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* Merged GameDir from Development Trunk: Revision 4063 * ************************************************************ - Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
111 lines
4.3 KiB
Plaintext
111 lines
4.3 KiB
Plaintext
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; |.' \ \ .' '---'
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'---' `---`
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New Starting Gear Interface Beta 0.4
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Build from MP Beta Branch Rev. 3582
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Credits for helping: Warmsteel, Headrock and smeagol
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Description:
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Purpose of this modification is to make all starting gear items visible in the AIM website, at the
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same time functionality to select up to 5 starting gear kits has been added.
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This modification will change the way that the AIM website will look, adjustments have been made to
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the size and position of certain items to create space for the extra items that are displayed.
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For testing purposes the MercStartingGear.xml file has some changes, GEARKIT's from Mercs have been
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randomly copied/pasted to act as extra GEARKIT's for other Mercs, the clean file is included in a 7z
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file in the root of the folder.
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The new MercStartingGear.xml file is not compatible with the XML Editor nor is it compatible with the
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vanilla executable!
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Included in this release is a new hotkey for in the strategic view, SHIFT+W will make your selected merc drop ALL ITEMS
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instead of just carried items in the case of SHIFT+E
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There's also a modification to the way the Merc on assignment system works.
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In Ja2_Options.INI there's a way to set if a Merc can be on assignment at the start of the game, this
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has been upgraded so that there's an option
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that makes Mercs not go on any other assignments than yours during the whole duration of the campaign.
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As default it's set to standard behaviour, so if you don't like it don't edit it.
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The ini setting is placed under category [Recruitment Settings]
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;Mercs can be on assignment?
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; 0 = default behaviour, mercs are on assignment at start, mercs go on assignment during campaign
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; 1 = all mercs available at the start of the game, during the campaign they will go on assignment
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; 2 = all mercs at your disposal. nobody goes on any other assignment than yours
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MERCS_CAN_BE_ON_ASSIGNMENT = 0
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new in 0.4 is the possibility to enable/disable NSGI in Ja2_Options.ini under the category [Graphics Settings]
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NSGI is ofcourse enabled in the ini in this package
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;New Starting Gear Interface
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;This will enable the 21 item view in the AIM page and the possibility to select gearkits
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;If set to FALSE, the game will use the original AIM page and 21 item view and gearkit selection are disabled (1st kit is used)
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;If set to TRUE, the game will use the new starting gear interface, this will enable 21 item view and gearkit selection
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USE_NEW_STARTING_GEAR_INTERFACE = TRUE
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There are no settings for NSGI, it expects an altered MercStartingGear.xml
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where the gear is put into GEARKIT's.
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If only one GEARKIT is defined for a merc no selection buttons will be shown.
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Up to 5 GEARKIT's can be defined per merc, the amount of GEARKIT's can vary per merc.
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More than one GEARKIT will only work for AIM Merc's!!
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Here under a demo of how the new XML looks, this is just for one Merc...
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single gearkit, only the mIndex and mName tag stay outside the GEARKIT, everything else goes into the GEARKIT
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<MERCGEARLIST>
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<MERCGEAR>
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<mIndex>0</mIndex>
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<mName>Barry</mName>
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<GEARKIT>
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items...
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</GEARKIT>
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</MERCGEAR>
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</GEARLIST>
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or multiple gearkits
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<MERCGEARLIST>
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<MERCGEAR>
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<mIndex>0</mIndex>
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<mName>Barry</mName>
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<GEARKIT>
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items...
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</GEARKIT>
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<GEARKIT>
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items...
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</GEARKIT>
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<GEARKIT>
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items...
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</GEARKIT>
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<GEARKIT>
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items...
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</GEARKIT>
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<GEARKIT>
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items...
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</GEARKIT>
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</MERCGEAR>
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</GEARLIST>
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compared to the original way
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<MERCGEARLIST>
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<MERCGEAR>
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<mIndex>0</mIndex>
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<mName>Barry</mName>
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items...
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</MERCGEAR>
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</GEARLIST>
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