Files
source/Editor/Editor Taskbar Creation.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

812 lines
56 KiB
C++

// WANNE: EDITOR: done
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
//sgp
#include "Button System.h"
#include "Font Control.h"
#include "debug.h"
//editor
#include "EditorDefines.h"
#include "Editor Callback Prototypes.h"
#include "Editor Taskbar Utils.h"
#include "EditorMercs.h"
#include "EditorMapInfo.h"
//tactical
#include "Soldier Create.h"
#include "overhead types.h"
#include "local.h"
#endif
//Category tabs of the editor buttons
void InitEditorTerrainToolbar();
void InitEditorBuildingsToolbar();
void InitEditorItemsToolbar();
void InitEditorMercsToolbar();
void InitEditorMapInfoToolbar();
void InitEditorOptionsToolbar();
void InitEditorItemStatsButtons();
void InitEditorItemStatsButtons()
{
iEditorButton[ ITEMSTATS_PANEL ] =
CreateTextButton( 0, 0, 0, 0, BUTTON_USE_DEFAULT, iScreenWidthOffset + 480, 2 * iScreenHeightOffset + 361, 160, 99, BUTTON_TOGGLE,
MSYS_PRIORITY_NORMAL, BUTTON_NO_CALLBACK, BUTTON_NO_CALLBACK );
SpecifyDisabledButtonStyle( iEditorButton[ ITEMSTATS_PANEL ], DISABLED_STYLE_NONE );
DisableButton( iEditorButton[ ITEMSTATS_PANEL ] );
iEditorButton[ ITEMSTATS_HIDDEN_BTN ] =
CreateCheckBoxButton( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 365, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_NORMAL, ItemStatsToggleHideCallback );
iEditorButton[ ITEMSTATS_DELETE_BTN ] =
CreateTextButton( L"Delete", FONT10ARIAL, FONT_RED, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 600, 2 * iScreenHeightOffset + 441, 36, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL+1, DEFAULT_MOVE_CALLBACK, ItemStatsDeleteCallback );
}
void InitEditorMercsToolbar()
{
CHAR16 TempString[30];
STR16 FaceDirs[8] = {L"north",L"northeast",L"east",L"southeast",L"south",L"southwest",L"west",L"northwest"};
INT32 x;
iEditorButton[ MERCS_PLAYERTOGGLE ] =
CreateCheckBoxButton( iScreenWidthOffset + 4, 2 * iScreenHeightOffset + 362, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_NORMAL, MercsTogglePlayers );
if( gfShowPlayers )
ClickEditorButton( MERCS_PLAYERTOGGLE );
SetButtonFastHelpText( iEditorButton[ MERCS_PLAYERTOGGLE ], L"Toggle viewing of players");
DisableButton( iEditorButton[ MERCS_PLAYERTOGGLE ] );
iEditorButton[ MERCS_ENEMYTOGGLE ] =
CreateCheckBoxButton( iScreenWidthOffset + 4, 2 * iScreenHeightOffset + 382, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_NORMAL, MercsToggleEnemies );
if( gfShowEnemies )
ClickEditorButton( MERCS_ENEMYTOGGLE );
SetButtonFastHelpText( iEditorButton[ MERCS_ENEMYTOGGLE ], L"Toggle viewing of enemies");
iEditorButton[ MERCS_CREATURETOGGLE ] =
CreateCheckBoxButton( iScreenWidthOffset + 4, 2 * iScreenHeightOffset + 402, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_NORMAL, MercsToggleCreatures );
if( gfShowCreatures )
ClickEditorButton( MERCS_CREATURETOGGLE );
SetButtonFastHelpText( iEditorButton[ MERCS_CREATURETOGGLE ], L"Toggle viewing of creatures");
iEditorButton[ MERCS_REBELTOGGLE ] =
CreateCheckBoxButton( iScreenWidthOffset + 4, 2 * iScreenHeightOffset + 422, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_NORMAL, MercsToggleRebels );
if( gfShowRebels )
ClickEditorButton( MERCS_REBELTOGGLE );
SetButtonFastHelpText( iEditorButton[ MERCS_REBELTOGGLE ], L"Toggle viewing of rebels");
iEditorButton[ MERCS_CIVILIANTOGGLE ] =
CreateCheckBoxButton( iScreenWidthOffset + 4, 2 * iScreenHeightOffset + 442, "EDITOR//SmCheckbox.sti", MSYS_PRIORITY_NORMAL, MercsToggleCivilians );
if( gfShowCivilians )
ClickEditorButton( MERCS_CIVILIANTOGGLE );
SetButtonFastHelpText( iEditorButton[ MERCS_CIVILIANTOGGLE ], L"Toggle viewing of civilians");
iEditorButton[MERCS_PLAYER] =
CreateTextButton( L"Player",(UINT16)BLOCKFONT, 165, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 20, 2 * iScreenHeightOffset + 362, 78, 19, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsPlayerTeamCallback );
SpecifyButtonDownTextColors( iEditorButton[MERCS_PLAYER], FONT_YELLOW, FONT_BLACK );
DisableButton( iEditorButton[MERCS_PLAYER] );
iEditorButton[MERCS_ENEMY] =
CreateTextButton( L"Enemy",(UINT16)BLOCKFONT, 165, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 20, 2 * iScreenHeightOffset + 382, 78, 19, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsEnemyTeamCallback );
SpecifyButtonDownTextColors( iEditorButton[MERCS_ENEMY], FONT_YELLOW, FONT_BLACK );
iEditorButton[MERCS_CREATURE] =
CreateTextButton( L"Creature",(UINT16)BLOCKFONT, 165, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 20, 2 * iScreenHeightOffset + 402, 78, 19, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsCreatureTeamCallback );
SpecifyButtonDownTextColors( iEditorButton[MERCS_CREATURE], FONT_YELLOW, FONT_BLACK );
iEditorButton[MERCS_REBEL] =
CreateTextButton( L"Rebels",(UINT16)BLOCKFONT, 165, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 20, 2 * iScreenHeightOffset + 422, 78, 19, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsRebelTeamCallback );
SpecifyButtonDownTextColors( iEditorButton[MERCS_REBEL], FONT_YELLOW, FONT_BLACK );
iEditorButton[MERCS_CIVILIAN] =
CreateTextButton( L"Civilian",(UINT16)BLOCKFONT, 165, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 20, 2 * iScreenHeightOffset + 442, 78, 19, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsCivilianTeamCallback );
SpecifyButtonDownTextColors( iEditorButton[MERCS_CIVILIAN], FONT_YELLOW, FONT_BLACK );
iEditorButton[ MERCS_1 ] =
CreateTextButton( L"DETAILED PLACEMENT", SMALLCOMPFONT, FONT_ORANGE, 60, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 362, 68, 20, BUTTON_TOGGLE,
MSYS_PRIORITY_NORMAL, BUTTON_NO_CALLBACK, BUTTON_NO_CALLBACK );
DisableButton( iEditorButton[ MERCS_1 ] );
SpecifyDisabledButtonStyle( iEditorButton[ MERCS_1 ], DISABLED_STYLE_NONE );
SpecifyButtonTextOffsets( iEditorButton[ MERCS_1 ], 20, 4, FALSE );
SpecifyButtonTextWrappedWidth( iEditorButton[ MERCS_1 ], 46 );
iEditorButton[ MERCS_DETAILEDCHECKBOX ] =
CreateCheckBoxButton( iScreenWidthOffset + 103, 2 * iScreenHeightOffset + 365, "EDITOR//checkbox.sti", MSYS_PRIORITY_NORMAL, MercsDetailedPlacementCallback );
iEditorButton[ MERCS_GENERAL ] =
CreateEasyToggleButton( iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 382, "EDITOR//MercGeneral.sti", MercsGeneralModeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_GENERAL ], L"General information mode");
iEditorButton[ MERCS_APPEARANCE ] =
CreateEasyToggleButton( iScreenWidthOffset + 134, 2 * iScreenHeightOffset + 382, "EDITOR//MercAppearance.sti", MercsAppearanceModeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_APPEARANCE ], L"Physical appearance mode");
iEditorButton[ MERCS_ATTRIBUTES ] =
CreateEasyToggleButton( iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 408, "EDITOR//MercAttributes.sti", MercsAttributesModeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_ATTRIBUTES ], L"Attributes mode");
iEditorButton[ MERCS_INVENTORY ] =
CreateEasyToggleButton( iScreenWidthOffset + 134, 2 * iScreenHeightOffset + 408, "EDITOR//MercInventory.sti", MercsInventoryModeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_INVENTORY ], L"Inventory mode");
iEditorButton[ MERCS_PROFILE ] =
CreateEasyToggleButton( iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 434, "EDITOR//MercProfile.sti", MercsProfileModeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_PROFILE ], L"Profile ID mode");
iEditorButton[ MERCS_SCHEDULE ] =
CreateEasyToggleButton( iScreenWidthOffset + 134, 2 * iScreenHeightOffset + 434, "EDITOR//MercSchedule.sti", MercsScheduleModeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_SCHEDULE ], L"Schedule mode");
//Workaround for identical buttons.
MSYS_SetBtnUserData( iEditorButton[ MERCS_SCHEDULE ], 3, 0xffffffff );
iEditorButton[ MERCS_GLOWSCHEDULE ] =
CreateEasyToggleButton( iScreenWidthOffset + 134, 2 * iScreenHeightOffset + 434, "EDITOR//MercGlowSchedule.sti", MercsScheduleModeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_GLOWSCHEDULE ], L"Schedule mode");
HideEditorButton( MERCS_GLOWSCHEDULE );
iEditorButton[ MERCS_DELETE ] =
CreateTextButton( L"DELETE", (UINT16)SMALLCOMPFONT, FONT_DKBLUE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 600, 2 * iScreenHeightOffset + 362, 40, 20, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsDeleteCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_DELETE ], L"Delete currently selected merc (DEL).");
iEditorButton[ MERCS_NEXT ] =
CreateTextButton( L"NEXT", (UINT16)SMALLCOMPFONT, FONT_DKBLUE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 600, 2 * iScreenHeightOffset + 382, 40, 20, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsNextCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_NEXT ], L"Find next merc (SPACE).");
//Priority Existance
iEditorButton[ MERCS_PRIORITYEXISTANCE_CHECKBOX ] =
CreateCheckBoxButton( iScreenWidthOffset + 170, 2 * iScreenHeightOffset + 365, "EDITOR//checkbox.sti", MSYS_PRIORITY_NORMAL, MercsPriorityExistanceCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_PRIORITYEXISTANCE_CHECKBOX ], L"Toggle priority existance" );
//If merc has keys
iEditorButton[ MERCS_HASKEYS_CHECKBOX ] =
CreateCheckBoxButton( iScreenWidthOffset + 170, 2 * iScreenHeightOffset + 390, "EDITOR//checkbox.sti", MSYS_PRIORITY_NORMAL, MercsHasKeysCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_HASKEYS_CHECKBOX ], L"Toggle whether or not placement has/naccess to all doors." );
//Orders
iEditorButton[ MERCS_ORDERS_STATIONARY ] =
CreateTextButton( L"STATIONARY", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 368, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
iEditorButton[ MERCS_ORDERS_ONGUARD] =
CreateTextButton( L"ON GUARD", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 380, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
iEditorButton[ MERCS_ORDERS_ONCALL ] =
CreateTextButton( L"ON CALL", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 392, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
iEditorButton[ MERCS_ORDERS_SEEKENEMY ] =
CreateTextButton( L"SEEK ENEMY", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 404, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
iEditorButton[ MERCS_ORDERS_CLOSEPATROL ] =
CreateTextButton( L"CLOSE PATROL", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 270, 2 * iScreenHeightOffset + 368, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
iEditorButton[ MERCS_ORDERS_FARPATROL ] =
CreateTextButton( L"FAR PATROL", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 270, 2 * iScreenHeightOffset + 380, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
iEditorButton[ MERCS_ORDERS_POINTPATROL ] =
CreateTextButton( L"POINT PATROL", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 270, 2 * iScreenHeightOffset + 392, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
iEditorButton[ MERCS_ORDERS_RNDPTPATROL ] =
CreateTextButton( L"RND PT PATROL", (UINT16)SMALLCOMPFONT, FONT_GRAY2, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 270, 2 * iScreenHeightOffset + 404, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetOrdersCallback );
for ( x = 0; x < 8; x++ )
{
MSYS_SetBtnUserData( iEditorButton[ FIRST_MERCS_ORDERS_BUTTON + x ], 0, x);
}
//Attitudes
iEditorButton[ MERCS_ATTITUDE_DEFENSIVE ] =
CreateTextButton( L"DEFENSIVE", (UINT16)SMALLCOMPFONT, FONT_GRAY4, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 424, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetAttitudeCallback );
iEditorButton[ MERCS_ATTITUDE_BRAVESOLO ] =
CreateTextButton( L"BRAVE SOLO", (UINT16)SMALLCOMPFONT, FONT_GRAY4, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 436, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetAttitudeCallback );
iEditorButton[ MERCS_ATTITUDE_BRAVEAID ] =
CreateTextButton( L"BRAVE AID", (UINT16)SMALLCOMPFONT, FONT_GRAY4, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 200, 2 * iScreenHeightOffset + 448, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetAttitudeCallback );
iEditorButton[ MERCS_ATTITUDE_AGGRESSIVE ] =
CreateTextButton( L"AGGRESSIVE", (UINT16)SMALLCOMPFONT, FONT_GRAY4, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 270, 2 * iScreenHeightOffset + 424, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetAttitudeCallback );
iEditorButton[ MERCS_ATTITUDE_CUNNINGSOLO ] =
CreateTextButton( L"CUNNING SOLO", (UINT16)SMALLCOMPFONT, FONT_GRAY4, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 270, 2 * iScreenHeightOffset + 436, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetAttitudeCallback );
iEditorButton[ MERCS_ATTITUDE_CUNNINGAID ] =
CreateTextButton( L"CUNNING AID", (UINT16)SMALLCOMPFONT, FONT_GRAY4, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 270, 2 * iScreenHeightOffset + 448, 70, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK,
MercsSetAttitudeCallback );
for ( x = 0; x < 6; x++ )
{
MSYS_SetBtnUserData( iEditorButton[ FIRST_MERCS_ATTITUDE_BUTTON + x ], 0, x);
}
iEditorButton[ MERCS_DIRECTION_W ] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 7, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 360, 2 * iScreenHeightOffset + 365, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
iEditorButton[ MERCS_DIRECTION_NW ] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 0, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 390, 2 * iScreenHeightOffset + 365, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
iEditorButton[ MERCS_DIRECTION_N ] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 1, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 420, 2 * iScreenHeightOffset + 365, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
iEditorButton[ MERCS_DIRECTION_NE] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 2, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 420, 2 * iScreenHeightOffset + 395, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
iEditorButton[ MERCS_DIRECTION_E ] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 3, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 420, 2 * iScreenHeightOffset + 425, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
iEditorButton[ MERCS_DIRECTION_SE ] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 4, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 390, 2 * iScreenHeightOffset + 425, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
iEditorButton[ MERCS_DIRECTION_S ] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 5, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 360, 2 * iScreenHeightOffset + 425, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
iEditorButton[ MERCS_DIRECTION_SW ] =
CreateIconButton((INT16)giEditMercDirectionIcons[0], 6, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 360, 2 * iScreenHeightOffset + 395, 30, 30, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsDirectionSetCallback );
for ( x = 0; x < 8; x++ )
{
swprintf( TempString, L"Set merc to face %s", FaceDirs[x] );
SetButtonFastHelpText( iEditorButton[ FIRST_MERCS_DIRECTION_BUTTON + x ], TempString );
MSYS_SetBtnUserData( iEditorButton[ FIRST_MERCS_DIRECTION_BUTTON + x ], 0, x);
}
iEditorButton[ MERCS_DIRECTION_FIND ] =
CreateTextButton( L"Find", (INT16)FONT12POINT1, FONT_MCOLOR_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 390, 2 * iScreenHeightOffset + 395, 30, 30, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL + 1, DEFAULT_MOVE_CALLBACK, MercsFindSelectedMercCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_DIRECTION_FIND] , L"Find selected merc" );
iEditorButton[ MERCS_EQUIPMENT_BAD ] =
CreateTextButton( L"BAD", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 480, 2 * iScreenHeightOffset + 385, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeEquipmentCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_EQUIPMENT_BAD ], FONT_LTRED, FONT_BLACK );
iEditorButton[ MERCS_EQUIPMENT_POOR ] =
CreateTextButton( L"POOR", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 480, 2 * iScreenHeightOffset + 400, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeEquipmentCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_EQUIPMENT_POOR ], FONT_ORANGE, FONT_BLACK );
iEditorButton[ MERCS_EQUIPMENT_AVERAGE ] =
CreateTextButton( L"AVERAGE", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 480, 2 * iScreenHeightOffset + 415, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeEquipmentCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_EQUIPMENT_AVERAGE ], FONT_YELLOW, FONT_BLACK );
iEditorButton[ MERCS_EQUIPMENT_GOOD ] =
CreateTextButton( L"GOOD", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 480, 2 * iScreenHeightOffset + 430, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeEquipmentCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_EQUIPMENT_GOOD ], FONT_LTGREEN, FONT_BLACK );
iEditorButton[ MERCS_EQUIPMENT_GREAT ] =
CreateTextButton( L"GREAT", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 480, 2 * iScreenHeightOffset + 445, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeEquipmentCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_EQUIPMENT_GREAT ], FONT_LTBLUE, FONT_BLACK );
for ( x = 0; x < 5; x++ )
{
MSYS_SetBtnUserData( iEditorButton[ FIRST_MERCS_REL_EQUIPMENT_BUTTON + x ], 0, x);
}
iEditorButton[ MERCS_ATTRIBUTES_BAD ] =
CreateTextButton( L"BAD", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 530, 2 * iScreenHeightOffset + 385, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeAttributesCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_ATTRIBUTES_BAD ], FONT_LTRED, FONT_BLACK );
iEditorButton[ MERCS_ATTRIBUTES_POOR ] =
CreateTextButton( L"POOR", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 530, 2 * iScreenHeightOffset + 400, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeAttributesCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_ATTRIBUTES_POOR ], FONT_ORANGE, FONT_BLACK );
iEditorButton[ MERCS_ATTRIBUTES_AVERAGE ] =
CreateTextButton( L"AVERAGE", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 530, 2 * iScreenHeightOffset + 415, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeAttributesCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_ATTRIBUTES_AVERAGE ], FONT_YELLOW, FONT_BLACK );
iEditorButton[ MERCS_ATTRIBUTES_GOOD ] =
CreateTextButton( L"GOOD", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 530, 2 * iScreenHeightOffset + 430, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeAttributesCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_ATTRIBUTES_GOOD ], FONT_LTGREEN, FONT_BLACK );
iEditorButton[ MERCS_ATTRIBUTES_GREAT ] =
CreateTextButton( L"GREAT", (INT16)SMALLCOMPFONT, FONT_GRAY1, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 530, 2 * iScreenHeightOffset + 445, 40, 15, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsSetRelativeAttributesCallback );
SpecifyButtonDownTextColors( iEditorButton[ MERCS_ATTRIBUTES_GREAT ], FONT_LTBLUE, FONT_BLACK );
for( x = 0; x < 5; x++ )
MSYS_SetBtnUserData( iEditorButton[ FIRST_MERCS_REL_ATTRIBUTE_BUTTON + x ], 0, x);
iEditorButton[ MERCS_ARMY_CODE ] =
CreateCheckBoxButton( iScreenWidthOffset + 575, 2 * iScreenHeightOffset + 410, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MercsSetEnemyColorCodeCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_ARMY_CODE ], 0, SOLDIER_CLASS_ARMY );
iEditorButton[ MERCS_ADMIN_CODE ] =
CreateCheckBoxButton( iScreenWidthOffset + 575, 2 * iScreenHeightOffset + 424, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MercsSetEnemyColorCodeCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_ADMIN_CODE ], 0, SOLDIER_CLASS_ADMINISTRATOR );
iEditorButton[ MERCS_ELITE_CODE ] =
CreateCheckBoxButton( iScreenWidthOffset + 575, 2 * iScreenHeightOffset + 438, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MercsSetEnemyColorCodeCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_ELITE_CODE ], 0, SOLDIER_CLASS_ELITE );
iEditorButton[ MERCS_CIVILIAN_GROUP ] =
CreateTextButton( gszCivGroupNames[0], (INT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 574, 2 * iScreenHeightOffset + 410, 60, 25, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsCivilianGroupCallback );
iEditorButton[ MERCS_TOGGLECOLOR_BUTTON ] =
CreateCheckBoxButton( iScreenWidthOffset + 180, 2 * iScreenHeightOffset +364, "EDITOR//checkbox.sti", MSYS_PRIORITY_NORMAL, MercsToggleColorModeCallback );
iEditorButton[MERCS_HAIRCOLOR_DOWN] =
CreateEasyNoToggleButton( iScreenWidthOffset + 200,2 * iScreenHeightOffset +364,"EDITOR//leftarrow.sti", MercsSetColorsCallback );
iEditorButton[MERCS_HAIRCOLOR_UP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 360,2 * iScreenHeightOffset +364,"EDITOR//rightarrow.sti", MercsSetColorsCallback );
iEditorButton[MERCS_SKINCOLOR_DOWN] =
CreateEasyNoToggleButton( iScreenWidthOffset + 200,2 * iScreenHeightOffset +388,"EDITOR//leftarrow.sti", MercsSetColorsCallback );
iEditorButton[MERCS_SKINCOLOR_UP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 360,2 * iScreenHeightOffset +388,"EDITOR//rightarrow.sti", MercsSetColorsCallback );
iEditorButton[MERCS_VESTCOLOR_DOWN] =
CreateEasyNoToggleButton( iScreenWidthOffset + 200,2 * iScreenHeightOffset +412,"EDITOR//leftarrow.sti", MercsSetColorsCallback );
iEditorButton[MERCS_VESTCOLOR_UP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 360,2 * iScreenHeightOffset +412,"EDITOR//rightarrow.sti", MercsSetColorsCallback );
iEditorButton[MERCS_PANTCOLOR_DOWN] =
CreateEasyNoToggleButton( iScreenWidthOffset + 200,2 * iScreenHeightOffset +436,"EDITOR//leftarrow.sti", MercsSetColorsCallback );
iEditorButton[MERCS_PANTCOLOR_UP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 360,2 * iScreenHeightOffset +436,"EDITOR//rightarrow.sti", MercsSetColorsCallback );
for ( x = FIRST_MERCS_COLOR_BUTTON; x < LAST_MERCS_COLOR_BUTTON; x+=2 )
{
SetButtonFastHelpText( iEditorButton[x], L"Previous color set" );
SetButtonFastHelpText( iEditorButton[x + 1], L"Next color set" );
DisableButton( iEditorButton[ x ] );
DisableButton( iEditorButton[ x + 1 ] );
}
iEditorButton[MERCS_BODYTYPE_DOWN] =
CreateEasyNoToggleButton( iScreenWidthOffset + 460, 2 * iScreenHeightOffset +364,"EDITOR//leftarrow.sti", MercsSetBodyTypeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_BODYTYPE_DOWN ], L"Previous body type");
iEditorButton[MERCS_BODYTYPE_UP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 560, 2 * iScreenHeightOffset +364,"EDITOR//rightarrow.sti", MercsSetBodyTypeCallback );
SetButtonFastHelpText( iEditorButton[ MERCS_BODYTYPE_UP ], L"Next body type");
iEditorButton[ MERCS_SCHEDULE_VARIANCE1 ] =
CreateCheckBoxButton( iScreenWidthOffset + 309, 2 * iScreenHeightOffset +375, "EDITOR//SmCheckBox.sti", MSYS_PRIORITY_NORMAL, MercsScheduleToggleVariance1Callback );
SetButtonFastHelpText( iEditorButton[ MERCS_SCHEDULE_VARIANCE1 ], L"Toggle time variance (+ or - 15 minutes)");
iEditorButton[ MERCS_SCHEDULE_VARIANCE2 ] =
CreateCheckBoxButton( iScreenWidthOffset + 309, 2 * iScreenHeightOffset +396, "EDITOR//SmCheckBox.sti", MSYS_PRIORITY_NORMAL, MercsScheduleToggleVariance2Callback );
SetButtonFastHelpText( iEditorButton[ MERCS_SCHEDULE_VARIANCE2 ], L"Toggle time variance (+ or - 15 minutes)");
iEditorButton[ MERCS_SCHEDULE_VARIANCE3 ] =
CreateCheckBoxButton( iScreenWidthOffset + 309, 2 * iScreenHeightOffset +417, "EDITOR//SmCheckBox.sti", MSYS_PRIORITY_NORMAL, MercsScheduleToggleVariance3Callback );
SetButtonFastHelpText( iEditorButton[ MERCS_SCHEDULE_VARIANCE3 ], L"Toggle time variance (+ or - 15 minutes)");
iEditorButton[ MERCS_SCHEDULE_VARIANCE4 ] =
CreateCheckBoxButton( iScreenWidthOffset + 309, 2 * iScreenHeightOffset +438, "EDITOR//SmCheckBox.sti", MSYS_PRIORITY_NORMAL, MercsScheduleToggleVariance4Callback );
SetButtonFastHelpText( iEditorButton[ MERCS_SCHEDULE_VARIANCE4 ], L"Toggle time variance (+ or - 15 minutes)");
iEditorButton[ MERCS_SCHEDULE_ACTION1 ] =
CreateTextButton( L"No action", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 186, 2 * iScreenHeightOffset + 373, 77, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleAction1Callback );
iEditorButton[ MERCS_SCHEDULE_ACTION2 ] =
CreateTextButton( L"No action", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 186, 2 * iScreenHeightOffset + 394, 77, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleAction2Callback );
iEditorButton[ MERCS_SCHEDULE_ACTION3 ] =
CreateTextButton( L"No action", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 186, 2 * iScreenHeightOffset + 415, 77, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleAction3Callback );
iEditorButton[ MERCS_SCHEDULE_ACTION4 ] =
CreateTextButton( L"No action", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 186, 2 * iScreenHeightOffset + 436, 77, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleAction4Callback );
iEditorButton[ MERCS_SCHEDULE_DATA1A ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 331, 2 * iScreenHeightOffset + 373, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData1ACallback );
iEditorButton[ MERCS_SCHEDULE_DATA1B ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 381, 2 * iScreenHeightOffset + 373, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData1BCallback );
iEditorButton[ MERCS_SCHEDULE_DATA2A ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 331, 2 * iScreenHeightOffset + 394, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData2ACallback );
iEditorButton[ MERCS_SCHEDULE_DATA2B ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 381, 2 * iScreenHeightOffset + 394, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData2BCallback );
iEditorButton[ MERCS_SCHEDULE_DATA3A ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 331, 2 * iScreenHeightOffset + 415, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData3ACallback );
iEditorButton[ MERCS_SCHEDULE_DATA3B ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 381, 2 * iScreenHeightOffset + 415, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData3BCallback );
iEditorButton[ MERCS_SCHEDULE_DATA4A ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 331, 2 * iScreenHeightOffset + 436, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData4ACallback );
iEditorButton[ MERCS_SCHEDULE_DATA4B ] =
CreateTextButton( L"", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 381, 2 * iScreenHeightOffset + 436, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleData4BCallback );
iEditorButton[ MERCS_SCHEDULE_CLEAR ] =
CreateTextButton( L"Clear Schedule", FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 516, 2 * iScreenHeightOffset + 362, 77, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, MercsScheduleClearCallback );
HideEditorButtons( MERCS_SCHEDULE_DATA1A, MERCS_SCHEDULE_DATA4B );
// WANNE: continue
iEditorButton[ MERCS_HEAD_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+61, MERCPANEL_Y+0, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_HEAD_SLOT ], 0, HELMETPOS );
iEditorButton[ MERCS_BODY_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+61, MERCPANEL_Y+22, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_BODY_SLOT ], 0, VESTPOS );
iEditorButton[ MERCS_LEGS_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+62, MERCPANEL_Y+73, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_LEGS_SLOT ], 0, LEGPOS );
iEditorButton[ MERCS_LEFTHAND_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+12, MERCPANEL_Y+43, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_LEFTHAND_SLOT ], 0, HANDPOS );
iEditorButton[ MERCS_RIGHTHAND_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+90, MERCPANEL_Y+42, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_RIGHTHAND_SLOT ], 0, SECONDHANDPOS );
iEditorButton[ MERCS_PACK1_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+166, MERCPANEL_Y+6, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_PACK1_SLOT ], 0, BIGPOCK1POS );
iEditorButton[ MERCS_PACK2_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+166, MERCPANEL_Y+29, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_PACK2_SLOT ], 0, BIGPOCK2POS );
iEditorButton[ MERCS_PACK3_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+166, MERCPANEL_Y+52, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_PACK3_SLOT ], 0, BIGPOCK3POS );
iEditorButton[ MERCS_PACK4_SLOT ] =
CreateCheckBoxButton( MERCPANEL_X+166, MERCPANEL_Y+75, "EDITOR//smCheckbox.sti", MSYS_PRIORITY_NORMAL+1, MercsInventorySlotCallback );
MSYS_SetBtnUserData( iEditorButton[ MERCS_PACK4_SLOT ], 0, BIGPOCK4POS );
}
void InitEditorBuildingsToolbar()
{
iEditorButton[BUILDING_TOGGLE_ROOF_VIEW] =
CreateTextButton(L"ROOFS",(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 400, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
BuildingToggleRoofViewCallback);
iEditorButton[BUILDING_TOGGLE_WALL_VIEW] =
CreateTextButton(L"WALLS",(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 415, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
BuildingToggleWallViewCallback);
iEditorButton[BUILDING_TOGGLE_INFO_VIEW] =
CreateTextButton(L"ROOM INFO",(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 430, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK,
BuildingToggleInfoViewCallback);
//Selection method buttons
iEditorButton[BUILDING_PLACE_WALLS] =
CreateEasyToggleButton( iScreenWidthOffset + 180,2 * iScreenHeightOffset + 370,"EDITOR//wall.sti", BuildingWallCallback);
//SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_WALLS],L"Place walls using selection method");
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_WALLS],
L"Place walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\nPlace walls using selection method\n");
iEditorButton[BUILDING_PLACE_DOORS] =
CreateEasyToggleButton( iScreenWidthOffset + 210,2 * iScreenHeightOffset + 370,"EDITOR//door.sti", BuildingDoorCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_DOORS],L"Place doors using selection method");
iEditorButton[BUILDING_PLACE_ROOFS] =
CreateEasyToggleButton( iScreenWidthOffset + 240,2 * iScreenHeightOffset + 370,"EDITOR//roof.sti", BuildingRoofCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_ROOFS],L"Place roofs using selection method");
iEditorButton[BUILDING_PLACE_WINDOWS] =
CreateEasyToggleButton( iScreenWidthOffset + 180,2 * iScreenHeightOffset + 400,"EDITOR//window.sti", BuildingWindowCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_WINDOWS],L"Place windows using selection method");
iEditorButton[BUILDING_PLACE_BROKEN_WALLS] =
CreateEasyToggleButton( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 400,"EDITOR//crackwall.sti", BuildingCrackWallCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_BROKEN_WALLS],L"Place damaged walls using selection method.");
iEditorButton[BUILDING_PLACE_FURNITURE] =
CreateEasyToggleButton( iScreenWidthOffset + 240, 2 * iScreenHeightOffset + 400,"EDITOR//decor.sti", BuildingFurnitureCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_FURNITURE],L"Place furniture using selection method");
iEditorButton[BUILDING_PLACE_DECALS] =
CreateEasyToggleButton( iScreenWidthOffset + 180, 2 * iScreenHeightOffset + 430,"EDITOR//decal.sti", BuildingDecalCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_DECALS],L"Place wall decals using selection method");
iEditorButton[BUILDING_PLACE_FLOORS] =
CreateEasyToggleButton( iScreenWidthOffset + 210, 2 * iScreenHeightOffset + 430,"EDITOR//floor.sti", BuildingFloorCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_FLOORS],L"Place floors using selection method");
iEditorButton[BUILDING_PLACE_TOILETS] =
CreateEasyToggleButton( iScreenWidthOffset + 240, 2 * iScreenHeightOffset + 430,"EDITOR//toilet.sti", BuildingToiletCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_PLACE_TOILETS],L"Place generic furniture using selection method");
//Smart method buttons
iEditorButton[BUILDING_SMART_WALLS] =
CreateEasyToggleButton( iScreenWidthOffset + 290, 2 * iScreenHeightOffset + 370,"EDITOR//wall.sti", BuildingSmartWallCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_SMART_WALLS],L"Place walls using smart method");
iEditorButton[BUILDING_SMART_DOORS] =
CreateEasyToggleButton( iScreenWidthOffset + 320, 2 * iScreenHeightOffset + 370,"EDITOR//door.sti", BuildingSmartDoorCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_SMART_DOORS],L"Place doors using smart method");
iEditorButton[BUILDING_SMART_WINDOWS] =
CreateEasyToggleButton( iScreenWidthOffset + 290, 2 * iScreenHeightOffset + 400,"EDITOR//window.sti", BuildingSmartWindowCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_SMART_WINDOWS],L"Place windows using smart method");
iEditorButton[BUILDING_SMART_BROKEN_WALLS] =
CreateEasyToggleButton( iScreenWidthOffset + 320, 2 * iScreenHeightOffset + 400,"EDITOR//crackwall.sti", BuildingSmartCrackWallCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_SMART_BROKEN_WALLS],L"Place damaged walls using smart method");
iEditorButton[BUILDING_DOORKEY] =
CreateEasyToggleButton( iScreenWidthOffset + 290, 2 * iScreenHeightOffset + 430,"EDITOR//key.sti", BuildingDoorKeyCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_DOORKEY], L"Lock or trap existing doors" );
iEditorButton[BUILDING_NEW_ROOM] =
CreateEasyToggleButton( iScreenWidthOffset + 370, 2 * iScreenHeightOffset + 370,"EDITOR//newroom.sti", BuildingNewRoomCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_NEW_ROOM],L"Add a new room");
iEditorButton[BUILDING_CAVE_DRAWING] =
CreateEasyToggleButton( iScreenWidthOffset + 370, 2 * iScreenHeightOffset + 370,"EDITOR//caves.sti", BuildingCaveDrawingCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_CAVE_DRAWING],L"Edit cave walls.");
iEditorButton[BUILDING_SAW_ROOM] =
CreateEasyToggleButton( iScreenWidthOffset + 370, 2 * iScreenHeightOffset + 400,"EDITOR//sawroom.sti", BuildingSawRoomCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_SAW_ROOM],L"Remove an area from existing building.");
iEditorButton[BUILDING_KILL_BUILDING] =
CreateEasyToggleButton( iScreenWidthOffset + 370, 2 * iScreenHeightOffset + 430,"EDITOR//delroom.sti", BuildingKillBuildingCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_KILL_BUILDING],L"Remove a building");
iEditorButton[BUILDING_NEW_ROOF] =
CreateEasyToggleButton( iScreenWidthOffset + 400, 2 * iScreenHeightOffset + 430,"EDITOR//newroof.sti", BuildingNewRoofCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_NEW_ROOF],L"Add/replace building's roof with new flat roof.");
iEditorButton[BUILDING_COPY_BUILDING] =
CreateEasyToggleButton( iScreenWidthOffset + 430, 2 * iScreenHeightOffset + 430,"EDITOR//copyroom.sti", BuildingCopyBuildingCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_COPY_BUILDING],L"Copy a building");
iEditorButton[BUILDING_MOVE_BUILDING] =
CreateEasyToggleButton( iScreenWidthOffset + 460, 2 * iScreenHeightOffset + 430,"EDITOR//moveroom.sti", BuildingMoveBuildingCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_MOVE_BUILDING],L"Move a building");
iEditorButton[BUILDING_DRAW_ROOMNUM] =
CreateEasyToggleButton( iScreenWidthOffset + 410, 2 * iScreenHeightOffset + 370,"EDITOR//addTileRoom.sti", BuildingDrawRoomNumCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_DRAW_ROOMNUM],L"Draw room number");
iEditorButton[BUILDING_ERASE_ROOMNUM] =
CreateEasyToggleButton( iScreenWidthOffset + 440, 2 * iScreenHeightOffset + 370,"EDITOR//killTileRoom.sti", BuildingEraseRoomNumCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_ERASE_ROOMNUM],L"Erase room numbers");
iEditorButton[BUILDING_TOGGLE_ERASEMODE] =
CreateEasyToggleButton( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 400,"EDITOR//eraser.sti", BtnEraseCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_TOGGLE_ERASEMODE],L"Toggle erase mode");
iEditorButton[BUILDING_UNDO] =
CreateEasyNoToggleButton( iScreenWidthOffset + 530, 2 * iScreenHeightOffset + 400,"EDITOR//undo.sti", BtnUndoCallback);
SetButtonFastHelpText(iEditorButton[BUILDING_UNDO],L"Undo last change");
iEditorButton[BUILDING_CYCLE_BRUSHSIZE] =
CreateEasyNoToggleButton( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 430,"EDITOR//paint.sti",BtnBrushCallback);
SetButtonFastHelpText( iEditorButton[ BUILDING_CYCLE_BRUSHSIZE ], L"Cycle brush size");
}
void InitEditorItemsToolbar()
{
SetFontForeground( FONT_MCOLOR_LTRED );
iEditorButton[ITEMS_WEAPONS] =
CreateTextButton(L"Weapons",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 440, 59, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsWeaponsCallback);
iEditorButton[ITEMS_AMMO] =
CreateTextButton(L"Ammo",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 159, 2 * iScreenHeightOffset + 440, 40, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsAmmoCallback);
iEditorButton[ITEMS_ARMOUR] =
CreateTextButton(L"Armour",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 199, 2 * iScreenHeightOffset + 440, 52, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsArmourCallback);
iEditorButton[ITEMS_EXPLOSIVES] =
CreateTextButton(L"Explosives",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 251, 2 * iScreenHeightOffset + 440, 69, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsExplosivesCallback);
iEditorButton[ITEMS_EQUIPMENT1] =
CreateTextButton(L"E1",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 320, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsEquipment1Callback);
iEditorButton[ITEMS_EQUIPMENT2] =
CreateTextButton(L"E2",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 341, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsEquipment2Callback);
iEditorButton[ITEMS_EQUIPMENT3] =
CreateTextButton(L"E3",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 362, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsEquipment3Callback);
iEditorButton[ITEMS_TRIGGERS] =
CreateTextButton( L"Triggers",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 383, 2 * iScreenHeightOffset + 440, 59, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsTriggersCallback );
iEditorButton[ITEMS_KEYS] =
CreateTextButton( L"Keys",(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 442, 2 * iScreenHeightOffset + 440, 38, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
ItemsKeysCallback );
iEditorButton[ITEMS_LEFTSCROLL] =
CreateEasyNoToggleButton( iScreenWidthOffset + 1, 2 * iScreenHeightOffset + 361,"EDITOR//leftscroll.sti", ItemsLeftScrollCallback);
iEditorButton[ITEMS_RIGHTSCROLL] =
CreateEasyNoToggleButton( iScreenWidthOffset + 50, 2 * iScreenHeightOffset + 361,"EDITOR//rightscroll.sti", ItemsRightScrollCallback);
}
void InitEditorMapInfoToolbar()
{
iEditorButton[MAPINFO_ADD_LIGHT1_SOURCE] =
CreateEasyToggleButton( iScreenWidthOffset + 10, SCREEN_HEIGHT - 118, "EDITOR//light.sti", BtnDrawLightsCallback );
SetButtonFastHelpText(iEditorButton[MAPINFO_ADD_LIGHT1_SOURCE],L"Add ambient light source");
iEditorButton[ MAPINFO_LIGHT_PANEL ] =
CreateTextButton( 0, 0, 0, 0, BUTTON_USE_DEFAULT, iScreenWidthOffset + 45, SCREEN_HEIGHT - 118, 60, 50, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, BUTTON_NO_CALLBACK, BUTTON_NO_CALLBACK );
SpecifyDisabledButtonStyle( iEditorButton[ MAPINFO_LIGHT_PANEL ], DISABLED_STYLE_NONE );
DisableButton( iEditorButton[ MAPINFO_LIGHT_PANEL ] );
iEditorButton[ MAPINFO_PRIMETIME_LIGHT ] =
CreateCheckBoxButton( iScreenWidthOffset + 48, SCREEN_HEIGHT - 115, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MapInfoPrimeTimeRadioCallback );
iEditorButton[ MAPINFO_NIGHTTIME_LIGHT ] =
CreateCheckBoxButton( iScreenWidthOffset + 48, SCREEN_HEIGHT - 100, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MapInfoNightTimeRadioCallback );
iEditorButton[ MAPINFO_24HOUR_LIGHT ] =
CreateCheckBoxButton( iScreenWidthOffset + 48, SCREEN_HEIGHT - 85, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MapInfo24HourTimeRadioCallback );
ClickEditorButton( gbDefaultLightType + MAPINFO_PRIMETIME_LIGHT );
iEditorButton[MAPINFO_TOGGLE_FAKE_LIGHTS] =
CreateEasyToggleButton( iScreenWidthOffset + 120, SCREEN_HEIGHT - 118, "EDITOR//fakelight.sti", BtnFakeLightCallback );
SetButtonFastHelpText(iEditorButton[MAPINFO_TOGGLE_FAKE_LIGHTS], L"Toggle fake ambient lights.");
iEditorButton[ MAPINFO_RADIO_PANEL ] =
CreateTextButton( 0, 0, 0, 0, BUTTON_USE_DEFAULT, iScreenWidthOffset + 207, SCREEN_HEIGHT - 118, 70, 50, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, BUTTON_NO_CALLBACK, BUTTON_NO_CALLBACK );
SpecifyDisabledButtonStyle( iEditorButton[ MAPINFO_RADIO_PANEL ], DISABLED_STYLE_NONE );
DisableButton( iEditorButton[ MAPINFO_RADIO_PANEL ] );
iEditorButton[ MAPINFO_RADIO_NORMAL ] =
CreateCheckBoxButton( iScreenWidthOffset + 210, SCREEN_HEIGHT - 115, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MapInfoNormalRadioCallback );
iEditorButton[ MAPINFO_RADIO_BASEMENT ] =
CreateCheckBoxButton( iScreenWidthOffset + 210, SCREEN_HEIGHT - 100, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MapInfoBasementRadioCallback );
iEditorButton[ MAPINFO_RADIO_CAVES ] =
CreateCheckBoxButton( iScreenWidthOffset + 210, SCREEN_HEIGHT - 85, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, MapInfoCavesRadioCallback );
iEditorButton[MAPINFO_DRAW_EXITGRIDS] =
CreateEasyToggleButton( iScreenWidthOffset + 305, SCREEN_HEIGHT - 108, "EDITOR//exitgridbut.sti", MapInfoDrawExitGridCallback );
SetButtonFastHelpText(iEditorButton[MAPINFO_DRAW_EXITGRIDS],L"Add exit grids (r-clk to query existing).");
iEditorButton[MAPINFO_CYCLE_BRUSHSIZE] =
CreateEasyNoToggleButton( iScreenWidthOffset + 420, SCREEN_HEIGHT - 50, "EDITOR//paint.sti", BtnBrushCallback );
SetButtonFastHelpText(iEditorButton[MAPINFO_CYCLE_BRUSHSIZE],L"Cycle brush size");
iEditorButton[MAPINFO_UNDO] =
CreateEasyNoToggleButton( iScreenWidthOffset + 510, SCREEN_HEIGHT - 50, "EDITOR//undo.sti", BtnUndoCallback );
SetButtonFastHelpText(iEditorButton[MAPINFO_UNDO],L"Undo last change");
iEditorButton[MAPINFO_TOGGLE_ERASEMODE] =
CreateEasyToggleButton( iScreenWidthOffset + 540, SCREEN_HEIGHT - 50, "EDITOR//eraser.sti", BtnEraseCallback);
SetButtonFastHelpText(iEditorButton[MAPINFO_TOGGLE_ERASEMODE],L"Toggle erase mode");
iEditorButton[ MAPINFO_NORTH_POINT ] =
CreateEasyToggleButton( iScreenWidthOffset + 540, SCREEN_HEIGHT - 115, "EDITOR//north.sti", MapInfoEntryPointsCallback);
SetButtonFastHelpText( iEditorButton[ MAPINFO_NORTH_POINT ], L"Specify north point for validation purposes.");
iEditorButton[ MAPINFO_WEST_POINT ] =
CreateEasyToggleButton( iScreenWidthOffset + 525, SCREEN_HEIGHT - 94, "EDITOR//west.sti", MapInfoEntryPointsCallback);
SetButtonFastHelpText( iEditorButton[ MAPINFO_WEST_POINT ], L"Specify west point for validation purposes.");
iEditorButton[ MAPINFO_EAST_POINT ] =
CreateEasyToggleButton( iScreenWidthOffset + 555, SCREEN_HEIGHT - 94, "EDITOR//east.sti", MapInfoEntryPointsCallback);
SetButtonFastHelpText( iEditorButton[ MAPINFO_EAST_POINT ], L"Specify east point for validation purposes.");
iEditorButton[ MAPINFO_SOUTH_POINT ] =
CreateEasyToggleButton( iScreenWidthOffset + 540, SCREEN_HEIGHT - 73, "EDITOR//south.sti", MapInfoEntryPointsCallback);
SetButtonFastHelpText( iEditorButton[ MAPINFO_SOUTH_POINT ], L"Specify south point for validation purposes.");
iEditorButton[ MAPINFO_CENTER_POINT ] =
CreateEasyToggleButton( iScreenWidthOffset + 590, SCREEN_HEIGHT - 105, "EDITOR//center.sti", MapInfoEntryPointsCallback);
SetButtonFastHelpText( iEditorButton[ MAPINFO_CENTER_POINT ], L"Specify center point for validation purposes.");
iEditorButton[ MAPINFO_ISOLATED_POINT ] =
CreateEasyToggleButton( iScreenWidthOffset + 590, SCREEN_HEIGHT - 84, "EDITOR//isolated.sti", MapInfoEntryPointsCallback);
SetButtonFastHelpText( iEditorButton[ MAPINFO_ISOLATED_POINT ], L"Specify isolated point for validation purposes.");
}
void InitEditorOptionsToolbar()
{
iEditorButton[OPTIONS_NEW_MAP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 71,SCREEN_HEIGHT - 79,"EDITOR//new.sti", BtnNewMapCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_NEW_MAP],L"New map");
iEditorButton[OPTIONS_NEW_BASEMENT] =
CreateEasyNoToggleButton( iScreenWidthOffset + 101,SCREEN_HEIGHT - 79,"EDITOR//new.sti", BtnNewBasementCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_NEW_BASEMENT],L"New basement");
iEditorButton[OPTIONS_NEW_CAVES] =
CreateEasyNoToggleButton( iScreenWidthOffset + 131,SCREEN_HEIGHT - 79,"EDITOR//new.sti", BtnNewCavesCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_NEW_CAVES],L"New cave level");
iEditorButton[OPTIONS_SAVE_MAP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 161,SCREEN_HEIGHT - 79,"EDITOR//save.sti", BtnSaveCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_SAVE_MAP],L"Save map");
iEditorButton[OPTIONS_LOAD_MAP] =
CreateEasyNoToggleButton( iScreenWidthOffset + 191,SCREEN_HEIGHT - 79,"EDITOR//load.sti", BtnLoadCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_LOAD_MAP],L"Load map");
iEditorButton[OPTIONS_CHANGE_TILESET] =
CreateEasyNoToggleButton( iScreenWidthOffset + 221,SCREEN_HEIGHT - 79,"EDITOR//tileset.sti", BtnChangeTilesetCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_CHANGE_TILESET],L"Select tileset");
iEditorButton[OPTIONS_LEAVE_EDITOR] =
CreateEasyNoToggleButton( iScreenWidthOffset + 251,SCREEN_HEIGHT - 79,"EDITOR//cancel.sti", BtnCancelCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_LEAVE_EDITOR],L"Leave Editor mode");
iEditorButton[OPTIONS_QUIT_GAME] =
CreateEasyNoToggleButton( iScreenWidthOffset + 281,SCREEN_HEIGHT - 79,"EDITOR//cancel.sti", BtnQuitCallback);
SetButtonFastHelpText(iEditorButton[OPTIONS_QUIT_GAME],L"Exit game.");
}
void InitEditorTerrainToolbar()
{
iEditorButton[TERRAIN_FGROUND_TEXTURES] =
CreateEasyToggleButton( iScreenWidthOffset + 100,SCREEN_HEIGHT - 80,"EDITOR//downgrid.sti", BtnFgGrndCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_FGROUND_TEXTURES],L"Draw ground textures");
iEditorButton[TERRAIN_BGROUND_TEXTURES] =
CreateEasyToggleButton( iScreenWidthOffset + 130,SCREEN_HEIGHT - 80,"EDITOR//upgrid.sti", BtnBkGrndCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_BGROUND_TEXTURES],L"Set map ground textures");
iEditorButton[TERRAIN_PLACE_CLIFFS] =
CreateEasyToggleButton( iScreenWidthOffset + 160,SCREEN_HEIGHT - 80,"EDITOR//banks.sti", BtnBanksCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_PLACE_CLIFFS],L"Place banks and cliffs");
iEditorButton[TERRAIN_PLACE_ROADS] =
CreateEasyToggleButton( iScreenWidthOffset + 190,SCREEN_HEIGHT - 80,"EDITOR//road.sti", BtnRoadsCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_PLACE_ROADS],L"Draw roads");
iEditorButton[TERRAIN_PLACE_DEBRIS] =
CreateEasyToggleButton( iScreenWidthOffset + 220,SCREEN_HEIGHT - 80,"EDITOR//debris.sti", BtnDebrisCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_PLACE_DEBRIS],L"Draw debris");
iEditorButton[TERRAIN_PLACE_TREES] =
CreateEasyToggleButton( iScreenWidthOffset + 250,SCREEN_HEIGHT - 80,"EDITOR//tree.sti", BtnObjectCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_PLACE_TREES],L"Place trees & bushes");
iEditorButton[TERRAIN_PLACE_ROCKS] =
CreateEasyToggleButton( iScreenWidthOffset + 280,SCREEN_HEIGHT - 80,"EDITOR//num1.sti", BtnObject1Callback);
SetButtonFastHelpText(iEditorButton[TERRAIN_PLACE_ROCKS],L"Place rocks");
iEditorButton[TERRAIN_PLACE_MISC] =
CreateEasyToggleButton( iScreenWidthOffset + 310,SCREEN_HEIGHT - 80,"EDITOR//num2.sti", BtnObject2Callback);
SetButtonFastHelpText(iEditorButton[TERRAIN_PLACE_MISC],L"Place barrels & other junk");
iEditorButton[TERRAIN_FILL_AREA] =
CreateEasyToggleButton( iScreenWidthOffset + 100,SCREEN_HEIGHT - 50,"EDITOR//fill.sti", BtnFillCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_FILL_AREA],L"Fill area");
iEditorButton[TERRAIN_UNDO] =
CreateEasyNoToggleButton( iScreenWidthOffset + 130,SCREEN_HEIGHT - 50,"EDITOR//undo.sti", BtnUndoCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_UNDO],L"Undo last change");
iEditorButton[TERRAIN_TOGGLE_ERASEMODE] =
CreateEasyToggleButton( iScreenWidthOffset + 160,SCREEN_HEIGHT - 50,"EDITOR//eraser.sti", BtnEraseCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_TOGGLE_ERASEMODE],L"Toggle erase mode");
iEditorButton[TERRAIN_CYCLE_BRUSHSIZE] =
CreateEasyNoToggleButton( iScreenWidthOffset + 190,SCREEN_HEIGHT - 50,"EDITOR//paint.sti", BtnBrushCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_CYCLE_BRUSHSIZE],L"Cycle brush size");
iEditorButton[TERRAIN_RAISE_DENSITY] =
CreateEasyNoToggleButton( iScreenWidthOffset + 280,SCREEN_HEIGHT - 50,"EDITOR//uparrow.sti", BtnIncBrushDensityCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_RAISE_DENSITY],L"Raise brush density");
iEditorButton[TERRAIN_LOWER_DENSITY] =
CreateEasyNoToggleButton( iScreenWidthOffset + 350,SCREEN_HEIGHT - 50,"EDITOR//downarrow.sti", BtnDecBrushDensityCallback);
SetButtonFastHelpText(iEditorButton[TERRAIN_LOWER_DENSITY],L"Lower brush density");
}
void CreateEditorTaskbarInternal()
{
//Create the tabs for the editor taskbar
iEditorButton[ TAB_TERRAIN ] =
CreateTextButton(L"Terrain", (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 100, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
TaskTerrainCallback);
SpecifyButtonDownTextColors( iEditorButton[TAB_TERRAIN], FONT_YELLOW, FONT_ORANGE );
iEditorButton[ TAB_BUILDINGS ] =
CreateTextButton(L"Buildings", (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 190, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
TaskBuildingCallback);
SpecifyButtonDownTextColors( iEditorButton[TAB_BUILDINGS], FONT_YELLOW, FONT_ORANGE );
iEditorButton[ TAB_ITEMS ] =
CreateTextButton(L"Items", (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 280, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
TaskItemsCallback);
SpecifyButtonDownTextColors( iEditorButton[TAB_ITEMS], FONT_YELLOW, FONT_ORANGE );
iEditorButton[ TAB_MERCS ] =
CreateTextButton(L"Mercs", (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 370, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
TaskMercsCallback);
SpecifyButtonDownTextColors( iEditorButton[TAB_MERCS], FONT_YELLOW, FONT_ORANGE );
iEditorButton[ TAB_MAPINFO ] =
CreateTextButton(L"Map Info", (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 460, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
TaskMapInfoCallback);
SpecifyButtonDownTextColors( iEditorButton[TAB_MAPINFO], FONT_YELLOW, FONT_ORANGE );
iEditorButton[ TAB_OPTIONS ] =
CreateTextButton(L"Options", (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 550, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK,
TaskOptionsCallback);
SpecifyButtonDownTextColors( iEditorButton[TAB_OPTIONS], FONT_YELLOW, FONT_ORANGE );
//Create the buttons within each tab.
InitEditorTerrainToolbar();
InitEditorBuildingsToolbar();
InitEditorItemsToolbar();
InitEditorMercsToolbar();
InitEditorMapInfoToolbar();
InitEditorOptionsToolbar();
InitEditorItemStatsButtons();
}
#endif