
|
|
if( !curr->pDetailedPlacement )
|
|
{
|
|
curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_ARMY;
|
|
}
|
|
else if( curr->pDetailedPlacement && curr->pDetailedPlacement->ubProfile == NO_PROFILE )
|
|
{
|
|
curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_ARMY;
|
|
curr->pDetailedPlacement->ubSoldierClass = SOLDIER_CLASS_ARMY;
|
|
}
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
//VERSION 3 -- obsolete February 9, 1998
|
|
if( gMapInformation.ubMapVersion == 3 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
//Bug #05) Move entry points down if necessary.
|
|
ValidateEntryPointGridNo( &gMapInformation.sNorthGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sEastGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sSouthGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sWestGridNo );
|
|
}
|
|
//VERSION 4 -- obsolete February 25, 1998
|
|
if( gMapInformation.ubMapVersion == 4 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
//6) Change all doors to FIRSTDOOR
|
|
for( i = 0; i < WORLD_MAX; i++ )
|
|
{
|
|
//NOTE: Here are the index values for the various doors
|
|
//DOOR OPEN CLOSED
|
|
//FIRST 916 912
|
|
//SECOND 936 932
|
|
//THIRD 956 952
|
|
//FOURTH 976 972
|
|
pStruct = gpWorldLevelData[ i ].pStructHead;
|
|
while( pStruct )
|
|
{
|
|
//outside topleft
|
|
if( pStruct->usIndex == 932 || pStruct->usIndex == 952 || pStruct->usIndex == 972 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 912 );
|
|
break;
|
|
}
|
|
else if( pStruct->usIndex == 936 || pStruct->usIndex == 956 || pStruct->usIndex == 976 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 916 );
|
|
break;
|
|
}
|
|
//outside topright
|
|
else if( pStruct->usIndex == 927 || pStruct->usIndex == 947 || pStruct->usIndex == 967 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 907 );
|
|
break;
|
|
}
|
|
else if( pStruct->usIndex == 931 || pStruct->usIndex == 951 || pStruct->usIndex == 971 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 911 );
|
|
break;
|
|
}
|
|
//inside topleft
|
|
else if( pStruct->usIndex == 942 || pStruct->usIndex == 962 || pStruct->usIndex == 982 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 922 );
|
|
break;
|
|
}
|
|
else if( pStruct->usIndex == 946 || pStruct->usIndex == 966 || pStruct->usIndex == 986 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 926 );
|
|
break;
|
|
}
|
|
//inside topright
|
|
else if( pStruct->usIndex == 937 || pStruct->usIndex == 957 || pStruct->usIndex == 977 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 917 );
|
|
break;
|
|
}
|
|
else if( pStruct->usIndex == 941 || pStruct->usIndex == 961 || pStruct->usIndex == 981 )
|
|
{
|
|
ReplaceStructIndex( i, pStruct->usIndex, 921 );
|
|
break;
|
|
}
|
|
pStruct = pStruct->pNext;
|
|
}
|
|
}
|
|
}
|
|
//VERSION 5 -- obsolete March 4, 1998
|
|
if( gMapInformation.ubMapVersion == 5 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
//Bug 7) Remove all exit grids (the format has changed)
|
|
for( i = 0; i < WORLD_MAX; i++ )
|
|
RemoveExitGridFromWorld( i );
|
|
}
|
|
//VERSION 6 -- obsolete March 9, 1998
|
|
if( gMapInformation.ubMapVersion == 6 )
|
|
{ //Bug 8) Change droppable status of merc items so that they are all undroppable.
|
|
gMapInformation.ubMapVersion++;
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
//Bug #04) Assign enemy mercs default army color code if applicable
|
|
if( curr->pDetailedPlacement )
|
|
{
|
|
for( i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
|
|
{ //make all items undroppable, even if it is empty. This will allow for
|
|
//random item generation, while empty, droppable slots are locked as empty
|
|
//during random item generation.
|
|
curr->pDetailedPlacement->Inv[ i ].fFlags |= OBJECT_UNDROPPABLE;
|
|
}
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
//VERSION 7 -- obsolete April 14, 1998
|
|
if( gMapInformation.ubMapVersion == 7 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
//Bug 9) Priority placements have been dropped in favor of splitting it into two categories.
|
|
// The first is Detailed placements, and the second is priority existance. So, all
|
|
// current detailed placements will also have priority existance.
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
if( curr->pDetailedPlacement )
|
|
{
|
|
curr->pBasicPlacement->fPriorityExistance = TRUE;
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
|
|
if( gMapInformation.ubMapVersion == 14 )
|
|
{ //Toast all of the ambiguous road pieces that ended up wrapping the byte.
|
|
LEVELNODE *pStruct, *pStruct2;
|
|
INT32 i;
|
|
for( i = 0; i < WORLD_MAX; i++ )
|
|
{
|
|
pStruct = gpWorldLevelData[ i ].pObjectHead;
|
|
if( pStruct && pStruct->usIndex == 1078 && i < WORLD_MAX-2 && i >= 320 )
|
|
{ //This is the only detectable road piece that we can repair.
|
|
pStruct2 = gpWorldLevelData[ i+1 ].pObjectHead;
|
|
if( pStruct2 && pStruct2->usIndex == 1081 )
|
|
{
|
|
RemoveObject( i, pStruct->usIndex );
|
|
RemoveObject( i+1, pStruct->usIndex+1 );
|
|
RemoveObject( i+2, pStruct->usIndex+2 );
|
|
RemoveObject( i-160, pStruct->usIndex-160 );
|
|
RemoveObject( i-159, pStruct->usIndex-159 );
|
|
RemoveObject( i-158, pStruct->usIndex-158 );
|
|
RemoveObject( i-320, pStruct->usIndex-320 );
|
|
RemoveObject( i-319, pStruct->usIndex-319 );
|
|
RemoveObject( i-318, pStruct->usIndex-318 );
|
|
AddObjectToTail( i, 1334 );
|
|
AddObjectToTail( i-160, 1335 );
|
|
AddObjectToTail( i-320, 1336 );
|
|
AddObjectToTail( i+1, 1337 );
|
|
AddObjectToTail( i-159, 1338 );
|
|
AddObjectToTail( i-319, 1339 );
|
|
AddObjectToTail( i+2, 1340 );
|
|
AddObjectToTail( i-158, 1341 );
|
|
AddObjectToTail( i-318, 1342 );
|
|
}
|
|
}
|
|
else if( pStruct && pStruct->usIndex >= 1079 && pStruct->usIndex < 1115 )
|
|
{
|
|
RemoveObject( i, pStruct->usIndex );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( gMapInformation.ubMapVersion <= 7 )
|
|
{
|
|
if( gfEditMode )
|
|
{
|
|
#ifdef JA2TESTVERSION
|
|
ScreenMsg( FONT_MCOLOR_RED, MSG_ERROR, L"Currently loaded map is corrupt! Allowing the map to load anyway!" );
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if( gbWorldSectorZ )
|
|
{
|
|
AssertMsg( 0, String( "Currently loaded map (%c%d_b%d.dat) is invalid -- less than the minimum supported version.", gWorldSectorY + 'A' - 1, gWorldSectorX, gbWorldSectorZ ) );
|
|
}
|
|
else if( !gbWorldSectorZ )
|
|
{
|
|
AssertMsg( 0, String( "Currently loaded map (%c%d.dat) is invalid -- less than the minimum supported version.", gWorldSectorY + 'A' - 1, gWorldSectorX ) );
|
|
}
|
|
}
|
|
}
|
|
//VERSION 8 -- obsolete April 18, 1998
|
|
if( gMapInformation.ubMapVersion == 8 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
//Bug 10) Padding on detailed placements is uninitialized. Clear all data starting at
|
|
// fKillSlotIfOwnerDies.
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
if( curr->pDetailedPlacement )
|
|
{
|
|
//The size 120 was hand calculated. The remaining padding was 118 bytes
|
|
//and there were two one byte fields cleared, fKillSlotIfOwnerDies and ubScheduleID
|
|
memset( &curr->pDetailedPlacement->fKillSlotIfOwnerDies, 0, 120 );
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
//Version 9 -- Kris -- obsolete April 27, 1998
|
|
if( gMapInformation.ubMapVersion == 9 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
//Bug 11) Convert all wheelchaired placement bodytypes to cows. Result of change in the animation database.
|
|
if( curr->pDetailedPlacement && curr->pDetailedPlacement->bBodyType == CRIPPLECIV )
|
|
{
|
|
curr->pDetailedPlacement->bBodyType = COW;
|
|
curr->pBasicPlacement->bBodyType = COW;
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
if( gMapInformation.ubMapVersion < 12 )
|
|
{
|
|
gMapInformation.ubMapVersion = 12;
|
|
gMapInformation.sCenterGridNo = -1;
|
|
}
|
|
if( gMapInformation.ubMapVersion < 13 )
|
|
{ //replace all merc ammo inventory slots status value with the max ammo that the clip can hold.
|
|
INT32 i, cnt;
|
|
OBJECTTYPE *pItem;
|
|
gMapInformation.ubMapVersion++;
|
|
//Bug 10) Padding on detailed placements is uninitialized. Clear all data starting at
|
|
// fKillSlotIfOwnerDies.
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
if( curr->pDetailedPlacement )
|
|
{
|
|
for ( i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
|
|
{
|
|
pItem = &curr->pDetailedPlacement->Inv[ i ];
|
|
if( Item[ pItem->usItem ].usItemClass & IC_AMMO )
|
|
{
|
|
for( cnt = 0; cnt < pItem->ubNumberOfObjects; cnt++ )
|
|
{
|
|
pItem->shots.ubShotsLeft[ cnt ] = Magazine[ Item[ pItem->usItem ].ubClassIndex ].ubMagSize;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
if( gMapInformation.ubMapVersion < 14 )
|
|
{
|
|
gMapInformation.ubMapVersion++;
|
|
if( !gfCaves && !gfBasement )
|
|
{
|
|
ReplaceObsoleteRoads();
|
|
}
|
|
}
|
|
if( gMapInformation.ubMapVersion < 15 )
|
|
{ //Do nothing. The object layer was expanded from 1 byte to 2 bytes, effecting the
|
|
//size of the maps. This was due to the fact that the ROADPIECES tileset contains
|
|
//over 300 pieces, hence requiring a size increase of the tileset subindex for this
|
|
//layer only.
|
|
}
|
|
#endif //end of MAJOR VERSION 3.0 obsolete code
|
|
if( gMapInformation.ubMapVersion < 15 )
|
|
{
|
|
AssertMsg( 0, "Map is less than minimum supported version." );
|
|
}
|
|
if( gMapInformation.ubMapVersion < 16 )
|
|
{
|
|
gMapInformation.ubMapVersion = 16;
|
|
gMapInformation.sIsolatedGridNo = -1;
|
|
}
|
|
if( gMapInformation.ubMapVersion < 17 )
|
|
{
|
|
gMapInformation.ubMapVersion = 17;
|
|
//EliminateObjectLayerRedundancy();
|
|
}
|
|
if( gMapInformation.ubMapVersion < 18 )
|
|
{
|
|
// replace useless crowbars with proper ones
|
|
UINT32 i;
|
|
gMapInformation.ubMapVersion = 18;
|
|
for ( i = 0; i < guiNumWorldItems; i++ )
|
|
{
|
|
if ( gWorldItems[ i ].object.usItem == JAR_ELIXIR )
|
|
{
|
|
gWorldItems[ i ].object.usItem = CROWBAR;
|
|
}
|
|
}
|
|
}
|
|
if( gMapInformation.ubMapVersion < 19 )
|
|
{
|
|
//Do nothing, this is used to force regenerate the map edgepoints in map edgepoints.c
|
|
gMapInformation.ubMapVersion = 19;
|
|
}
|
|
if( gMapInformation.ubMapVersion < 20 )
|
|
{
|
|
//validate the map entry points as the world boundaries have changed.
|
|
gMapInformation.ubMapVersion = 20;
|
|
ValidateEntryPointGridNo( &gMapInformation.sNorthGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sEastGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sSouthGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sWestGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sCenterGridNo );
|
|
ValidateEntryPointGridNo( &gMapInformation.sIsolatedGridNo );
|
|
}
|
|
if( gMapInformation.ubMapVersion < 21 )
|
|
{
|
|
SOLDIERINITNODE *curr;
|
|
//override any item slots being locked if there is no item in that slot.
|
|
//Laymen terms: If any items slots are locked to be empty, make them empty but available
|
|
//for random item generation.
|
|
gMapInformation.ubMapVersion = 21;
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
if( curr->pDetailedPlacement )
|
|
{
|
|
for( UINT32 i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
|
|
{
|
|
if( !curr->pDetailedPlacement->Inv[ i ].usItem )
|
|
{
|
|
if( curr->pDetailedPlacement->Inv[ i ].fFlags & OBJECT_UNDROPPABLE )
|
|
{
|
|
if( curr->pDetailedPlacement->Inv[ i ].fFlags & OBJECT_NO_OVERWRITE )
|
|
{
|
|
curr->pDetailedPlacement->Inv[ i ].fFlags &= ~OBJECT_NO_OVERWRITE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
if( gMapInformation.ubMapVersion < 22 )
|
|
{ //Allow map edgepoints to be regenerated as new system has been reenabled.
|
|
gMapInformation.ubMapVersion = 22;
|
|
}
|
|
if( gMapInformation.ubMapVersion < 23 )
|
|
{ //Allow map edgepoints to be regenerated as new system has been reenabled.
|
|
SOLDIERINITNODE *curr;
|
|
gMapInformation.ubMapVersion = 23;
|
|
if( giCurrentTilesetID == 1 ) //cave/mine tileset only
|
|
{ //convert all civilians to miners which use uniforms and more masculine body types.
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
if( curr->pBasicPlacement->bTeam == CIV_TEAM && !curr->pDetailedPlacement )
|
|
{
|
|
curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_MINER;
|
|
curr->pBasicPlacement->bBodyType = -1;
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
}
|
|
if( gMapInformation.ubMapVersion < 25 )
|
|
{
|
|
gMapInformation.ubMapVersion = 25;
|
|
if( gfCaves )
|
|
{
|
|
LightSetBaseLevel( 13 );
|
|
}
|
|
}
|
|
if( gMapInformation.ubMapVersion < 26 )
|
|
{ //Allow map edgepoints to be regenerated as new system has been reenabled.
|
|
gMapInformation.ubMapVersion = 26;
|
|
}
|
|
if( gMapInformation.ubMapVersion < 27 )
|
|
{ //Allow map edgepoints to be regenerated as new system has been reenabled.
|
|
gMapInformation.ubMapVersion = 27;
|
|
}
|
|
}
|
|
|
|
void AutoCalculateItemNoOverwriteStatus()
|
|
{
|
|
SOLDIERINITNODE *curr;
|
|
OBJECTTYPE *pItem;
|
|
|
|
//Recalculate the "no overwrite" status flag on all items. There are two different cases:
|
|
//1) If detailed placement has item, the item "no overwrite" flag is set
|
|
//2) If detailed placement doesn't have item, but item is set to drop (forced empty slot), the "no overwrite" flag is set.
|
|
curr = gSoldierInitHead;
|
|
while( curr )
|
|
{
|
|
if( curr->pDetailedPlacement )
|
|
{
|
|
for( UINT32 i = 0; i < curr->pDetailedPlacement->Inv.size(); i++ )
|
|
{
|
|
pItem = &curr->pDetailedPlacement->Inv[ i ];
|
|
if( pItem->exists() == true )
|
|
{ //case 1 (see above)
|
|
(*pItem).fFlags |= OBJECT_NO_OVERWRITE;
|
|
}
|
|
else if( !((*pItem).fFlags & OBJECT_UNDROPPABLE) )
|
|
{ //case 2 (see above)
|
|
(*pItem).fFlags |= OBJECT_NO_OVERWRITE;
|
|
}
|
|
}
|
|
}
|
|
curr = curr->next;
|
|
}
|
|
}
|
|
|
|
void ValidateAndUpdateMapVersionIfNecessary()
|
|
{
|
|
//Older versions of mercs may require updating due to past bug fixes, new changes, etc.
|
|
if( gMapInformation.ubMapVersion < MINOR_MAP_VERSION )
|
|
{
|
|
SetRelativeStartAndEndPercentage( 0, 92, 93, L"Updating older map version..." );
|
|
RenderProgressBar( 0, 0 );
|
|
UpdateOldVersionMap();
|
|
}
|
|
else if( gMapInformation.ubMapVersion > MINOR_MAP_VERSION )
|
|
{
|
|
//we may have a problem...
|
|
//AssertMsg( 0, "Map version is greater than the current version (old ja2.exe?)" );
|
|
}
|
|
AutoCalculateItemNoOverwriteStatus() ;
|
|
}
|
|
|
|
#ifdef JA2EDITOR
|
|
#include "Exit Grids.h"
|
|
#include "Summary Info.h"
|
|
//This function is used to avoid conflicts between minor version updates and sector summary info.
|
|
//By updating the summary info in conjunction with minor version updates, we can avoid these conflicts
|
|
//and really prevent major map updates.
|
|
void UpdateSummaryInfo( SUMMARYFILE *pSummary )
|
|
{
|
|
if( pSummary->MapInfo.ubMapVersion == MINOR_MAP_VERSION )
|
|
return;
|
|
if( pSummary->MapInfo.ubMapVersion < 9 )
|
|
{ //See bug 10
|
|
pSummary->ubCivSchedules = 0;
|
|
}
|
|
if( pSummary->MapInfo.ubMapVersion < 12 )
|
|
{
|
|
pSummary->MapInfo.sCenterGridNo = -1;
|
|
}
|
|
if( pSummary->MapInfo.ubMapVersion < 16 )
|
|
{
|
|
pSummary->MapInfo.sIsolatedGridNo = -1;
|
|
}
|
|
}
|
|
#endif
|