Files
source/Tactical/XML_EnemyWeaponChoice.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

550 lines
17 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "overhead types.h"
#include "Sound Control.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "Event Pump.h"
#include "weapons.h"
#include "Animation Control.h"
#include "sys globals.h"
#include "Handle UI.h"
#include "Isometric Utils.h"
#include "worldman.h"
#include "math.h"
#include "points.h"
#include "ai.h"
#include "los.h"
#include "renderworld.h"
#include "opplist.h"
#include "interface.h"
#include "message.h"
#include "campaign.h"
#include "items.h"
#include "weapons.h"
#include "text.h"
#include "Soldier Profile.h"
#include "tile animation.h"
#include "Dialogue Control.h"
#include "SkillCheck.h"
#include "explosion control.h"
#include "Quests.h"
#include "Physics.h"
#include "Random.h"
#include "Vehicles.h"
#include "bullets.h"
#include "morale.h"
#include "meanwhile.h"
#include "SkillCheck.h"
#include "gamesettings.h"
#include "SaveLoadMap.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Inventory Choosing.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
ARMY_GUN_CHOICE_TYPE curExtendedArmyGunChoices;
ARMY_GUN_CHOICE_TYPE * curArray;
UINT32 maxArraySize;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef extendedarmygunchoicesParseData;
static void XMLCALL
extendedarmygunchoicesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
extendedarmygunchoicesParseData * pData = (extendedarmygunchoicesParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "ENEMYGUNCHOICESLIST") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
memset(pData->curArray,0,sizeof(ARMY_GUN_CHOICE_TYPE)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "ENEMYGUNCHOICES") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
memset(&pData->curExtendedArmyGunChoices,0,sizeof(ARMY_GUN_CHOICE_TYPE));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "ubChoices") == 0 ||
strcmp(name, "bItemNo1") == 0 ||
strcmp(name, "bItemNo2") == 0 ||
strcmp(name, "bItemNo3") == 0 ||
strcmp(name, "bItemNo4") == 0 ||
strcmp(name, "bItemNo5") == 0 ||
strcmp(name, "bItemNo6") == 0 ||
strcmp(name, "bItemNo7") == 0 ||
strcmp(name, "bItemNo8") == 0 ||
strcmp(name, "bItemNo9") == 0 ||
strcmp(name, "bItemNo10") == 0 ||
strcmp(name, "bItemNo11") == 0 ||
strcmp(name, "bItemNo12") == 0 ||
strcmp(name, "bItemNo13") == 0 ||
strcmp(name, "bItemNo14") == 0 ||
strcmp(name, "bItemNo15") == 0 ||
strcmp(name, "bItemNo16") == 0 ||
strcmp(name, "bItemNo17") == 0 ||
strcmp(name, "bItemNo18") == 0 ||
strcmp(name, "bItemNo19") == 0 ||
strcmp(name, "bItemNo20") == 0 ||
strcmp(name, "bItemNo21") == 0 ||
strcmp(name, "bItemNo22") == 0 ||
strcmp(name, "bItemNo23") == 0 ||
strcmp(name, "bItemNo24") == 0 ||
strcmp(name, "bItemNo25") == 0 ||
strcmp(name, "bItemNo26") == 0 ||
strcmp(name, "bItemNo27") == 0 ||
strcmp(name, "bItemNo28") == 0 ||
strcmp(name, "bItemNo29") == 0 ||
strcmp(name, "bItemNo30") == 0 ||
strcmp(name, "bItemNo31") == 0 ||
strcmp(name, "bItemNo32") == 0 ||
strcmp(name, "bItemNo33") == 0 ||
strcmp(name, "bItemNo34") == 0 ||
strcmp(name, "bItemNo35") == 0 ||
strcmp(name, "bItemNo36") == 0 ||
strcmp(name, "bItemNo37") == 0 ||
strcmp(name, "bItemNo38") == 0 ||
strcmp(name, "bItemNo39") == 0 ||
strcmp(name, "bItemNo40") == 0 ||
strcmp(name, "bItemNo41") == 0 ||
strcmp(name, "bItemNo42") == 0 ||
strcmp(name, "bItemNo43") == 0 ||
strcmp(name, "bItemNo44") == 0 ||
strcmp(name, "bItemNo45") == 0 ||
strcmp(name, "bItemNo46") == 0 ||
strcmp(name, "bItemNo47") == 0 ||
strcmp(name, "bItemNo48") == 0 ||
strcmp(name, "bItemNo49") == 0 ||
strcmp(name, "bItemNo50") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
extendedarmygunchoicesCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
extendedarmygunchoicesParseData * pData = (extendedarmygunchoicesParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
extendedarmygunchoicesEndElementHandle(void *userData, const XML_Char *name)
{
extendedarmygunchoicesParseData * pData = (extendedarmygunchoicesParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "ENEMYGUNCHOICESLIST") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "ENEMYGUNCHOICES") == 0)
{
pData->curElement = ELEMENT_LIST;
if(pData->curExtendedArmyGunChoices.uiIndex < pData->maxArraySize)
{
pData->curArray[pData->curExtendedArmyGunChoices.uiIndex] = pData->curExtendedArmyGunChoices; //write the extendedarmygunchoices into the table
}
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.uiIndex = (UINT32) atol(pData->szCharData);
}
else if(strcmp(name, "ubChoices") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.ubChoices = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo1") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[0] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo2") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[1] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo3") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[2] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo4") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[3] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo5") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[4] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo6") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[5] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo7") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[6] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo8") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[7] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo9") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[8] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo10") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[9] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo11") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[10] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo12") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[11] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo13") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[12] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo14") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[13] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo15") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[14] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo16") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[15] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo17") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[16] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo18") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[17] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo19") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[18] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo20") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[19] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo21") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[20] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo22") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[21] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo23") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[22] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo24") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[23] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo25") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[24] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo26") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[25] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo27") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[26] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo28") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[27] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo29") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[28] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo30") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[29] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo31") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[30] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo32") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[31] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo33") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[32] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo34") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[33] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo35") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[34] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo36") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[35] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo37") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[36] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo38") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[37] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo39") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[38] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo40") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[39] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo41") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[40] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo42") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[41] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo43") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[42] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo44") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[43] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo45") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[44] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo46") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[45] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo47") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[46] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo48") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[47] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo49") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[48] = (INT16) atol(pData->szCharData);
}
else if(strcmp(name, "bItemNo50") == 0)
{
pData->curElement = ELEMENT;
pData->curExtendedArmyGunChoices.bItemNo[49] = (INT16) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInExtendedArmyGunChoicesStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
extendedarmygunchoicesParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EnemyGunChoicess.xml" );
// Open extendedarmygunchoices file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, extendedarmygunchoicesStartElementHandle, extendedarmygunchoicesEndElementHandle);
XML_SetCharacterDataHandler(parser, extendedarmygunchoicesCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = gExtendedArmyGunChoices;
pData.maxArraySize = ARMY_GUN_LEVELS;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in EnemyGunChoicess.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteExtendedArmyGunChoicesStats()
{
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writeextendedarmygunchoicesstats");
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( "TABLEDATA\\EnemyGunChoices out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<ENEMYGUNCHOICESLIST>\r\n");
for(cnt = 0;cnt < ARMY_GUN_LEVELS;cnt++)
{
FilePrintf(hFile,"\t<ENEMYGUNCHOICES>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
FilePrintf(hFile,"\t\t<ubChoices>%d</ubChoices>\r\n", gExtendedArmyGunChoices[cnt].ubChoices );
for (int i=0;i<50;i++)
FilePrintf(hFile,"\t\t<bItemNo%d>%d</bItemNo%d>\r\n",i+1,gExtendedArmyGunChoices[cnt].bItemNo[i],i+1 );
FilePrintf(hFile,"\t</ENEMYGUNCHOICES>\r\n");
}
FilePrintf(hFile,"</ENEMYGUNCHOICESLIST>\r\n");
}
FileClose( hFile );
return( TRUE );
}