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* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2011-01-18 10:24:49 +00:00
parent 826c4a2590
commit 0a62ebd22b
3975 changed files with 201787 additions and 67273 deletions
+15 -3
View File
@@ -1,3 +1,15 @@
;******************************************************************************************************************************
; Jagged Alliance 2 v1.13
;******************************************************************************************************************************
; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points).
;
; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property.
; All other properties in the file will be adjusted dynamically ingame.
; Howevery you can override the default values and the game will use them.
;------------------------------------------------------------------------------------------------------------------------------
[APConstants]
;***********************************************************************
;* The maximum number of Action Points a merc may have. *
@@ -361,12 +373,12 @@ BP_GET_HIT = 200
BP_GET_WOUNDED = 50
BP_FALL_DOWN = 250
BP_OPEN_DOOR = 30
BP_PICKLOCK = -250
BP_EXAMINE_DOOR = -250
BP_PICKLOCK = 50
BP_EXAMINE_DOOR = 20
BP_BOOT_DOOR = 200
BP_USE_CROWBAR = 350
BP_UNLOCK_DOOR = 50
BP_EXPLODE_DOOR = -250
BP_EXPLODE_DOOR = 40
BP_UNTRAP_DOOR = 150
BP_LOCK_DOOR = 50
BP_USEWIRECUTTERS = 200
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