o Take a look in the comment header for the "Language Defines.h" file for further informations
o Enable PDF for Release builds, so crash dump is more effective (of course if we release a version we also have to release the PDB file)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o You can now attach weapons to other weapons (only one at a time). Comes with additional fire modes (by cycling in tactical with key 'b')
o A new item, the KAC masterkey, demonstrates this. Raider and Kelly have one in their starting kit 4. (pics by smeagol)
o works both in OCTh and NCTH. Aiming is done via the main gun, but all physical values of the attached gun are considered.
o reload an underbarrel gun while it is attached by dropping the ammo on the main gun while an underbarrel fire mode is active. Cycle firemodes in tactical by pressing 'b'
o Attachments to underbarrel weapons are inseparable while weapon is attached, but they do work.
- Overheating weapons additions (by Flugente)
o New option OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET controls how red the temperature bar is at the beginning.
o New option OVERHEATING_SET_ZERO_UPON_NEW_SECTOR sets temperature of items on the floor to zero if loading a new sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5133 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Both guns and magazines use DisplayMagazine (Laptop\BobbyRGuns.cpp ll. 1989) to display capacity and both try to get their capacity from the Magazine array whereas guns should get it from the Weapon array.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5117 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o The bug was related to the timing changes introduced by the new thread. By allowing mouse events to be asynchronously put into the queue while the gameloop is running
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5116 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:
INFO: There will be no further development in the development source trunk, so is obsolete from now on!
This commit contains the following features (bugfixes are not listed):
- New Feature: Show merc ranks in Strategy Screen before merc name
o Toggle on/off in the ingame options screen
o For each experience level (0-10) there are defined rank names in the language specific text files
o Additional language text that is not translated yet is marked with // TODO.Translate
- New Feature: Faster Bobby Ray Shipments
o This feature is selectable in the ja2_options.ini
o When activated Bobby Ray shipments will be really fast
-> Overnight Express: 5 - 7 hours
-> Air Service: 10, 12 or 14 hours
-> Standard Service: 15, 18 or 21 hours
o In a multiplayer game, this feature is disabled (because shipment arrive immediately in the destination sector)
- New Feature: AP cost for manipulating the merc inventory
o This feature is selectable in the start new game screen
o For example, putting a weapon from hand in the backpack costs APs
o The AP costs are defined in the APBPConstants.ini
o In a multiplayer game, this feature is disabled
- New Feature: Added possibility to set individual Gear Kit names
o Set individual names in the optional new tag <mGearKitName> inside the <GEARKIT> root element (File: TableData\MercStartingGear.xml)
- New Feature: Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment
o Define the max. amount in the ja2_options.ini: BOBBY_RAY_MAX_PURCHASE_AMOUNT, Range: 10 - 100)
o Nice scrolling bars to scroll through all the purchases
- New Feature: Now it is possible to walk on "water" tiles or handle those tiles like "normal" tiles
o (instead of showing the swimming animation and counting the APs for swimming), when the soldier is located on the second level (level > 0)
- New Feature: Externalized AIM Veterans laptop site
o Add maximum of 4 pages
o Add new AIM to veterans page, and remove AIM from veterans page.
o New XML file: OldAIMArchive.xml (language specific XML files: *.OldAIMArchive.xml)
- New Feature: Added possibility to choose from 254 IMP faces
o Modified IMPPortraits.xml
o Added new GameDir folder "IMPFaces" which contains the IMP face portraits
o Moved IMP faces in the new "IMPFaces" folder
- New Feature: ARSP - All Resolution Support Project
o See here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298698&page=1
o Support any kind of screen resolution. This works by choosing the matching full supported resolution (640x480, 800x600, 1024x768) and then centering the graphics
o See ja2.ini for defining the screen resolution
- New Feature: AI Turn Speed Up (FF-MOD)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298699#Post298699
o When this feature is activated it allows fast enemy turns
o New entry in ja2.ini to enable this feature: HIGHSPEED_TIMER = TRUE
o Turn on/off auto fast turns in ingame options
o New ja2_options.ini settings for fine tuning: [Clock Settings] ini block
- New Feature: "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary
o This is very helpful for doing scrolling with the mouse (by moving the mouse to the window edge) in windowed mode
o You can toggle on/off the feature by pressing CTRL + Z. It is also possible to press CTRL + Y. So the user can decide which fits better :)
o Whenever you toggle on/off a screen message appears on the tactical log to notify the player
- New Feature: Weapon overheating
o Basically, every shot fired from a gun increases its temperature. On higher temperatures, the gun jams more frequently
o On/off toggle in the ingame options
o Graphical thermometer indication on the weapon picture
o New ja2_options.ini section with a few options, Section: [Tactical Weapon Overheating Settings]
o XML changes (New Tags)
--> AmmoTypes.xml: <temperatureModificator>
--> Items.xml: <barrel>, <usOverheatingCooldownFactor>
--> Weapons.xml: <usOverheatingJamThreshold>, <usOverheatingDamageThreshold>, <usOverheatingSingleShotTemperature>
o Added a few barells to Items.xml (end of the file)
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301059&page=1
- New Feature: Resting weapons on a surfaces
o You can now rest your weapon on crates, low walls, rocks, debris, open windows etc. while you are crouched. Resting will give yu the superior gun handling modifiers from PRONE position.
o A little 'A' on your gun indicates if you are resting it or not.
o Both settings can be turned on and off in Ja2_Options.ini under 'Tactical Gameplay Settings'
- New Feature: Externalized option on whether mercs can exit sector using grid exit in turn based mode
o new ja2_options.ini property: GRID_EXIT_IN_TURNBASED
o This ini setting does not affect leaving sectors on map edges
- Rework/Update: Ammo boxes and Ammo crates
o Ammo crate items added for remaining calibers. Tweaked prices to correspond to magazines, tweaked capacities and weights to be reasonable (~800 or less).
o Shift-R reload now looks at both boxes and crates in sector items and merc's inventory to reload, and tops off magazines in inventory as well. Only possible outside of combat.
o Ctrl-Shift-A still creates crates as per usual, with some fixes to ensure all ammo is caught on the first press.
o Shift-A now creates ammo boxes in the same loop. They mostly behave like crates, but fit in mercs inventories.
o Ammo boxes are available to purchase at BR and tony, sam, etc. Individual magazines/drums/etc are no longer available.
o Removed ammo crate xml tag. Added ubMagType tag to Magazines array. This allows us to differentiate between magazines, bullets, boxes and crates.
o Changed ammo filtering in BR's to display boxes appropriately. Added back the "Mag:" display (changed text to "Size:")
o Added ja2set.dat.xml file (WF map version in WF maps folder) to be used instead of ja2set.dat file (ja2.ini setting added) For now, if you want to play vanilla instead, just change the setting in the ini (see comments in file).
o Added P4-P9Items image files (up to 5k images each) and tileslots. 1.13 core items will continue to use Guns and P1-P3Items for the foreseeable future. P4-P9 can be used by customizers/modders to avoid conflicts with Guns/P1-P3 items. TODO: Need to discuss a strategy for this in the forums.
o Added in Ambient/0.bad and 32.bad to avoid an exception in the code.
o Updated the XML Editor
o Standardized the text on all the ammo items.
- New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game
o You will also see enemies, that your teammate sees
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Bugfix: Speck did not send Email when one of his merc leveled up
TODO: We have to add text from the Email.edt file to the externalized XML files in "TableData\Email" folder
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5008 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Bugfix: Fixed crash, when you are in tactical turn based and you show the item description from a sector inventory item and then you close the sector inventory when the item description is still open
o Now you have to close the item description box first. A message box will output you the error and you can't close the sector inventory when the item description box is open
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Bugfix: If DISABLE_LAPTOP_TRANSITION is TRUE, some laptop initialization methods (e.g: BobbyR methods) were not executed
- Removed the hardcoded setting from 3 ja2_options.ini values for a multiplayer game
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Set default IMP charaters to 1 in the start new game screen
o Set default game style to "SCI-FI" in the start new game screen
o Disabled "NCTH" in the default ingame options
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4902 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:
INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011
This commit contains the following features:
*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)
*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form
*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml
*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map
- townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map
*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"
*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini
*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini
*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad
*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua
*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- I put both (startup and gearkit selection in BR's) the initializations for gearkit prices into if's that will check if the absolute price is higher than -1 and lower or equal to 32000 (INT16)
- I also added the reading of the tag in xml_mercstartinggear.cpp, to be able to support zero priced gearkits in absolute prices I set the absolute price of a gearkit to -1 on opening tag of a gearkit, if there's an mAbsolutePrice tag set in the gearkit it will override the value, if not nothing happens and all will behave normal
- so nothing will change in 1.13 as it is, it will just give modders the ability to set absolute prices with a new tag
TODO: Maybe we should also add this optional <mAbsolutePrice> tag to the XML Editor in the future.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o MP: Fixed crash when hiring a merc with graphical face gear and then closing the laptop (the problem was, that an initializing function was not called in a MP game)
o Fixed init problem when starting a new single player game after playing a MP game
o Reducted message lines in a chinese game in strategic view
o Shortened german text
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4861 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o 3 new INI properties: DISABLE_LAPTOP_TRANSITION, FAST_WWW_SITES_LOADING, DISABLE_STRATEGIC_TRANSITION
o In a multiplayer games, for all 3 ini-properties fast loading is enabled!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4806 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Disabled a few ingame options, that does not work correctly with multiplayer. The user cannot enable those options.
-> TOPTION_ALLOW_REAL_TIME_SNEAK
-> TOPTION_ALLOW_CROWS
-> TOPTION_ALLOW_SOLDIER_TOOLTIPS
-> TOPTION_USE_AUTO_SAVE
-> TOPTION_TOGGLE_TURN_MODE
-> TOPTION_USE_NCTH
o When the server enters the strategy map, the airspace view is shown together with an info message how to switch sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4738 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o The Patch fix was basically put there as a coder did not catch a scenario where Player can move into enemy SAM (& possibly other impt sectors) 'uncontested' aka player entered sector w no enemies but flagged as enemy controlled.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4729 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Now a more controversial change and perhaps unrelated now since its not in NCTH code. In line with my comment above I tried to make soldiers more likely to make a partial move toward the target if the chance to hit is really, really low and out of effective gun range but still reserving enough AP to make a partial shot. I also allowed this on Cunning soldiers instead of just aggressives figuring that target is in sight they are more likely to fight.
This with the other change has at least made them more aggressive and less likely to run in circles when armed with pistols and has actually made them quite a threat again. Not crazy about the implementation since I'd like a more accurate range check and AP calculation since AP to fire will change after movement. I figure the increased CTH by getting closer will counteract the cost to move.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4715 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o AICalcChanceToHitGun the change to hit is reduced to zero if the AI exceeds the gun range by 10% and is only 50% when in that range.
o I've changed that code to use externalize the parameters to the CTHConstants.ini file.
o The result is no change in how actual code runs but now those hard coded parameters should be modifiable.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o How you can get the 2nd robot
--> Do NOT dismiss the dead robot from the merc list, otherwise you will not get a 2nd robot
--> Give Madlab another video camera and another rifle
--> Wait one day and Madlab gives you another remote control
--> Go back to the sector where first robot was destroyed and now the robot is back. It will be placed on map edge, fully functional :)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Now we can also build FUNCTIONAL Polish version with VS 2005 instead of only building with VS 2008/VS 2010
- Multiplayer fixes and improvements
o Increased MP version to v1.9
o Added and info output text when the AI interrupts the pure client, that the game could hang and the server should press ALT + E
o Disabled the possibility, that the server could always give himself the turn with ALT + E. Now when pressing '1' on the dialog instead of giving the server the turn, the dialog closes without any action
o Disabled the possibility, that the server could kick himself from the game when pressing ALT + K and then selecting '1'. The '1' button now cancels the dialog without doing any action.
o Disabled the possibility, that the server could kick a client in the strategy screen
o When client gets kicked from tactical, the game automatically switches to spectator mode for the kicked client
o Disabled Encyclopedia and Briefing room links from the laptop
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4692 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Fixed enabling/disabling filter buttons
o Rearranged BR's Guns sorting buttons to have same layout as Ammo's, e.g. 'Heavy W.' becoming last button
o Shifted 'Subtotal' to accomodate 7 figures in browsing screen
o Reassigned weird cheatmode financing key. New key: '=' +10k; '+' +100k; '-' -10k; '_' -100k. Formerly: '=' +100k; '-' -10k
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4682 3b4a5df2-a311-0410-b5c6-a8a6f20db521