mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Added missing #includes Added LUA scripting and console Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain Fixed signedness of many grid variables used in GetMouseMapPos calls Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure Added checks so enemies don't try to chuck RPG grenades with their hands Now possible to shoot a someone in the head if he's in water Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called. Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired. Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock Change to greatly speed up closing the sector inventory window in an unloaded sector Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting Check builddefines.h for the conditional flags. Of greatest interest might be LUA_CONSOLE. This will cause the game to bring up a command console when run. However this console is severely lacking in many areas. If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated. The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus. LUA scripting is very limited, basically just proof of concept. There is one global variable, the Soldiers array. An array index gives you the soldier in that slot in the currently loaded sector. The soldier has a few things that can be accessed: name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
714 lines
26 KiB
C++
714 lines
26 KiB
C++
// WANNE 3 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#else
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#include "laptop.h"
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#include "mercs Files.h"
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#include "mercs.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "WordWrap.h"
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#include "Cursors.h"
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#include "Soldier Profile.h"
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#include "stdio.h"
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#include "Encrypted File.h"
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#include "AimMembers.h"
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#include "Game Clock.h"
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#include "Soldier Add.h"
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#include "OverHead.h"
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#include "Game Clock.h"
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#include "message.h"
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#include "Font.h"
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#include "LaptopSave.h"
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#include "Text.h"
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#include "Speck Quotes.h"
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#include "Multi Language Graphic Utils.h"
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#include "Quests.h"
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#include "Assignments.h"
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#include "Input.h"
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#include "english.h"
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#endif
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#include "Cheats.h"
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#define MERCBIOFILE "BINARYDATA\\MercBios.edt"
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#define MERC_BIO_FONT FONT14ARIAL//FONT12ARIAL
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#define MERC_BIO_COLOR FONT_MCOLOR_WHITE
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#define MERC_TITLE_FONT FONT14ARIAL
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#define MERC_TITLE_COLOR 146
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#define MERC_NAME_FONT FONT14ARIAL
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#define MERC_NAME_COLOR FONT_MCOLOR_WHITE
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#define MERC_STATS_FONT FONT12ARIAL
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#define MERC_STATIC_STATS_COLOR 146
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#define MERC_DYNAMIC_STATS_COLOR FONT_MCOLOR_WHITE
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#define MERC_FILES_PORTRAIT_BOX_X LAPTOP_SCREEN_UL_X + 16
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#define MERC_FILES_PORTRAIT_BOX_Y LAPTOP_SCREEN_WEB_UL_Y + 17
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#define MERC_FACE_X MERC_FILES_PORTRAIT_BOX_X + 2
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#define MERC_FACE_Y MERC_FILES_PORTRAIT_BOX_Y + 2
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#define MERC_FACE_WIDTH 106
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#define MERC_FACE_HEIGHT 122
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#define MERC_FILES_STATS_BOX_X LAPTOP_SCREEN_UL_X + 164
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#define MERC_FILES_STATS_BOX_Y MERC_FILES_PORTRAIT_BOX_Y
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#define MERC_FILES_BIO_BOX_X MERC_FILES_PORTRAIT_BOX_X
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#define MERC_FILES_BIO_BOX_Y LAPTOP_SCREEN_WEB_UL_Y + 155
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// OK
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#define MERC_FILES_PREV_BUTTON_X iScreenWidthOffset + 128
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#define MERC_FILES_PREV_BUTTON_Y iScreenHeightOffset + 380
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#define MERC_FILES_HIRE_BUTTON_X MERC_FILES_PREV_BUTTON_X + 103 + 16 //iScreenWidthOffset + 260
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#define MERC_FILES_HIRE_BUTTON_Y MERC_FILES_PREV_BUTTON_Y
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#define MERC_FILES_BACK_BUTTON_X MERC_FILES_HIRE_BUTTON_X + 103 + 16 //iScreenWidthOffset + 380
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#define MERC_FILES_BACK_BUTTON_Y MERC_FILES_PREV_BUTTON_Y
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// OK
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#define MERC_FILES_NEXT_BUTTON_X iScreenWidthOffset + 485 //490
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#define MERC_FILES_NEXT_BUTTON_Y MERC_FILES_PREV_BUTTON_Y
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#define MERC_NAME_X MERC_FILES_STATS_BOX_X + 50
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#define MERC_NAME_Y MERC_FILES_STATS_BOX_Y + 10
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#define MERC_BIO_TEXT_X MERC_FILES_BIO_BOX_X + 5
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#define MERC_BIO_TEXT_Y MERC_FILES_BIO_BOX_Y + 10
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#define MERC_ADD_BIO_TITLE_X MERC_BIO_TEXT_X
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#define MERC_ADD_BIO_TITLE_Y MERC_BIO_TEXT_Y + 100
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#define MERC_ADD_BIO_TEXT_X MERC_BIO_TEXT_X
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#define MERC_ADD_BIO_TEXT_Y MERC_ADD_BIO_TITLE_Y + 20
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#define MERC_BIO_WIDTH 460 - 10
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#define MERC_BIO_INFO_TEXT_SIZE 5 * 80 * 2
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#define MERC_BIO_ADD_INFO_TEXT_SIZE 2 * 80 * 2
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#define MERC_BIO_SIZE 7 * 80 * 2
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#define MERC_STATS_FIRST_COL_X MERC_NAME_X
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#define MERC_STATS_FIRST_NUM_COL_X MERC_STATS_FIRST_COL_X + 90
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#define MERC_STATS_SECOND_COL_X MERC_FILES_STATS_BOX_X + 170
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#define MERC_STATS_SECOND_NUM_COL_X MERC_STATS_SECOND_COL_X + 115
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#define MERC_SPACE_BN_LINES 15
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#define MERC_HEALTH_Y MERC_FILES_STATS_BOX_Y + 30
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#define MERC_PORTRAIT_TEXT_OFFSET_Y 110
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UINT32 guiPortraitBox;
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UINT32 guiStatsBox;
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UINT32 guiBioBox;
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UINT32 guiMercFace;
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//
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// Buttons
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//
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// The Prev button
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void BtnMercPrevButtonCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiPrevButton;
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INT32 guiButtonImage;
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// The Next button
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void BtnMercNextButtonCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiNextButton;
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// The Hire button
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void BtnMercHireButtonCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiHireButton;
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// The Back button
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void BtnMercFilesBackButtonCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiMercBackButton;
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//****************************
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//
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// Function Prototypes
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//
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//****************************
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BOOLEAN DisplayMercFace( UINT8 ubMercID);
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void LoadAndDisplayMercBio( UINT8 ubMercID );
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void DisplayMercsStats( UINT8 ubMercID );
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BOOLEAN MercFilesHireMerc(UINT8 ubMercID);
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void EnableDisableMercFilesNextPreviousButton( );
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void GameInitMercsFiles()
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{
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}
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BOOLEAN EnterMercsFiles()
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{
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VOBJECT_DESC VObjectDesc;
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InitMercBackGround();
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// load the stats box graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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GetMLGFilename( VObjectDesc.ImageFile, MLG_STATSBOX );
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CHECKF(AddVideoObject(&VObjectDesc, &guiStatsBox));
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// load the Portrait box graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\PortraitBox.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiPortraitBox));
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// load the bio box graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\BioBox.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiBioBox));
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// Prev Box button
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guiButtonImage = LoadButtonImage("LAPTOP\\BigButtons.sti", -1,0,-1,1,-1 );
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guiPrevButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_PREVIOUS],
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FONT12ARIAL,
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MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
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MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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MERC_FILES_PREV_BUTTON_X, MERC_FILES_PREV_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnMercPrevButtonCallback);
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SetButtonCursor(guiPrevButton, CURSOR_LAPTOP_SCREEN);
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SpecifyDisabledButtonStyle( guiPrevButton, DISABLED_STYLE_SHADED);
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//Next Button
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guiNextButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_NEXT],
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FONT12ARIAL,
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MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
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MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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MERC_FILES_NEXT_BUTTON_X, MERC_FILES_NEXT_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnMercNextButtonCallback);
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SetButtonCursor(guiNextButton, CURSOR_LAPTOP_SCREEN);
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SpecifyDisabledButtonStyle( guiNextButton, DISABLED_STYLE_SHADED);
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//Hire button
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guiHireButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_HIRE],
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FONT12ARIAL,
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MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
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MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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MERC_FILES_HIRE_BUTTON_X, MERC_FILES_HIRE_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnMercHireButtonCallback);
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SetButtonCursor(guiHireButton, CURSOR_LAPTOP_SCREEN);
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SpecifyDisabledButtonStyle( guiHireButton, DISABLED_STYLE_SHADED);
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//Back button
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guiMercBackButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_HOME],
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FONT12ARIAL,
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MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
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MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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MERC_FILES_BACK_BUTTON_X, MERC_FILES_BACK_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnMercFilesBackButtonCallback);
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SetButtonCursor(guiMercBackButton, CURSOR_LAPTOP_SCREEN);
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SpecifyDisabledButtonStyle( guiMercBackButton, DISABLED_STYLE_SHADED);
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// RenderMercsFiles();
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return( TRUE );
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}
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void ExitMercsFiles()
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{
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DeleteVideoObjectFromIndex(guiPortraitBox);
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DeleteVideoObjectFromIndex(guiStatsBox);
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DeleteVideoObjectFromIndex(guiBioBox);
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UnloadButtonImage( guiButtonImage );
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RemoveButton( guiPrevButton );
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RemoveButton( guiNextButton );
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RemoveButton( guiHireButton );
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RemoveButton( guiMercBackButton );
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RemoveMercBackGround();
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}
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void HandleMercsFiles()
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{
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}
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void RenderMercsFiles()
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{
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HVOBJECT hPixHandle;
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DrawMecBackGround();
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// Portrait Box
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GetVideoObject(&hPixHandle, guiPortraitBox);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0,MERC_FILES_PORTRAIT_BOX_X, MERC_FILES_PORTRAIT_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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// Stats Box
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GetVideoObject(&hPixHandle, guiStatsBox);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0,MERC_FILES_STATS_BOX_X, MERC_FILES_STATS_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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// bio box
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GetVideoObject(&hPixHandle, guiBioBox);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0,MERC_FILES_BIO_BOX_X+1, MERC_FILES_BIO_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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//Display the mercs face
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DisplayMercFace( GetMercIDFromMERCArray( gubCurMercIndex ) );
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//Display Mercs Name
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DrawTextToScreen(gMercProfiles[ GetMercIDFromMERCArray( gubCurMercIndex ) ].zName, MERC_NAME_X, MERC_NAME_Y, 0, MERC_NAME_FONT, MERC_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
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//Load and display the mercs bio
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UINT8 mercID = GetMercIDFromMERCArray( gubCurMercIndex );
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if ( mercID < GASTON )
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mercID -= BIFF;
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else
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mercID -= 154;
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LoadAndDisplayMercBio( mercID );
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//Display the mercs statistic
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DisplayMercsStats( GetMercIDFromMERCArray( gubCurMercIndex ) );
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//check to see if the merc is dead if so disable the contact button
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if( IsMercDead( GetMercIDFromMERCArray( gubCurMercIndex ) ) )
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DisableButton( guiHireButton );
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else if( ( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_VALID ) && ( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_SUSPENDED ) && ( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_VALID_FIRST_WARNING ) )
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{
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//if the players account is suspended, disable the button
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DisableButton( guiHireButton );
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}
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else
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EnableButton( guiHireButton );
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//Enable or disable the buttons
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EnableDisableMercFilesNextPreviousButton( );
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MarkButtonsDirty( );
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RenderWWWProgramTitleBar( );
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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}
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void BtnMercPrevButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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if( gubCurMercIndex > 0 )
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gubCurMercIndex--;
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//Since there are 2 larry roachburns
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if( gubCurMercIndex == MERC_LARRY_ROACHBURN)
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gubCurMercIndex--;
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fReDrawScreenFlag = TRUE;
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//Enable or disable the buttons
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EnableDisableMercFilesNextPreviousButton( );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void BtnMercNextButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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if( gubCurMercIndex <= LaptopSaveInfo.gubLastMercIndex-1 )
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gubCurMercIndex++;
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//Since there are 2 larry roachburns
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if( gubCurMercIndex == MERC_LARRY_ROACHBURN)
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gubCurMercIndex++;
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fReDrawScreenFlag = TRUE;
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//Enable or disable the buttons
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EnableDisableMercFilesNextPreviousButton( );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void BtnMercHireButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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//if the players accont is suspended, go back to the main screen and have Speck inform the players
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if( LaptopSaveInfo.gubPlayersMercAccountStatus == MERC_ACCOUNT_SUSPENDED )
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{
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guiCurrentLaptopMode = LAPTOP_MODE_MERC;
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gusMercVideoSpeckSpeech = SPECK_QUOTE_ALTERNATE_OPENING_5_PLAYER_OWES_SPECK_ACCOUNT_SUSPENDED;
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gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
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}
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//else try to hire the merc
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else if( MercFilesHireMerc( GetMercIDFromMERCArray( gubCurMercIndex ) ) )
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{
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guiCurrentLaptopMode = LAPTOP_MODE_MERC;
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gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
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//start the merc talking
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// HandlePlayerHiringMerc( GetMercIDFromMERCArray( gubCurMercIndex ) );
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//We just hired a merc
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gfJustHiredAMercMerc = TRUE;
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//Display a popup msg box telling the user when and where the merc will arrive
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DisplayPopUpBoxExplainingMercArrivalLocationAndTime( /*GetMercIDFromMERCArray( gubCurMercIndex )*/ ); // doesn't take parameters (jonathanl)
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}
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN DisplayMercFace( UINT8 ubMercID)
|
|
{
|
|
HVOBJECT hFaceHandle;
|
|
HVOBJECT hPortraitHandle;
|
|
STR sFaceLoc = "FACES\\BIGFACES\\";
|
|
char sTemp[100];
|
|
MERCPROFILESTRUCT *pMerc;
|
|
VOBJECT_DESC VObjectDesc;
|
|
SOLDIERTYPE *pSoldier=NULL;
|
|
|
|
// Portrait Frame
|
|
GetVideoObject(&hPortraitHandle, guiPortraitBox);
|
|
BltVideoObject(FRAME_BUFFER, hPortraitHandle, 0,MERC_FILES_PORTRAIT_BOX_X, MERC_FILES_PORTRAIT_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
pMerc = &gMercProfiles[ ubMercID ];
|
|
|
|
//See if the merc is currently hired
|
|
pSoldier = FindSoldierByProfileID( ubMercID, TRUE );
|
|
|
|
// load the Face graphic and add it
|
|
sprintf(sTemp, "%s%02d.sti", sFaceLoc, ubMercID);
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiMercFace));
|
|
|
|
//Blt face to screen
|
|
GetVideoObject(&hFaceHandle, guiMercFace);
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,MERC_FACE_X, MERC_FACE_Y, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
//if the merc is dead, shadow the face red and put text over top saying the merc is dead
|
|
if( IsMercDead( ubMercID ) )
|
|
{
|
|
//shade the face red, (to signif that he is dead)
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
|
|
//get the face object
|
|
GetVideoObject(&hFaceHandle, guiMercFace);
|
|
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiMercFace, 0 );
|
|
|
|
//Blt face to screen
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,MERC_FACE_X, MERC_FACE_Y, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, MercInfo[MERC_FILES_MERC_IS_DEAD], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
|
|
else if( ubMercID == FLO && gubFact[ FACT_PC_MARRYING_DARYL_IS_FLO ] )
|
|
{
|
|
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
|
|
DisplayWrappedString( MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, pPersonnelDepartedStateStrings[3], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
|
|
//else if the merc is currently a POW or, the merc was fired as a pow
|
|
else if( pMerc->bMercStatus == MERC_FIRED_AS_A_POW || ( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW ) )
|
|
{
|
|
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
|
|
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, pPOWStrings[0], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
|
|
//if the merc is hired already, say it
|
|
else if( !IsMercHireable( ubMercID ) && pMerc->bMercStatus == MERC_HIRED_BUT_NOT_ARRIVED_YET || pMerc->bMercStatus > 0 )
|
|
{
|
|
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
|
|
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, MercInfo[MERC_FILES_ALREADY_HIRED], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
|
|
//if the merc is away on another assignemnt, say the merc is unavailable
|
|
else if( !IsMercHireable( ubMercID ) )
|
|
{
|
|
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
|
|
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, MercInfo[MERC_FILES_MERC_UNAVAILABLE], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
|
|
DeleteVideoObjectFromIndex(guiMercFace);
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void LoadAndDisplayMercBio( UINT8 ubMercID )
|
|
{
|
|
CHAR16 sText[400];
|
|
UINT32 uiStartLoc = 0;
|
|
|
|
//load and display the merc bio
|
|
uiStartLoc = MERC_BIO_SIZE * ubMercID;
|
|
LoadEncryptedDataFromFile(MERCBIOFILE, sText, uiStartLoc, MERC_BIO_INFO_TEXT_SIZE);
|
|
DisplayWrappedString(MERC_BIO_TEXT_X, MERC_BIO_TEXT_Y, MERC_BIO_WIDTH, 2, MERC_BIO_FONT, MERC_BIO_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
|
|
//load and display the merc's additioanl info (if any)
|
|
uiStartLoc = MERC_BIO_SIZE * ubMercID + MERC_BIO_INFO_TEXT_SIZE;
|
|
LoadEncryptedDataFromFile(MERCBIOFILE, sText, uiStartLoc, MERC_BIO_ADD_INFO_TEXT_SIZE);
|
|
if( sText[0] != 0 )
|
|
{
|
|
DrawTextToScreen( MercInfo[ MERC_FILES_ADDITIONAL_INFO ], MERC_ADD_BIO_TITLE_X, MERC_ADD_BIO_TITLE_Y, 0, MERC_TITLE_FONT, MERC_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DisplayWrappedString( MERC_ADD_BIO_TEXT_X, MERC_ADD_BIO_TEXT_Y, MERC_BIO_WIDTH, 2, MERC_BIO_FONT, MERC_BIO_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
}
|
|
}
|
|
|
|
|
|
void DisplayMercsStats( UINT8 ubMercID )
|
|
{
|
|
UINT16 usPosY, usPosX;
|
|
CHAR16 sString[128];
|
|
|
|
usPosY = MERC_HEALTH_Y;
|
|
|
|
//Health
|
|
DrawTextToScreen(MercInfo[MERC_FILES_HEALTH], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bLife, 3, MERC_STATS_FIRST_NUM_COL_X, MERC_HEALTH_Y, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Agility
|
|
DrawTextToScreen(MercInfo[MERC_FILES_AGILITY], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bAgility, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Dexterity
|
|
DrawTextToScreen(MercInfo[MERC_FILES_DEXTERITY], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bDexterity, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Strenght
|
|
DrawTextToScreen(MercInfo[MERC_FILES_STRENGTH], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bStrength, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Leadership
|
|
DrawTextToScreen(MercInfo[MERC_FILES_LEADERSHIP], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bLeadership, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Wisdom
|
|
DrawTextToScreen(MercInfo[MERC_FILES_WISDOM], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bWisdom, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
|
|
usPosY = MERC_HEALTH_Y;
|
|
|
|
//Experience Level
|
|
DrawTextToScreen(MercInfo[MERC_FILES_EXPLEVEL], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bExpLevel, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Marksmanship
|
|
DrawTextToScreen(MercInfo[MERC_FILES_MARKSMANSHIP], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bMarksmanship, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Mechanical
|
|
DrawTextToScreen(MercInfo[MERC_FILES_MECHANICAL], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bMechanical, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Explosive
|
|
DrawTextToScreen(MercInfo[MERC_FILES_EXPLOSIVE], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bExplosive, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Medical
|
|
DrawTextToScreen(MercInfo[MERC_FILES_MEDICAL], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bMedical, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
|
|
usPosY += MERC_SPACE_BN_LINES;
|
|
|
|
//Daily Salary
|
|
DrawTextToScreen( MercInfo[MERC_FILES_SALARY], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_NAME_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
|
|
|
usPosX = MERC_STATS_SECOND_COL_X + StringPixLength(MercInfo[MERC_FILES_SALARY], MERC_NAME_FONT) + 1;
|
|
swprintf(sString, L"%d %s", gMercProfiles[ ubMercID ].sSalary, MercInfo[MERC_FILES_PER_DAY]);
|
|
DrawTextToScreen( sString, usPosX, usPosY, 95, MERC_NAME_FONT, MERC_DYNAMIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
|
|
}
|
|
|
|
|
|
|
|
BOOLEAN MercFilesHireMerc(UINT8 ubMercID)
|
|
{
|
|
MERC_HIRE_STRUCT HireMercStruct;
|
|
INT8 bReturnCode;
|
|
|
|
memset(&HireMercStruct, 0, sizeof(MERC_HIRE_STRUCT));
|
|
|
|
//if the ALT key is down
|
|
if( gfKeyState[ ALT ] && CHEATER_CHEAT_LEVEL( ) )
|
|
{
|
|
//set the merc to be hireable
|
|
gMercProfiles[ ubMercID ].bMercStatus = MERC_OK;
|
|
gMercProfiles[ ubMercID ].uiDayBecomesAvailable = 0;
|
|
}
|
|
|
|
//if the merc is away, dont hire
|
|
if( !IsMercHireable( ubMercID ) )
|
|
{
|
|
if( gMercProfiles[ ubMercID ].bMercStatus != MERC_IS_DEAD )
|
|
{
|
|
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
|
|
gusMercVideoSpeckSpeech = SPECK_QUOTE_PLAYER_TRIES_TO_HIRE_ALREADY_HIRED_MERC;
|
|
gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
|
|
}
|
|
|
|
return(FALSE);
|
|
}
|
|
|
|
HireMercStruct.ubProfileID = ubMercID;
|
|
|
|
//
|
|
// HireMercStruct.fCopyProfileItemsOver = gfBuyEquipment;
|
|
//
|
|
HireMercStruct.fCopyProfileItemsOver = TRUE;
|
|
|
|
HireMercStruct.iTotalContractLength = 1;
|
|
|
|
//Specify where the merc is to appear
|
|
HireMercStruct.sSectorX = gsMercArriveSectorX;//13;
|
|
HireMercStruct.sSectorY = gsMercArriveSectorY;
|
|
HireMercStruct.fUseLandingZoneForArrival = TRUE;
|
|
|
|
HireMercStruct.uiTimeTillMercArrives = GetMercArrivalTimeOfDay( );// + ubMercID
|
|
|
|
|
|
//Set the time and ID of the last hired merc will arrive
|
|
// LaptopSaveInfo.sLastHiredMerc.iIdOfMerc = HireMercStruct.ubProfileID;
|
|
// LaptopSaveInfo.sLastHiredMerc.uiArrivalTime = HireMercStruct.uiTimeTillMercArrives;
|
|
|
|
|
|
bReturnCode = HireMerc( &HireMercStruct );
|
|
//already have 20 mercs on the team
|
|
if( bReturnCode == MERC_HIRE_OVER_18_MERCS_HIRED )
|
|
{
|
|
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, MercInfo[ MERC_FILES_HIRE_TO_MANY_PEOPLE_WARNING ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
|
|
return(FALSE);
|
|
}
|
|
else if( bReturnCode == MERC_HIRE_FAILED )
|
|
{
|
|
//function failed
|
|
return(FALSE);
|
|
}
|
|
else
|
|
{
|
|
//if we succesfully hired the merc
|
|
return(TRUE);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void BtnMercFilesBackButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
|
|
gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
|
|
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void EnableDisableMercFilesNextPreviousButton( )
|
|
{
|
|
if( gubCurMercIndex <= LaptopSaveInfo.gubLastMercIndex-1 )
|
|
EnableButton( guiNextButton );
|
|
else
|
|
DisableButton( guiNextButton );
|
|
|
|
if( gubCurMercIndex > 0 )
|
|
EnableButton( guiPrevButton );
|
|
else
|
|
DisableButton( guiPrevButton );
|
|
} |