mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
8631 lines
285 KiB
C++
8631 lines
285 KiB
C++
#include "laptop.h"
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#include "personnel.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "DEBUG.H"
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#include "WordWrap.h"
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#include "Encrypted File.h"
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#include "Cursors.h"
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#include "Overhead.h"
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#include "Soldier Profile.h"
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#include "Text.h"
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#include "mapscreen.h"
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#include "Game Clock.h"
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#include "finances.h"
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#include "LaptopSave.h"
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#include "Map Screen Interface Map.h"
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#include "input.h"
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#include "english.h"
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#include "random.h"
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#include "line.h"
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#include "Assignments.h"
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#include "gameloop.h"
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#include "Soldier Add.h"
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#include "Interface Items.h"
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#include "Weapons.h"
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#include "strategicmap.h"
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#include "GameSettings.h"
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#include "Merc Contract.h"
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#include "_Ja25EnglishText.h" // added by SANDRO
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#include "Soldier macros.h"
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#include "InterfaceItemImages.h"
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#include "IMP Skill Trait.h" // added by Flugente
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#include "Map Screen Interface.h" // added by Flugente
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#include "Interface.h" // added by Flugente
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#include "IMP Background.h" // added by Flugente for AssignBackgroundHelpText()
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#include "NPC.h" // added by Flugente for GetEffectiveApproachValue(...)
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#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability(...)
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// WDS - make number of mercenaries, etc. be configurable
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#define MAX_MERCS_ON_SCREEN 20
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#define NUM_BACKGROUND_REPS 40
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#define BACKGROUND_HEIGHT 10
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#define BACKGROUND_WIDTH 125
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#define IMAGE_BOX_X iScreenWidthOffset + 395
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#define IMAGE_BOX_Y LAPTOP_SCREEN_UL_Y+24
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#define IMAGE_BOX_WIDTH 112
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#define IMAGE_BOX_WITH_NO_BORDERS 106
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#define IMAGE_BOX_COUNT 4
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#define IMAGE_NAME_WIDTH 106
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#define IMAGE_FULL_NAME_OFFSET_Y 111
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#define TEXT_BOX_WIDTH 160
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#define TEXT_DELTA_OFFSET 9
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#define TEXT_BOX_Y LAPTOP_SCREEN_UL_Y+188
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#define PAGE_BOX_X LAPTOP_SCREEN_UL_X+250 - 10
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#define PAGE_BOX_Y LAPTOP_SCREEN_UL_Y+3
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#define PAGE_BOX_WIDTH 58
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#define PAGE_BOX_HEIGHT 24
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#define MAX_SLOTS 4
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#define PERS_CURR_TEAM_X LAPTOP_SCREEN_UL_X + 39 - 15
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#define PERS_CURR_TEAM_Y LAPTOP_SCREEN_UL_Y + 218
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#define PERS_DEPART_TEAM_Y LAPTOP_SCREEN_UL_Y + 247
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#define BUTTON_Y LAPTOP_SCREEN_UL_Y+34
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#define LEFT_BUTTON_X LAPTOP_SCREEN_UL_X+3 - 10
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#define RIGHT_BUTTON_X LAPTOP_SCREEN_UL_X+476 - 10
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#define PERS_COUNT 15
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#define MAX_STATS 20
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#define PERS_FONT FONT10ARIAL
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#define PERS_HEADER_FONT FONT14ARIAL
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#define CHAR_NAME_FONT FONT12ARIAL
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#define CHAR_NAME_Y iScreenHeightOffset + 177
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#define CHAR_LOC_Y iScreenHeightOffset + 189
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#define PERS_TEXT_FONT_COLOR FONT_WHITE
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#define PERS_TEXT_FONT_ALTERNATE_COLOR FONT_YELLOW
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#define PERS_FONT_COLOR FONT_WHITE
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#define PAGE_X PAGE_BOX_X+2 - 10
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#define PAGE_Y PAGE_BOX_Y+2
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#define FACES_DIR "FACES\\BIGFACES\\"
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#define SMALL_FACES_DIR "FACES\\"
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#define IMP_FACES_DIR "IMPFACES\\BIGFACES\\"
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#define IMP_SMALL_FACES_DIR "IMPFACES\\"
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#define NEXT_MERC_FACE_X LAPTOP_SCREEN_UL_X + 448
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#define MERC_FACE_SCROLL_Y LAPTOP_SCREEN_UL_Y + 150
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#define PREV_MERC_FACE_X LAPTOP_SCREEN_UL_X + 285
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#define DEPARTED_X LAPTOP_SCREEN_UL_X + 29 - 10
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#define DEPARTED_Y LAPTOP_SCREEN_UL_Y + 207
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#define PERSONNEL_PORTRAIT_NUMBER 20
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#define PERSONNEL_PORTRAIT_NUMBER_WIDTH 5
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#define SMALL_PORTRAIT_WIDTH 46
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#define SMALL_PORTRAIT_HEIGHT 42
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#define SMALL_PORT_WIDTH 52
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#define SMALL_PORT_HEIGHT 45
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#define SMALL_PORTRAIT_WIDTH_NO_BORDERS 48
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#define SMALL_PORTRAIT_START_X iScreenWidthOffset + 141 - 10
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#define SMALL_PORTRAIT_START_Y iScreenHeightOffset + 53
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#define PERS_CURR_TEAM_COST_X LAPTOP_SCREEN_UL_X + 150 - 10
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#define PERS_CURR_TEAM_COST_Y LAPTOP_SCREEN_UL_Y + 218
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#define PERS_CURR_TEAM_HIGHEST_Y PERS_CURR_TEAM_COST_Y + 15
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#define PERS_CURR_TEAM_LOWEST_Y PERS_CURR_TEAM_HIGHEST_Y + 15
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#define PERS_CURR_TEAM_WIDTH 286 - 160
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#define PERS_DEPART_TEAM_WIDTH PERS_CURR_TEAM_WIDTH - 20
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#define PERS_STAT_AVG_X LAPTOP_SCREEN_UL_X + 157 - 10
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#define PERS_STAT_AVG_Y LAPTOP_SCREEN_UL_Y + 274
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#define PERS_STAT_AVG_WIDTH 202 - 159
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#define PERS_STAT_LOWEST_X LAPTOP_SCREEN_UL_X + 72 - 10
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#define PERS_STAT_LOWEST_WIDTH 155 - 75
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#define PERS_STAT_HIGHEST_X LAPTOP_SCREEN_UL_X + 205 - 10
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#define PERS_STAT_LIST_X LAPTOP_SCREEN_UL_X + 33 - 10
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#define PERS_TOGGLE_CUR_DEPART_WIDTH 106 - 35
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#define PERS_TOGGLE_CUR_DEPART_HEIGHT 236 - 212
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#define PERS_TOGGLE_CUR_DEPART_X LAPTOP_SCREEN_UL_X + 35 - 10
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#define PERS_TOGGLE_CUR_Y LAPTOP_SCREEN_UL_Y + 208
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#define PERS_TOGGLE_DEPART_Y LAPTOP_SCREEN_UL_Y + 238
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#define PERS_DEPARTED_UP_X LAPTOP_SCREEN_UL_X + 265 - 10
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#define PERS_DEPARTED_UP_Y LAPTOP_SCREEN_UL_Y + 210
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#define PERS_DEPARTED_DOWN_Y LAPTOP_SCREEN_UL_Y + 237
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#define PERS_TITLE_X iScreenWidthOffset + 140
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#define PERS_TITLE_Y iScreenHeightOffset + 33
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#define ATM_UL_X LAPTOP_SCREEN_UL_X + 397
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#define ATM_UL_Y LAPTOP_SCREEN_UL_Y + 27
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/// atm font
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#define ATM_FONT PERS_FONT
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// atm button positions
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#define ATM_BUTTONS_START_Y iScreenHeightOffset + 110
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#define ATM_BUTTONS_START_X iScreenWidthOffset + 510
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#define ATM_BUTTON_WIDTH 15
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#define ATM_BUTTON_HEIGHT 15
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#define ATM_DISPLAY_X iScreenWidthOffset + 509
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#define ATM_DISPLAY_Y iScreenHeightOffset + 58
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#define ATM_DISPLAY_HEIGHT 10
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#define ATM_DISPLAY_WIDTH 81
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// the number of inventory items per personnel page
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#define NUMBER_OF_INVENTORY_PERSONNEL 8
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#define Y_SIZE_OF_PERSONNEL_SCROLL_REGION ( 422 - 219 )
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#define X_SIZE_OF_PERSONNEL_SCROLL_REGION ( 589 - 573 )
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#define Y_OF_PERSONNEL_SCROLL_REGION (iScreenHeightOffset + 219)
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#define X_OF_PERSONNEL_SCROLL_REGION (iScreenWidthOffset + 573)
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#define SIZE_OF_PERSONNEL_CURSOR 19
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// enums for the buttons in the information side bar ( used with giPersonnelATMStartButton[] )
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enum
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{
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PERSONNEL_STAT_BTN,
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PERSONNEL_PERSONALITY_BTN,
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PERSONNEL_EMPLOYMENT_BTN,
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PERSONNEL_INV_BTN,
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PERSONNEL_NUM_BTN,
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};
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UINT8 gubPersonnelInfoState = PERSONNEL_STAT_BTN;
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extern BOOLEAN gfTemporaryDisablingOfLoadPendingFlag;
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extern BOOLEAN fExitingLaptopFlag;
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extern void HandleLapTopESCKey( void );
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extern void HandleAltTabKeyInLaptop( void );
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extern void HandleShiftAltTabKeyInLaptop( void );
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UINT8 uiCurrentInventoryIndex = 0;
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UINT32 guiSliderPosition;
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#define PrsnlOffSetX (-15) //-20
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#define Prsnl_DATA_OffSetX (36)
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#define PrsnlOffSetY 10
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POINT pPersonnelScreenPoints[]=
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{
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{422+PrsnlOffSetX, 205+PrsnlOffSetY},
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{422+PrsnlOffSetX, 215+PrsnlOffSetY},
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{422+PrsnlOffSetX, 225+PrsnlOffSetY},
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{422+PrsnlOffSetX, 235+PrsnlOffSetY},
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{422+PrsnlOffSetX, 245+PrsnlOffSetY},
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{422+PrsnlOffSetX, 255+PrsnlOffSetY},
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{422+PrsnlOffSetX, 315+PrsnlOffSetY},
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{422+PrsnlOffSetX, 270+PrsnlOffSetY},
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{422+PrsnlOffSetX, 280+PrsnlOffSetY},
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{422+PrsnlOffSetX, 290+PrsnlOffSetY},
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{422+PrsnlOffSetX, 300+PrsnlOffSetY}, //10
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{422+PrsnlOffSetX, 395+PrsnlOffSetY},
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{422+PrsnlOffSetX, 385+PrsnlOffSetY},
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{422+PrsnlOffSetX, 415+PrsnlOffSetY},
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{422+PrsnlOffSetX, 425+PrsnlOffSetY},
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{422+PrsnlOffSetX, 445+PrsnlOffSetY},
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{422+PrsnlOffSetX, 380+PrsnlOffSetY}, // for contract price
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{422+PrsnlOffSetX, 435+PrsnlOffSetY},
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{140,33}, // Personnel Header
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{422+PrsnlOffSetX, 318+PrsnlOffSetY},
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{422+PrsnlOffSetX, 340+PrsnlOffSetY}, //20
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{422+PrsnlOffSetX, 355+PrsnlOffSetY},
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{422+PrsnlOffSetX, 365+PrsnlOffSetY},
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{422+PrsnlOffSetX, 375+PrsnlOffSetY},
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{422+PrsnlOffSetX, 385+PrsnlOffSetY},
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{422+PrsnlOffSetX, 395+PrsnlOffSetY},
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};
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UINT32 guiSCREEN;
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extern UINT32 guiTITLE; // symbol already defined in laptop.cpp (jonathanl)
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UINT32 guiFACE;
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UINT32 guiDEPARTEDTEAM;
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UINT32 guiCURRENTTEAM;
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UINT32 guiPersonnelInventory;
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UINT32 guiQMark;
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INT32 giPersonnelButton[6];
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INT32 giPersonnelButtonImage[6];
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INT32 giPersonnelInventoryButtons[ 2 ];
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INT32 giPersonnelInventoryButtonsImages[ 2 ];
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INT32 giDepartedButtonImage[ 2 ];
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INT32 giDepartedButton[ 2 ];
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// buttons for ATM
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INT32 giPersonnelATMStartButton[PERSONNEL_NUM_BTN];
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INT32 giPersonnelATMStartButtonImage[PERSONNEL_NUM_BTN];
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INT32 giPersonnelATMButton;
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INT32 giPersonnelATMButtonImage;
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// WDS - make number of mercenaries, etc. be configurable
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// For the active mercenary screen...
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// the id of currently displayed merc in right half of screen
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INT32 iCurrentPersonSelectedId = -1;
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// For the departed screen...
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INT32 iCurPortraitId = 0;
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INT32 giCurrentUpperLeftPortraitNumber = 0;
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// which mode are we showing?..current team?...or deadly departed?
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BOOLEAN fCurrentTeamMode = TRUE;
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// show the atm panel?
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BOOLEAN fShowAtmPanelStartButton = TRUE;
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// create buttons for scrolling departures
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BOOLEAN fCreatePeronnelDepartureButton = FALSE;
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// waitr one frame
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BOOLEAN fOneFrameDelayInPersonnel = FALSE;
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// whther or not we are creating mouse regions to place over portraits
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BOOLEAN fCreatePersonnelPortraitMouseRegions = FALSE;
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// WDS - make number of mercenaries, etc. be configurable
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// mouse regions
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MOUSE_REGION gPortraitMouseRegions[ MAX_MERCS_ON_SCREEN ];
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MOUSE_REGION gTogglePastCurrentTeam[ 2 ];
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MOUSE_REGION gMouseScrollPersonnelINV;
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// create mouse regions for past/current toggles
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BOOLEAN fCreateRegionsForPastCurrentToggle = FALSE;
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// WDS - make number of mercenaries, etc. be configurable
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// List of ids of current team members, dea or alive
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SoldierID currentTeamList[CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS];
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// The index of the last current team members
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int maxCurrentTeamIndex = -1;
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// The id of currently displayed merc
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INT32 currentTeamIndex = -1;
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// The id of the first merc on the screen (upper left hand corner)
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INT32 currentTeamFirstIndex = 0;
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void LoadPersonnelGraphics( void );
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void RemovePersonnelGraphics( void );
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void RenderPersonnel( void );
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void RenderPersonnelStats(INT32 iId, INT32 iSlot);
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void RenderPersonnelFace(SoldierID iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther );
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void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason);
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void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason);
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void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void CreatePersonnelButtons( void );
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void DeletePersonnelButtons( void );
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void DisplayHeader( void );
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void DisplayCharName( SoldierID iId, INT32 iSlot );
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void DisplayCharStats(SoldierID iId, INT32 iSlot);
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void DisplayCharPersonality( SoldierID iId, INT32 iSlot );
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void SetPersonnelButtonStates( void );
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void CreateDestroyButtonsForPersonnelDepartures( void );
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void LoadPersonnelScreenBackgroundGraphics( void );
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void DeletePersonnelScreenBackgroundGraphics( void );
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void RenderPersonnelScreenBackground( void );
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INT32 GetNumberOfMercsOnPlayersTeam( void );
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void CreateDestroyMouseRegionsForPersonnelPortraits( void );
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void DisplayPicturesOfCurrentTeam( void );
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void DisplayFaceOfDisplayedMerc( );
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void DisplayNumberOnCurrentTeam( void );
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void DisplayNumberDeparted( void );
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INT32 GetTotalDailyCostOfCurrentTeam( void );
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void DisplayCostOfCurrentTeam( void );
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INT32 GetLowestDailyCostOfCurrentTeam( void );
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INT32 GetHighestDailyCostOfCurrentTeam( void );
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INT32 GetAvgStatOfCurrentTeamStat( INT32 iStat );
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void DisplayAverageStatValuesForCurrentTeam( void );
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void DisplayLowestStatValuesForCurrentTeam( void );
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void DisplayHighestStatValuesForCurrentTeam( void );
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void DisplayPersonnelTeamStats( void );
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void InitPastCharactersList( void );
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INT32 GetNumberOfPastMercsOnPlayersTeam( void );
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INT32 GetNumberOfOtherOnPastTeam( void );
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INT32 GetNumberOfLeftOnPastTeam( void );
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INT32 GetNumberOfDeadOnPastTeam( void );
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void DisplayStateOfPastTeamMembers( void );
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void CreateDestroyCurrentDepartedMouseRegions( void );
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void PersonnelCurrentTeamCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void PersonnelDepartedTeamCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void CreateDestroyButtonsForDepartedTeamList( void );
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void DepartedDownCallBack(GUI_BUTTON *btn,INT32 reason);
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void DepartedUpCallBack(GUI_BUTTON *btn,INT32 reason);
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void DisplayPastMercsPortraits( void );
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void DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther );
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INT32 GetIdOfPastMercInSlot( INT32 iSlot );
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void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState);
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void EnableDisableDeparturesButtons( void );
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void DisplayDepartedCharName( INT32 iId, INT32 iSlot, INT32 iState );
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INT32 GetTheStateOfDepartedMerc( INT32 iId );
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void DisplayPersonnelTextOnTitleBar( void );
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INT32 GetIdOfDepartedMercWithHighestStat( INT32 iStat );
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INT32 GetIdOfDepartedMercWithLowestStat( INT32 iStat );
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void RenderInventoryForCharacter( SoldierID iId, INT32 iSlot );
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void DisplayInventoryForSelectedChar( void );
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INT32 GetNumberOfInventoryItemsOnCurrentMerc( void );
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void CreateDestroyPersonnelInventoryScrollButtons( void );
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void EnableDisableInventoryScrollButtons( void );
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void PersonnelDataButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void HandleSliderBarClickCallback( MOUSE_REGION *pRegion, INT32 iReason );
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void RenderSliderBarForPersonnelInventory( void );
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void FindPositionOfPersInvSlider( void );
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// check if current guy can have atm
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void UpDateStateOfStartButton( void );
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void HandlePersonnelKeyboard( void );
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void DisplayEmploymentinformation( SoldierID iId, INT32 iSlot );
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// AIM merc: Returns the amount of time left on mercs contract
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// MERC merc: Returns the amount of time the merc has worked
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// IMP merc: Returns the amount of time the merc has worked
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// else: returns -1
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INT32 CalcTimeLeftOnMercContract( SOLDIERTYPE *pSoldier );
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// what state is the past merc in?
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BOOLEAN IsPastMercDead( INT32 iId );
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BOOLEAN IsPastMercFired( INT32 iId );
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BOOLEAN IsPastMercOther( INT32 iId );
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// display box around currently selected merc
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BOOLEAN DisplayHighLightBox( void );
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// grab appropriate id of soldier first being displayed
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INT32 GetIdOfFirstDisplayedMerc( );
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// get avg for this stat
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INT32 GetAvgStatOfPastTeamStat( INT32 iStat );
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// render atm panel
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BOOLEAN RenderAtmPanel( void );
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// create destroy ATM button
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void CreateDestroyStartATMButton( void );
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// atm misc functions
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void DisplayAmountOnCurrentMerc( void );
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// SANDRO - added variables for popup help text windows
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MOUSE_REGION gSkillTraitHelpTextRegion[13];
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BOOLEAN fAddedTraitRegion[13] = { FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE };
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void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber );
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void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber );
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void AssignPersonnelMultipleDisabilityHelpText( const SOLDIERTYPE* pSoldier );
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void AssignPersonnelKillsHelpText( INT32 ubProfile );
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void AssignPersonnelAssistsHelpText( INT32 ubProfile );
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void AssignPersonnelHitPercentageHelpText( INT32 ubProfile );
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void AssignPersonnelBattlesHelpText( INT32 ubProfile );
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void AssignPersonnelAchievementsHelpText( INT32 ubProfile );
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void AssignPersonnelWoundsHelpText( INT32 ubProfile );
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INT8 CalculateMercsAchievementPercentage( INT32 ubProfile );
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// Flugente: personality info
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void AssignPersonalityHelpText( const SOLDIERTYPE* pSoldier, MOUSE_REGION* pMouseregion );
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BOOLEAN fShowRecordsIfZero = TRUE;
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void GameInitPersonnel( void )
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{
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|
// init past characters lists
|
|
InitPastCharactersList( );
|
|
}
|
|
|
|
void InitVariables(void)
|
|
{
|
|
pPersonnelScreenPoints[0].x = iScreenWidthOffset + 422+PrsnlOffSetX; //0
|
|
pPersonnelScreenPoints[0].y = iScreenHeightOffset + 205+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[1].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[1].y = iScreenHeightOffset + 215+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[2].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[2].y = iScreenHeightOffset + 225+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[3].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[3].y = iScreenHeightOffset + 235+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[4].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[4].y = iScreenHeightOffset + 245+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[5].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[5].y = iScreenHeightOffset + 255+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[6].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[6].y = iScreenHeightOffset + 315+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[7].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[7].y = iScreenHeightOffset + 270+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[8].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[8].y = iScreenHeightOffset + 280+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[9].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[9].y = iScreenHeightOffset + 290+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[10].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[10].y = iScreenHeightOffset + 300+PrsnlOffSetY; // 10
|
|
|
|
pPersonnelScreenPoints[11].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[11].y = iScreenHeightOffset + 395+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[12].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[12].y = iScreenHeightOffset + 385+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[13].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[13].y = iScreenHeightOffset + 415+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[14].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[14].y = iScreenHeightOffset + 425+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[15].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[15].y = iScreenHeightOffset + 445+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[16].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[16].y = iScreenHeightOffset + 380+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[17].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[17].y = iScreenHeightOffset + 435+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[18].x = iScreenWidthOffset + 140; // Personal Header // 18
|
|
pPersonnelScreenPoints[18].y = iScreenHeightOffset + 33;
|
|
|
|
pPersonnelScreenPoints[18].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[18].y = iScreenHeightOffset + 330+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[19].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[19].y = iScreenHeightOffset + 333+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[20].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[20].y = iScreenHeightOffset + 355+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[21].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[21].y = iScreenHeightOffset + 365+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[22].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[22].y = iScreenHeightOffset + 375+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[23].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[23].y = iScreenHeightOffset + 385+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[24].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[24].y = iScreenHeightOffset + 395+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[25].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[25].y = iScreenHeightOffset + 405+PrsnlOffSetY;
|
|
}
|
|
|
|
void EnterPersonnel( void )
|
|
{
|
|
InitVariables();
|
|
|
|
// Clear out the current team list
|
|
for (unsigned idx=0; idx < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; idx++) {
|
|
currentTeamList[idx] = NOBODY;
|
|
}
|
|
|
|
// Fill in the current team list
|
|
maxCurrentTeamIndex = -1;
|
|
SOLDIERTYPE *pTeamSoldier = MercPtrs[ 0 ];
|
|
for (SoldierID idx = gTacticalStatus.Team[ pTeamSoldier->bTeam ].bFirstID;
|
|
idx <= gTacticalStatus.Team[ pTeamSoldier->bTeam ].bLastID;
|
|
++idx)
|
|
{
|
|
pTeamSoldier = idx;
|
|
|
|
// WANNE: Bugfix: Also show the roboter in ther personnel screen. This bug was introduced in revision 2498, when Many Mercenary was included.
|
|
//if ((pTeamSoldier->bActive) &&
|
|
// !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) &&
|
|
// /*(pTeamSoldier->stats.bLife > 0 ) && */ !AM_A_ROBOT(pTeamSoldier) )
|
|
|
|
if ((pTeamSoldier->bActive) && !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE))
|
|
{
|
|
currentTeamList[++maxCurrentTeamIndex] = idx;
|
|
}
|
|
}
|
|
|
|
if (currentTeamList[0] < NOBODY)
|
|
currentTeamIndex = 0;
|
|
else
|
|
currentTeamIndex = -1;
|
|
currentTeamFirstIndex = 0;
|
|
|
|
fReDrawScreenFlag=TRUE;
|
|
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
iCurrentPersonSelectedId = -1;
|
|
iCurPortraitId = 0;
|
|
|
|
// load graphics for screen
|
|
LoadPersonnelGraphics( );
|
|
|
|
// show atm panel
|
|
fShowAtmPanelStartButton = TRUE;
|
|
|
|
// create buttons needed
|
|
CreateDestroyButtonsForPersonnelDepartures( );
|
|
|
|
// load personnel
|
|
LoadPersonnelScreenBackgroundGraphics( );
|
|
|
|
// render screen
|
|
RenderPersonnel( );
|
|
|
|
fCreatePersonnelPortraitMouseRegions = TRUE;
|
|
|
|
CreateDestroyMouseRegionsForPersonnelPortraits( );
|
|
// set states of en- dis able buttons
|
|
//SetPersonnelButtonStates( );
|
|
|
|
fCreateRegionsForPastCurrentToggle = TRUE;
|
|
|
|
CreateDestroyCurrentDepartedMouseRegions( );
|
|
|
|
// create buttons for screen
|
|
CreatePersonnelButtons( );
|
|
|
|
// set states of en- dis able buttons
|
|
SetPersonnelButtonStates( );
|
|
|
|
return;
|
|
}
|
|
|
|
void ExitPersonnel( void )
|
|
{
|
|
if (!fCurrentTeamMode) {
|
|
fCurrentTeamMode = TRUE;
|
|
CreateDestroyButtonsForDepartedTeamList( );
|
|
fCurrentTeamMode = FALSE;
|
|
}
|
|
|
|
// get rid of atm panel buttons
|
|
fShowAtmPanelStartButton = FALSE;
|
|
CreateDestroyStartATMButton( );
|
|
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
|
|
CreateDestroyPersonnelInventoryScrollButtons( );
|
|
|
|
// get rid of graphics
|
|
RemovePersonnelGraphics( );
|
|
|
|
DeletePersonnelScreenBackgroundGraphics( );
|
|
|
|
CreateDestroyButtonsForPersonnelDepartures( );
|
|
|
|
// delete buttons
|
|
DeletePersonnelButtons( );
|
|
|
|
fCreatePersonnelPortraitMouseRegions = FALSE;
|
|
|
|
// delete mouse regions
|
|
CreateDestroyMouseRegionsForPersonnelPortraits( );
|
|
|
|
fCreateRegionsForPastCurrentToggle = FALSE;
|
|
|
|
CreateDestroyCurrentDepartedMouseRegions( );
|
|
|
|
// SANDRO - remove the regions
|
|
for( INT8 i = 0; i < 13; i++ )
|
|
{
|
|
if( fAddedTraitRegion[i] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
|
|
fAddedTraitRegion[i] = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void HandlePersonnel( void )
|
|
{
|
|
//RenderButtonsFastHelp( );
|
|
CreateDestroyButtonsForPersonnelDepartures( );
|
|
|
|
// create / destroy buttons for scrolling departed list
|
|
CreateDestroyButtonsForDepartedTeamList( );
|
|
|
|
// enable / disable departures buttons
|
|
EnableDisableDeparturesButtons( );
|
|
|
|
// create destroy inv buttons as needed
|
|
CreateDestroyPersonnelInventoryScrollButtons( );
|
|
|
|
// enable disable buttons as needed
|
|
EnableDisableInventoryScrollButtons( );
|
|
|
|
HandlePersonnelKeyboard( );
|
|
}
|
|
|
|
void LoadPersonnelGraphics( void )
|
|
{
|
|
// load graphics needed for personnel screen
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
// load graphics
|
|
|
|
// title bar
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\programtitlebar.sti", VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiTITLE));
|
|
|
|
// the background grpahics
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\personnelwindow.sti", VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiSCREEN));
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\personnel_inventory.sti", VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiPersonnelInventory));
|
|
|
|
// load ? marks for tooltips
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\PERSONNEL_TOOLTIP_MARK.sti", VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiQMark));
|
|
}
|
|
|
|
void RemovePersonnelGraphics( void )
|
|
{
|
|
// delete graphics needed for personnel screen
|
|
|
|
DeleteVideoObjectFromIndex(guiSCREEN);
|
|
DeleteVideoObjectFromIndex(guiTITLE);
|
|
DeleteVideoObjectFromIndex(guiPersonnelInventory);
|
|
DeleteVideoObjectFromIndex(guiQMark);
|
|
}
|
|
|
|
void RenderPersonnel( void )
|
|
{
|
|
HVOBJECT hHandle;
|
|
// re-renders personnel screen
|
|
// render main background
|
|
|
|
// blit title
|
|
GetVideoObject(&hHandle, guiTITLE);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_UL_Y - 2, VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// blit screen
|
|
GetVideoObject(&hHandle, guiSCREEN);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_UL_Y + 22, VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// render personnel screen background
|
|
RenderPersonnelScreenBackground( );
|
|
|
|
// show team
|
|
DisplayPicturesOfCurrentTeam( );
|
|
|
|
DisplayPastMercsPortraits( );
|
|
|
|
// show selected merc
|
|
DisplayFaceOfDisplayedMerc( );
|
|
|
|
// show current team size
|
|
DisplayNumberOnCurrentTeam( );
|
|
|
|
// show departed team size
|
|
DisplayNumberDeparted( );
|
|
|
|
// list stats row headers for team stats list
|
|
DisplayPersonnelTeamStats( );
|
|
|
|
// showinventory of selected guy if applicable
|
|
DisplayInventoryForSelectedChar( );
|
|
|
|
// the average stats for the current team
|
|
DisplayAverageStatValuesForCurrentTeam( );
|
|
|
|
// lowest stat values
|
|
DisplayLowestStatValuesForCurrentTeam( );
|
|
|
|
// past team
|
|
DisplayStateOfPastTeamMembers( );
|
|
|
|
// title bar
|
|
BlitTitleBarIcons( );
|
|
|
|
// show text on titlebar
|
|
DisplayPersonnelTextOnTitleBar( );
|
|
|
|
// the highest stats
|
|
DisplayHighestStatValuesForCurrentTeam( );
|
|
|
|
// render the atm panel
|
|
RenderAtmPanel( );
|
|
|
|
DisplayAmountOnCurrentMerc( );
|
|
|
|
// en-dis-able start button
|
|
UpDateStateOfStartButton( );
|
|
}
|
|
|
|
void RenderPersonnelStats( INT32 iId, INT32 iSlot )
|
|
{
|
|
// will render the stats of person iId in slot iSlot
|
|
SetFont(PERS_FONT);
|
|
SetFontForeground(PERS_TEXT_FONT_COLOR);
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
if( gubPersonnelInfoState == PERSONNEL_STAT_BTN )
|
|
DisplayCharStats(iId, iSlot);
|
|
else if( gubPersonnelInfoState == PERSONNEL_EMPLOYMENT_BTN )
|
|
DisplayEmploymentinformation( iId, iSlot );
|
|
else if ( gubPersonnelInfoState == PERSONNEL_PERSONALITY_BTN )
|
|
DisplayCharPersonality( iId, iSlot );
|
|
}
|
|
|
|
// ID -> fortlaufende ID, und nicht die mercID
|
|
// -> bei aktuellen Merc passt es
|
|
// -> bei departed Merc wird die MercId anstatt der fortlaufenden ID �bergeben!!
|
|
void RenderPersonnelFace(SoldierID iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther )
|
|
{
|
|
// Get the profile id (from profileId or slotId)
|
|
INT32 profileId = iId;
|
|
if (profileId == NOBODY)
|
|
{
|
|
profileId = MercPtrs[iSlot]->ubProfile;
|
|
}
|
|
|
|
if ( profileId < 0 )
|
|
return;
|
|
|
|
char sTemp[100];
|
|
HVOBJECT hFaceHandle;
|
|
VOBJECT_DESC VObjectDesc;
|
|
// draw face to soldier iId in slot iSlot
|
|
|
|
// Currently active merc!
|
|
// special case?..player generated merc
|
|
if (fCurrentTeamMode)
|
|
{
|
|
if ( gMercProfiles[profileId].Type == PROFILETYPE_IMP )
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
|
|
}
|
|
|
|
// TODO: Check if needed!
|
|
if( MercPtrs[iSlot]->flags.uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
// departed mercs
|
|
else
|
|
{
|
|
//if this is not a valid merc
|
|
if( !fDead && !fFired && !fOther )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( gMercProfiles[profileId].Type == PROFILETYPE_IMP )
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
|
|
}
|
|
}
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
|
|
|
|
//Blt face to screen to
|
|
GetVideoObject(&hFaceHandle, guiFACE);
|
|
|
|
if (fCurrentTeamMode)
|
|
{
|
|
if( MercPtrs[iSlot]->stats.bLife <= 0 )
|
|
{
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (fDead == TRUE)
|
|
{
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
}
|
|
}
|
|
|
|
// TODO:Check
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,IMAGE_BOX_X, IMAGE_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
//if the merc is dead, display it
|
|
if (!fCurrentTeamMode)
|
|
{
|
|
INT32 iHeightOfText = DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[profileId].zName, 0, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT );
|
|
|
|
//if the string will rap
|
|
if( ( iHeightOfText - 2 ) > GetFontHeight( PERS_FONT ) )
|
|
{
|
|
//raise where we display it, and rap it
|
|
DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y - GetFontHeight( PERS_FONT )), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[profileId].zName, 0, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
else
|
|
{
|
|
DrawTextToScreen( gMercProfiles[profileId].zName, IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, PERS_FONT, PERS_FONT_COLOR, 0, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
|
|
DeleteVideoObjectFromIndex(guiFACE);
|
|
}
|
|
|
|
|
|
// WDS - make number of mercenaries, etc. be configurable
|
|
static BOOLEAN NextPersonnelFace( void )
|
|
{
|
|
if (fCurrentTeamMode)
|
|
{
|
|
// Anyone to display?
|
|
if (currentTeamIndex == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
fReDrawScreenFlag = TRUE;
|
|
// wrap around?
|
|
if (currentTeamIndex == maxCurrentTeamIndex) {
|
|
currentTeamIndex = 0;
|
|
currentTeamFirstIndex = 0;
|
|
return FALSE;
|
|
} else if ((currentTeamIndex+1) % MAX_MERCS_ON_SCREEN == 0) {
|
|
currentTeamFirstIndex += MAX_MERCS_ON_SCREEN;
|
|
}
|
|
++currentTeamIndex;
|
|
} else {
|
|
// Anyone to display?
|
|
if (iCurPortraitId == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
if ( ( ( iCurPortraitId + 1) == ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber ) ) {
|
|
// about to go off the end
|
|
giCurrentUpperLeftPortraitNumber = 0;
|
|
iCurPortraitId = 0;
|
|
} else if( iCurPortraitId == MAX_MERCS_ON_SCREEN-1 ) {
|
|
giCurrentUpperLeftPortraitNumber += MAX_MERCS_ON_SCREEN;
|
|
iCurPortraitId = 0;
|
|
} else {
|
|
iCurPortraitId++;
|
|
}
|
|
// get of this merc in this slot
|
|
|
|
iCurrentPersonSelectedId = iCurPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOLEAN PrevPersonnelFace( void )
|
|
{
|
|
if (fCurrentTeamMode) {
|
|
// Anyone to display?
|
|
if (currentTeamIndex == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
fReDrawScreenFlag = TRUE;
|
|
// wrap around?
|
|
if (currentTeamIndex == 0 ) {
|
|
currentTeamIndex = maxCurrentTeamIndex;
|
|
currentTeamFirstIndex = (currentTeamIndex / MAX_MERCS_ON_SCREEN) * MAX_MERCS_ON_SCREEN;
|
|
if (currentTeamIndex == 0) {
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
if ((currentTeamIndex) % MAX_MERCS_ON_SCREEN == 0) {
|
|
currentTeamFirstIndex -= MAX_MERCS_ON_SCREEN;
|
|
}
|
|
currentTeamIndex--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Anyone to display?
|
|
if (iCurPortraitId == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
if ( ( iCurPortraitId == 0 ) && ( giCurrentUpperLeftPortraitNumber == 0 ) )
|
|
{
|
|
// about to go off the end
|
|
giCurrentUpperLeftPortraitNumber = ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) % MAX_MERCS_ON_SCREEN;
|
|
iCurPortraitId = ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) % MAX_MERCS_ON_SCREEN ;
|
|
iCurPortraitId--;
|
|
|
|
}
|
|
else if( iCurPortraitId == 0 )
|
|
{
|
|
giCurrentUpperLeftPortraitNumber -= MAX_MERCS_ON_SCREEN;
|
|
iCurPortraitId = MAX_MERCS_ON_SCREEN-1;
|
|
}
|
|
else
|
|
{
|
|
iCurPortraitId--;
|
|
}
|
|
// get of this merc in this slot
|
|
|
|
iCurrentPersonSelectedId = iCurPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOLEAN NextPersonnelFacePage(void)
|
|
{
|
|
if (fCurrentTeamMode)
|
|
{
|
|
// Anyone to display?
|
|
if (currentTeamIndex == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
fReDrawScreenFlag = TRUE;
|
|
// wrap around?
|
|
currentTeamIndex += MAX_MERCS_ON_SCREEN;
|
|
if (currentTeamIndex >= maxCurrentTeamIndex)
|
|
{
|
|
currentTeamIndex = 0;
|
|
currentTeamFirstIndex = 0;
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
currentTeamFirstIndex += MAX_MERCS_ON_SCREEN;
|
|
}
|
|
}
|
|
else {
|
|
// Anyone to display?
|
|
if (iCurPortraitId == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
iCurPortraitId += MAX_MERCS_ON_SCREEN;
|
|
if (iCurPortraitId >= (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) - giCurrentUpperLeftPortraitNumber)
|
|
{
|
|
// about to go off the end
|
|
giCurrentUpperLeftPortraitNumber = 0;
|
|
iCurPortraitId = 0;
|
|
}
|
|
else
|
|
{
|
|
giCurrentUpperLeftPortraitNumber += MAX_MERCS_ON_SCREEN;
|
|
iCurPortraitId = 0;
|
|
}
|
|
|
|
// get of this merc in this slot
|
|
iCurrentPersonSelectedId = iCurPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOLEAN PrevPersonnelFacePage(void)
|
|
{
|
|
if (fCurrentTeamMode) {
|
|
// Anyone to display?
|
|
if (currentTeamIndex == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
fReDrawScreenFlag = TRUE;
|
|
currentTeamIndex -= MAX_MERCS_ON_SCREEN;
|
|
// wrap around?
|
|
if (currentTeamIndex <= 0) {
|
|
currentTeamIndex = maxCurrentTeamIndex;
|
|
currentTeamFirstIndex = (currentTeamIndex / MAX_MERCS_ON_SCREEN) * MAX_MERCS_ON_SCREEN;
|
|
if (currentTeamIndex == 0) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
else {
|
|
currentTeamFirstIndex -= MAX_MERCS_ON_SCREEN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Anyone to display?
|
|
if (iCurPortraitId == -1) {
|
|
return TRUE;
|
|
}
|
|
|
|
iCurPortraitId -= MAX_MERCS_ON_SCREEN;
|
|
|
|
if ((iCurPortraitId <= 0) && (giCurrentUpperLeftPortraitNumber == 0))
|
|
{
|
|
// about to go off the end
|
|
giCurrentUpperLeftPortraitNumber = (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) - (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) % MAX_MERCS_ON_SCREEN;
|
|
iCurPortraitId = (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) % MAX_MERCS_ON_SCREEN;
|
|
}
|
|
else
|
|
{
|
|
giCurrentUpperLeftPortraitNumber -= MAX_MERCS_ON_SCREEN;
|
|
iCurPortraitId = MAX_MERCS_ON_SCREEN - 1;
|
|
}
|
|
// get of this merc in this slot
|
|
|
|
iCurrentPersonSelectedId = iCurPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
void CreatePersonnelButtons( void )
|
|
{
|
|
|
|
// left button
|
|
giPersonnelButtonImage[0]= LoadButtonImage( "LAPTOP\\personnelbuttons.sti" ,-1,0,-1,1,-1 );
|
|
giPersonnelButton[0] = QuickCreateButton( giPersonnelButtonImage[0], PREV_MERC_FACE_X, MERC_FACE_SCROLL_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftButtonCallBack);
|
|
|
|
// right button
|
|
giPersonnelButtonImage[1]= LoadButtonImage( "LAPTOP\\personnelbuttons.sti" ,-1,2,-1,3,-1 );
|
|
giPersonnelButton[1] = QuickCreateButton( giPersonnelButtonImage[1], NEXT_MERC_FACE_X, MERC_FACE_SCROLL_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightButtonCallBack);
|
|
|
|
|
|
|
|
/*
|
|
// left button
|
|
giPersonnelButtonImage[0]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,0,-1,1,-1 );
|
|
giPersonnelButton[0] = QuickCreateButton( giPersonnelButtonImage[0], LEFT_BUTTON_X, BUTTON_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftButtonCallBack);
|
|
|
|
// right button
|
|
giPersonnelButtonImage[1]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,6,-1,7,-1 );
|
|
giPersonnelButton[1] = QuickCreateButton( giPersonnelButtonImage[1], RIGHT_BUTTON_X, BUTTON_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightButtonCallBack);
|
|
|
|
// left FF button
|
|
giPersonnelButtonImage[2]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,3,-1,4,-1 );
|
|
giPersonnelButton[2] = QuickCreateButton( giPersonnelButtonImage[2], LEFT_BUTTON_X, BUTTON_Y + 22,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftFFButtonCallBack);
|
|
|
|
// right ff button
|
|
giPersonnelButtonImage[3]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,9,-1,10,-1 );
|
|
giPersonnelButton[3] = QuickCreateButton( giPersonnelButtonImage[3], RIGHT_BUTTON_X, BUTTON_Y + 22,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightFFButtonCallBack);
|
|
*/
|
|
// set up cursors
|
|
SetButtonCursor(giPersonnelButton[0], CURSOR_LAPTOP_SCREEN);
|
|
SetButtonCursor(giPersonnelButton[1], CURSOR_LAPTOP_SCREEN);
|
|
//SetButtonCursor(giPersonnelButton[2], CURSOR_LAPTOP_SCREEN);
|
|
//SetButtonCursor(giPersonnelButton[3], CURSOR_LAPTOP_SCREEN);
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void DeletePersonnelButtons( void )
|
|
{
|
|
|
|
RemoveButton(giPersonnelButton[0] );
|
|
UnloadButtonImage(giPersonnelButtonImage[0] );
|
|
RemoveButton(giPersonnelButton[1] );
|
|
UnloadButtonImage( giPersonnelButtonImage[1] );
|
|
/*RemoveButton(giPersonnelButton[2] );
|
|
UnloadButtonImage( giPersonnelButtonImage[2] );
|
|
RemoveButton(giPersonnelButton[3] );
|
|
UnloadButtonImage( giPersonnelButtonImage[3] );
|
|
*/
|
|
return;
|
|
}
|
|
|
|
|
|
void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
fReDrawScreenFlag=TRUE;
|
|
if (_KeyDown(SHIFT))
|
|
{
|
|
PrevPersonnelFacePage();
|
|
}
|
|
else
|
|
{
|
|
PrevPersonnelFace( );
|
|
}
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
fReDrawScreenFlag=TRUE;
|
|
if (_KeyDown(SHIFT))
|
|
{
|
|
NextPersonnelFacePage();
|
|
}
|
|
else
|
|
{
|
|
NextPersonnelFace( );
|
|
}
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayHeader( void )
|
|
{
|
|
SetFont(PERS_HEADER_FONT);
|
|
SetFontForeground(PERS_FONT_COLOR);
|
|
SetFontBackground( 0 );
|
|
|
|
mprintf(pPersonnelScreenPoints[18].x,pPersonnelScreenPoints[18].y,pPersonnelTitle[0]);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayCharName( SoldierID Id, INT32 iSlot )
|
|
{
|
|
// get merc's nickName, assignment, and sector location info
|
|
INT16 sX, sY;
|
|
SOLDIERTYPE *pSoldier;
|
|
CHAR16 sString[ 64 ];
|
|
CHAR16 sTownName[ 256 ];
|
|
INT8 bTownId = -1;
|
|
INT32 iHeightOfText;
|
|
|
|
sTownName[0] = L'\0';
|
|
|
|
if ( Id == NOBODY )
|
|
{
|
|
return;
|
|
}
|
|
pSoldier = Id;
|
|
|
|
SetFont(CHAR_NAME_FONT);
|
|
SetFontForeground(PERS_TEXT_FONT_COLOR);
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
if( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( pSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
}
|
|
else if( pSoldier->bAssignment == IN_TRANSIT )
|
|
{
|
|
}
|
|
else
|
|
{
|
|
// name of town, if any
|
|
bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
|
|
|
|
if( bTownId != BLANK_SECTOR )
|
|
{
|
|
swprintf( sTownName, L"%s", pTownNames[ bTownId ] );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if( sTownName[0] != L'\0' )
|
|
{
|
|
//nick name - town name
|
|
swprintf( sString, L"%s - %s", gMercProfiles[pSoldier->ubProfile].zNickname, sTownName );
|
|
}
|
|
else
|
|
{
|
|
//nick name
|
|
swprintf( sString, L"%s", gMercProfiles[pSoldier->ubProfile].zNickname );
|
|
}
|
|
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// check to see if we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
//Display the mercs name
|
|
mprintf( sX + iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
|
|
|
|
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
|
|
swprintf( sString, L"%s", gSquadNameVector[pSoldier->bAssignment].c_str() );
|
|
else
|
|
swprintf( sString, L"%s", pPersonnelAssignmentStrings[pSoldier->bAssignment]);
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// check to see if we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_LOC_Y, sString );
|
|
|
|
|
|
//
|
|
// Display the mercs FULL name over top of their portrait
|
|
//
|
|
|
|
//first get height of text to be displayed
|
|
iHeightOfText = DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[pSoldier->ubProfile].zName, 0, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT );
|
|
|
|
//if the string will rap
|
|
if( ( iHeightOfText - 2 ) > GetFontHeight( PERS_FONT ) )
|
|
{
|
|
//raise where we display it, and rap it
|
|
DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y - GetFontHeight( PERS_FONT )), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[pSoldier->ubProfile].zName, 0, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
else
|
|
{
|
|
DrawTextToScreen( gMercProfiles[pSoldier->ubProfile].zName, IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, PERS_FONT, PERS_FONT_COLOR, 0, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
|
|
/*
|
|
Moved so the name of the town will be in the same line as the name
|
|
|
|
|
|
if( pSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
// FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH, 0,pPOWStrings[ 1 ],CHAR_NAME_FONT, &sX, &sY );
|
|
// mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y+20,pPOWStrings[ 1 ] );
|
|
}
|
|
else if( pSoldier->bAssignment == IN_TRANSIT )
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// name of town, if any
|
|
bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
|
|
|
|
if( bTownId != BLANK_SECTOR )
|
|
{
|
|
FindFontCenterCoordinates( IMAGE_BOX_X - 5, 0, IMAGE_BOX_WIDTH, 0, pTownNames[ bTownId ], CHAR_NAME_FONT, &sX, &sY );
|
|
mprintf( sX + ( iSlot * IMAGE_BOX_WIDTH ), CHAR_NAME_Y + 20, pTownNames[ bTownId ]);
|
|
}
|
|
}
|
|
*/
|
|
|
|
return;
|
|
}
|
|
|
|
static void PrintStatChange(const INT16 change, const INT32 x, const INT32 y, const STR16 sString)
|
|
{
|
|
if ( change )
|
|
{
|
|
INT16 sX, sY;
|
|
|
|
swprintf( sString, change > 0 ? L"( +%d )" : L"( %d )", change );
|
|
FindFontRightCoordinates( (INT16)(x + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, y, sString );
|
|
}
|
|
}
|
|
|
|
static void PrintCharStatText(const INT32 x, const INT32 y, const INT32 iCounter, const STR16 sString)
|
|
{
|
|
INT16 sX, sY;
|
|
mprintf( x, y, pPersonnelScreenStrings[iCounter] );
|
|
FindFontRightCoordinates( x, 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, y, sString );
|
|
}
|
|
|
|
void DisplayCharStats( SoldierID iId, INT32 iSlot )
|
|
{
|
|
CHAR16 apStr[5000];
|
|
CHAR16 sString[50];
|
|
INT16 sX, sY;
|
|
const SOLDIERTYPE *pSoldier = iId;
|
|
const BOOLEAN fAmIaRobot = AM_A_ROBOT( pSoldier );
|
|
const MERCPROFILESTRUCT *pMercProfile = &gMercProfiles[pSoldier->ubProfile];
|
|
|
|
// SANDRO - remove the regions
|
|
for ( INT8 i = 0; i < 13; i++ )
|
|
{
|
|
if ( fAddedTraitRegion[i] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
|
|
fAddedTraitRegion[i] = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
if ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
// display the stats for a char
|
|
for (INT32 iCounter = 0; iCounter < MAX_STATS; iCounter++ )
|
|
{
|
|
const INT32 x = pPersonnelScreenPoints[iCounter].x + (iSlot * TEXT_BOX_WIDTH);
|
|
const INT32 y = pPersonnelScreenPoints[iCounter].y;
|
|
|
|
switch ( iCounter )
|
|
{
|
|
case 0:
|
|
// health
|
|
if ( pSoldier->bAssignment != ASSIGNMENT_POW )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
const INT16 change = pMercProfile->bLifeDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_HEALTH]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d/%d", pSoldier->stats.bLife, pSoldier->stats.bLifeMax );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, pPOWStrings[1] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bAgilityDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_AGILITY]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bAgility );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bDexterityDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_DEXTERITY]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bDexterity );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bStrengthDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_STRENGTH]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bStrength );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bLeadershipDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_LEADERSHIP]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bLeadership );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bWisdomDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_WISDOM]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bWisdom );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if ( !fAmIaRobot )
|
|
{
|
|
|
|
if ( pMercProfile->bExpLevelDelta > 0 )
|
|
{
|
|
swprintf( sString, L"( %+d )", pMercProfile->bExpLevelDelta );
|
|
FindFontRightCoordinates( (INT16)(x + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, y, sString );
|
|
}
|
|
//else
|
|
//{
|
|
swprintf( sString, L"%d", pSoldier->stats.bExpLevel );
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bMarksmanshipDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_MARKSMANSHIP]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bMarksmanship );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bMechanicDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_MECHANICAL]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bMechanical );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bExplosivesDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_EXPLOSIVES]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bExplosive );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
case 10:
|
|
// med
|
|
if ( !fAmIaRobot )
|
|
{
|
|
// Flugente: stats can have gone up or down, find out which
|
|
INT16 change = pMercProfile->bMedicalDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_MEDICAL]);
|
|
PrintStatChange( change, x, y, sString );
|
|
swprintf( sString, L"%d", pSoldier->stats.bMedical );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
|
|
PrintCharStatText( x, y, iCounter, sString );
|
|
break;
|
|
|
|
// Added by Flugente
|
|
case 16:
|
|
// Background
|
|
|
|
// display background
|
|
if (UsingBackGroundSystem())
|
|
{
|
|
const UINT8 loc = 21;
|
|
const UINT8 regionnr = 12;
|
|
|
|
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), pPersonnelRecordsHelpTexts[47] ); //L"Background:"
|
|
|
|
if ( !pMercProfile->usBackground )
|
|
swprintf( sString, pwMiscSectorStrings[3] ); //L"unknown"
|
|
else
|
|
swprintf( sString, zBackground[pMercProfile->usBackground].szShortName );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, (pPersonnelScreenPoints[loc].y + 15), sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[regionnr] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[regionnr] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[regionnr], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[regionnr] );
|
|
fAddedTraitRegion[regionnr] = TRUE;
|
|
|
|
// Info about our background
|
|
AssignBackgroundHelpText( pMercProfile->usBackground, &(gSkillTraitHelpTextRegion[12]) );
|
|
}
|
|
|
|
break;
|
|
|
|
// Added by Flugente
|
|
case 17:
|
|
// sexism, racism, nationalities etc.
|
|
{
|
|
const UINT8 loc = 22;
|
|
const UINT8 regionnr = 8;
|
|
|
|
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), pPersonnelRecordsHelpTexts[48] ); //L"Personality:"
|
|
|
|
swprintf( sString, L"->" );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, (pPersonnelScreenPoints[loc].y + 15), sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[regionnr] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[regionnr] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[regionnr], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[regionnr] );
|
|
fAddedTraitRegion[regionnr] = TRUE;
|
|
|
|
// assign bubblehelp text
|
|
AssignPersonalityHelpText( pSoldier, &(gSkillTraitHelpTextRegion[regionnr]) );
|
|
}
|
|
|
|
break;
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Added by SANDRO
|
|
case 15:
|
|
// Character Trait
|
|
|
|
// WANNE: With old trait system, display "Attitudes" instead of "Character"
|
|
if ( gGameOptions.fNewTraitSystem )
|
|
mprintf( (INT16)(pPersonnelScreenPoints[23].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[23].y + 15), pPersonnelRecordsHelpTexts[43] ); //L"Character:"
|
|
else
|
|
mprintf( (INT16)(pPersonnelScreenPoints[23].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[23].y + 15), pPersonnelRecordsHelpTexts[45] ); //L"Attitudes:"
|
|
|
|
if ( gGameOptions.fNewTraitSystem )
|
|
swprintf( sString, gzIMPCharacterTraitText[pMercProfile->bCharacterTrait] );
|
|
else
|
|
swprintf( sString, gzIMPAttitudesText[pMercProfile->bAttitude] );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[23].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, (pPersonnelScreenPoints[23].y + 15), sString );
|
|
|
|
//GetVideoObject(&hHandle, guiQMark);
|
|
//BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[23].x + 148), ( pPersonnelScreenPoints[23].y + 5), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[5] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[5] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[5], (sX - 3), (UINT16)(pPersonnelScreenPoints[23].y + 15), // 10
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[23].y + 23), MSYS_PRIORITY_HIGH, // 17
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
//MSYS_DefineRegion( &gSkillTraitHelpTextRegion[3], (UINT16)( pPersonnelScreenPoints[23].x + 147 ), (UINT16)(pPersonnelScreenPoints[23].y + 4),
|
|
// (UINT16)( pPersonnelScreenPoints[23].x + 166 ), (UINT16)(pPersonnelScreenPoints[23].y + 15), MSYS_PRIORITY_HIGH,
|
|
// MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[5] );
|
|
fAddedTraitRegion[5] = TRUE;
|
|
// Assign the text
|
|
|
|
// Only new traits have help text
|
|
if ( gGameOptions.fNewTraitSystem )
|
|
AssignPersonnelCharacterTraitHelpText( pMercProfile->bCharacterTrait );
|
|
|
|
break;
|
|
|
|
case 18:
|
|
// Disability
|
|
{
|
|
UINT8 loc = 25;
|
|
UINT8 regionnr = 6;
|
|
|
|
mprintf( (INT16)( pPersonnelScreenPoints[loc].x + ( iSlot*TEXT_BOX_WIDTH ) ), ( pPersonnelScreenPoints[loc].y + 10 ), pPersonnelRecordsHelpTexts[44] ); //L"Disability:"
|
|
|
|
int numdisabilities = 0;
|
|
UINT8 disabilityfound = 0;
|
|
for ( UINT8 i = NO_DISABILITY + 1; i < NUM_DISABILITIES; ++i )
|
|
{
|
|
if ( DoesMercHaveDisability( pSoldier, i ) )
|
|
{
|
|
disabilityfound = i;
|
|
++numdisabilities;
|
|
}
|
|
}
|
|
|
|
if ( numdisabilities <= 1 )
|
|
swprintf( sString, gzIMPDisabilityTraitText[disabilityfound] );
|
|
else
|
|
swprintf( sString, L"%s, ...", gzIMPDisabilityTraitText[disabilityfound] );
|
|
|
|
FindFontRightCoordinates( (INT16)( pPersonnelScreenPoints[loc].x + ( iSlot*TEXT_BOX_WIDTH ) ), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, ( pPersonnelScreenPoints[loc].y + 10 ), sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[regionnr] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[regionnr] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[regionnr], ( sX - 3 ), (UINT16)( pPersonnelScreenPoints[loc].y + 10 ),
|
|
( sX + StringPixLength( sString, PERS_FONT ) + 3 ), (UINT16)( pPersonnelScreenPoints[loc].y + 17 ), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[regionnr] );
|
|
fAddedTraitRegion[regionnr] = TRUE;
|
|
|
|
// Assign the text
|
|
if ( numdisabilities <= 1 )
|
|
AssignPersonnelDisabilityHelpText( pMercProfile->bDisability );
|
|
else
|
|
AssignPersonnelMultipleDisabilityHelpText( pSoldier );
|
|
}
|
|
break;
|
|
/////////////////////////////////////////////////////////////////////////
|
|
|
|
// The Mercs Skills
|
|
case 19:
|
|
{
|
|
INT32 iWidth;
|
|
INT32 iMinimumX;
|
|
INT8 bScreenLocIndex = 19; //if you change the '19', change it below in the if statement
|
|
|
|
//Display the 'Skills' text
|
|
mprintf( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[bScreenLocIndex].y), pPersonnelScreenStrings[PRSNL_TXT_SKILLS] );
|
|
|
|
//KM: April 16, 1999
|
|
//Added support for the German version, which has potential string overrun problems. For example, the text "Skills:" can
|
|
//overlap "NightOps (Expert)" because the German strings are much longer. In these cases, I ensure that the right
|
|
//justification of the traits don't overlap. If it would, I move it over to the right.
|
|
iWidth = StringPixLength( pPersonnelScreenStrings[PRSNL_TXT_SKILLS], PERS_FONT );
|
|
iMinimumX = iWidth + pPersonnelScreenPoints[bScreenLocIndex].x + iSlot * TEXT_BOX_WIDTH + 2;
|
|
|
|
if ( !fAmIaRobot )
|
|
{
|
|
if ( gGameOptions.fNewTraitSystem ) // SANDRO - old/new traits check
|
|
{
|
|
UINT8 ubTempSkillArray[30];
|
|
INT8 bNumSkillTraits = 0;
|
|
|
|
// lets rearrange our skills to a temp array
|
|
// we also get the number of lines (skills) to be displayed
|
|
for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ubCnt++ )
|
|
{
|
|
if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 2 )
|
|
{
|
|
ubTempSkillArray[bNumSkillTraits] = (ubCnt + NEWTRAIT_MERCSKILL_EXPERTOFFSET);
|
|
bNumSkillTraits++;
|
|
}
|
|
else if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 1 )
|
|
{
|
|
ubTempSkillArray[bNumSkillTraits] = ubCnt;
|
|
bNumSkillTraits++;
|
|
}
|
|
}
|
|
|
|
if ( bNumSkillTraits == 0 )
|
|
{
|
|
swprintf( sString, L"%s", pPersonnelScreenStrings[PRSNL_TXT_NOSKILLS] );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[0] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
|
|
fAddedTraitRegion[0] = TRUE;
|
|
|
|
// Assign the text
|
|
swprintf( apStr, L"" );
|
|
AssignPersonnelSkillTraitHelpText( 0, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
|
|
}
|
|
else
|
|
{
|
|
CHAR16 sString2[500];
|
|
swprintf( sString2, L"" );
|
|
BOOLEAN fDisplayMoreTraits = FALSE;
|
|
|
|
for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
|
|
{
|
|
if ( ubCnt >= 3 && bNumSkillTraits > 4 )
|
|
{
|
|
fDisplayMoreTraits = TRUE;
|
|
swprintf( sString, L"%s\n", gzMercSkillTextNew[ubTempSkillArray[ubCnt]] );
|
|
wcscat( sString2, sString );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gzMercSkillTextNew[ubTempSkillArray[ubCnt]] );
|
|
|
|
if ( ubTempSkillArray[ubCnt] > NEWTRAIT_MERCSKILL_EXPERTOFFSET )
|
|
{
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, FONT10ARIALBOLD, &sX, &sY );
|
|
|
|
if ( sX <= iMinimumX )
|
|
{
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, FONT10ARIALBOLD, &sX, &sY );
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
}
|
|
sY = (INT16)(pPersonnelScreenPoints[19].y + (ubCnt * 12));
|
|
|
|
SetFont( FONT10ARIALBOLD );
|
|
mprintf( sX, sY, sString );
|
|
SetFont( PERS_FONT );
|
|
}
|
|
else
|
|
{
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
if ( sX <= iMinimumX )
|
|
{
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
}
|
|
sY = (INT16)(pPersonnelScreenPoints[19].y + (ubCnt * 12));
|
|
|
|
mprintf( sX, sY, sString );
|
|
|
|
}
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[ubCnt] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[ubCnt] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[ubCnt], (sX), (sY),
|
|
(sX + StringPixLength( sString, PERS_FONT )), (sY + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[ubCnt] );
|
|
fAddedTraitRegion[ubCnt] = TRUE;
|
|
|
|
// Assign the text
|
|
BOOLEAN fExpert = (ubTempSkillArray[ubCnt] > NEWTRAIT_MERCSKILL_EXPERTOFFSET);
|
|
|
|
UINT8 traitnr = ubTempSkillArray[ubCnt];
|
|
if ( fExpert )
|
|
traitnr -= NEWTRAIT_MERCSKILL_EXPERTOFFSET;
|
|
|
|
swprintf( apStr, L"" );
|
|
AssignPersonnelSkillTraitHelpText( traitnr, fExpert, (pMercProfile->ubBodyType == REGMALE), apStr );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[ubCnt]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[ubCnt], MSYS_NO_CALLBACK );
|
|
}
|
|
}
|
|
|
|
// if we have more skills than we can display, show "more" and create a tooltip box with the rest of them
|
|
if ( fDisplayMoreTraits )
|
|
{
|
|
swprintf( sString, L"%s", gzMercSkillTextNew[2 * NEWTRAIT_MERCSKILL_EXPERTOFFSET + 1] ); // display "More..."
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
if ( sX <= iMinimumX )
|
|
{
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
}
|
|
sY = (INT16)(pPersonnelScreenPoints[19].y + 36);
|
|
|
|
mprintf( sX, sY, sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[4] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[4] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[4], (sX), (sY),
|
|
(sX + StringPixLength( sString, PERS_FONT )), (sY + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[4] );
|
|
fAddedTraitRegion[4] = TRUE;
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[4]), sString2 );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[4], MSYS_NO_CALLBACK );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
INT8 bSkill1 = 0, bSkill2 = 0;
|
|
bSkill1 = pMercProfile->bSkillTraits[0];
|
|
bSkill2 = pMercProfile->bSkillTraits[1];
|
|
|
|
//if the 2 skills are the same, add the '(expert)' at the end
|
|
if ( bSkill1 == bSkill2 && bSkill1 != 0 )
|
|
{
|
|
swprintf( sString, L"%s %s", gzMercSkillText[bSkill1], gzMercSkillText[EXPERT] );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
|
|
//KM: April 16, 1999
|
|
//Perform the potential overrun check
|
|
if ( sX <= iMinimumX )
|
|
{
|
|
FindFontRightCoordinates( (INT16)(x + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
}
|
|
|
|
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[0] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
|
|
fAddedTraitRegion[0] = TRUE;
|
|
|
|
// Assign the text
|
|
swprintf( apStr, L"" );
|
|
AssignPersonnelSkillTraitHelpText( bSkill1, TRUE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
|
|
}
|
|
else
|
|
{
|
|
//Display the first skill
|
|
if ( bSkill1 != 0 )
|
|
{
|
|
swprintf( sString, L"%s", gzMercSkillText[bSkill1] );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
|
|
//KM: April 16, 1999
|
|
//Perform the potential overrun check
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[0] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
|
|
fAddedTraitRegion[0] = TRUE;
|
|
|
|
// Assign the text
|
|
swprintf( apStr, L"" );
|
|
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
|
|
|
|
++bScreenLocIndex;
|
|
}
|
|
|
|
//Display the second skill
|
|
if ( bSkill2 != 0 )
|
|
{
|
|
swprintf( sString, L"%s", gzMercSkillText[bSkill2] );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
|
|
//KM: April 16, 1999
|
|
//Perform the potential overrun check
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[1] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[1] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[1], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[1] );
|
|
fAddedTraitRegion[1] = TRUE;
|
|
|
|
// Assign the text
|
|
swprintf( apStr, L"" );
|
|
AssignPersonnelSkillTraitHelpText( bSkill2, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[1]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[1], MSYS_NO_CALLBACK );
|
|
|
|
++bScreenLocIndex;
|
|
}
|
|
|
|
//if no skill was displayed
|
|
if ( bScreenLocIndex == 19 )
|
|
{
|
|
swprintf( sString, L"%s", pPersonnelScreenStrings[PRSNL_TXT_NOSKILLS] );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[0] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
|
|
fAddedTraitRegion[0] = TRUE;
|
|
|
|
// Assign the text
|
|
swprintf( apStr, L"" );
|
|
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayCharPersonality(SoldierID iId, INT32 iSlot)
|
|
{
|
|
INT32 iCounter=0;
|
|
INT16 sX, sY;
|
|
SOLDIERTYPE *pSoldier = iId;
|
|
const MERCPROFILESTRUCT *pMercProfile = &gMercProfiles[pSoldier->ubProfile];
|
|
|
|
// SANDRO - remove the regions
|
|
for( INT8 i = 0; i < 13; ++i )
|
|
{
|
|
if( fAddedTraitRegion[i] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
|
|
fAddedTraitRegion[i] = FALSE;
|
|
}
|
|
}
|
|
|
|
if ( !pSoldier || pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE || AM_A_ROBOT( pSoldier ) || pSoldier->ubProfile == NO_PROFILE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int loc = 0;
|
|
int region = 0;
|
|
|
|
for ( int i = APPROACH_FRIENDLY; i <= APPROACH_RECRUIT; ++i )
|
|
{
|
|
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), szLaptopStatText[LAPTOP_STAT_TEXT_FRIENDLY_APPROACH-1 + i] ); // APPROACH_FRIENDLY is 1 so fix the offset
|
|
|
|
CHAR16 sStr[200];
|
|
swprintf( sStr, L"" );
|
|
CHAR16 sString[200];
|
|
swprintf( sString, L"" );
|
|
INT32 val = GetEffectiveApproachValue( pSoldier->ubProfile, i, sString );
|
|
|
|
swprintf( sStr, L"%d", val );
|
|
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, sStr, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, (pPersonnelScreenPoints[loc].y + 15), sStr );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[region] )
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[region] );
|
|
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[region], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
|
|
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[region] );
|
|
fAddedTraitRegion[region] = TRUE;
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[region]), sString );
|
|
SetRegionHelpEndCallback( &(gSkillTraitHelpTextRegion[region]), MSYS_NO_CALLBACK );
|
|
|
|
++loc;
|
|
++region;
|
|
}
|
|
|
|
if ( (pMercProfile->ubMiscFlags3 & PROFILE_MISC_FLAG3_GOODGUY) )
|
|
{
|
|
CHAR16 sStr1[200];
|
|
swprintf( sStr1, szLaptopStatText[LAPTOP_STAT_TEXT_GOOD_GUY] );
|
|
|
|
CHAR16 sStr2[200];
|
|
swprintf( sStr2, szLaptopStatText[LAPTOP_STAT_TEXT_REFUSES_TO_ATTACK_NON_HOSTILES], pSoldier->GetName( ) );
|
|
|
|
sX = pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH);
|
|
|
|
mprintf( (INT16)(sX), (pPersonnelScreenPoints[loc].y + 15), sStr1 );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[region] )
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[region] );
|
|
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[region], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
|
|
(sX + StringPixLength( sStr2, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[region] );
|
|
fAddedTraitRegion[region] = TRUE;
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[region]), sStr2 );
|
|
SetRegionHelpEndCallback( &(gSkillTraitHelpTextRegion[region]), MSYS_NO_CALLBACK );
|
|
|
|
++loc;
|
|
++region;
|
|
}
|
|
|
|
if (gGameExternalOptions.fMercGrowthModifiersEnabled)
|
|
{
|
|
if (pMercProfile->fRegresses)
|
|
{
|
|
CHAR16 sStr2[200];
|
|
swprintf(sStr2, szLaptopStatText[LAPTOP_STAT_TEXT_MERC_REGRESSES]);
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), sStr2);
|
|
|
|
++loc;
|
|
++region;
|
|
}
|
|
else
|
|
{
|
|
const int THRESHOLD_FAST = -3; // this value and below: "fast"
|
|
const int THRESHOLD_SLOW = 3; // this value and above: "slow"
|
|
int yOffset = 15;
|
|
CHAR16 statTxt[200];
|
|
// health
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_HEALTH_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierLife <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierLife >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// strength
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_STRENGTH_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierStrength <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierStrength >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// agility
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_AGILITY_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierAgility <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierAgility >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// dexterity
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_DEXTERITY_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierDexterity <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierDexterity >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// wisdom
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_WISDOM_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierWisdom <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierWisdom >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// marksmanship
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MARKSMANSHIP_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierMarksmanship <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierMarksmanship >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// explosives
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_EXPLOSIVES_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierExplosive <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierExplosive >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// leadership
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_LEADERSHIP_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierLeadership <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierLeadership >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// medical
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MEDICAL_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierMedical <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierMedical >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// mechanical
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MECHANICAL_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierMechanical <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierMechanical >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
yOffset += 10;
|
|
}
|
|
// exp level
|
|
{
|
|
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_EXPERIENCE_SPEED]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
|
|
if (pMercProfile->bGrowthModifierExpLevel <= THRESHOLD_FAST)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
|
|
else if (pMercProfile->bGrowthModifierExpLevel >= THRESHOLD_SLOW)
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
|
|
else
|
|
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
|
|
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SetPersonnelButtonStates( void )
|
|
{
|
|
// this function will look at what page we are viewing, enable and disable buttons as needed
|
|
|
|
if( ! PrevPersonnelFace( ) )
|
|
{
|
|
// first page, disable left buttons
|
|
|
|
// DisableButton( giPersonnelButton[ 2 ] );
|
|
DisableButton( giPersonnelButton[ 0 ] );
|
|
}
|
|
else
|
|
{
|
|
// enable buttons
|
|
NextPersonnelFace( );
|
|
|
|
// enable buttons
|
|
// EnableButton( giPersonnelButton[ 2 ] );
|
|
EnableButton( giPersonnelButton[ 0 ] );
|
|
}
|
|
|
|
if( ! NextPersonnelFace( ) )
|
|
{
|
|
|
|
// DisableButton( giPersonnelButton[ 3 ] );
|
|
DisableButton( giPersonnelButton[ 1 ] );
|
|
}
|
|
else
|
|
{
|
|
// decrement page
|
|
PrevPersonnelFace( );
|
|
// enable buttons
|
|
// EnableButton( giPersonnelButton[ 3 ] );
|
|
EnableButton( giPersonnelButton[ 1 ] );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void RenderPersonnelScreenBackground( void )
|
|
{
|
|
HVOBJECT hHandle;
|
|
// this fucntion will render the background for the personnel screen
|
|
if (fCurrentTeamMode) {
|
|
// blit title
|
|
GetVideoObject(&hHandle, guiCURRENTTEAM);
|
|
} else {
|
|
// blit title
|
|
GetVideoObject(&hHandle, guiDEPARTEDTEAM);
|
|
}
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,DEPARTED_X, DEPARTED_Y, VO_BLT_SRCTRANSPARENCY,NULL );
|
|
}
|
|
|
|
|
|
void LoadPersonnelScreenBackgroundGraphics( void )
|
|
{
|
|
// will load the graphics for the personeel screen background
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
// departed bar
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\departed.sti", VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiDEPARTEDTEAM));
|
|
|
|
// current bar
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\CurrentTeam.sti", VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiCURRENTTEAM));
|
|
}
|
|
|
|
void DeletePersonnelScreenBackgroundGraphics( void )
|
|
{
|
|
// delete background V/O's
|
|
|
|
DeleteVideoObjectFromIndex( guiCURRENTTEAM );
|
|
DeleteVideoObjectFromIndex( guiDEPARTEDTEAM );
|
|
|
|
}
|
|
|
|
void CreateDestroyButtonsForPersonnelDepartures( void )
|
|
{
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
// create/ destroy personnel departures buttons as needed
|
|
|
|
// create button?..if not created
|
|
if( ( fCreatePeronnelDepartureButton == TRUE)&&( fCreated == FALSE ) )
|
|
{
|
|
fCreated = TRUE;
|
|
}
|
|
else if( ( fCreatePeronnelDepartureButton == FALSE ) && ( fCreated == TRUE ) )
|
|
{
|
|
fCreated = FALSE;
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfMercsOnPlayersTeam( void )
|
|
{
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter = 0;
|
|
|
|
// grab number on team
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// no soldiers
|
|
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++, pTeamSoldier++)
|
|
{
|
|
if( ( pTeamSoldier->bActive) && !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->stats.bLife > 0 ) )
|
|
iCounter++;
|
|
}
|
|
|
|
return ( iCounter );
|
|
}
|
|
|
|
|
|
void CreateDestroyMouseRegionsForPersonnelPortraits( void )
|
|
{
|
|
// creates/ destroys mouse regions for portraits
|
|
|
|
static BOOLEAN fCreated = FALSE;
|
|
INT16 sCounter = 0;
|
|
|
|
if( ( fCreated == FALSE )&&( fCreatePersonnelPortraitMouseRegions == TRUE ) )
|
|
{
|
|
// create regions
|
|
for( sCounter = 0; sCounter < PERSONNEL_PORTRAIT_NUMBER; sCounter++ )
|
|
{
|
|
MSYS_DefineRegion(&gPortraitMouseRegions[ sCounter ], ( INT16 ) ( SMALL_PORTRAIT_START_X + ( sCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( sCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ) , ( INT16 ) ( ( SMALL_PORTRAIT_START_X ) + ( ( sCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ) + SMALL_PORTRAIT_WIDTH ) , ( INT16 )( SMALL_PORTRAIT_START_Y + ( sCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORTRAIT_HEIGHT ),
|
|
MSYS_PRIORITY_HIGHEST,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelPortraitCallback);
|
|
MSYS_SetRegionUserData( &gPortraitMouseRegions[ sCounter ] ,0 , sCounter );
|
|
MSYS_AddRegion( &gPortraitMouseRegions[ sCounter ] );
|
|
}
|
|
|
|
fCreated = TRUE;
|
|
|
|
}
|
|
else if( ( fCreated == TRUE ) && ( fCreatePersonnelPortraitMouseRegions == FALSE ) )
|
|
{
|
|
// destroy regions
|
|
for( sCounter = 0; sCounter < PERSONNEL_PORTRAIT_NUMBER; sCounter++ )
|
|
{
|
|
MSYS_RemoveRegion( &gPortraitMouseRegions[ sCounter ] );
|
|
}
|
|
|
|
fCreated = FALSE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// WDS - make number of mercenaries, etc. be configurable
|
|
// Will display the MAX_MERCS_ON_SCREEN small portraits of the current team
|
|
void DisplayPicturesOfCurrentTeam( void )
|
|
{
|
|
if (!fCurrentTeamMode)
|
|
return;
|
|
|
|
// No one on team, just leave
|
|
if (maxCurrentTeamIndex == -1)
|
|
return;
|
|
|
|
char sTemp[100];
|
|
HVOBJECT hFaceHandle;
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
int countOnScreen = 0;
|
|
for (int currentOnSreenIndex = currentTeamFirstIndex;
|
|
currentOnSreenIndex <= maxCurrentTeamIndex;
|
|
++currentOnSreenIndex) {
|
|
if (++countOnScreen > MAX_MERCS_ON_SCREEN) {
|
|
// Ran out of room...
|
|
return;
|
|
} // if
|
|
|
|
SOLDIERTYPE *pSoldier = currentTeamList[currentOnSreenIndex];
|
|
|
|
if ( pSoldier->ubProfile >= 0 )
|
|
{
|
|
if ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_IMP )
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex );
|
|
}
|
|
}
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
|
|
|
|
//Blt face to screen to
|
|
GetVideoObject(&hFaceHandle, guiFACE);
|
|
|
|
if (pSoldier->stats.bLife <= 0) {
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
} // if
|
|
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( (countOnScreen-1) % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( (countOnScreen-1) / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
if (pSoldier->stats.bLife <= 0) {
|
|
//if the merc is dead, display it
|
|
DrawTextToScreen(AimPopUpText[AIM_MEMBER_DEAD], ( INT16 ) ( SMALL_PORTRAIT_START_X+ ( (countOnScreen-1) % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( (countOnScreen-1) / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORT_HEIGHT / 2 ), SMALL_PORTRAIT_WIDTH_NO_BORDERS, FONT10ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
} // if
|
|
|
|
DeleteVideoObjectFromIndex(guiFACE);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
INT32 iPortraitId = 0;
|
|
INT32 iOldPortraitId;
|
|
|
|
iPortraitId = MSYS_GetRegionUserData(pRegion, 0);
|
|
|
|
// callback handler for the minize region that is attatched to the laptop program icon
|
|
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP) {
|
|
if (fCurrentTeamMode) {
|
|
if (iPortraitId + currentTeamFirstIndex > maxCurrentTeamIndex) {
|
|
return;
|
|
}
|
|
iOldPortraitId = currentTeamIndex - currentTeamFirstIndex;
|
|
currentTeamIndex = iPortraitId + currentTeamFirstIndex;
|
|
fReDrawScreenFlag = TRUE;
|
|
// if the selected merc is valid, and they are a POW, change to the inventory display
|
|
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN ) {
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
} else {
|
|
if (iPortraitId >= GetNumberOfPastMercsOnPlayersTeam()) {
|
|
return;
|
|
}
|
|
iOldPortraitId = iCurrentPersonSelectedId;
|
|
iCurrentPersonSelectedId = iPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
iCurPortraitId = iPortraitId;
|
|
}
|
|
|
|
if( iOldPortraitId != iPortraitId ) {
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
}
|
|
}
|
|
|
|
if( iReason & MSYS_CALLBACK_REASON_RBUTTON_UP )
|
|
{
|
|
if (fCurrentTeamMode) {
|
|
// valid portrait, set up id
|
|
if (iPortraitId + currentTeamFirstIndex > maxCurrentTeamIndex) {
|
|
// not a valid id, leave
|
|
return;
|
|
}
|
|
|
|
//if the user is rigt clicking on the same face
|
|
if (currentTeamIndex == iPortraitId + currentTeamFirstIndex) {
|
|
//increment the info page when the user right clicks
|
|
if( gubPersonnelInfoState < PERSONNEL_NUM_BTN-1 )
|
|
gubPersonnelInfoState++;
|
|
else
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
|
|
currentTeamIndex = iPortraitId + currentTeamFirstIndex;
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
//if the selected merc is valid, and they are a POW, change to the inventory display
|
|
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN) {
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DisplayFaceOfDisplayedMerc( )
|
|
{
|
|
// if showing inventory, leave
|
|
if (fCurrentTeamMode)
|
|
{
|
|
if (currentTeamIndex == -1)
|
|
{
|
|
return;
|
|
}
|
|
DisplayHighLightBox();
|
|
RenderPersonnelFace(-1, currentTeamList[currentTeamIndex], FALSE, FALSE, FALSE );
|
|
DisplayCharName(currentTeamList[currentTeamIndex], 0 );
|
|
if ( gubPersonnelInfoState == PERSONNEL_INV_BTN )
|
|
{
|
|
return;
|
|
}
|
|
|
|
RenderPersonnelStats(currentTeamList[currentTeamIndex], 0 );
|
|
}
|
|
else
|
|
{
|
|
if (iCurrentPersonSelectedId == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DisplayHighLightBox();
|
|
|
|
// Hier d�rfte der Aufruf falsch sein
|
|
|
|
RenderPersonnelFace( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, IsPastMercDead( iCurrentPersonSelectedId ), IsPastMercFired( iCurrentPersonSelectedId ), IsPastMercOther( iCurrentPersonSelectedId ) );
|
|
DisplayDepartedCharName( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ) ) );
|
|
|
|
if ( gubPersonnelInfoState == PERSONNEL_INV_BTN )
|
|
{
|
|
return;
|
|
}
|
|
|
|
DisplayDepartedCharStats( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ) ) );
|
|
}
|
|
}
|
|
|
|
void DisplayInventoryForSelectedChar( void )
|
|
{
|
|
// display the inventory for this merc
|
|
if ( gubPersonnelInfoState != PERSONNEL_INV_BTN ) {
|
|
return;
|
|
}
|
|
|
|
CreateDestroyPersonnelInventoryScrollButtons( );
|
|
|
|
if (fCurrentTeamMode) {
|
|
RenderInventoryForCharacter (currentTeamList[currentTeamIndex], 0 );
|
|
} else {
|
|
RenderInventoryForCharacter (GetIdOfPastMercInSlot(iCurrentPersonSelectedId), 0 );
|
|
}
|
|
}
|
|
|
|
void RenderInventoryForCharacter( SoldierID iId, INT32 iSlot )
|
|
{
|
|
UINT8 ubCounter = 0;
|
|
SOLDIERTYPE *pSoldier;
|
|
INT16 sIndex;
|
|
HVOBJECT hHandle;
|
|
ETRLEObject *pTrav;
|
|
INVTYPE *pItem;
|
|
INT16 PosX, PosY, sCenX, sCenY;
|
|
UINT32 usHeight, usWidth;
|
|
UINT8 ubItemCount = 0;
|
|
UINT8 ubUpToCount = 0;
|
|
INT16 sX, sY;
|
|
CHAR16 sString[ 128 ];
|
|
INT32 cnt = 0;
|
|
INT32 iTotalAmmo = 0;
|
|
|
|
GetVideoObject(&hHandle, guiPersonnelInventory);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( iScreenWidthOffset + 397 ), ( INT16 ) ( iScreenHeightOffset + 200 ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
// SANDRO - remove the regions
|
|
for( INT8 i = 0; i < 13; i++ )
|
|
{
|
|
if( fAddedTraitRegion[i] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
|
|
fAddedTraitRegion[i] = FALSE;
|
|
}
|
|
}
|
|
|
|
if (!fCurrentTeamMode) {
|
|
return;
|
|
}
|
|
|
|
// render the bar for the character
|
|
RenderSliderBarForPersonnelInventory( );
|
|
|
|
pSoldier = iId;
|
|
|
|
//if this is a robot, dont display any inventory
|
|
if( AM_A_ROBOT( pSoldier ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
UINT8 invsize = pSoldier->inv.size();
|
|
for( ubCounter = 0; ubCounter < invsize; ++ubCounter )
|
|
{
|
|
PosX = iScreenWidthOffset + 397 + 3;
|
|
PosY = iScreenHeightOffset + 200 + 8 +( ubItemCount * ( 29 ) );
|
|
|
|
//if the character is a robot, only display the inv for the hand pos
|
|
if( pSoldier->ubProfile == ROBOT && ubCounter != HANDPOS )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pSoldier->inv[ ubCounter ].exists() == true )
|
|
{
|
|
if( uiCurrentInventoryIndex > ubUpToCount )
|
|
{
|
|
++ubUpToCount;
|
|
}
|
|
else
|
|
{
|
|
sIndex = ( pSoldier->inv[ ubCounter ].usItem );
|
|
pItem = &Item[ sIndex ];
|
|
|
|
GetVideoObject( &hHandle, GetInterfaceGraphicForItem( pItem ) );
|
|
UINT16 usGraphicNum = g_bUsePngItemImages ? 0 : pItem->ubGraphicNum;
|
|
pTrav = &(hHandle->pETRLEObject[ usGraphicNum ] );
|
|
|
|
usHeight = (UINT32)pTrav->usHeight;
|
|
usWidth = (UINT32)pTrav->usWidth;
|
|
|
|
sCenX = PosX + ( abs( 57 - (int)usWidth ) / 2 ) - pTrav->sOffsetX;
|
|
sCenY = PosY + ( abs( 22 - (int)usHeight ) / 2 ) - pTrav->sOffsetY;
|
|
|
|
// shadow
|
|
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX-2, sCenY+2);
|
|
|
|
//blt the item
|
|
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX, sCenY, 0, FALSE );
|
|
|
|
SetFont( FONT10ARIAL );
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontDestBuffer( FRAME_BUFFER, 0,0,SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
|
|
// grab item name
|
|
LoadItemInfo(sIndex, sString, NULL );
|
|
|
|
// shorten if needed
|
|
if( StringPixLength( sString, FONT10ARIAL) > ( 171 - 75 ) )
|
|
{
|
|
ReduceStringLength( sString, ( 171 - 75 ), FONT10ARIAL );
|
|
}
|
|
|
|
// print name
|
|
mprintf( PosX + 65, PosY + 3, sString );
|
|
|
|
// condition
|
|
if ( Item[pSoldier->inv[ ubCounter ].usItem ].usItemClass & IC_AMMO )
|
|
{
|
|
// Ammo
|
|
iTotalAmmo = 0;
|
|
for( cnt = 0; cnt < pSoldier->inv[ ubCounter ].ubNumberOfObjects; cnt++ )
|
|
{
|
|
// get total ammo
|
|
iTotalAmmo += pSoldier->inv[ ubCounter ][cnt]->data.ubShotsLeft;
|
|
}
|
|
swprintf( sString, L"%d/%d", iTotalAmmo, ( pSoldier->inv[ ubCounter ].ubNumberOfObjects * Magazine[ Item[pSoldier->inv[ ubCounter ].usItem ].ubClassIndex ].ubMagSize ) );
|
|
FindFontRightCoordinates( ( INT16 )( PosX + 65 ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 171 - 75 ),
|
|
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%2d%%%%", pSoldier->inv[ ubCounter ][0]->data.objectStatus );
|
|
FindFontRightCoordinates( ( INT16 )( PosX + 65 ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 171 - 75 ),
|
|
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
|
|
|
|
sX += StringPixLength( sSpecialCharacters[0], FONT10ARIAL );
|
|
}
|
|
|
|
|
|
|
|
mprintf( sX, sY, sString );
|
|
|
|
if ( Item[pSoldier->inv[ ubCounter ].usItem ].usItemClass & IC_GUN )
|
|
{
|
|
swprintf( sString, L"%s", AmmoCaliber[ Weapon[ Item[ pSoldier->inv[ ubCounter ].usItem ].ubClassIndex ].ubCalibre ]);
|
|
|
|
// shorten if needed
|
|
if( StringPixLength( sString, FONT10ARIAL) > ( 171 - 75 ) )
|
|
{
|
|
ReduceStringLength( sString, ( 171 - 75 ), FONT10ARIAL );
|
|
}
|
|
|
|
// print name
|
|
mprintf( PosX + 65, PosY + 15 , sString );
|
|
|
|
|
|
}
|
|
|
|
// if more than 1?
|
|
if( pSoldier->inv[ ubCounter ].ubNumberOfObjects > 1 )
|
|
{
|
|
swprintf( sString, L"x%d", pSoldier->inv[ ubCounter ].ubNumberOfObjects );
|
|
FindFontRightCoordinates( ( INT16 )( PosX ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 58 ),
|
|
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
|
|
mprintf( sX, sY, sString );
|
|
}
|
|
|
|
// display info about it
|
|
|
|
ubItemCount++;
|
|
}
|
|
}
|
|
|
|
if( ubItemCount == NUMBER_OF_INVENTORY_PERSONNEL )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void InventoryUpButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if( btn->uiFlags & (BUTTON_CLICKED_ON) )
|
|
{
|
|
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
|
|
if( uiCurrentInventoryIndex == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex--;
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
FindPositionOfPersInvSlider( );
|
|
}
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
|
{
|
|
if( uiCurrentInventoryIndex == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex--;
|
|
fReDrawScreenFlag = TRUE;
|
|
FindPositionOfPersInvSlider( );
|
|
}
|
|
}
|
|
|
|
|
|
void InventoryDownButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
|
{
|
|
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex++;
|
|
fReDrawScreenFlag = TRUE;
|
|
FindPositionOfPersInvSlider( );
|
|
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if( btn->uiFlags & (BUTTON_CLICKED_ON) )
|
|
{
|
|
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
|
|
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex++;
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
FindPositionOfPersInvSlider( );
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// decide which buttons can and can't be accessed based on what the current item is
|
|
void EnableDisableInventoryScrollButtons( void )
|
|
{
|
|
// if( fShowInventory == FALSE )
|
|
if ( gubPersonnelInfoState != PERSONNEL_INV_BTN )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( uiCurrentInventoryIndex == 0 )
|
|
{
|
|
ButtonList[ giPersonnelInventoryButtons[ 0 ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
DisableButton( giPersonnelInventoryButtons[ 0 ] );
|
|
}
|
|
else
|
|
{
|
|
EnableButton( giPersonnelInventoryButtons[ 0 ] );
|
|
}
|
|
|
|
|
|
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
|
|
{
|
|
ButtonList[ giPersonnelInventoryButtons[ 1 ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
DisableButton( giPersonnelInventoryButtons[ 1 ] );
|
|
}
|
|
else
|
|
{
|
|
EnableButton( giPersonnelInventoryButtons[ 1 ] );
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
INT32 GetNumberOfInventoryItemsOnCurrentMerc( void )
|
|
{
|
|
// in current team mode?..nope...move on
|
|
if (!fCurrentTeamMode)
|
|
return( 0 );
|
|
|
|
SOLDIERTYPE *pSoldier = currentTeamList[currentTeamIndex];
|
|
|
|
INT32 ubCount = 0;
|
|
UINT8 invsize = pSoldier->inv.size();
|
|
for (UINT8 ubCounter = 0; ubCounter < invsize; ++ubCounter)
|
|
{
|
|
if( ( pSoldier->inv[ ubCounter ].exists() == true) )
|
|
++ubCount;
|
|
}
|
|
|
|
return ubCount;
|
|
}
|
|
|
|
void CreateDestroyPersonnelInventoryScrollButtons( void )
|
|
{
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
// if( ( fShowInventory == TRUE ) && ( fCreated == FALSE ) )
|
|
if ( (gubPersonnelInfoState == PERSONNEL_INV_BTN) && (fCreated == FALSE) )
|
|
{
|
|
// create buttons
|
|
giPersonnelInventoryButtonsImages[ 0 ]= LoadButtonImage( "LAPTOP\\personnel_inventory.sti" ,-1,1,-1,2,-1 );
|
|
giPersonnelInventoryButtons[ 0 ] = QuickCreateButton( giPersonnelInventoryButtonsImages[0], iScreenWidthOffset + 176 + 397, iScreenHeightOffset + 2 + 200,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)InventoryUpButtonCallback);
|
|
|
|
giPersonnelInventoryButtonsImages[ 1 ]= LoadButtonImage( "LAPTOP\\personnel_inventory.sti" ,-1,3,-1,4,-1 );
|
|
giPersonnelInventoryButtons[ 1 ] = QuickCreateButton( giPersonnelInventoryButtonsImages[1], iScreenWidthOffset + 397 + 176, iScreenHeightOffset + 200 + 223,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)InventoryDownButtonCallback);
|
|
|
|
// set up cursors for these buttons
|
|
SetButtonCursor( giPersonnelInventoryButtons[ 0 ], CURSOR_LAPTOP_SCREEN);
|
|
SetButtonCursor( giPersonnelInventoryButtons[ 1 ], CURSOR_LAPTOP_SCREEN);
|
|
|
|
MSYS_DefineRegion( &gMouseScrollPersonnelINV, X_OF_PERSONNEL_SCROLL_REGION, Y_OF_PERSONNEL_SCROLL_REGION, X_OF_PERSONNEL_SCROLL_REGION + X_SIZE_OF_PERSONNEL_SCROLL_REGION, Y_OF_PERSONNEL_SCROLL_REGION + Y_SIZE_OF_PERSONNEL_SCROLL_REGION,
|
|
MSYS_PRIORITY_HIGHEST - 3, CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, HandleSliderBarClickCallback );
|
|
|
|
fCreated = TRUE;
|
|
}
|
|
// else if( ( fCreated == TRUE ) && ( fShowInventory == FALSE ) )
|
|
else if( ( fCreated == TRUE ) && ( gubPersonnelInfoState != PERSONNEL_INV_BTN ) )
|
|
{
|
|
// destroy buttons
|
|
RemoveButton(giPersonnelInventoryButtons[0] );
|
|
UnloadButtonImage(giPersonnelInventoryButtonsImages[0] );
|
|
RemoveButton(giPersonnelInventoryButtons[1] );
|
|
UnloadButtonImage(giPersonnelInventoryButtonsImages[1] );
|
|
|
|
MSYS_RemoveRegion( &gMouseScrollPersonnelINV );
|
|
|
|
fCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
void DisplayNumberOnCurrentTeam( void )
|
|
{
|
|
// display number on team
|
|
CHAR16 sString[ 32 ];
|
|
INT16 sX = 0, sY = 0;
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
if (fCurrentTeamMode) {
|
|
swprintf( sString, L"%s ( %d )", pPersonelTeamStrings[ 0 ], maxCurrentTeamIndex+1 );
|
|
sX = PERS_CURR_TEAM_X;
|
|
} else {
|
|
swprintf( sString, L"%s", pPersonelTeamStrings[ 0 ] );
|
|
|
|
FindFontCenterCoordinates( PERS_CURR_TEAM_X, 0, 65, 0,sString, FONT10ARIAL, &sX, &sY );
|
|
}
|
|
|
|
mprintf( sX, PERS_CURR_TEAM_Y, sString );
|
|
|
|
// now the cost of the current team, if applicable
|
|
DisplayCostOfCurrentTeam( );
|
|
}
|
|
|
|
void DisplayNumberDeparted( void )
|
|
{
|
|
// display number departed from team
|
|
CHAR16 sString[ 32 ];
|
|
INT16 sX = 0, sY = 0;
|
|
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
if (!fCurrentTeamMode) {
|
|
swprintf( sString, L"%s ( %d )", pPersonelTeamStrings[ 1 ], GetNumberOfPastMercsOnPlayersTeam( ) );
|
|
sX = PERS_CURR_TEAM_X;
|
|
} else {
|
|
swprintf( sString, L"%s", pPersonelTeamStrings[ 1 ] );
|
|
FindFontCenterCoordinates( PERS_CURR_TEAM_X, 0, 65, 0,sString, FONT10ARIAL, &sX, &sY );
|
|
}
|
|
|
|
mprintf( sX, PERS_DEPART_TEAM_Y, sString );
|
|
}
|
|
|
|
|
|
INT32 GetTotalDailyCostOfCurrentTeam( void )
|
|
{
|
|
// will return the total daily cost of the current team
|
|
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCostOfTeam = 0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// not active?..return cost of zero
|
|
|
|
// run through active soldiers
|
|
for ( pSoldier = MercPtrs[ 0 ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++ )
|
|
{
|
|
pSoldier = MercPtrs[cnt];
|
|
|
|
if( ( pSoldier->bActive) && ( pSoldier->stats.bLife > 0 ) )
|
|
{
|
|
// valid soldier, get cost
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
// daily rate
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
iCostOfTeam += gMercProfiles[pSoldier->ubProfile].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
|
|
}
|
|
else
|
|
{
|
|
|
|
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// MERC Merc
|
|
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
else
|
|
{
|
|
// no cost
|
|
iCostOfTeam += 0;
|
|
}
|
|
}
|
|
}
|
|
return iCostOfTeam;
|
|
}
|
|
|
|
INT32 GetLowestDailyCostOfCurrentTeam( void )
|
|
{
|
|
// will return the lowest daily cost of the current team
|
|
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iLowest = 999999;
|
|
// INT32 iId =0;
|
|
INT32 iCost = 0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// not active?..return cost of zero
|
|
|
|
// run through active soldiers
|
|
for ( pSoldier = MercPtrs[ 0 ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++ )
|
|
{
|
|
pSoldier = MercPtrs[cnt];
|
|
|
|
if( ( pSoldier->bActive ) && !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pSoldier->stats.bLife > 0 ) )
|
|
{
|
|
// valid soldier, get cost
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
// daily rate
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
|
|
}
|
|
else
|
|
{
|
|
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// MERC Merc
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
else
|
|
{
|
|
// no cost
|
|
iCost = 0;
|
|
}
|
|
|
|
if( iCost <= iLowest )
|
|
{
|
|
iLowest = iCost;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// if no mercs, send 0
|
|
if( iLowest == 999999 )
|
|
{
|
|
iLowest = 0;
|
|
}
|
|
|
|
return iLowest;
|
|
}
|
|
|
|
INT32 GetHighestDailyCostOfCurrentTeam( void )
|
|
{
|
|
// will return the lowest daily cost of the current team
|
|
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iHighest = 0;
|
|
// INT32 iId =0;
|
|
INT32 iCost = 0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// not active?..return cost of zero
|
|
|
|
// run through active soldiers
|
|
for ( pSoldier = MercPtrs[0]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++)
|
|
{
|
|
pSoldier = MercPtrs[cnt];
|
|
|
|
if( ( pSoldier->bActive) && !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pSoldier->stats.bLife > 0 ) )
|
|
{
|
|
// valid soldier, get cost
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
// daily rate
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
|
|
}
|
|
else
|
|
{
|
|
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// MERC Merc
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
else
|
|
{
|
|
// no cost
|
|
iCost = 0;
|
|
}
|
|
|
|
if( iCost >= iHighest )
|
|
{
|
|
iHighest = iCost;
|
|
}
|
|
}
|
|
|
|
}
|
|
return iHighest;
|
|
}
|
|
|
|
void DisplayCostOfCurrentTeam( void )
|
|
{
|
|
// display number on team
|
|
CHAR16 sString[ 32 ];
|
|
INT16 sX, sY;
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
if (fCurrentTeamMode) {
|
|
// daily cost
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_COST_Y, pPersonelTeamStrings[ 2 ] );
|
|
|
|
swprintf( sString, L"%d", GetTotalDailyCostOfCurrentTeam( ) );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_COST_Y, sString );
|
|
|
|
// highest cost
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_HIGHEST_Y, pPersonelTeamStrings[ 3 ] );
|
|
|
|
swprintf( sString, L"%d", GetHighestDailyCostOfCurrentTeam( ) );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_HIGHEST_Y, sString );
|
|
|
|
// the lowest cost
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_LOWEST_Y, pPersonelTeamStrings[ 4 ] );
|
|
|
|
swprintf( sString, L"%d", GetLowestDailyCostOfCurrentTeam( ) );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_LOWEST_Y, sString );
|
|
}
|
|
}
|
|
|
|
INT32 GetIdOfDepartedMercWithHighestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 iId = -1;
|
|
INT32 iValue =0;
|
|
MERCPROFILESTRUCT *pTeamSoldier;
|
|
INT32 cnt=0;
|
|
INT8 bCurrentList = 0;
|
|
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
|
|
BOOLEAN fNotDone = TRUE;
|
|
SOLDIERTYPE *pSoldier;
|
|
UINT32 uiLoopCounter;
|
|
|
|
// run through active soldiers
|
|
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
|
|
{
|
|
//if we are at the end of
|
|
if( uiLoopCounter == NUM_PROFILES && bCurrentList == 2 )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
|
|
// check if we need to move to the next list
|
|
if( uiLoopCounter == NUM_PROFILES )
|
|
{
|
|
if( bCurrentList == 0 )
|
|
{
|
|
bCurrentList = 1;
|
|
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
|
|
}
|
|
else if( bCurrentList == 1 )
|
|
{
|
|
bCurrentList = 2;
|
|
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
|
|
}
|
|
|
|
//reset the loop counter
|
|
uiLoopCounter = 0;
|
|
}
|
|
|
|
// get the id of the grunt
|
|
cnt = *bCurrentListValue;
|
|
|
|
// do we need to reset the count?
|
|
if( cnt == -1 )
|
|
{
|
|
bCurrentListValue++;
|
|
continue;
|
|
}
|
|
|
|
pTeamSoldier = &( gMercProfiles[ cnt ] );
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
//if the soldier is a pow, dont use the health cause it aint known
|
|
pSoldier = FindSoldierByProfileID( (UINT8)cnt, FALSE );
|
|
if( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier->bLife >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier->bAgility >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier->bDexterity >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier->bStrength >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier->bLeadership >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier->bWisdom >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier->bExpLevel >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier->bMarksmanship >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier->bMechanical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if(pTeamSoldier->bExplosive >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier->bMedical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
bCurrentListValue++;
|
|
}
|
|
|
|
return( iId );
|
|
}
|
|
|
|
INT32 GetIdOfDepartedMercWithLowestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 iId = -1;
|
|
INT32 iValue =9999999;
|
|
MERCPROFILESTRUCT *pTeamSoldier;
|
|
INT32 cnt=0;
|
|
INT8 bCurrentList = 0;
|
|
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
|
|
BOOLEAN fNotDone = TRUE;
|
|
SOLDIERTYPE *pSoldier;
|
|
UINT32 uiLoopCounter;
|
|
|
|
// run through active soldiers
|
|
// while( fNotDone )
|
|
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
|
|
{
|
|
/*
|
|
// check if we are in fact not done
|
|
if( ( bCurrentList == 2 ) && ( *bCurrentListValue == -1 ) )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
*/
|
|
//if we are at the end of
|
|
if( uiLoopCounter == NUM_PROFILES && bCurrentList == 2 )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
|
|
// check if we need to move to the next list
|
|
// if( *bCurrentListValue == -1 )
|
|
if( uiLoopCounter == NUM_PROFILES )
|
|
{
|
|
if( bCurrentList == 0 )
|
|
{
|
|
bCurrentList = 1;
|
|
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
|
|
}
|
|
else if( bCurrentList == 1 )
|
|
{
|
|
bCurrentList = 2;
|
|
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
|
|
}
|
|
|
|
//reset the loop counter
|
|
uiLoopCounter = 0;
|
|
}
|
|
|
|
// get the id of the grunt
|
|
cnt = *bCurrentListValue;
|
|
|
|
// do we need to reset the count?
|
|
if( cnt == -1 )
|
|
{
|
|
bCurrentListValue++;
|
|
continue;
|
|
}
|
|
|
|
pTeamSoldier = &( gMercProfiles[ cnt ] );
|
|
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
pSoldier = FindSoldierByProfileID( (UINT8)cnt, FALSE );
|
|
if( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier->bLife < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier->bAgility < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier->bDexterity < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier->bStrength < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier->bLeadership < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier->bWisdom < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier->bExpLevel < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier->bMarksmanship < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier->bMechanical < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if(pTeamSoldier->bExplosive < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier->bMedical < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
bCurrentListValue++;
|
|
}
|
|
|
|
|
|
return( iId );
|
|
}
|
|
|
|
|
|
SoldierID GetIdOfMercWithHighestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
INT32 iId = NOBODY;
|
|
INT32 iValue =0;
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
|
|
// run through active soldiers
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
if( ( pTeamSoldier->bActive) && !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->stats.bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
|
|
{
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier->stats.bLifeMax >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bLifeMax;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier->stats.bAgility >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier->stats.bDexterity >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier->stats.bStrength >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier->stats.bLeadership >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier->stats.bWisdom >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier->stats.bExpLevel >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier->stats.bMarksmanship >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier->stats.bMechanical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if(pTeamSoldier->stats.bExplosive >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier->stats.bMedical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bMedical;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return( iId );
|
|
}
|
|
|
|
SoldierID GetIdOfMercWithLowestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
SoldierID iId = NOBODY;
|
|
INT32 iValue =999999;
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
|
|
// run through active soldiers
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
if(( pTeamSoldier->bActive) && !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->stats.bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
|
|
{
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier->stats.bLifeMax <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bLifeMax;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier->stats.bAgility <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier->stats.bDexterity <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier->stats.bStrength <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier->stats.bLeadership <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier->stats.bWisdom <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier->stats.bExpLevel <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier->stats.bMarksmanship <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier->stats.bMechanical <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if( pTeamSoldier->stats.bExplosive <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier->stats.bMedical <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier->stats.bMedical;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return( iId );
|
|
}
|
|
|
|
|
|
INT32 GetAvgStatOfCurrentTeamStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iTotalStatValue = 0;
|
|
INT8 bNumberOfPows = 0;
|
|
UINT8 ubNumberOfMercsInCalculation = 0;
|
|
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// run through active soldiers
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
// Only count stats of merc (not vehicles)
|
|
if ( !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) )
|
|
{
|
|
if(( pTeamSoldier->bActive)&&( pTeamSoldier->stats.bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
|
|
{
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
//if this is a pow, dont count his stats
|
|
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
bNumberOfPows++;
|
|
continue;
|
|
}
|
|
|
|
iTotalStatValue += pTeamSoldier->stats.bLifeMax;
|
|
|
|
break;
|
|
case 1:
|
|
// agility
|
|
iTotalStatValue +=pTeamSoldier->stats.bAgility;
|
|
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
iTotalStatValue += pTeamSoldier->stats.bDexterity;
|
|
|
|
break;
|
|
case 3:
|
|
// strength
|
|
iTotalStatValue += pTeamSoldier->stats.bStrength;
|
|
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
iTotalStatValue += pTeamSoldier->stats.bLeadership;
|
|
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
|
|
iTotalStatValue += pTeamSoldier->stats.bWisdom;
|
|
break;
|
|
case 6:
|
|
// exper
|
|
|
|
iTotalStatValue += pTeamSoldier->stats.bExpLevel;
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
|
|
iTotalStatValue += pTeamSoldier->stats.bMarksmanship;
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
|
|
iTotalStatValue += pTeamSoldier->stats.bMechanical;
|
|
break;
|
|
case 9:
|
|
// exp
|
|
|
|
iTotalStatValue += pTeamSoldier->stats.bExplosive;
|
|
break;
|
|
case 10:
|
|
// med
|
|
|
|
iTotalStatValue += pTeamSoldier->stats.bMedical;
|
|
break;
|
|
}
|
|
|
|
ubNumberOfMercsInCalculation++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//if the stat is health, and there are only pow's
|
|
if( GetNumberOfMercsOnPlayersTeam( ) != 0 && GetNumberOfMercsOnPlayersTeam( ) == bNumberOfPows && iStat == 0 )
|
|
{
|
|
return( - 1 );
|
|
}
|
|
else if( ( ubNumberOfMercsInCalculation - bNumberOfPows ) > 0 )
|
|
{
|
|
return( iTotalStatValue / ( ubNumberOfMercsInCalculation - bNumberOfPows ) );
|
|
}
|
|
else
|
|
{
|
|
return( 0 );
|
|
}
|
|
}
|
|
|
|
|
|
INT32 GetAvgStatOfPastTeamStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 cnt=0;
|
|
INT32 iTotalStatValue = 0;
|
|
INT32 iId = -1;
|
|
MERCPROFILESTRUCT *pTeamSoldier;
|
|
INT8 bCurrentList = 0;
|
|
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
|
|
BOOLEAN fNotDone = TRUE;
|
|
UINT32 uiLoopCounter;
|
|
|
|
// run through active soldiers
|
|
|
|
//while( fNotDone )
|
|
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
|
|
{
|
|
/*
|
|
// check if we are in fact not done
|
|
if( ( bCurrentList == 2 ) && ( *bCurrentListValue == -1 ) )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
*/
|
|
|
|
//if we are at the end of
|
|
if( uiLoopCounter == NUM_PROFILES && bCurrentList == 2 )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
|
|
// check if we need to move to the next list
|
|
// if( *bCurrentListValue == -1 )
|
|
if( uiLoopCounter == NUM_PROFILES )
|
|
{
|
|
if( bCurrentList == 0 )
|
|
{
|
|
bCurrentList = 1;
|
|
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
|
|
}
|
|
else if( bCurrentList == 1 )
|
|
{
|
|
bCurrentList = 2;
|
|
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
|
|
}
|
|
|
|
//reset the loop counter
|
|
uiLoopCounter = 0;
|
|
}
|
|
|
|
// get the id of the grunt
|
|
cnt = *bCurrentListValue;
|
|
|
|
// do we need to reset the count?
|
|
if( cnt == -1 )
|
|
{
|
|
bCurrentListValue++;
|
|
continue;
|
|
}
|
|
|
|
pTeamSoldier = &( gMercProfiles[ cnt ] );
|
|
|
|
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
iTotalStatValue += pTeamSoldier->bLife;
|
|
|
|
break;
|
|
case 1:
|
|
// agility
|
|
|
|
iTotalStatValue += pTeamSoldier->bAgility;
|
|
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
|
|
iTotalStatValue += pTeamSoldier->bDexterity;
|
|
|
|
break;
|
|
case 3:
|
|
// strength
|
|
|
|
iTotalStatValue += pTeamSoldier->bStrength;
|
|
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
|
|
iTotalStatValue += pTeamSoldier->bLeadership;
|
|
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
|
|
iTotalStatValue += pTeamSoldier->bWisdom;
|
|
|
|
break;
|
|
case 6:
|
|
// exper
|
|
|
|
iTotalStatValue += pTeamSoldier->bExpLevel;
|
|
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
|
|
iId = cnt;
|
|
iTotalStatValue += pTeamSoldier->bMarksmanship;
|
|
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
|
|
iTotalStatValue += pTeamSoldier->bMechanical;
|
|
|
|
break;
|
|
case 9:
|
|
// exp
|
|
|
|
iTotalStatValue += pTeamSoldier->bExplosive;
|
|
|
|
break;
|
|
case 10:
|
|
// med
|
|
|
|
iTotalStatValue += pTeamSoldier->bMedical;
|
|
break;
|
|
}
|
|
|
|
bCurrentListValue++;
|
|
}
|
|
|
|
if( GetNumberOfPastMercsOnPlayersTeam( ) > 0 )
|
|
{
|
|
return( iTotalStatValue / GetNumberOfPastMercsOnPlayersTeam( ) );
|
|
}
|
|
else
|
|
{
|
|
return( 0 );
|
|
}
|
|
}
|
|
|
|
void DisplayAverageStatValuesForCurrentTeam( void )
|
|
{
|
|
// will display the average values for stats for the current team
|
|
INT16 sX, sY;
|
|
INT32 iCounter = 0;
|
|
CHAR16 sString[ 32 ];
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// display header
|
|
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_AVG_X, 0 ,PERS_STAT_AVG_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 1 ], FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 1 ] );
|
|
|
|
// nobody on team leave
|
|
if (fCurrentTeamMode) {
|
|
if (maxCurrentTeamIndex == -1) {
|
|
return;
|
|
}
|
|
} else {
|
|
if (GetNumberOfPastMercsOnPlayersTeam() == 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 )
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
}
|
|
else
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
if (fCurrentTeamMode)
|
|
{
|
|
INT32 iValue = GetAvgStatOfCurrentTeamStat( iCounter );
|
|
|
|
//if there are no values
|
|
if( iValue == -1 )
|
|
swprintf( sString, L"%s", pPOWStrings[ 1 ] );
|
|
else
|
|
swprintf( sString, L"%d", iValue );
|
|
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%d", GetAvgStatOfPastTeamStat( iCounter ) );
|
|
}
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_AVG_X, 0 ,PERS_STAT_AVG_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
|
|
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
}
|
|
}
|
|
|
|
void DisplayLowestStatValuesForCurrentTeam( void )
|
|
{
|
|
// will display the average values for stats for the current team
|
|
INT16 sX, sY;
|
|
INT32 iCounter = 0;
|
|
CHAR16 sString[ 32 ];
|
|
INT32 iStat = 0;
|
|
INT32 iDepartedId = -1;
|
|
SoldierID iId;
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// display header
|
|
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_LOWEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 0 ], FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 0 ] );
|
|
|
|
// nobody on team leave
|
|
if (fCurrentTeamMode) {
|
|
if (maxCurrentTeamIndex == -1) {
|
|
return;
|
|
}
|
|
} else {
|
|
if (GetNumberOfPastMercsOnPlayersTeam() == 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
if (fCurrentTeamMode) {
|
|
iId = GetIdOfMercWithLowestStat( iCounter );
|
|
if( iId == NOBODY )
|
|
continue;
|
|
} else {
|
|
iDepartedId = GetIdOfDepartedMercWithLowestStat( iCounter );
|
|
if( iDepartedId == -1 )
|
|
continue;
|
|
}
|
|
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 ) {
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
} else {
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
if (fCurrentTeamMode) {
|
|
swprintf( sString, L"%s", iId->GetName() );
|
|
} else {
|
|
// get name
|
|
swprintf( sString, L"%s", gMercProfiles[ iDepartedId ].zNickname );
|
|
}
|
|
// print name
|
|
mprintf( PERS_STAT_LOWEST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
|
|
switch (iCounter) {
|
|
case 0:
|
|
// health
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bLifeMax;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bAgility;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bDexterity;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bStrength;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bLeadership;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bWisdom;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bExpLevel;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bExpLevel;
|
|
}
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bMarksmanship;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bMarksmanship;
|
|
}
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bMechanical;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bExplosive;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bMedical;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
swprintf( sString, L"%d", iStat );
|
|
|
|
// right justify
|
|
FindFontRightCoordinates( PERS_STAT_LOWEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
|
|
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
}
|
|
}
|
|
|
|
|
|
void DisplayHighestStatValuesForCurrentTeam( void )
|
|
{
|
|
// will display the average values for stats for the current team
|
|
INT16 sX, sY;
|
|
INT32 iCounter = 0;
|
|
CHAR16 sString[ 32 ];
|
|
INT32 iStat = 0;
|
|
SoldierID iId;
|
|
INT32 iDepartedId = -1;
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// display header
|
|
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_HIGHEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 2 ], FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 2 ] );
|
|
|
|
// nobody on team leave
|
|
if (fCurrentTeamMode) {
|
|
if (maxCurrentTeamIndex == -1) {
|
|
return;
|
|
}
|
|
} else {
|
|
if (GetNumberOfPastMercsOnPlayersTeam() == 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
if ( fCurrentTeamMode )
|
|
{
|
|
iId = GetIdOfMercWithHighestStat( iCounter );
|
|
if ( iId == NOBODY )
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
iDepartedId = GetIdOfDepartedMercWithHighestStat( iCounter );
|
|
if ( iDepartedId == -1 )
|
|
continue;
|
|
}
|
|
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 )
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
}
|
|
else
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
if (fCurrentTeamMode)
|
|
{
|
|
swprintf( sString, L"%s", iId->GetName() );
|
|
}
|
|
else
|
|
{
|
|
// get name
|
|
swprintf( sString, L"%s", gMercProfiles[ iDepartedId ].zNickname );
|
|
}
|
|
// print name
|
|
mprintf( PERS_STAT_HIGHEST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
|
|
switch (iCounter) {
|
|
case 0:
|
|
// health
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bLifeMax;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bAgility;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bDexterity;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bStrength;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bLeadership;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bWisdom;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bExpLevel;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bExpLevel;
|
|
}
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bMarksmanship;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bMarksmanship;
|
|
}
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bMechanical;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bExplosive;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if (fCurrentTeamMode) {
|
|
iStat = iId->stats.bMedical;
|
|
} else {
|
|
iStat = gMercProfiles[ iDepartedId ] . bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
swprintf( sString, L"%d", iStat );
|
|
|
|
// right justify
|
|
FindFontRightCoordinates( PERS_STAT_HIGHEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
|
|
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void DisplayPersonnelTeamStats( void )
|
|
{
|
|
// displays the stat title for each row in the team stat list
|
|
INT32 iCounter =0;
|
|
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( FONT_WHITE );
|
|
|
|
|
|
// display titles for each row
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 )
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
}
|
|
else
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
mprintf( PERS_STAT_LIST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), pPersonnelTeamStatsStrings[ iCounter ] );
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfPastMercsOnPlayersTeam( void )
|
|
{
|
|
INT32 iPastNumberOfMercs = 0;
|
|
// will run through the alist of past mercs on the players team and return thier number
|
|
|
|
// dead
|
|
iPastNumberOfMercs += GetNumberOfDeadOnPastTeam( );
|
|
|
|
// left
|
|
iPastNumberOfMercs += GetNumberOfLeftOnPastTeam( );
|
|
|
|
// other
|
|
iPastNumberOfMercs += GetNumberOfOtherOnPastTeam( );
|
|
|
|
|
|
return iPastNumberOfMercs;
|
|
}
|
|
|
|
|
|
void InitPastCharactersList( void )
|
|
{
|
|
// inits the past characters list
|
|
memset( &LaptopSaveInfo.ubDeadCharactersList, -1, sizeof( LaptopSaveInfo.ubDeadCharactersList ) );
|
|
memset( &LaptopSaveInfo.ubLeftCharactersList, -1, sizeof( LaptopSaveInfo.ubLeftCharactersList ) );
|
|
memset( &LaptopSaveInfo.ubOtherCharactersList, -1, sizeof( LaptopSaveInfo.ubOtherCharactersList ) );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfDeadOnPastTeam( void )
|
|
{
|
|
|
|
INT32 iNumberDead = 0;
|
|
INT32 iCounter = 0;
|
|
|
|
// for( iCounter = 0; ( ( iCounter < 256) && ( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] != -1 ) ) ; iCounter ++ )
|
|
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
|
|
{
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] != -1 )
|
|
iNumberDead++;
|
|
}
|
|
|
|
|
|
return( iNumberDead );
|
|
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfLeftOnPastTeam( void )
|
|
{
|
|
|
|
INT32 iNumberLeft = 0;
|
|
INT32 iCounter = 0;
|
|
|
|
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
|
|
{
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] != -1 )
|
|
iNumberLeft++;
|
|
}
|
|
|
|
|
|
return( iNumberLeft );
|
|
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfOtherOnPastTeam( void )
|
|
{
|
|
|
|
INT32 iNumberOther = 0;
|
|
INT32 iCounter = 0;
|
|
|
|
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
|
|
{
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] != -1 )
|
|
iNumberOther++;
|
|
}
|
|
|
|
|
|
return( iNumberOther );
|
|
|
|
}
|
|
|
|
|
|
void DisplayStateOfPastTeamMembers( void )
|
|
{
|
|
INT16 sX, sY;
|
|
CHAR16 sString[ 32 ];
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
|
|
// display numbers fired, dead and othered
|
|
if (!fCurrentTeamMode) {
|
|
// dead
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_COST_Y, pPersonelTeamStrings[ 5 ] );
|
|
swprintf( sString, L"%d", GetNumberOfDeadOnPastTeam( ) );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_COST_Y, sString );
|
|
|
|
// fired
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_HIGHEST_Y, pPersonelTeamStrings[ 6 ] );
|
|
swprintf( sString, L"%d", GetNumberOfLeftOnPastTeam( ) );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_HIGHEST_Y, sString );
|
|
|
|
// other
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_LOWEST_Y, pPersonelTeamStrings[ 7 ] );
|
|
swprintf( sString, L"%d", GetNumberOfOtherOnPastTeam( ) );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_LOWEST_Y, sString );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CreateDestroyCurrentDepartedMouseRegions( void )
|
|
{
|
|
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
// will arbitrate the creation/deletion of mouse regions for current/past team toggles
|
|
|
|
|
|
if( ( fCreateRegionsForPastCurrentToggle == TRUE ) && ( fCreated == FALSE ) )
|
|
{
|
|
// not created, create
|
|
MSYS_DefineRegion(&gTogglePastCurrentTeam[ 0 ], PERS_TOGGLE_CUR_DEPART_X, PERS_TOGGLE_CUR_Y, PERS_TOGGLE_CUR_DEPART_X + PERS_TOGGLE_CUR_DEPART_WIDTH, PERS_TOGGLE_CUR_Y + PERS_TOGGLE_CUR_DEPART_HEIGHT,
|
|
MSYS_PRIORITY_HIGHEST - 3 ,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelCurrentTeamCallback);
|
|
|
|
MSYS_AddRegion( &gTogglePastCurrentTeam[ 0 ] );
|
|
|
|
MSYS_DefineRegion(&gTogglePastCurrentTeam[ 1 ], PERS_TOGGLE_CUR_DEPART_X, PERS_TOGGLE_DEPART_Y , PERS_TOGGLE_CUR_DEPART_X + PERS_TOGGLE_CUR_DEPART_WIDTH, PERS_TOGGLE_DEPART_Y + PERS_TOGGLE_CUR_DEPART_HEIGHT,
|
|
MSYS_PRIORITY_HIGHEST - 3,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelDepartedTeamCallback);
|
|
|
|
MSYS_AddRegion( &gTogglePastCurrentTeam[ 1 ] );
|
|
|
|
fCreated = TRUE;
|
|
|
|
}
|
|
else if( ( fCreateRegionsForPastCurrentToggle == FALSE ) && ( fCreated == TRUE ) )
|
|
{
|
|
// created, get rid of
|
|
|
|
MSYS_RemoveRegion( &gTogglePastCurrentTeam[ 0 ] );
|
|
MSYS_RemoveRegion( &gTogglePastCurrentTeam[ 1 ] );
|
|
fCreated = FALSE;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void PersonnelCurrentTeamCallback( MOUSE_REGION * pRegion, INT32 iReason ) {
|
|
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP) {
|
|
fCurrentTeamMode = TRUE;
|
|
// how many people do we have?..if you have someone set default to 0
|
|
if( maxCurrentTeamIndex >= 0 ) {
|
|
// get id of first merc in list
|
|
currentTeamIndex = 0;
|
|
} else {
|
|
currentTeamIndex = -1;
|
|
} // else
|
|
fReDrawScreenFlag = TRUE;
|
|
} // if
|
|
}
|
|
|
|
|
|
void PersonnelDepartedTeamCallback( MOUSE_REGION * pRegion, INT32 iReason ) {
|
|
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP) {
|
|
fCurrentTeamMode = FALSE;
|
|
// how many departed people?
|
|
if (GetNumberOfPastMercsOnPlayersTeam() > 0) {
|
|
iCurrentPersonSelectedId = 0;
|
|
} else {
|
|
iCurrentPersonSelectedId = -1;
|
|
}
|
|
//Switch the panel on the right to be the stat panel
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CreateDestroyButtonsForDepartedTeamList( void )
|
|
{
|
|
// creates/ destroys the buttons for cdeparted team list
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
if ((!fCurrentTeamMode) && (!fCreated)) {
|
|
// not created. create
|
|
giPersonnelButtonImage[ 4 ]= LoadButtonImage( "LAPTOP\\departuresbuttons.sti" ,-1,0,-1,2,-1 );
|
|
giPersonnelButton[ 4 ] = QuickCreateButton( giPersonnelButtonImage[4], PERS_DEPARTED_UP_X, PERS_DEPARTED_UP_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)DepartedUpCallBack);
|
|
|
|
// right button
|
|
giPersonnelButtonImage[ 5 ]= LoadButtonImage( "LAPTOP\\departuresbuttons.sti" ,-1,1,-1,3,-1 );
|
|
giPersonnelButton[ 5 ] = QuickCreateButton( giPersonnelButtonImage[5], PERS_DEPARTED_UP_X, PERS_DEPARTED_DOWN_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)DepartedDownCallBack);
|
|
|
|
// set up cursors for these buttons
|
|
SetButtonCursor( giPersonnelButton[ 4 ], CURSOR_LAPTOP_SCREEN);
|
|
SetButtonCursor( giPersonnelButton[ 5 ], CURSOR_LAPTOP_SCREEN);
|
|
|
|
fCreated = TRUE;
|
|
}
|
|
else if ((fCurrentTeamMode) && (fCreated)) {
|
|
// created. destroy
|
|
RemoveButton(giPersonnelButton[4] );
|
|
UnloadButtonImage(giPersonnelButtonImage[4] );
|
|
RemoveButton(giPersonnelButton[5] );
|
|
UnloadButtonImage(giPersonnelButtonImage[5] );
|
|
fCreated = FALSE;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
void DepartedUpCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON) {
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
if( giCurrentUpperLeftPortraitNumber - MAX_MERCS_ON_SCREEN >= 0 ) {
|
|
giCurrentUpperLeftPortraitNumber -= MAX_MERCS_ON_SCREEN;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DepartedDownCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
if( ( giCurrentUpperLeftPortraitNumber + MAX_MERCS_ON_SCREEN ) < ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) )
|
|
{
|
|
giCurrentUpperLeftPortraitNumber+=MAX_MERCS_ON_SCREEN;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// display past mercs portraits, starting at giCurrentUpperLeftPortraitNumber and going up MAX_MERCS_ON_SCREEN mercs
|
|
// start at dead mercs, then fired, then other
|
|
void DisplayPastMercsPortraits( void )
|
|
{
|
|
// not time to display
|
|
if (fCurrentTeamMode) {
|
|
return;
|
|
}
|
|
|
|
INT32 iCounter = 0;
|
|
INT32 iStartArray = 0; // 0 = dead list, 1 = fired list, 2 = other list
|
|
|
|
// go through dead list
|
|
for( INT32 iCounterA = 0; ( iCounter < giCurrentUpperLeftPortraitNumber ); iCounterA++ ) {
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iCounter < giCurrentUpperLeftPortraitNumber) {
|
|
// now the fired list
|
|
for( INT32 iCounterA = 0; ( ( iCounter < giCurrentUpperLeftPortraitNumber ) ); iCounterA++ ) {
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 ) {
|
|
iCounter++;
|
|
}
|
|
}
|
|
|
|
if( iCounter < MAX_MERCS_ON_SCREEN ) {
|
|
iStartArray = 0;
|
|
} else {
|
|
iStartArray = 1;
|
|
}
|
|
} else {
|
|
iStartArray = 0;
|
|
}
|
|
|
|
if( ( iCounter < giCurrentUpperLeftPortraitNumber ) && ( iStartArray != 0 ) ) {
|
|
// now the fired list
|
|
for( INT32 iCounterA = 0; ( iCounter < giCurrentUpperLeftPortraitNumber ); iCounterA++ ) {
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iCounter < MAX_MERCS_ON_SCREEN ) {
|
|
iStartArray = 1;
|
|
} else {
|
|
iStartArray = 2;
|
|
}
|
|
} else if( iStartArray != 0 ) {
|
|
iStartArray = 1;
|
|
}
|
|
|
|
//; we now have the array to start in, the position
|
|
|
|
iCounter = 0;
|
|
INT32 iCounterA = 0;
|
|
|
|
if( iStartArray == 0 ) {
|
|
// run through list and display
|
|
for( iCounterA ; iCounter < MAX_MERCS_ON_SCREEN && iCounterA < 256; iCounterA++ ) {
|
|
// show dead pictures
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 ) {
|
|
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ], iCounter, TRUE, FALSE, FALSE );
|
|
iCounter++;
|
|
}
|
|
}
|
|
|
|
// reset counter A for the next array, if applicable
|
|
iCounterA = 0;
|
|
}
|
|
if( iStartArray <= 1 ) {
|
|
for( iCounterA ; ( iCounter < MAX_MERCS_ON_SCREEN && iCounterA < 256 ); iCounterA++) {
|
|
// show fired pics
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 ) {
|
|
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ], iCounter, FALSE, TRUE, FALSE );
|
|
iCounter++;
|
|
}
|
|
}
|
|
// reset counter A for the next array, if applicable
|
|
iCounterA = 0;
|
|
}
|
|
|
|
for( iCounterA ; ( iCounter < MAX_MERCS_ON_SCREEN && iCounterA < 256 ); iCounterA++ ) {
|
|
// show other pics
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 ) {
|
|
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ], iCounter, FALSE, FALSE, TRUE );
|
|
iCounter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// returns ID of Merc in this slot
|
|
INT32 GetIdOfPastMercInSlot( INT32 iSlot )
|
|
{
|
|
// not time to display
|
|
if (fCurrentTeamMode) {
|
|
return -1;
|
|
}
|
|
|
|
INT32 iCounter =-1;
|
|
INT32 iCounterA =0;
|
|
if( iSlot > ( ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber ) )
|
|
{
|
|
// invalid slot
|
|
return iCurrentPersonSelectedId;
|
|
}
|
|
// go through dead list
|
|
for( iCounterA = 0; ( ( iCounter ) < iSlot + giCurrentUpperLeftPortraitNumber); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iSlot + giCurrentUpperLeftPortraitNumber == iCounter)
|
|
{
|
|
return ( LaptopSaveInfo.ubDeadCharactersList[ iCounterA - 1] );
|
|
}
|
|
|
|
// now the fired list
|
|
iCounterA =0;
|
|
for( iCounterA = 0; ( ( ( iCounter )< iSlot + giCurrentUpperLeftPortraitNumber) ); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iSlot + giCurrentUpperLeftPortraitNumber == iCounter)
|
|
{
|
|
return ( LaptopSaveInfo.ubLeftCharactersList[ iCounterA - 1 ] );
|
|
}
|
|
|
|
|
|
// now the fired list
|
|
iCounterA =0;
|
|
for( iCounterA = 0; ( ( ( iCounter ) < ( iSlot + giCurrentUpperLeftPortraitNumber ) ) ); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 )
|
|
++iCounter;
|
|
}
|
|
|
|
return( LaptopSaveInfo.ubOtherCharactersList[ iCounterA - 1] );
|
|
}
|
|
|
|
|
|
void DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther )
|
|
{
|
|
char sTemp[100];
|
|
HVOBJECT hFaceHandle;
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
if ( gMercProfiles[iId].Type == PROFILETYPE_IMP )
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
sprintf( sTemp, "%s%02d.sti", SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex );
|
|
}
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
|
|
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
|
|
|
|
//Blt face to screen to
|
|
GetVideoObject(&hFaceHandle, guiFACE);
|
|
|
|
if( fDead ) {
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
}
|
|
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
DeleteVideoObjectFromIndex(guiFACE);
|
|
}
|
|
|
|
|
|
|
|
|
|
void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState)
|
|
{
|
|
INT32 iCounter=0;
|
|
CHAR16 sString[50];
|
|
INT16 sX, sY;
|
|
UINT32 uiHits = 0;
|
|
HVOBJECT hHandle;
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// SANDRO - remove the regions
|
|
for( INT8 i = 0; i < 13; i++ )
|
|
{
|
|
if( fAddedTraitRegion[i] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
|
|
fAddedTraitRegion[i] = FALSE;
|
|
}
|
|
}
|
|
|
|
// display the stats for a char
|
|
for(iCounter=0;iCounter <MAX_STATS; iCounter++)
|
|
{
|
|
switch(iCounter)
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
// dead?
|
|
if( iState == 0 )
|
|
{
|
|
swprintf(sString, L"%d/%d",0,gMercProfiles[iId].bLife);
|
|
}
|
|
else
|
|
{
|
|
swprintf(sString, L"%d/%d",gMercProfiles[iId].bLife,gMercProfiles[iId].bLife);
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 1:
|
|
// agility
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bAgility);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bDexterity);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 3:
|
|
// strength
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bStrength);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bLeadership);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bWisdom);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 6:
|
|
// exper
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bExpLevel);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bMarksmanship);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 8:
|
|
// mech
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bMechanical);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 9:
|
|
// exp
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bExplosive);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 10:
|
|
// med
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bMedical);
|
|
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
|
|
|
|
case 14:
|
|
// kills
|
|
mprintf((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[20].y - 12),pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
|
|
|
|
swprintf(sString, L"%d",(gMercProfiles[iId].records.usKillsElites + gMercProfiles[iId].records.usKillsRegulars + gMercProfiles[iId].records.usKillsAdmins + gMercProfiles[iId].records.usKillsHostiles + gMercProfiles[iId].records.usKillsCreatures + gMercProfiles[iId].records.usKillsZombies + gMercProfiles[iId].records.usKillsTanks + gMercProfiles[iId].records.usKillsOthers));
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[20].y - 12),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[20].x + 148), ( pPersonnelScreenPoints[20].y - 13 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[7] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[7] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[7], (UINT16)( pPersonnelScreenPoints[20].x + 147 ), (UINT16)( pPersonnelScreenPoints[20].y - 14 ),
|
|
(UINT16)( pPersonnelScreenPoints[20].x + 166 ), (UINT16)(pPersonnelScreenPoints[20].y - 3), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[7] );
|
|
fAddedTraitRegion[7] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelKillsHelpText( iId );
|
|
|
|
break;
|
|
case 15:
|
|
// assists
|
|
mprintf((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[21].y - 10),pPersonnelScreenStrings[PRSNL_TXT_ASSISTS]);
|
|
swprintf(sString, L"%d",(gMercProfiles[iId].records.usAssistsMercs + gMercProfiles[iId].records.usAssistsMilitia + gMercProfiles[iId].records.usAssistsOthers));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[21].y - 10),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[21].x + 148), ( pPersonnelScreenPoints[21].y - 11 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[8] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[8] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[8], (UINT16)( pPersonnelScreenPoints[21].x + 147 ), (UINT16)( pPersonnelScreenPoints[21].y - 12 ),
|
|
(UINT16)( pPersonnelScreenPoints[21].x + 166 ), (UINT16)(pPersonnelScreenPoints[21].y - 1), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[8] );
|
|
fAddedTraitRegion[8] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelAssistsHelpText( iId );
|
|
|
|
break;
|
|
case 16:
|
|
// shots/hits
|
|
mprintf((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[22].y - 8),pPersonnelScreenStrings[PRSNL_TXT_HIT_PERCENTAGE]);
|
|
uiHits = ( UINT32 )gMercProfiles[iId].records.usShotsHit;
|
|
uiHits *= 100;
|
|
|
|
// check we have shot at least once
|
|
if( (gMercProfiles[iId].records.usShotsFired + gMercProfiles[iId].records.usMissilesLaunched + gMercProfiles[iId].records.usGrenadesThrown + gMercProfiles[iId].records.usKnivesThrown + gMercProfiles[iId].records.usBladeAttacks + gMercProfiles[iId].records.usHtHAttacks) > 0 )
|
|
{
|
|
uiHits /= ( UINT32 )(gMercProfiles[iId].records.usShotsFired + gMercProfiles[iId].records.usMissilesLaunched + gMercProfiles[iId].records.usGrenadesThrown + gMercProfiles[iId].records.usKnivesThrown + gMercProfiles[iId].records.usBladeAttacks + gMercProfiles[iId].records.usHtHAttacks);
|
|
if ( uiHits > 100 )
|
|
uiHits = 100;
|
|
}
|
|
else
|
|
{
|
|
// no, set hit % to 0
|
|
uiHits = 0;
|
|
}
|
|
|
|
|
|
swprintf(sString, L"%d %%%%",uiHits);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
|
|
mprintf(sX,(pPersonnelScreenPoints[22].y - 8),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[22].x + 148), ( pPersonnelScreenPoints[22].y - 9 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[9] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[9] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[9], (UINT16)( pPersonnelScreenPoints[22].x + 147 ), (UINT16)( pPersonnelScreenPoints[22].y - 10 ),
|
|
(UINT16)( pPersonnelScreenPoints[22].x + 166 ), (UINT16)(pPersonnelScreenPoints[22].y + 1), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[9] );
|
|
fAddedTraitRegion[9] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelHitPercentageHelpText( iId );
|
|
|
|
break;
|
|
case 17:
|
|
// Achievements
|
|
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[23].y - 6),pPersonnelScreenStrings[PRSNL_TXT_ACHIEVEMNTS]);
|
|
swprintf(sString, L"%d %%%%",CalculateMercsAchievementPercentage( iId ));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
|
|
mprintf(sX,(pPersonnelScreenPoints[23].y - 6),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[23].x + 148), ( pPersonnelScreenPoints[23].y - 7 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[10] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[10] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[10], (UINT16)( pPersonnelScreenPoints[23].x + 147 ), (UINT16)( pPersonnelScreenPoints[23].y - 8 ),
|
|
(UINT16)( pPersonnelScreenPoints[23].x + 166 ), (UINT16)(pPersonnelScreenPoints[23].y + 3), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[10] );
|
|
fAddedTraitRegion[10] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelAchievementsHelpText( iId );
|
|
|
|
break;
|
|
case 18:
|
|
// battles
|
|
mprintf((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[24].y - 4),pPersonnelScreenStrings[PRSNL_TXT_BATTLES]);
|
|
swprintf(sString, L"%d",(gMercProfiles[iId].records.usBattlesTactical + gMercProfiles[iId].records.usBattlesAutoresolve));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[24].y - 4),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[24].x + 148), ( pPersonnelScreenPoints[24].y - 5 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[11] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[11] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[11], (UINT16)( pPersonnelScreenPoints[24].x + 147 ), (UINT16)( pPersonnelScreenPoints[24].y - 6 ),
|
|
(UINT16)( pPersonnelScreenPoints[24].x + 166 ), (UINT16)(pPersonnelScreenPoints[24].y + 5), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[11] );
|
|
fAddedTraitRegion[11] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelBattlesHelpText( iId );
|
|
|
|
break;
|
|
case 19:
|
|
// wounds
|
|
mprintf((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[25].y - 2),pPersonnelScreenStrings[PRSNL_TXT_TIMES_WOUNDED]);
|
|
swprintf(sString, L"%d",(gMercProfiles[iId].records.usTimesWoundedShot + gMercProfiles[iId].records.usTimesWoundedStabbed + (gMercProfiles[iId].records.usTimesWoundedPunched/2) + gMercProfiles[iId].records.usTimesWoundedBlasted));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[25].y - 2),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[25].x + 148), ( pPersonnelScreenPoints[25].y - 3 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[12] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[12] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[12], (UINT16)( pPersonnelScreenPoints[25].x + 147 ), (UINT16)( pPersonnelScreenPoints[25].y - 4 ),
|
|
(UINT16)( pPersonnelScreenPoints[25].x + 166 ), (UINT16)(pPersonnelScreenPoints[25].y + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[12] );
|
|
fAddedTraitRegion[12] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelWoundsHelpText( iId );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void EnableDisableDeparturesButtons( void )
|
|
{
|
|
// will enable or disable departures buttons based on upperleft picutre index value
|
|
if (fCurrentTeamMode || fNewMailFlag) {
|
|
return;
|
|
}
|
|
|
|
// disable both buttons
|
|
DisableButton( giPersonnelButton[ 4 ] );
|
|
DisableButton( giPersonnelButton[ 5 ] );
|
|
|
|
if( giCurrentUpperLeftPortraitNumber != 0 ) {
|
|
// enable up button
|
|
EnableButton( giPersonnelButton[ 4 ] );
|
|
}
|
|
if( ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber >= MAX_MERCS_ON_SCREEN ) {
|
|
// enable down button
|
|
EnableButton( giPersonnelButton[ 5 ] );
|
|
}
|
|
}
|
|
|
|
|
|
void DisplayDepartedCharName( INT32 iId, INT32 iSlot, INT32 iState )
|
|
{
|
|
// get merc's nickName, assignment, and sector location info
|
|
INT16 sX, sY;
|
|
CHAR16 sString[ 32 ];
|
|
|
|
SetFont(CHAR_NAME_FONT);
|
|
SetFontForeground(PERS_TEXT_FONT_COLOR);
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
if( ( iState == -1 )||( iId == -1 ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
swprintf( sString, L"%s", gMercProfiles[ iId ].zNickname );
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// cehck to se eif we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
mprintf( sX + iSlot * IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
|
|
|
|
|
|
// state
|
|
if( gMercProfiles[ iId ].ubMiscFlags2 & PROFILE_MISC_FLAG2_MARRIED_TO_HICKS )
|
|
{
|
|
//displaye 'married'
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_MARRIED ] );
|
|
}
|
|
else if( iState == DEPARTED_DEAD )
|
|
{
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_DEAD ] );
|
|
}
|
|
//if the merc is an AIM merc
|
|
//else if( iId < BIFF )
|
|
else if ( gMercProfiles[iId].Type == PROFILETYPE_AIM )
|
|
{
|
|
//if dismissed
|
|
if( iState == DEPARTED_FIRED )
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
|
|
else
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_CONTRACT_EXPIRED ] );
|
|
}
|
|
|
|
//else if its a MERC merc
|
|
//else if( iId >= BIFF && iId <= BUBBA )
|
|
else if ( gMercProfiles[iId].Type == PROFILETYPE_MERC )
|
|
{
|
|
if( iState == DEPARTED_FIRED )
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
|
|
else
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_QUIT ] );
|
|
}
|
|
//must be a RPC
|
|
//else
|
|
else if ( gMercProfiles[iId].Type == PROFILETYPE_RPC )
|
|
{
|
|
if( iState == DEPARTED_FIRED )
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
|
|
else
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_QUIT ] );
|
|
}
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// cehck to se eif we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
mprintf( sX + iSlot * IMAGE_BOX_WIDTH, CHAR_NAME_Y + 10 , sString );
|
|
}
|
|
|
|
|
|
INT32 GetTheStateOfDepartedMerc( INT32 iId )
|
|
{
|
|
INT32 iCounter =0;
|
|
// will runt hrough each list until merc is found, if not a -1 is returned
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if ( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == iId )
|
|
{
|
|
return( DEPARTED_DEAD );
|
|
}
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if ( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == iId )
|
|
{
|
|
return( DEPARTED_FIRED );
|
|
}
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if ( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == iId )
|
|
{
|
|
return( DEPARTED_OTHER );
|
|
}
|
|
}
|
|
|
|
return( -1 );
|
|
}
|
|
|
|
|
|
void DisplayPersonnelTextOnTitleBar( void )
|
|
{
|
|
// draw email screen title text
|
|
|
|
// font stuff
|
|
SetFont( FONT14ARIAL );
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
// printf the title
|
|
mprintf( PERS_TITLE_X, PERS_TITLE_Y, pPersTitleText[0] );
|
|
|
|
// reset the shadow
|
|
|
|
}
|
|
|
|
BOOLEAN DisplayHighLightBox( void )
|
|
{
|
|
// is the current selected face valid?
|
|
if (fCurrentTeamMode) {
|
|
if( currentTeamIndex == -1 ) {
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
if( iCurrentPersonSelectedId == -1 ) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// bounding
|
|
VOBJECT_DESC VObjectDesc;
|
|
UINT32 uiBox = 0;
|
|
HVOBJECT hHandle;
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\PicBorde.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
|
|
|
|
// blit it
|
|
GetVideoObject(&hHandle, uiBox);
|
|
if (fCurrentTeamMode)
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( (currentTeamIndex-currentTeamFirstIndex) % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH - 2 ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( (currentTeamIndex-currentTeamFirstIndex) / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT - 3 ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
else
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCurrentPersonSelectedId % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH - 2 ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCurrentPersonSelectedId / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT - 3 ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
// deleteit
|
|
DeleteVideoObjectFromIndex( uiBox );
|
|
|
|
return ( TRUE );
|
|
}
|
|
|
|
// add to dead list
|
|
void AddCharacterToDeadList( SOLDIERTYPE *pSoldier )
|
|
{
|
|
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
|
|
{
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == -1 )
|
|
{
|
|
// valid slot, merc not found yet, insert here
|
|
LaptopSaveInfo.ubDeadCharactersList[ iCounter ] = pSoldier->ubProfile;
|
|
|
|
// leave
|
|
return;
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == pSoldier->ubProfile )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void AddCharacterToFiredList( SOLDIERTYPE *pSoldier )
|
|
{
|
|
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
|
|
{
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == -1 )
|
|
{
|
|
// valid slot, merc not found yet, inset here
|
|
LaptopSaveInfo.ubLeftCharactersList[ iCounter ] = pSoldier->ubProfile;
|
|
|
|
// leave
|
|
return;
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == pSoldier->ubProfile )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AddCharacterToOtherList( SOLDIERTYPE *pSoldier )
|
|
{
|
|
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
|
|
{
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == -1 )
|
|
{
|
|
// valid slot, merc not found yet, inset here
|
|
LaptopSaveInfo.ubOtherCharactersList[ iCounter ] = pSoldier->ubProfile;
|
|
|
|
// leave
|
|
return;
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == pSoldier->ubProfile )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// If you have hired a merc before, then the they left for whatever reason, and now you are hiring them again,
|
|
// we must get rid of them from the departed section in the personnel screen. ( wouldnt make sense for them
|
|
//to be on your team list, and departed list )
|
|
BOOLEAN RemoveNewlyHiredMercFromPersonnelDepartedList( UINT8 ubProfile )
|
|
{
|
|
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
|
|
{
|
|
// are they already in the Dead list?
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == ubProfile )
|
|
{
|
|
//Reset the fact that they were once hired
|
|
LaptopSaveInfo.ubDeadCharactersList[ iCounter ] = -1;
|
|
return( TRUE );
|
|
}
|
|
|
|
// are they already in the other list?
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == ubProfile )
|
|
{
|
|
//Reset the fact that they were once hired
|
|
LaptopSaveInfo.ubLeftCharactersList[ iCounter ] = -1;
|
|
return( TRUE );
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == ubProfile )
|
|
{
|
|
//Reset the fact that they were once hired
|
|
LaptopSaveInfo.ubOtherCharactersList[ iCounter ] = -1;
|
|
return( TRUE );
|
|
}
|
|
}
|
|
|
|
return( FALSE );
|
|
}
|
|
|
|
// grab the id of the first merc being displayed
|
|
INT32 GetIdOfFirstDisplayedMerc( )
|
|
{
|
|
if (fCurrentTeamMode) {
|
|
return currentTeamList[currentTeamFirstIndex];
|
|
} else {
|
|
// run through list of soldier on players old team...the slot id will be translated
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN RenderAtmPanel( void )
|
|
{
|
|
|
|
VOBJECT_DESC VObjectDesc;
|
|
UINT32 uiBox = 0;
|
|
HVOBJECT hHandle;
|
|
|
|
|
|
{
|
|
// just show basic panel
|
|
// bounding
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\AtmButtons.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
|
|
|
|
GetVideoObject(&hHandle, uiBox);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( ATM_UL_X ), ( INT16 ) ( ATM_UL_Y ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
// blit it
|
|
GetVideoObject(&hHandle, uiBox);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 1,( INT16 ) ( ATM_UL_X + 1 ), ( INT16 ) ( ATM_UL_Y + 18), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
|
|
DeleteVideoObjectFromIndex( uiBox );
|
|
|
|
//DisplayAmountOnCurrentMerc( );
|
|
|
|
// create destroy
|
|
CreateDestroyStartATMButton( );
|
|
}
|
|
return( TRUE );
|
|
}
|
|
|
|
void CreateDestroyStartATMButton( void )
|
|
{
|
|
static BOOLEAN fCreated = FALSE;
|
|
// create/destroy atm start button as needed
|
|
|
|
if( ( fCreated == FALSE ) && ( fShowAtmPanelStartButton == TRUE ) )
|
|
{
|
|
// not created, must create
|
|
|
|
/*
|
|
// the ATM start button
|
|
giPersonnelATMStartButtonImage[ 0 ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,2,-1,3,-1 );
|
|
giPersonnelATMStartButton[ 0 ] = QuickCreateButton( giPersonnelATMStartButtonImage[ 0 ] , 519,87,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)ATMStartButtonCallback );
|
|
|
|
// set text and what not
|
|
SpecifyButtonText( giPersonnelATMStartButton[ 0 ] ,gsAtmStartButtonText[ 0 ] );
|
|
SpecifyButtonUpTextColors( giPersonnelATMStartButton[ 0 ], FONT_BLACK, FONT_BLACK );
|
|
SpecifyButtonFont( giPersonnelATMStartButton[ 0 ], PERS_FONT );
|
|
SetButtonCursor(giPersonnelATMStartButton[ 0 ], CURSOR_LAPTOP_SCREEN);
|
|
*/
|
|
|
|
INT16 x = iScreenWidthOffset + 519;
|
|
INT16 y = iScreenHeightOffset + 74;
|
|
|
|
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
|
|
{
|
|
giPersonnelATMStartButtonImage[i] = LoadButtonImage( "LAPTOP\\AtmButtons.sti", -1, 2, -1, 3, -1 );
|
|
giPersonnelATMStartButton[i] = QuickCreateButton( giPersonnelATMStartButtonImage[i], x, y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
MSYS_NO_CALLBACK, (GUI_CALLBACK)PersonnelDataButtonCallback );
|
|
|
|
// set text and what not
|
|
SpecifyButtonText( giPersonnelATMStartButton[i], gsAtmStartButtonText[i] );
|
|
SpecifyButtonUpTextColors( giPersonnelATMStartButton[i], FONT_BLACK, FONT_BLACK );
|
|
SpecifyButtonFont( giPersonnelATMStartButton[i], PERS_FONT );
|
|
SetButtonCursor( giPersonnelATMStartButton[i], CURSOR_LAPTOP_SCREEN );
|
|
|
|
y += 24;
|
|
}
|
|
|
|
fCreated = TRUE;
|
|
}
|
|
else if( ( fCreated == TRUE ) && ( fShowAtmPanelStartButton == FALSE ) )
|
|
{
|
|
// stop showing
|
|
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
|
|
{
|
|
RemoveButton( giPersonnelATMStartButton[i] );
|
|
UnloadButtonImage( giPersonnelATMStartButtonImage[i] );
|
|
}
|
|
|
|
fCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
void FindPositionOfPersInvSlider( void )
|
|
{
|
|
INT32 iValue = 0;
|
|
INT32 iNumberOfItems = 0;
|
|
INT16 sSizeOfEachSubRegion = 0;
|
|
|
|
// find out how many there are
|
|
iValue = ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) );
|
|
|
|
// otherwise there are more than one item
|
|
iNumberOfItems = iValue - NUMBER_OF_INVENTORY_PERSONNEL;
|
|
|
|
if( iValue <= 0 )
|
|
{
|
|
iValue = 1;
|
|
}
|
|
|
|
// get the subregion sizes
|
|
sSizeOfEachSubRegion = ( INT16 )( ( INT32 )( Y_SIZE_OF_PERSONNEL_SCROLL_REGION - SIZE_OF_PERSONNEL_CURSOR ) / ( INT32 )( iNumberOfItems ) );
|
|
|
|
// get slider position
|
|
guiSliderPosition = uiCurrentInventoryIndex * sSizeOfEachSubRegion;
|
|
}
|
|
|
|
|
|
void HandleSliderBarClickCallback( MOUSE_REGION *pRegion, INT32 iReason )
|
|
{
|
|
INT32 iValue = 0;
|
|
INT32 iNumberOfItems = 0;
|
|
POINT MousePos;
|
|
INT16 sSizeOfEachSubRegion = 0;
|
|
INT16 sYPositionOnBar = 0;
|
|
INT16 iCurrentItemValue = 0;
|
|
|
|
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) || ( iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT ) )
|
|
{
|
|
// find out how many there are
|
|
iValue = ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) );
|
|
|
|
// make sure there are more than one page
|
|
if( ( INT32 )uiCurrentInventoryIndex >= iValue - NUMBER_OF_INVENTORY_PERSONNEL + 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// otherwise there are more than one item
|
|
iNumberOfItems = iValue - NUMBER_OF_INVENTORY_PERSONNEL;
|
|
|
|
// number of items is 0
|
|
if( iNumberOfItems == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// find the x,y on the slider bar
|
|
GetCursorPos(&MousePos);
|
|
ScreenToClient(ghWindow, &MousePos); // In window coords!
|
|
|
|
// get the subregion sizes
|
|
sSizeOfEachSubRegion = ( INT16 )( ( INT32 )( Y_SIZE_OF_PERSONNEL_SCROLL_REGION - SIZE_OF_PERSONNEL_CURSOR ) / ( INT32 )( iNumberOfItems ) );
|
|
|
|
// get the cursor placement
|
|
sYPositionOnBar = (INT16) MousePos.y - Y_OF_PERSONNEL_SCROLL_REGION;
|
|
|
|
if( sSizeOfEachSubRegion == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// get the actual item position
|
|
iCurrentItemValue = sYPositionOnBar / sSizeOfEachSubRegion;
|
|
|
|
if( uiCurrentInventoryIndex != iCurrentItemValue )
|
|
{
|
|
// get slider position
|
|
guiSliderPosition = iCurrentItemValue * sSizeOfEachSubRegion;
|
|
|
|
// set current inventory value
|
|
uiCurrentInventoryIndex = ( UINT8 )iCurrentItemValue;
|
|
|
|
// force update
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderSliderBarForPersonnelInventory( void )
|
|
{
|
|
HVOBJECT hHandle;
|
|
|
|
// render slider bar for personnel
|
|
GetVideoObject(&hHandle, guiPersonnelInventory );
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 5,( INT16 ) ( X_OF_PERSONNEL_SCROLL_REGION ), ( INT16 ) ( guiSliderPosition + Y_OF_PERSONNEL_SCROLL_REGION), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
}
|
|
|
|
void PersonnelDataButtonCallback( GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
UINT32 uiButton = btn->IDNum;
|
|
|
|
fReDrawScreenFlag=TRUE;
|
|
|
|
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
|
|
{
|
|
ButtonList[giPersonnelATMStartButton[i]]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
|
|
if ( uiButton == giPersonnelATMStartButton[i] )
|
|
gubPersonnelInfoState = i;
|
|
}
|
|
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
}
|
|
|
|
INT32 GetFundsOnMerc( SOLDIERTYPE *pSoldier )
|
|
{
|
|
INT32 iCurrentAmount = 0;
|
|
UINT32 iCurrentPocket = 0;
|
|
// run through mercs pockets, if any money in them, add to total
|
|
|
|
// error check
|
|
if( pSoldier == NULL )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// run through grunts pockets and count all the spare change
|
|
UINT32 invsize = pSoldier->inv.size();
|
|
for( iCurrentPocket = 0; iCurrentPocket < invsize; ++iCurrentPocket )
|
|
{
|
|
if ( Item[ pSoldier->inv[ iCurrentPocket ] .usItem ].usItemClass == IC_MONEY )
|
|
{
|
|
iCurrentAmount += pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount;
|
|
}
|
|
}
|
|
|
|
return iCurrentAmount;
|
|
}
|
|
|
|
|
|
BOOLEAN TransferFundsFromMercToBank( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance )
|
|
{
|
|
// move this amount of money from the grunt to the bank
|
|
// error check
|
|
if( pSoldier == NULL )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
UINT32 iCurrentPocket = 0;
|
|
INT32 iAmountLeftToTake = iCurrentBalance;
|
|
// run through grunts pockets and count all the spare change
|
|
UINT32 invsize = pSoldier->inv.size();
|
|
for( iCurrentPocket = 0; iCurrentPocket < invsize; ++iCurrentPocket )
|
|
{
|
|
if ( Item[ pSoldier->inv[ iCurrentPocket ] .usItem ].usItemClass == IC_MONEY )
|
|
{
|
|
|
|
// is there more left to go, or does this pocket finish it off?
|
|
if( pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount > ( UINT32 )iAmountLeftToTake )
|
|
{
|
|
pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount -= iAmountLeftToTake;
|
|
iAmountLeftToTake = 0;
|
|
}
|
|
else
|
|
{
|
|
iAmountLeftToTake -= pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount;
|
|
pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount = 0;
|
|
|
|
//Remove the item out off the merc
|
|
DeleteObj(&pSoldier->inv[iCurrentPocket]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if( iAmountLeftToTake != 0 )
|
|
{
|
|
// something wrong
|
|
AddTransactionToPlayersBook ( TRANSFER_FUNDS_FROM_MERC, pSoldier->ubProfile, GetWorldTotalMin() , ( iCurrentBalance - iAmountLeftToTake ) );
|
|
return ( FALSE );
|
|
}
|
|
else
|
|
{
|
|
// everything ok
|
|
AddTransactionToPlayersBook ( TRANSFER_FUNDS_FROM_MERC, pSoldier->ubProfile, GetWorldTotalMin() , ( iCurrentBalance ) );
|
|
return ( TRUE );
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance )
|
|
{
|
|
// move this amount of money from the grunt to the bank
|
|
// error check
|
|
if( pSoldier == NULL )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// make sure we are giving them some money
|
|
if( iCurrentBalance <= 0 )
|
|
{
|
|
return ( FALSE );
|
|
}
|
|
|
|
// current balance
|
|
if( iCurrentBalance > LaptopSaveInfo.iCurrentBalance )
|
|
{
|
|
iCurrentBalance = LaptopSaveInfo.iCurrentBalance;
|
|
}
|
|
|
|
|
|
// set up money object
|
|
CreateMoney(iCurrentBalance, &gTempObject);
|
|
|
|
// now auto place money object
|
|
if( AutoPlaceObject( pSoldier, &( gTempObject ), TRUE ) == TRUE )
|
|
{
|
|
// now place transaction
|
|
AddTransactionToPlayersBook ( TRANSFER_FUNDS_TO_MERC, pSoldier->ubProfile, GetWorldTotalMin() , -( iCurrentBalance ) );
|
|
}
|
|
else
|
|
{
|
|
// error, notify player that merc doesn't have the spce for this much cash
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
void UpDateStateOfStartButton( void )
|
|
{
|
|
// start button being shown?
|
|
if (!fShowAtmPanelStartButton)
|
|
return;
|
|
|
|
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
|
|
ButtonList[giPersonnelATMStartButton[i]]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
|
|
ButtonList[giPersonnelATMStartButton[gubPersonnelInfoState]]->uiFlags |= BUTTON_CLICKED_ON;
|
|
|
|
// if in current mercs and the currently selected guy is valid, enable button, else disable it
|
|
if (fCurrentTeamMode)
|
|
{
|
|
// is the current guy valid
|
|
if (currentTeamIndex != -1)
|
|
{
|
|
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
|
|
EnableButton( giPersonnelATMStartButton[ i ] );
|
|
|
|
SoldierID iId = currentTeamList[currentTeamIndex];
|
|
|
|
if (iId != NOBODY)
|
|
{
|
|
if ( iId->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
DisableButton( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] );
|
|
|
|
if ( gubPersonnelInfoState == PERSONNEL_INV_BTN )
|
|
{
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// not valid, disable
|
|
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
|
|
DisableButton( giPersonnelATMStartButton[ i ] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// disable button
|
|
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
|
|
DisableButton( giPersonnelATMStartButton[i] );
|
|
}
|
|
}
|
|
|
|
void DisplayAmountOnCurrentMerc( void )
|
|
{
|
|
// will display the amount that the merc is carrying on him or herself
|
|
SOLDIERTYPE *pSoldier = NULL;
|
|
CHAR16 sString[ 64 ];
|
|
INT16 sX, sY;
|
|
|
|
if (currentTeamIndex == -1) {
|
|
pSoldier = NULL;
|
|
} else {
|
|
// set soldier
|
|
pSoldier = currentTeamList[currentTeamIndex];
|
|
}
|
|
|
|
INT32 iFunds = GetFundsOnMerc( pSoldier );
|
|
|
|
swprintf( sString, L"%d", iFunds );
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
// set font
|
|
SetFont( ATM_FONT );
|
|
|
|
// set back and foreground
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
// right justify
|
|
FindFontRightCoordinates( ATM_DISPLAY_X, ATM_DISPLAY_Y, ATM_DISPLAY_WIDTH, ATM_DISPLAY_HEIGHT, sString, ATM_FONT, &sX, &sY );
|
|
|
|
// print string
|
|
mprintf( sX, sY, sString );
|
|
}
|
|
|
|
void HandlePersonnelKeyboard( void )
|
|
{
|
|
INT32 iCounter = 0;
|
|
INT32 iValue = 0;
|
|
CHAR16 sZero[ 2 ] = L"0";
|
|
|
|
InputAtom InputEvent;
|
|
POINT MousePos;
|
|
|
|
GetCursorPos(&MousePos);
|
|
ScreenToClient(ghWindow, &MousePos); // In window coords!
|
|
|
|
//while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
|
|
while (DequeueEvent(&InputEvent) == TRUE)
|
|
{
|
|
if ( InputEvent.usEvent == KEY_DOWN )
|
|
{
|
|
switch (InputEvent.usParam)
|
|
{
|
|
case UPARROW:
|
|
case 'w':
|
|
if ( fCurrentTeamMode )
|
|
{
|
|
if( gubPersonnelInfoState > PERSONNEL_STAT_BTN )
|
|
gubPersonnelInfoState--;
|
|
else
|
|
gubPersonnelInfoState = PERSONNEL_NUM_BTN - 1;
|
|
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
//if the selected merc is valid, and they are a POW, change to the inventory display
|
|
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN)
|
|
gubPersonnelInfoState = PERSONNEL_EMPLOYMENT_BTN;
|
|
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
}
|
|
break;
|
|
case DNARROW:
|
|
case 's':
|
|
if ( fCurrentTeamMode )
|
|
{
|
|
if( gubPersonnelInfoState < PERSONNEL_NUM_BTN-1 )
|
|
gubPersonnelInfoState++;
|
|
else
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
//if the selected merc is valid, and they are a POW, change to the inventory display
|
|
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN)
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
}
|
|
break;
|
|
case LEFTARROW:
|
|
case 'a':
|
|
fReDrawScreenFlag = TRUE;
|
|
PrevPersonnelFace( );
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
case RIGHTARROW:
|
|
case 'd':
|
|
fReDrawScreenFlag = TRUE;
|
|
NextPersonnelFace( );
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
case SHIFT_LEFTARROW:
|
|
case 'A':
|
|
fReDrawScreenFlag = TRUE;
|
|
PrevPersonnelFacePage();
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
case SHIFT_RIGHTARROW:
|
|
case 'D':
|
|
fReDrawScreenFlag = TRUE;
|
|
NextPersonnelFacePage();
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
case SHIFT_TAB:
|
|
if ( !fCurrentTeamMode )
|
|
{
|
|
fCurrentTeamMode = TRUE;
|
|
// how many people do we have?..if you have someone set default to 0
|
|
if( maxCurrentTeamIndex >= 0 )
|
|
// get id of first merc in list
|
|
currentTeamIndex = 0;
|
|
else
|
|
currentTeamIndex = -1;
|
|
}
|
|
else
|
|
{
|
|
fCurrentTeamMode = FALSE;
|
|
// how many departed people?
|
|
if (GetNumberOfPastMercsOnPlayersTeam() > 0) {
|
|
iCurrentPersonSelectedId = 0;
|
|
} else {
|
|
iCurrentPersonSelectedId = -1;
|
|
}
|
|
//Switch the panel on the right to be the stat panel
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
fReDrawScreenFlag = TRUE;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
default:
|
|
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
|
|
}
|
|
}
|
|
else if( InputEvent.usEvent == KEY_REPEAT )
|
|
{
|
|
switch (InputEvent.usParam)
|
|
{
|
|
case LEFTARROW:
|
|
case 'a':
|
|
fReDrawScreenFlag = TRUE;
|
|
PrevPersonnelFace( );
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
case RIGHTARROW:
|
|
case 'd':
|
|
fReDrawScreenFlag = TRUE;
|
|
NextPersonnelFace( );
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOLEAN IsPastMercDead( INT32 iId )
|
|
{
|
|
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_DEAD )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( FALSE );
|
|
}
|
|
}
|
|
|
|
BOOLEAN IsPastMercFired( INT32 iId )
|
|
{
|
|
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_FIRED )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( FALSE );
|
|
}
|
|
}
|
|
|
|
BOOLEAN IsPastMercOther( INT32 iId )
|
|
{
|
|
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_OTHER )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( FALSE );
|
|
}
|
|
}
|
|
|
|
void DisplayEmploymentinformation( SoldierID iId, INT32 iSlot )
|
|
{
|
|
INT32 iCounter=0;
|
|
CHAR16 sString[50];
|
|
CHAR16 sStringA[ 50 ];
|
|
INT16 sX, sY;
|
|
UINT32 uiHits = 0;
|
|
HVOBJECT hHandle;
|
|
|
|
// SANDRO - remove the regions
|
|
for( INT8 i = 0; i < 13; i++ )
|
|
{
|
|
if( fAddedTraitRegion[i] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
|
|
fAddedTraitRegion[i] = FALSE;
|
|
}
|
|
}
|
|
|
|
SOLDIERTYPE *pSoldier = iId;
|
|
const MERCPROFILESTRUCT *pMercProfile = &gMercProfiles[pSoldier->ubProfile];
|
|
const STRUCT_Records *pRecords = &pMercProfile->records;
|
|
|
|
if( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// display the stats for a char
|
|
for ( iCounter = 0; iCounter < MAX_STATS; ++iCounter )
|
|
{
|
|
const INT32 x = pPersonnelScreenPoints[iCounter].x + (iSlot * TEXT_BOX_WIDTH);
|
|
const INT32 y = pPersonnelScreenPoints[iCounter].y;
|
|
|
|
switch(iCounter)
|
|
{
|
|
//Remaining Contract:
|
|
case 0:
|
|
{
|
|
|
|
#ifdef JA2UB
|
|
wcscpy( sString, gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
mprintf(x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT]);
|
|
#else
|
|
static const UINT32 uiMinutesInDay = 24 * 60;
|
|
|
|
if ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC || pSoldier->ubProfile == SLAY )
|
|
{
|
|
INT32 iTimeLeftOnContract = CalcTimeLeftOnMercContract( pSoldier );
|
|
|
|
//if the merc is in transit
|
|
if( pSoldier->bAssignment == IN_TRANSIT )
|
|
{
|
|
//and if the time left on the contract is greater than the contract time
|
|
if( iTimeLeftOnContract > (INT32)( pSoldier->iTotalContractLength * uiMinutesInDay ) )
|
|
{
|
|
iTimeLeftOnContract = ( pSoldier->iTotalContractLength * uiMinutesInDay );
|
|
}
|
|
}
|
|
|
|
UINT32 days = iTimeLeftOnContract / uiMinutesInDay;
|
|
UINT32 hours = (iTimeLeftOnContract % uiMinutesInDay) / 60;
|
|
|
|
// if there is going to be a both days and hours left on the contract
|
|
if( days > 0)
|
|
{
|
|
swprintf( sString, L"%d%s %d%s / %d%s", days, gpStrategicString[STR_PB_DAYS_ABBREVIATION], hours, gpStrategicString[STR_PB_HOURS_ABBREVIATION], pSoldier->iTotalContractLength, gpStrategicString[STR_PB_DAYS_ABBREVIATION] );
|
|
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT] );
|
|
}
|
|
|
|
//else there is under a day left
|
|
else
|
|
{
|
|
//DEF: removed 2/7/99
|
|
swprintf(sString, L"%d%s / %d%s", hours, gpStrategicString[ STR_PB_HOURS_ABBREVIATION ], pSoldier->iTotalContractLength, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ]);
|
|
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT] );
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
wcscpy( sString, gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT] );
|
|
}
|
|
#endif
|
|
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( sX, y, sString );
|
|
}
|
|
break;
|
|
|
|
// case 11:
|
|
// case 19:
|
|
case 1:
|
|
|
|
// total contract time served
|
|
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_TOTAL_SERVICE] );
|
|
|
|
//./DEF 2/4/99: total service days used to be calced as 'days -1'
|
|
|
|
swprintf(sString, L"%d %s",pMercProfile->usTotalDaysServed, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ] );
|
|
|
|
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf(sX,y,sString);
|
|
break;
|
|
|
|
// case 13:
|
|
case 3:
|
|
// cost (PRSNL_TXT_TOTAL_COST)
|
|
|
|
/*
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
UINT32 uiDailyCost = 0;
|
|
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].uiWeeklySalary / 7;
|
|
}
|
|
else
|
|
{
|
|
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].sSalary;
|
|
}
|
|
|
|
// swprintf( sString, L"%d",uiDailyCost * Menptr[ iId ].iTotalContractLength );
|
|
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// swprintf( sString, L"%d",gMercProfiles[ Menptr[ iId ].ubProfile ].sSalary * gMercProfiles[ Menptr[ iId ].ubProfile ].iMercMercContractLength );
|
|
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
|
|
}
|
|
else
|
|
{
|
|
//Display a $0 amount
|
|
// swprintf( sString, L"0" );
|
|
|
|
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
|
|
}
|
|
*/
|
|
swprintf( sString, L"%d", pMercProfile->uiTotalCostToDate );
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
/*
|
|
DEF:3/19/99:
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
|
|
{
|
|
swprintf( sStringA, L"%s", pPersonnelScreenStrings[ PRSNL_TXT_UNPAID_AMOUNT ] );
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
swprintf( sStringA, L"%s", pPersonnelScreenStrings[ PRSNL_TXT_TOTAL_COST ] );
|
|
}
|
|
|
|
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
mprintf( x, y, sStringA );
|
|
|
|
// print contract cost
|
|
mprintf( sX, y, sString );
|
|
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
swprintf( sStringA, L"%d", pMercProfile->uiBiWeeklySalary / 14 );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
swprintf( sStringA, L"%d", pMercProfile->uiWeeklySalary / 7 );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
else
|
|
{
|
|
// daily rate
|
|
swprintf( sStringA, L"%d", pMercProfile->sSalary );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sStringA, L"%d", pMercProfile->sSalary );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
|
|
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
|
|
iCounter++;
|
|
|
|
// now print daily rate
|
|
mprintf( sX, pPersonnelScreenPoints[iCounter + 1].y, sString );
|
|
mprintf( pPersonnelScreenPoints[iCounter + 1].x + (iSlot * TEXT_BOX_WIDTH), pPersonnelScreenPoints[iCounter + 1].y, pPersonnelScreenStrings[PRSNL_TXT_DAILY_COST] );
|
|
|
|
break;
|
|
|
|
case 5:
|
|
// medical deposit
|
|
|
|
//if its a merc merc, display the salary oweing
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
|
|
{
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter-1].y,pPersonnelScreenStrings[PRSNL_TXT_UNPAID_AMOUNT]);
|
|
|
|
swprintf( sString, L"%d", pMercProfile->sSalary * pMercProfile->iMercMercContractLength );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter-1].y,sString);
|
|
}
|
|
else
|
|
{
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter-1].y,pPersonnelScreenStrings[PRSNL_TXT_MED_DEPOSIT]);
|
|
|
|
swprintf(sString, L"%d",pMercProfile->sMedicalDepositAmount);
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter-1].y,sString);
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SANDRO - show num kills, hit percentage, times wounded etc. in here instead of stats table
|
|
|
|
case 14:
|
|
// kills
|
|
mprintf((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[20].y - 12),pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
|
|
|
|
swprintf(sString, L"%d",(pRecords->usKillsElites + pRecords->usKillsRegulars + pRecords->usKillsAdmins + pRecords->usKillsHostiles + pRecords->usKillsCreatures + pRecords->usKillsZombies + pRecords->usKillsTanks + pRecords->usKillsOthers));
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[20].y - 12),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[20].x + 148), ( pPersonnelScreenPoints[20].y - 13 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[7] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[7] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[7], (UINT16)( pPersonnelScreenPoints[20].x + 147 ), (UINT16)( pPersonnelScreenPoints[20].y - 14 ),
|
|
(UINT16)( pPersonnelScreenPoints[20].x + 166 ), (UINT16)(pPersonnelScreenPoints[20].y - 3), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[7] );
|
|
fAddedTraitRegion[7] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelKillsHelpText( pSoldier->ubProfile );
|
|
|
|
break;
|
|
case 15:
|
|
// assists
|
|
mprintf((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[21].y - 10),pPersonnelScreenStrings[PRSNL_TXT_ASSISTS]);
|
|
swprintf(sString, L"%d",(pRecords->usAssistsMercs + pRecords->usAssistsMilitia + pRecords->usAssistsOthers));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[21].y - 10),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[21].x + 148), ( pPersonnelScreenPoints[21].y - 11 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[8] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[8] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[8], (UINT16)( pPersonnelScreenPoints[21].x + 147 ), (UINT16)( pPersonnelScreenPoints[21].y - 12 ),
|
|
(UINT16)( pPersonnelScreenPoints[21].x + 166 ), (UINT16)(pPersonnelScreenPoints[21].y - 1), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[8] );
|
|
fAddedTraitRegion[8] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelAssistsHelpText( pSoldier->ubProfile );
|
|
|
|
break;
|
|
case 16:
|
|
{
|
|
// shots/hits
|
|
mprintf( (INT16)(pPersonnelScreenPoints[22].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[22].y - 8), pPersonnelScreenStrings[PRSNL_TXT_HIT_PERCENTAGE] );
|
|
uiHits = (UINT32)pRecords->usShotsHit;
|
|
uiHits *= 100;
|
|
|
|
// check we have shot at least once
|
|
UINT32 uiAttacks = pRecords->usShotsFired + pRecords->usMissilesLaunched + pRecords->usGrenadesThrown + pRecords->usKnivesThrown + pRecords->usBladeAttacks + pRecords->usHtHAttacks;
|
|
if ( uiAttacks > 0 )
|
|
{
|
|
uiHits /= uiAttacks;
|
|
if ( uiHits > 100 )
|
|
uiHits = 100;
|
|
}
|
|
else
|
|
{
|
|
// no, set hit % to 0
|
|
uiHits = 0;
|
|
}
|
|
|
|
|
|
swprintf( sString, L"%d %%%%", uiHits );
|
|
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[22].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
|
|
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
|
|
mprintf( sX, (pPersonnelScreenPoints[22].y - 8), sString );
|
|
|
|
GetVideoObject( &hHandle, guiQMark );
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0, (pPersonnelScreenPoints[22].x + 148), (pPersonnelScreenPoints[22].y - 9), VO_BLT_SRCTRANSPARENCY, NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if ( fAddedTraitRegion[9] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[9] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[9], (UINT16)(pPersonnelScreenPoints[22].x + 147), (UINT16)(pPersonnelScreenPoints[22].y - 10),
|
|
(UINT16)(pPersonnelScreenPoints[22].x + 166), (UINT16)(pPersonnelScreenPoints[22].y + 1), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[9] );
|
|
fAddedTraitRegion[9] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelHitPercentageHelpText( pSoldier->ubProfile );
|
|
}
|
|
break;
|
|
case 17:
|
|
// Achievements
|
|
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[23].y - 6),pPersonnelScreenStrings[PRSNL_TXT_ACHIEVEMNTS]);
|
|
swprintf(sString, L"%d %%%%", CalculateMercsAchievementPercentage( pSoldier->ubProfile ));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
|
|
mprintf(sX,(pPersonnelScreenPoints[23].y - 6),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[23].x + 148), ( pPersonnelScreenPoints[23].y - 7 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[10] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[10] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[10], (UINT16)( pPersonnelScreenPoints[23].x + 147 ), (UINT16)( pPersonnelScreenPoints[23].y - 8 ),
|
|
(UINT16)( pPersonnelScreenPoints[23].x + 166 ), (UINT16)(pPersonnelScreenPoints[23].y + 3), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[10] );
|
|
fAddedTraitRegion[10] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelAchievementsHelpText( pSoldier->ubProfile );
|
|
|
|
break;
|
|
case 18:
|
|
// battles
|
|
mprintf((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[24].y - 4),pPersonnelScreenStrings[PRSNL_TXT_BATTLES]);
|
|
swprintf(sString, L"%d",(pRecords->usBattlesTactical + pRecords->usBattlesAutoresolve));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[24].y - 4),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[24].x + 148), ( pPersonnelScreenPoints[24].y - 5 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[11] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[11] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[11], (UINT16)( pPersonnelScreenPoints[24].x + 147 ), (UINT16)( pPersonnelScreenPoints[24].y - 6 ),
|
|
(UINT16)( pPersonnelScreenPoints[24].x + 166 ), (UINT16)(pPersonnelScreenPoints[24].y + 5), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[11] );
|
|
fAddedTraitRegion[11] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelBattlesHelpText( pSoldier->ubProfile );
|
|
|
|
break;
|
|
case 19:
|
|
// wounds
|
|
mprintf((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[25].y - 2),pPersonnelScreenStrings[PRSNL_TXT_TIMES_WOUNDED]);
|
|
swprintf(sString, L"%d",(pRecords->usTimesWoundedShot + pRecords->usTimesWoundedStabbed + (pRecords->usTimesWoundedPunched/2) + pRecords->usTimesWoundedBlasted));
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,(pPersonnelScreenPoints[25].y - 2),sString);
|
|
|
|
GetVideoObject(&hHandle, guiQMark);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[25].x + 148), ( pPersonnelScreenPoints[25].y - 3 ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// Add specific region for fast help window
|
|
if( fAddedTraitRegion[12] )
|
|
{
|
|
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[12] );
|
|
}
|
|
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[12], (UINT16)( pPersonnelScreenPoints[25].x + 147 ), (UINT16)( pPersonnelScreenPoints[25].y - 4 ),
|
|
(UINT16)( pPersonnelScreenPoints[25].x + 166 ), (UINT16)(pPersonnelScreenPoints[25].y + 7), MSYS_PRIORITY_HIGH,
|
|
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
|
|
MSYS_AddRegion( &gSkillTraitHelpTextRegion[12] );
|
|
fAddedTraitRegion[12] = TRUE;
|
|
// Assign the text
|
|
AssignPersonnelWoundsHelpText( pSoldier->ubProfile );
|
|
|
|
break;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
}
|
|
}
|
|
}
|
|
|
|
// AIM merc: Returns the amount of time left on mercs contract
|
|
// MERC merc: Returns the amount of time the merc has worked
|
|
// IMP merc: Returns the amount of time the merc has worked
|
|
// else: returns -1
|
|
INT32 CalcTimeLeftOnMercContract( SOLDIERTYPE *pSoldier )
|
|
{
|
|
INT32 iTimeLeftOnContract = -1;
|
|
|
|
if(pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
iTimeLeftOnContract = pSoldier->iEndofContractTime-GetWorldTotalMin();
|
|
|
|
if( iTimeLeftOnContract < 0 )
|
|
iTimeLeftOnContract = 0;
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
iTimeLeftOnContract = gMercProfiles[ pSoldier->ubProfile ].iMercMercContractLength;
|
|
}
|
|
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__PLAYER_CHARACTER )
|
|
{
|
|
iTimeLeftOnContract = pSoldier->iTotalContractLength;
|
|
}
|
|
|
|
else
|
|
{
|
|
iTimeLeftOnContract = -1;
|
|
}
|
|
|
|
return( iTimeLeftOnContract );
|
|
}
|
|
|
|
// SANDRO - Popup text windows for traits
|
|
void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel, BOOLEAN fRegMale, STR16 apStr )
|
|
{
|
|
//CHAR16 apStr[ 5000 ];
|
|
CHAR16 atStr[ 1500 ];
|
|
|
|
if( gGameOptions.fNewTraitSystem )
|
|
{
|
|
switch( ubTraitNumber )
|
|
{
|
|
case AUTO_WEAPONS_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubAWBonusCtHAssaultRifles != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[0], ( gSkillTraitValues.ubAWBonusCtHAssaultRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAWBonusCtHSMGs != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[1], ( gSkillTraitValues.ubAWBonusCtHSMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAWBonusCtHLMGs != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[2], ( gSkillTraitValues.ubAWBonusCtHLMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAWFiringSpeedBonusLMGs != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[3], ( gSkillTraitValues.ubAWFiringSpeedBonusLMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAWPercentReadyLMGReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[4], ( gSkillTraitValues.ubAWPercentReadyLMGReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAWAutoFirePenaltyReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[5], ( gSkillTraitValues.ubAWAutoFirePenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAWUnwantedBulletsReduction > 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[6]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
|
|
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case HEAVY_WEAPONS_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubHWGrenadeLaunchersAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[0], ( gSkillTraitValues.ubHWGrenadeLaunchersAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubHWRocketLaunchersAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[1], ( gSkillTraitValues.ubHWRocketLaunchersAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubHWBonusCtHGrenadeLaunchers != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[2], ( gSkillTraitValues.ubHWBonusCtHGrenadeLaunchers * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubHWBonusCtHRocketLaunchers != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[3], ( gSkillTraitValues.ubHWBonusCtHRocketLaunchers * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubHWMortarAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[4], ( gSkillTraitValues.ubHWMortarAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubHWMortarCtHPenaltyReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[5], ( gSkillTraitValues.ubHWMortarCtHPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubHWDamageTanksBonusPercent != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[6], ( gSkillTraitValues.ubHWDamageTanksBonusPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubHWDamageBonusPercentForHW != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[7], ( gSkillTraitValues.ubHWDamageBonusPercentForHW * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
|
|
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case SNIPER_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubSNBonusCtHRifles != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[0], ( gSkillTraitValues.ubSNBonusCtHRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSNBonusCtHSniperRifles != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[1], ( gSkillTraitValues.ubSNBonusCtHSniperRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSNEffRangeToTargetReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[2], ( gSkillTraitValues.ubSNEffRangeToTargetReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSNAimingBonusPerClick != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[3], ( gSkillTraitValues.ubSNAimingBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSNDamageBonusPerClick != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[4], ( gSkillTraitValues.ubSNDamageBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
if( gSkillTraitValues.ubSNDamageBonusFromNumClicks == 0)
|
|
{
|
|
wcscat( apStr, gzIMPMajorTraitsHelpTextsSniper[5] );
|
|
wcscat( apStr, gzIMPMajorTraitsHelpTextsSniper[6] );
|
|
}
|
|
else if( gSkillTraitValues.ubSNDamageBonusFromNumClicks == 1 )
|
|
{
|
|
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[6] );
|
|
}
|
|
else
|
|
{
|
|
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[6] );
|
|
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[gSkillTraitValues.ubSNDamageBonusFromNumClicks + 4] );
|
|
}
|
|
wcscat( atStr, L"\n" );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSNChamberRoundAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[14], ( gSkillTraitValues.ubSNChamberRoundAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSNAimClicksAdded != 0 )
|
|
{
|
|
if( UsingNewCTHSystem() == true )
|
|
{
|
|
if( gSkillTraitValues.ubSNAimClicksAdded == 1 && !fExpertLevel )
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[17]);
|
|
else
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[18], ( gSkillTraitValues.ubSNAimClicksAdded * (fExpertLevel ? 2 : 1)));
|
|
}
|
|
else
|
|
{
|
|
if( gSkillTraitValues.ubSNAimClicksAdded == 1 && !fExpertLevel )
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[15]);
|
|
else
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[16], ( gSkillTraitValues.ubSNAimClicksAdded * (fExpertLevel ? 2 : 1)));
|
|
}
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case RANGER_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubRABonusCtHRifles != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[0], ( gSkillTraitValues.ubRABonusCtHRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubRABonusCtHShotguns != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[1], ( gSkillTraitValues.ubRABonusCtHShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubRAPumpShotgunsAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[2], ( gSkillTraitValues.ubRAPumpShotgunsAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubRAFiringSpeedBonusShotguns != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[3], ( gSkillTraitValues.ubRAFiringSpeedBonusShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubRAReloadSpeedShotgunsManual != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[7], ( gSkillTraitValues.ubRAReloadSpeedShotgunsManual * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubRAAimClicksAdded != 0 )
|
|
{
|
|
if( gSkillTraitValues.ubRAAimClicksAdded == 1 && !fExpertLevel )
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[4], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) ) );
|
|
else
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[5], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) ) );
|
|
|
|
wcscat( apStr, atStr );
|
|
// half of the above bonus also applies to rifles
|
|
if( (gSkillTraitValues.ubRAAimClicksAdded >= 2 && !fExpertLevel) || (gSkillTraitValues.ubRAAimClicksAdded == 1 && fExpertLevel) )
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[8], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) / 2.0f));
|
|
else
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[9], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) / 2.0f));
|
|
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubRAEffectiveRangeBonusShotguns != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[6], ( gSkillTraitValues.ubRAEffectiveRangeBonusShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
|
|
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GUNSLINGER_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubGSFiringSpeedBonusPistols != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[0], ( gSkillTraitValues.ubGSFiringSpeedBonusPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubGSEffectiveRangeBonusPistols != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[1], ( gSkillTraitValues.ubGSEffectiveRangeBonusPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubGSBonusCtHPistols != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[2], ( gSkillTraitValues.ubGSBonusCtHPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubGSBonusCtHMachinePistols != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[3], ( gSkillTraitValues.ubGSBonusCtHMachinePistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
if( gSkillTraitValues.ubGSCtHMPExcludeAuto )
|
|
wcscat( atStr, gzIMPMajorTraitsHelpTextsGunslinger[4] );
|
|
wcscat( atStr, L"\n");
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubGSAimingBonusPerClick != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[5], ( gSkillTraitValues.ubGSAimingBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubGSPercentReadyPistolsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[6], ( gSkillTraitValues.ubGSPercentReadyPistolsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubGSRealoadSpeedHandgunsBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[7], ( gSkillTraitValues.ubGSRealoadSpeedHandgunsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubGSAimClicksAdded != 0 )
|
|
{
|
|
if( gSkillTraitValues.ubGSAimClicksAdded == 1 && !fExpertLevel )
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[8], ( gSkillTraitValues.ubGSAimClicksAdded * (fExpertLevel ? 2 : 1)));
|
|
else
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[9], ( gSkillTraitValues.ubGSAimClicksAdded * (fExpertLevel ? 2 : 1)));
|
|
|
|
wcscat( apStr, atStr );
|
|
}
|
|
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
|
|
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
// Flugente: can we fan the hammer on certain guns (it's effectively a hidden mode of revolvers)?
|
|
if ( gSkillTraitValues.fCanFanTheHammer )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[10] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case MARTIAL_ARTS_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubMAPunchAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[0], ( gSkillTraitValues.ubMAPunchAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMABonusCtHBareHands != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[1], ( gSkillTraitValues.ubMABonusCtHBareHands * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMABonusCtHBrassKnuckles != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[2], ( gSkillTraitValues.ubMABonusCtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMABonusDamageHandToHand != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[3], ( gSkillTraitValues.ubMABonusDamageHandToHand * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMABonusBreathDamageHandToHand != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[4], ( gSkillTraitValues.ubMABonusBreathDamageHandToHand * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usMALostBreathRegainPenalty != 0 )
|
|
{
|
|
if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 25)
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[5]);
|
|
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 50)
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[6]);
|
|
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 100)
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[7]);
|
|
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 200)
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[8]);
|
|
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 400)
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[9]);
|
|
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 700)
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[10]);
|
|
else
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[11]);
|
|
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usMAAimedPunchDamageBonus != 0 )
|
|
{
|
|
if ( !fRegMale || (gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && !fExpertLevel) )
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[12], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
else
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[13], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAChanceToDodgeHtH != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[14], ( gSkillTraitValues.ubMAChanceToDodgeHtH * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAOnTopCTDHtHBareHanded != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[15], ( gSkillTraitValues.ubMAOnTopCTDHtHBareHanded * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles == gSkillTraitValues.ubMAOnTopCTDHtHBareHanded )
|
|
wcscat( apStr, gzIMPMajorTraitsHelpTextsMartialArts[16] );
|
|
else if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles > 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[17], ( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
wcscat( apStr, L"\n" );
|
|
}
|
|
else if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[18], ( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAChanceToDodgeMelee != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[19], ( gSkillTraitValues.ubMAChanceToDodgeMelee * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAReducedAPsToSteal != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[20], ( gSkillTraitValues.ubMAReducedAPsToSteal * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAAPsChangeStanceReduction != 0 && ( gSkillTraitValues.ubMAAPsChangeStanceReduction == gSkillTraitValues.ubMAApsTurnAroundReduction == gSkillTraitValues.ubMAAPsClimbOrJumpReduction ))
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[21], ( gSkillTraitValues.ubMAAPsChangeStanceReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
else
|
|
{
|
|
if( gSkillTraitValues.ubMAAPsChangeStanceReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[22], ( gSkillTraitValues.ubMAAPsChangeStanceReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAApsTurnAroundReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[23], ( gSkillTraitValues.ubMAApsTurnAroundReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAAPsClimbOrJumpReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[24], ( gSkillTraitValues.ubMAAPsClimbOrJumpReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && UsingImprovedInterruptSystem() )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[27], ( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMAChanceToCkickDoors != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[25], ( gSkillTraitValues.ubMAChanceToCkickDoors * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( fRegMale &&
|
|
((gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && fExpertLevel) ||
|
|
!gSkillTraitValues.fPermitExtraAnimationsOnlyToMA ))
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[26]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case SQUADLEADER_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubSLBonusAPsPercent != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[0], ( gSkillTraitValues.ubSLBonusAPsPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSLEffectiveLevelInRadius != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[1], ( gSkillTraitValues.ubSLEffectiveLevelInRadius * (fExpertLevel ? 2 : 1)), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSLEffectiveLevelAsStandby != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[2], ( gSkillTraitValues.ubSLEffectiveLevelAsStandby * (fExpertLevel ? 2 : 1)));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && UsingImprovedInterruptSystem() )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[11], ( gSkillTraitValues.ubSLCollectiveInterruptsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSLOverallSuppresionBonusPercent != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[3], ( gSkillTraitValues.ubSLOverallSuppresionBonusPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSLMoraleGainBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[4], ( gSkillTraitValues.ubSLMoraleGainBonus * (fExpertLevel ? 2 : 1)));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSLMoraleLossReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[5], ( gSkillTraitValues.ubSLMoraleLossReduction * (fExpertLevel ? 2 : 1)));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[6], gSkillTraitValues.usSLRadiusNormal);
|
|
wcscat( apStr, atStr );
|
|
if( gSkillTraitValues.usSLRadiusExtendedEar > gSkillTraitValues.usSLRadiusNormal )
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[7], gSkillTraitValues.usSLRadiusExtendedEar);
|
|
|
|
wcscat( apStr, atStr );
|
|
wcscat( apStr, L"\n" );
|
|
|
|
if( gSkillTraitValues.ubSLMaxBonuses > 1 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[8], gSkillTraitValues.ubSLMaxBonuses ) ;
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if( gSkillTraitValues.ubSLFearResistance != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[9], ( gSkillTraitValues.ubSLFearResistance * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSLDeathMoralelossMultiplier != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[10], (1 + ( gSkillTraitValues.ubSLDeathMoralelossMultiplier * (fExpertLevel ? 2 : 1))), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case TECHNICIAN_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.usTERepairSpeedBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[0], ( gSkillTraitValues.usTERepairSpeedBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usTELockpickingBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[1], ( gSkillTraitValues.usTELockpickingBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usTEDisarmElTrapBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[2], ( gSkillTraitValues.usTEDisarmElTrapBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usTEAttachingItemsBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[3], ( gSkillTraitValues.usTEAttachingItemsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTEUnjamGunBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[4], ( gSkillTraitValues.ubTEUnjamGunBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTERepairElectronicsPenaltyReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[5], ( gSkillTraitValues.ubTERepairElectronicsPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTEChanceToDetectTrapsBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[6], ( gSkillTraitValues.ubTEChanceToDetectTrapsBonus * (fExpertLevel ? 2 : 1)));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTECtHControlledRobotBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[7], ( gSkillTraitValues.ubTECtHControlledRobotBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 2 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
|
|
wcscat( apStr, atStr );
|
|
}
|
|
else if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 1 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
|
|
wcscat( apStr, atStr );
|
|
|
|
if( gSkillTraitValues.ubTERepairRobotPenaltyReduction != 0 && fExpertLevel)
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[9], ( gSkillTraitValues.ubTERepairRobotPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
if ( gGameExternalOptions.fAdvRepairSystem && gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[10] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case DOCTOR_NT:
|
|
{
|
|
BOOLEAN fCanSurgery = FALSE;
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubDONumberTraitsNeededForSurgery != 0 && ((gSkillTraitValues.ubDOSurgeryHealPercentBase + gSkillTraitValues.ubDOSurgeryHealPercentOnTop) > 0))
|
|
{
|
|
if( gSkillTraitValues.ubDONumberTraitsNeededForSurgery <= (fExpertLevel ? 2 : 1))
|
|
{
|
|
fCanSurgery = TRUE;
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[1], (gSkillTraitValues.ubDOSurgeryHealPercentBase + ( gSkillTraitValues.ubDOSurgeryHealPercentOnTop * (fExpertLevel ? 2 : 1))), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
if( gSkillTraitValues.usDOSurgeryMedBagConsumption >= 60 )
|
|
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[2] );
|
|
|
|
wcscat( apStr, L"\n" );
|
|
|
|
if ( gSkillTraitValues.ubDOSurgeryHealPercentBloodbag )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[10], gSkillTraitValues.ubDOSurgeryHealPercentBloodbag, sSpecialCharacters[0] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
}
|
|
if( (gSkillTraitValues.usDORepairStatsRateBasic + gSkillTraitValues.usDORepairStatsRateOnTop) > 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[3]);
|
|
wcscat( apStr, atStr );
|
|
if( fCanSurgery )
|
|
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[4] );
|
|
|
|
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[5] );
|
|
}
|
|
if( gSkillTraitValues.usDODoctorAssignmentBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[6], ( gSkillTraitValues.usDODoctorAssignmentBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubDOBandagingSpeedPercent != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[7], ( gSkillTraitValues.ubDOBandagingSpeedPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubDONaturalRegenBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[8], ( gSkillTraitValues.ubDONaturalRegenBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
if( gSkillTraitValues.ubDOMaxRegenBonuses > 1 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[9], gSkillTraitValues.ubDOMaxRegenBonuses ) ;
|
|
wcscat( apStr, atStr );
|
|
}
|
|
wcscat( apStr, L"\n" );
|
|
}
|
|
break;
|
|
}
|
|
case AMBIDEXTROUS_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubAMPenaltyDoubleReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[0], gSkillTraitValues.ubAMPenaltyDoubleReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAMReloadSpeedMagazines != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[1], gSkillTraitValues.ubAMReloadSpeedMagazines, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAMReloadSpeedLoose != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[2], gSkillTraitValues.ubAMReloadSpeedLoose, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAMPickItemsAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[3], gSkillTraitValues.ubAMPickItemsAPsReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAMWorkBackpackAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[4], gSkillTraitValues.ubAMWorkBackpackAPsReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAMHandleDoorsAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[5], gSkillTraitValues.ubAMHandleDoorsAPsReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAMHandleBombsAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[6], gSkillTraitValues.ubAMHandleBombsAPsReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubAMAttachingItemsAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[7], gSkillTraitValues.ubAMAttachingItemsAPsReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case MELEE_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubMEBladesAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[0], gSkillTraitValues.ubMEBladesAPsReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMECtHBladesBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[1], gSkillTraitValues.ubMECtHBladesBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMECtHBluntBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[2], gSkillTraitValues.ubMECtHBluntBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMEDamageBonusBlades != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[3], gSkillTraitValues.ubMEDamageBonusBlades, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMEDamageBonusBlunt != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[4], gSkillTraitValues.ubMEDamageBonusBlunt, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usMEAimedMeleeAttackDamageBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[5], gSkillTraitValues.usMEAimedMeleeAttackDamageBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMEDodgeBladesBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[6], gSkillTraitValues.ubMEDodgeBladesBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMECtDBladesOnTopWithBladeInHands != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[7], gSkillTraitValues.ubMECtDBladesOnTopWithBladeInHands, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMEDodgeBluntBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[8], gSkillTraitValues.ubMEDodgeBluntBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubMECtDBluntOnTopWithBladeInHands != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[9], gSkillTraitValues.ubMECtDBluntOnTopWithBladeInHands, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case THROWING_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubTHBladesAPsReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[0], gSkillTraitValues.ubTHBladesAPsReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesMaxRange != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[1], gSkillTraitValues.ubTHBladesMaxRange, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesCtHBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[2], gSkillTraitValues.ubTHBladesCtHBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesCtHBonusPerClick != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[3], gSkillTraitValues.ubTHBladesCtHBonusPerClick, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesDamageBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[4], gSkillTraitValues.ubTHBladesDamageBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesDamageBonusPerClick != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[5], gSkillTraitValues.ubTHBladesDamageBonusPerClick, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesSilentCriticalHitChance != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[6], gSkillTraitValues.ubTHBladesSilentCriticalHitChance, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesCriticalHitMultiplierBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[7], gSkillTraitValues.ubTHBladesCriticalHitMultiplierBonus);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHBladesAimClicksAdded != 0 )
|
|
{
|
|
if( gSkillTraitValues.ubTHBladesAimClicksAdded == 1 )
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[8], gSkillTraitValues.ubTHBladesAimClicksAdded );
|
|
else
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[9], gSkillTraitValues.ubTHBladesAimClicksAdded );
|
|
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHAPsNeededToThrowGrenadesReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[10], gSkillTraitValues.ubTHAPsNeededToThrowGrenadesReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHMaxRangeToThrowGrenades != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[11], gSkillTraitValues.ubTHMaxRangeToThrowGrenades, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTHCtHWhenThrowingGrenades != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[12], gSkillTraitValues.ubTHCtHWhenThrowingGrenades, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case NIGHT_OPS_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubNOeSightRangeBonusInDark != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[0], gSkillTraitValues.ubNOeSightRangeBonusInDark, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubNOHearingRangeBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[1], gSkillTraitValues.ubNOHearingRangeBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubNOHearingRangeBonusInDark != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[2], gSkillTraitValues.ubNOHearingRangeBonusInDark, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubNOIterruptsBonusInDark != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[3], gSkillTraitValues.ubNOIterruptsBonusInDark, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubNONeedForSleepReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[4], gSkillTraitValues.ubNONeedForSleepReduction);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case STEALTHY_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubSTStealthModeSpeedBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[0], gSkillTraitValues.ubSTStealthModeSpeedBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSTBonusToMoveQuietly != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[1], gSkillTraitValues.ubSTBonusToMoveQuietly, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSTStealthBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[2], gSkillTraitValues.ubSTStealthBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && UsingImprovedInterruptSystem() )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[4], gSkillTraitValues.ubSTReducedAPsRegistered, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSTStealthPenaltyForMovingReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[3], gSkillTraitValues.ubSTStealthPenaltyForMovingReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case ATHLETICS_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubATAPsMovementReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAthletics[0], gSkillTraitValues.ubATAPsMovementReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubATBPsMovementReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsAthletics[1], gSkillTraitValues.ubATBPsMovementReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case BODYBUILDING_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubBBDamageResistance != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[0], gSkillTraitValues.ubBBDamageResistance, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubBBCarryWeightBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[1], gSkillTraitValues.ubBBCarryWeightBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubBBBreathLossForHtHImpactReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[2], gSkillTraitValues.ubBBBreathLossForHtHImpactReduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usBBIncreasedNeededDamageToFallDown != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[3], gSkillTraitValues.usBBIncreasedNeededDamageToFallDown, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case DEMOLITIONS_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubDEDamageOfBombsAndMines != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[0], gSkillTraitValues.ubDEDamageOfBombsAndMines, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubDEAttachDetonatorCheckBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[1], gSkillTraitValues.ubDEAttachDetonatorCheckBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubDEPlantAndRemoveBombCheckBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[2], gSkillTraitValues.ubDEPlantAndRemoveBombCheckBonus, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubDEPlacedBombLevelBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[3], gSkillTraitValues.ubDEPlacedBombLevelBonus);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubDEShapedChargeDamageMultiplier != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[4], gSkillTraitValues.ubDEShapedChargeDamageMultiplier);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case TEACHING_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubTGBonusToTrainMilitia != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[0], gSkillTraitValues.ubTGBonusToTrainMilitia, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[1], gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTGBonusToTeachOtherMercs != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[2], gSkillTraitValues.ubTGBonusToTeachOtherMercs, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTGEffectiveSkillValueForTeaching != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[3], gSkillTraitValues.ubTGEffectiveSkillValueForTeaching);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubTGBonusOnPractising != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[4], gSkillTraitValues.ubTGBonusOnPractising, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case SCOUTING_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gSkillTraitValues.ubSCSightRangebonusWithScopes != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[0], gSkillTraitValues.ubSCSightRangebonusWithScopes, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.usSCSightRangebonusWithBinoculars != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[1], gSkillTraitValues.usSCSightRangebonusWithBinoculars, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSCTunnelVisionReducedWithBinoculars != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[2], gSkillTraitValues.ubSCTunnelVisionReducedWithBinoculars, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.fSCCanDetectEnemyPresenseAround )
|
|
{
|
|
if( gSkillTraitValues.fSCCanDetermineEnemyNumbersAround )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[3]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
else
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[4]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
if( gSkillTraitValues.fSCPreventsTheEnemyToAmbushMercs )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[5]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.fSCPreventsBloodcatsAmbushes )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[6]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case COVERT_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[0]);
|
|
wcscat( apStr, atStr );
|
|
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[1]);
|
|
wcscat( apStr, atStr );
|
|
|
|
if ( !fExpertLevel )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[2], gSkillTraitValues.sCOCloseDetectionRange);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[3], gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse);
|
|
wcscat( apStr, atStr );
|
|
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[4], ( gSkillTraitValues.sCOMeleeCTHBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[5], ( gSkillTraitValues.sCoMeleeInstakillBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
|
|
INT16 apreduction = ( gSkillTraitValues.sCODisguiseAPReduction * (fExpertLevel ? 2 : 1));
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[6], apreduction, sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
|
|
if ( gSkillTraitValues.fCOTurncoats )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[7] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// Flugente: Radio Operator
|
|
case RADIO_OPERATOR_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[1]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[2]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[3]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[4]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[5]);
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case SNITCH_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[1]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[2]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[3]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[4]);
|
|
wcscat( apStr, atStr );
|
|
if( gSkillTraitValues.ubSNTPassiveReputationGain )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[5],gSkillTraitValues.ubSNTPassiveReputationGain);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( gSkillTraitValues.ubSNTHearingRangeBonus )
|
|
{
|
|
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[6],gSkillTraitValues.ubSNTHearingRangeBonus);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case SURVIVAL_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
|
|
if ( gSkillTraitValues.ubSVGroupTimeSpentForTravellingFoot != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[0], gSkillTraitValues.ubSVGroupTimeSpentForTravellingFoot, sSpecialCharacters[0] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if ( gSkillTraitValues.ubSVGroupTimeSpentForTravellingVehicle != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[1], gSkillTraitValues.ubSVGroupTimeSpentForTravellingVehicle, sSpecialCharacters[0] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if ( gSkillTraitValues.ubSVBreathForTravellingReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[2], gSkillTraitValues.ubSVBreathForTravellingReduction, sSpecialCharacters[0] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if ( gSkillTraitValues.dSVWeatherPenaltiesReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[3], (UINT8)(100 * gSkillTraitValues.dSVWeatherPenaltiesReduction), sSpecialCharacters[0] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( gSkillTraitValues.ubSVCamoWornountSpeedReduction != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[4], gSkillTraitValues.ubSVCamoWornountSpeedReduction, sSpecialCharacters[0] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( gSkillTraitValues.usSVTrackerMaxRange && gSkillTraitValues.usSVTrackerAbility )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[5], (gSkillTraitValues.usSVTrackerAbility * gSkillTraitValues.usSVTrackerMaxRange / 100) );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( gGameExternalOptions.fDisease )
|
|
{
|
|
if ( gSkillTraitValues.usSVDiseaseResistance != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[6], gSkillTraitValues.usSVDiseaseResistance > 0 ? L"+" : L"", gSkillTraitValues.usSVDiseaseResistance );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
|
|
if ( UsingFoodSystem() )
|
|
{
|
|
if ( gSkillTraitValues.sSVFoodConsumption != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[7], gSkillTraitValues.sSVFoodConsumption > 0 ? L"+" : L"", gSkillTraitValues.sSVFoodConsumption );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( gSkillTraitValues.sSVDrinkConsumption != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[8], gSkillTraitValues.sSVDrinkConsumption > 0 ? L"+" : L"", gSkillTraitValues.sSVDrinkConsumption );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
|
|
if ( gGameExternalOptions.gfAllowSnakes )
|
|
{
|
|
if ( gSkillTraitValues.usSVSnakeDefense > 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[9], gSkillTraitValues.usSVSnakeDefense );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
|
|
if ( gSkillTraitValues.ubSVCamoEffectivenessBonus != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[10], gSkillTraitValues.ubSVCamoEffectivenessBonus );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case NO_SKILLTRAIT_NT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsNone[0] );
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch( ubTraitNumber )
|
|
{
|
|
case LOCKPICKING_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gbSkillTraitBonus[LOCKPICKING_OT] != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[0], ( gbSkillTraitBonus[LOCKPICKING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case HANDTOHAND_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gbSkillTraitBonus[HANDTOHAND_OT] != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[1], ( gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[2], ( 3 * gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[3], ( gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case ELECTRONICS_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[4] );
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case NIGHTOPS_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[5], (fExpertLevel ? 2 : 1));
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[6], (fExpertLevel ? 2 : 1));
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[7], (fExpertLevel ? 2 : 1));
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[8], (fExpertLevel ? 2 : 1));
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[9], (fExpertLevel ? 2 : 1));
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case THROWING_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gbSkillTraitBonus[THROWING_OT] != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[10], ( gbSkillTraitBonus[THROWING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[11], ( gbSkillTraitBonus[THROWING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[12], ( 10 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case TEACHING_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gGameExternalOptions.ubTeachBonusToTrain != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[13], ( gGameExternalOptions.ubTeachBonusToTrain * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if( (gGameExternalOptions.usTeacherTraitEffectOnLeadership - 100) > 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[14], ( (gGameExternalOptions.usTeacherTraitEffectOnLeadership - 100) * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case HEAVY_WEAPS_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gbSkillTraitBonus[HEAVY_WEAPS_OT] != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[15], ( gbSkillTraitBonus[HEAVY_WEAPS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case AUTO_WEAPS_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[16], ( 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[17] );
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case STEALTHY_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[18], ( 25 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
if( gGameExternalOptions.ubStealthTraitCoverValue != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[19], ( gGameExternalOptions.ubStealthTraitCoverValue * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case AMBIDEXT_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[20] );
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case MARTIALARTS_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gbSkillTraitBonus[MARTIALARTS_OT] != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[28], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[29], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[30], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[31], ( gbSkillTraitBonus[MARTIALARTS_OT] * 2 / 3 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[32], ( gbSkillTraitBonus[MARTIALARTS_OT] / 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[33]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[34]);
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case KNIFING_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gbSkillTraitBonus[KNIFING_OT] != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[21], ( gbSkillTraitBonus[KNIFING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[22], ( gbSkillTraitBonus[KNIFING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[23], ( gbSkillTraitBonus[KNIFING_OT] / 3 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[24], ( gbSkillTraitBonus[KNIFING_OT] / 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
}
|
|
case PROF_SNIPER_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
if( gbSkillTraitBonus[PROF_SNIPER_OT] != 0 )
|
|
{
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[25], ( gbSkillTraitBonus[PROF_SNIPER_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
}
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[26], ( 10 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case CAMOUFLAGED_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[27] );
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
case NO_SKILLTRAIT_OT:
|
|
{
|
|
swprintf( apStr, L"" );
|
|
swprintf( atStr, gzIMPMajorTraitsHelpTextsNone[0] );
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// SANDRO - Popup text windows for character
|
|
void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber )
|
|
{
|
|
CHAR16 apStr[ 1000 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
swprintf( apStr, gzIMPNewCharacterTraitsHelpTexts[ubCharacterNumber] );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[5]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[5], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
|
|
// SANDRO - Popup text windows for disability
|
|
void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber )
|
|
{
|
|
CHAR16 apStr[ 500 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
swprintf( apStr, gzIMPDisabilitiesHelpTexts[ubDisabilityNumber] );
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[6]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[6], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
void AssignPersonnelMultipleDisabilityHelpText( const SOLDIERTYPE* pSoldier )
|
|
{
|
|
CHAR16 apStr[1000];
|
|
|
|
int numdisabilities = 0;
|
|
UINT8 disabilityfound = 0;
|
|
swprintf( apStr, L"" );
|
|
for ( UINT8 i = NO_DISABILITY + 1; i < NUM_DISABILITIES; ++i )
|
|
{
|
|
if ( DoesMercHaveDisability( pSoldier, i ) )
|
|
{
|
|
swprintf( apStr, L"%s%s\n", apStr, gzIMPDisabilityTraitText[i] );
|
|
swprintf( apStr, L"%s%s\n\n", apStr, gzIMPDisabilitiesHelpTexts[i] );
|
|
}
|
|
}
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &( gSkillTraitHelpTextRegion[6] ), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[6], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
void AssignPersonnelKillsHelpText( INT32 ubProfile )
|
|
{
|
|
CHAR16 apStr[ 1000 ];
|
|
CHAR16 atStr[ 150 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
if (gMercProfiles[ubProfile].records.usKillsElites > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 0 ], gMercProfiles[ubProfile].records.usKillsElites );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usKillsRegulars > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 1 ], gMercProfiles[ubProfile].records.usKillsRegulars );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usKillsAdmins > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 2 ], gMercProfiles[ubProfile].records.usKillsAdmins );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usKillsHostiles > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 3 ], gMercProfiles[ubProfile].records.usKillsHostiles );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usKillsCreatures > 0 || fShowRecordsIfZero)
|
|
{
|
|
// WANNE: Only display the monster info, when we play with monsters!
|
|
if (gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 4 ], gMercProfiles[ubProfile].records.usKillsCreatures );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usKillsTanks > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 5 ], gMercProfiles[ubProfile].records.usKillsTanks );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usKillsOthers > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 6 ], gMercProfiles[ubProfile].records.usKillsOthers );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if (gGameSettings.fOptions[TOPTION_ZOMBIES] )
|
|
{
|
|
if (gMercProfiles[ubProfile].records.usKillsZombies > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 46 ], gMercProfiles[ubProfile].records.usKillsZombies );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[7]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[7], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
void AssignPersonnelAssistsHelpText( INT32 ubProfile )
|
|
{
|
|
CHAR16 apStr[ 350 ];
|
|
CHAR16 atStr[ 80 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
if (gMercProfiles[ubProfile].records.usAssistsMercs > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 7 ], gMercProfiles[ubProfile].records.usAssistsMercs );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usAssistsMilitia > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 8 ], gMercProfiles[ubProfile].records.usAssistsMilitia );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usAssistsOthers > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 9 ], gMercProfiles[ubProfile].records.usAssistsOthers );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[8]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[8], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
void AssignPersonnelHitPercentageHelpText( INT32 ubProfile )
|
|
{
|
|
CHAR16 apStr[ 1000 ];
|
|
CHAR16 atStr[ 150 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
if (gMercProfiles[ubProfile].records.usShotsFired > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 10 ], gMercProfiles[ubProfile].records.usShotsFired );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usMissilesLaunched > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 11 ], gMercProfiles[ubProfile].records.usMissilesLaunched );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usGrenadesThrown > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 12 ], gMercProfiles[ubProfile].records.usGrenadesThrown );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usKnivesThrown > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 13 ], gMercProfiles[ubProfile].records.usKnivesThrown );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usBladeAttacks > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 14 ], gMercProfiles[ubProfile].records.usBladeAttacks );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usHtHAttacks > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 15 ], gMercProfiles[ubProfile].records.usHtHAttacks );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usShotsHit > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 16 ], gMercProfiles[ubProfile].records.usShotsHit );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if ( gMercProfiles[ubProfile].records.usDamageDealt > 0 || fShowRecordsIfZero )
|
|
{
|
|
swprintf( atStr, pPersonnelRecordsHelpTexts[52], gMercProfiles[ubProfile].records.usDamageDealt );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[9]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[9], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
void AssignPersonnelAchievementsHelpText( INT32 ubProfile )
|
|
{
|
|
CHAR16 apStr[ 1000 ];
|
|
CHAR16 atStr[ 80 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
if (gMercProfiles[ubProfile].records.usLocksPicked > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 17 ], gMercProfiles[ubProfile].records.usLocksPicked );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usLocksBreached > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 18 ], gMercProfiles[ubProfile].records.usLocksBreached );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usTrapsRemoved > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 19 ], gMercProfiles[ubProfile].records.usTrapsRemoved );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usExpDetonated > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 20 ], gMercProfiles[ubProfile].records.usExpDetonated );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usItemsRepaired > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 21 ], gMercProfiles[ubProfile].records.usItemsRepaired );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usItemsCombined > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 22 ], gMercProfiles[ubProfile].records.usItemsCombined );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usItemsStolen > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 23 ], gMercProfiles[ubProfile].records.usItemsStolen );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usMilitiaTrained > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 24 ], gMercProfiles[ubProfile].records.usMilitiaTrained );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usMercsBandaged > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 25 ], gMercProfiles[ubProfile].records.usMercsBandaged );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usSurgeriesMade > 0 || fShowRecordsIfZero)
|
|
{
|
|
if ( gGameOptions.fNewTraitSystem )
|
|
{
|
|
switch( gSkillTraitValues.ubDONumberTraitsNeededForSurgery )
|
|
{
|
|
case 0:
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 26 ], gMercProfiles[ubProfile].records.usSurgeriesMade );
|
|
wcscat( apStr, atStr );
|
|
break;
|
|
case 1:
|
|
if ( ProfileHasSkillTrait( ubProfile, DOCTOR_NT ) > 0 )
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 26 ], gMercProfiles[ubProfile].records.usSurgeriesMade );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
case 2:
|
|
if ( ProfileHasSkillTrait( ubProfile, DOCTOR_NT ) > 1 )
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 26 ], gMercProfiles[ubProfile].records.usSurgeriesMade );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( gMercProfiles[ubProfile].records.usPointsHealed /100 > 0 || fShowRecordsIfZero )
|
|
{
|
|
swprintf( atStr, pPersonnelRecordsHelpTexts[53], gMercProfiles[ubProfile].records.usPointsHealed / 100 );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usNPCsDiscovered > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 27 ], gMercProfiles[ubProfile].records.usNPCsDiscovered );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usSectorsDiscovered > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 28 ], gMercProfiles[ubProfile].records.usSectorsDiscovered );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usAmbushesExperienced > 0 || fShowRecordsIfZero)
|
|
{
|
|
if ( gGameOptions.fNewTraitSystem && ( ProfileHasSkillTrait( ubProfile, SCOUTING_NT ) > 0 ) )
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 29 ], gMercProfiles[ubProfile].records.usAmbushesExperienced );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
if (gMercProfiles[ubProfile].records.ubQuestsHandled > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 30 ], gMercProfiles[ubProfile].records.ubQuestsHandled );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if ( gMercProfiles[ubProfile].records.usInterrogations > 0 || fShowRecordsIfZero )
|
|
{
|
|
swprintf( atStr, pPersonnelRecordsHelpTexts[49], gMercProfiles[ubProfile].records.usInterrogations );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[10]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[10], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
void AssignPersonnelBattlesHelpText( INT32 ubProfile )
|
|
{
|
|
CHAR16 apStr[ 400 ];
|
|
CHAR16 atStr[ 80 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
if (gMercProfiles[ubProfile].records.usBattlesTactical > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 31 ], gMercProfiles[ubProfile].records.usBattlesTactical );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usBattlesAutoresolve > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 32 ], gMercProfiles[ubProfile].records.usBattlesAutoresolve );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usBattlesRetreated > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 33 ], gMercProfiles[ubProfile].records.usBattlesRetreated );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usAmbushesExperienced > 0 || fShowRecordsIfZero)
|
|
{
|
|
if (!( gGameOptions.fNewTraitSystem && ( ProfileHasSkillTrait( ubProfile, SCOUTING_NT ) > 0 ) ))
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 34 ], gMercProfiles[ubProfile].records.usAmbushesExperienced );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usLargestBattleFought > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 35 ], gMercProfiles[ubProfile].records.usLargestBattleFought );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[11]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[11], MSYS_NO_CALLBACK );
|
|
|
|
return;
|
|
}
|
|
|
|
void AssignPersonnelWoundsHelpText( INT32 ubProfile )
|
|
{
|
|
CHAR16 apStr[ 500 ];
|
|
CHAR16 atStr[ 80 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
if (gMercProfiles[ubProfile].records.usTimesWoundedShot > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 36 ], gMercProfiles[ubProfile].records.usTimesWoundedShot );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usTimesWoundedStabbed > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 37 ], gMercProfiles[ubProfile].records.usTimesWoundedStabbed );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usTimesWoundedPunched > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 38 ], gMercProfiles[ubProfile].records.usTimesWoundedPunched );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
if (gMercProfiles[ubProfile].records.usTimesWoundedBlasted > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 39 ], gMercProfiles[ubProfile].records.usTimesWoundedBlasted );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if (gMercProfiles[ubProfile].records.usTimesSurgeryUndergoed > 0 || fShowRecordsIfZero)
|
|
{
|
|
if ( gGameOptions.fNewTraitSystem )
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 41 ], gMercProfiles[ubProfile].records.usTimesSurgeryUndergoed );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
}
|
|
|
|
if (gMercProfiles[ubProfile].records.usFacilityAccidents > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 42 ], gMercProfiles[ubProfile].records.usFacilityAccidents );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
// WANNE: Moved to the end
|
|
if (gMercProfiles[ubProfile].records.usTimesStatDamaged > 0 || fShowRecordsIfZero)
|
|
{
|
|
swprintf(atStr, pPersonnelRecordsHelpTexts[ 40 ], gMercProfiles[ubProfile].records.usTimesStatDamaged );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( gMercProfiles[ubProfile].records.usTimesInfected > 0 || fShowRecordsIfZero )
|
|
{
|
|
swprintf( atStr, pPersonnelRecordsHelpTexts[50], gMercProfiles[ubProfile].records.usTimesInfected );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( gMercProfiles[ubProfile].records.usDamageTaken > 0 || fShowRecordsIfZero )
|
|
{
|
|
swprintf( atStr, pPersonnelRecordsHelpTexts[51], gMercProfiles[ubProfile].records.usDamageTaken );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
// Set region help text
|
|
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[12]), apStr );
|
|
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[12], MSYS_NO_CALLBACK );
|
|
}
|
|
|
|
INT8 CalculateMercsAchievementPercentage( INT32 ubProfile )
|
|
{
|
|
SOLDIERTYPE *pTeamSoldier;
|
|
UINT32 uiMercPoints, uiMercPercentage;
|
|
unsigned long ulTotalMercPoints = 0;
|
|
|
|
// run through active soldiers
|
|
SoldierID id = gTacticalStatus.Team[gbPlayerNum].bFirstID;
|
|
const SoldierID lastid = gTacticalStatus.Team[gbPlayerNum].bLastID;
|
|
for ( ; id <= lastid; ++id)
|
|
{
|
|
pTeamSoldier = id;
|
|
// Only count stats of merc (not vehicles)
|
|
if ( !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && !AM_A_ROBOT( pTeamSoldier ) )
|
|
{
|
|
if( pTeamSoldier->bActive && pTeamSoldier->stats.bLife > 0 && pTeamSoldier->ubProfile != 0 )
|
|
{
|
|
const STRUCT_Records &records = gMercProfiles[pTeamSoldier->ubProfile].records;
|
|
|
|
// get total value of all mercs, adjust by importance
|
|
ulTotalMercPoints +=
|
|
( records.usLocksPicked )
|
|
+
|
|
( records.usLocksBreached )
|
|
+
|
|
( records.usTrapsRemoved *3/2)
|
|
+
|
|
( records.usExpDetonated *3/2)
|
|
+
|
|
( records.usItemsRepaired /2)
|
|
+
|
|
( records.usItemsCombined *2)
|
|
+
|
|
( records.usItemsStolen )
|
|
+
|
|
( records.usMercsBandaged *3/4)
|
|
+
|
|
( records.usSurgeriesMade *3/2)
|
|
+
|
|
( records.usNPCsDiscovered *4/3)
|
|
+
|
|
( records.usSectorsDiscovered )
|
|
+
|
|
( records.usMilitiaTrained /4)
|
|
+
|
|
( records.ubQuestsHandled *2)
|
|
+
|
|
( records.usInterrogations);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now get points of our mercs
|
|
const STRUCT_Records &records = gMercProfiles[ubProfile].records;
|
|
uiMercPoints =
|
|
( records.usLocksPicked )
|
|
+
|
|
( records.usLocksBreached )
|
|
+
|
|
( records.usTrapsRemoved *3/2)
|
|
+
|
|
( records.usExpDetonated *3/2)
|
|
+
|
|
( records.usItemsRepaired /2)
|
|
+
|
|
( records.usItemsCombined *2)
|
|
+
|
|
( records.usItemsStolen )
|
|
+
|
|
( records.usMercsBandaged *3/4)
|
|
+
|
|
( records.usSurgeriesMade *3/2)
|
|
+
|
|
( records.usNPCsDiscovered *4/3)
|
|
+
|
|
( records.usSectorsDiscovered )
|
|
+
|
|
( records.usMilitiaTrained /4)
|
|
+
|
|
( records.ubQuestsHandled *2)
|
|
+
|
|
( records.usInterrogations );
|
|
|
|
// Calculate percentage
|
|
if( ulTotalMercPoints != 0 )
|
|
{
|
|
uiMercPercentage = (UINT32)(100.0f * (FLOAT)uiMercPoints / (FLOAT)ulTotalMercPoints + 0.5f);
|
|
|
|
uiMercPercentage = min( 100, uiMercPercentage );
|
|
|
|
return( (UINT8)(uiMercPercentage) );
|
|
}
|
|
else
|
|
return( 0 );
|
|
}
|
|
|
|
// Flugente: personality info
|
|
void AssignPersonalityHelpText( const SOLDIERTYPE* pSoldier, MOUSE_REGION* pMouseregion )
|
|
{
|
|
CHAR16 apStr[ 4500 ];
|
|
CHAR16 atStr[ 260 ];
|
|
|
|
swprintf( apStr, L"" );
|
|
|
|
if ( pSoldier )
|
|
{
|
|
swprintf(atStr, L"- %s %s %s %s %s\n", szPersonalityDisplayText[0], szAppearanceText[gMercProfiles[ pSoldier->ubProfile ].bAppearance], szPersonalityDisplayText[1], szCareLevelText[gMercProfiles[ pSoldier->ubProfile ].bAppearanceCareLevel], szPersonalityDisplayText[2] );
|
|
wcscat( apStr, atStr );
|
|
|
|
swprintf(atStr, L"- %s %s %s %s %s\n", szPersonalityDisplayText[3], szRefinementText[gMercProfiles[ pSoldier->ubProfile ].bRefinement], szPersonalityDisplayText[4], szCareLevelText[gMercProfiles[ pSoldier->ubProfile ].bRefinementCareLevel], szPersonalityDisplayText[5] );
|
|
wcscat( apStr, atStr );
|
|
|
|
if ( gMercProfiles[ pSoldier->ubProfile ].bHatedNationality < 0 )
|
|
swprintf(atStr, L"- %s %s %s\n", szPersonalityDisplayText[6], szNationalityText[gMercProfiles[ pSoldier->ubProfile ].bNationality], szNationalityText_Special[0] );
|
|
else
|
|
swprintf(atStr, L"- %s %s %s %s %s.\n", szPersonalityDisplayText[6], szNationalityText[gMercProfiles[ pSoldier->ubProfile ].bNationality], szPersonalityDisplayText[7], szNationalityText[gMercProfiles[ pSoldier->ubProfile ].bHatedNationality], szCareLevelText[gMercProfiles[ pSoldier->ubProfile ].bHatedNationalityCareLevel] );
|
|
wcscat( apStr, atStr );
|
|
|
|
swprintf(atStr, L"- %s %s %s-%s %s\n", szPersonalityDisplayText[6], szRacistText[gMercProfiles[ pSoldier->ubProfile ].bRacist], szPersonalityDisplayText[9], szRaceText[gMercProfiles[ pSoldier->ubProfile ].bRace], szPersonalityDisplayText[10] );
|
|
wcscat( apStr, atStr );
|
|
|
|
swprintf(atStr, L"- %s %s.\n", szPersonalityDisplayText[6], szSexistText[gMercProfiles[ pSoldier->ubProfile ].bSexist] );
|
|
wcscat( apStr, atStr );
|
|
}
|
|
|
|
if ( pMouseregion )
|
|
{
|
|
// Set region help text
|
|
SetRegionFastHelpText( pMouseregion, apStr );
|
|
SetRegionHelpEndCallback( pMouseregion, MSYS_NO_CALLBACK );
|
|
}
|
|
}
|