Files
source/GameVersion.h
T
2008-11-06 00:46:54 +00:00

40 lines
1015 B
C

#ifndef _GAME_VERSION_H_
#define _GAME_VERSION_H_
#ifdef __cplusplus
extern "C" {
#endif
//
// Keeps track of the game version
//
extern CHAR16 zVersionLabel[256];
extern CHAR8 czVersionNumber[16];
extern CHAR16 zTrackingNumber[16];
//ADB: I needed these here so I moved them, and why put them in *.cpp anyways?
//
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 105 //104 //103 //102 //101 //100 // 99
//these I don't so much need here
#define CURRENT_SAVEGAME_DATATYPE_VERSION 105
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
//#define SECOND_SAVEGAME_DATATYPE_CHANGE 999, #define CURRENT_SAVEGAME_DATATYPE_VERSION 999
//#define RUSSIANGOLD
#ifdef __cplusplus
}
#endif
#endif