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remove leftover unused stuff from personnel.cpp
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committed by
majcosta
parent
ba2e69d045
commit
08b8d2f04f
@@ -164,16 +164,6 @@
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#define X_OF_PERSONNEL_SCROLL_REGION (iScreenWidthOffset + 573)
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#define SIZE_OF_PERSONNEL_CURSOR 19
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// number buttons
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enum{
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OK_ATM = 0,
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DEPOSIT_ATM,
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WIDTHDRAWL_ATM,
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CANCEL_ATM,
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CLEAR_ATM,
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NUMBER_ATM_BUTTONS,
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};
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// enums for the buttons in the information side bar ( used with giPersonnelATMStartButton[] )
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enum
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{
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@@ -197,15 +187,6 @@ UINT8 uiCurrentInventoryIndex = 0;
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UINT32 guiSliderPosition;
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// the transfer funds string
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CHAR16 sTransferString[ 32 ];
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INT32 giPersonnelATMSideButton[ NUMBER_ATM_BUTTONS ];
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INT32 giPersonnelATMSideButtonImage[ NUMBER_ATM_BUTTONS ];
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INT32 iNumberPadButtons[ 10 ];
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INT32 iNumberPadButtonsImages[ 10 ];
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#define PrsnlOffSetX (-15) //-20
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#define Prsnl_DATA_OffSetX (36)
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#define PrsnlOffSetY 10
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@@ -264,8 +245,6 @@ INT32 giPersonnelATMStartButtonImage[PERSONNEL_NUM_BTN];
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INT32 giPersonnelATMButton;
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INT32 giPersonnelATMButtonImage;
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BOOLEAN fOldATMFlags = 0;
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// WDS - make number of mercenaries, etc. be configurable
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// For the active mercenary screen...
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// the id of currently displayed merc in right half of screen
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