Files
source/Laptop/mercs Files.cpp
T
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00

714 lines
26 KiB
C++

// WANNE 3 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "mercs Files.h"
#include "mercs.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "Soldier Profile.h"
#include "stdio.h"
#include "Encrypted File.h"
#include "AimMembers.h"
#include "Game Clock.h"
#include "Soldier Add.h"
#include "OverHead.h"
#include "Game Clock.h"
#include "message.h"
#include "Font.h"
#include "LaptopSave.h"
#include "Text.h"
#include "Speck Quotes.h"
#include "Multi Language Graphic Utils.h"
#include "Quests.h"
#include "Assignments.h"
#include "Input.h"
#include "english.h"
#endif
#include "Cheats.h"
#define MERCBIOFILE "BINARYDATA\\MercBios.edt"
#define MERC_BIO_FONT FONT14ARIAL//FONT12ARIAL
#define MERC_BIO_COLOR FONT_MCOLOR_WHITE
#define MERC_TITLE_FONT FONT14ARIAL
#define MERC_TITLE_COLOR 146
#define MERC_NAME_FONT FONT14ARIAL
#define MERC_NAME_COLOR FONT_MCOLOR_WHITE
#define MERC_STATS_FONT FONT12ARIAL
#define MERC_STATIC_STATS_COLOR 146
#define MERC_DYNAMIC_STATS_COLOR FONT_MCOLOR_WHITE
#define MERC_FILES_PORTRAIT_BOX_X LAPTOP_SCREEN_UL_X + 16
#define MERC_FILES_PORTRAIT_BOX_Y LAPTOP_SCREEN_WEB_UL_Y + 17
#define MERC_FACE_X MERC_FILES_PORTRAIT_BOX_X + 2
#define MERC_FACE_Y MERC_FILES_PORTRAIT_BOX_Y + 2
#define MERC_FACE_WIDTH 106
#define MERC_FACE_HEIGHT 122
#define MERC_FILES_STATS_BOX_X LAPTOP_SCREEN_UL_X + 164
#define MERC_FILES_STATS_BOX_Y MERC_FILES_PORTRAIT_BOX_Y
#define MERC_FILES_BIO_BOX_X MERC_FILES_PORTRAIT_BOX_X
#define MERC_FILES_BIO_BOX_Y LAPTOP_SCREEN_WEB_UL_Y + 155
// OK
#define MERC_FILES_PREV_BUTTON_X iScreenWidthOffset + 128
#define MERC_FILES_PREV_BUTTON_Y iScreenHeightOffset + 380
#define MERC_FILES_HIRE_BUTTON_X MERC_FILES_PREV_BUTTON_X + 103 + 16 //iScreenWidthOffset + 260
#define MERC_FILES_HIRE_BUTTON_Y MERC_FILES_PREV_BUTTON_Y
#define MERC_FILES_BACK_BUTTON_X MERC_FILES_HIRE_BUTTON_X + 103 + 16 //iScreenWidthOffset + 380
#define MERC_FILES_BACK_BUTTON_Y MERC_FILES_PREV_BUTTON_Y
// OK
#define MERC_FILES_NEXT_BUTTON_X iScreenWidthOffset + 485 //490
#define MERC_FILES_NEXT_BUTTON_Y MERC_FILES_PREV_BUTTON_Y
#define MERC_NAME_X MERC_FILES_STATS_BOX_X + 50
#define MERC_NAME_Y MERC_FILES_STATS_BOX_Y + 10
#define MERC_BIO_TEXT_X MERC_FILES_BIO_BOX_X + 5
#define MERC_BIO_TEXT_Y MERC_FILES_BIO_BOX_Y + 10
#define MERC_ADD_BIO_TITLE_X MERC_BIO_TEXT_X
#define MERC_ADD_BIO_TITLE_Y MERC_BIO_TEXT_Y + 100
#define MERC_ADD_BIO_TEXT_X MERC_BIO_TEXT_X
#define MERC_ADD_BIO_TEXT_Y MERC_ADD_BIO_TITLE_Y + 20
#define MERC_BIO_WIDTH 460 - 10
#define MERC_BIO_INFO_TEXT_SIZE 5 * 80 * 2
#define MERC_BIO_ADD_INFO_TEXT_SIZE 2 * 80 * 2
#define MERC_BIO_SIZE 7 * 80 * 2
#define MERC_STATS_FIRST_COL_X MERC_NAME_X
#define MERC_STATS_FIRST_NUM_COL_X MERC_STATS_FIRST_COL_X + 90
#define MERC_STATS_SECOND_COL_X MERC_FILES_STATS_BOX_X + 170
#define MERC_STATS_SECOND_NUM_COL_X MERC_STATS_SECOND_COL_X + 115
#define MERC_SPACE_BN_LINES 15
#define MERC_HEALTH_Y MERC_FILES_STATS_BOX_Y + 30
#define MERC_PORTRAIT_TEXT_OFFSET_Y 110
UINT32 guiPortraitBox;
UINT32 guiStatsBox;
UINT32 guiBioBox;
UINT32 guiMercFace;
//
// Buttons
//
// The Prev button
void BtnMercPrevButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiPrevButton;
INT32 guiButtonImage;
// The Next button
void BtnMercNextButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiNextButton;
// The Hire button
void BtnMercHireButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiHireButton;
// The Back button
void BtnMercFilesBackButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiMercBackButton;
//****************************
//
// Function Prototypes
//
//****************************
BOOLEAN DisplayMercFace( UINT8 ubMercID);
void LoadAndDisplayMercBio( UINT8 ubMercID );
void DisplayMercsStats( UINT8 ubMercID );
BOOLEAN MercFilesHireMerc(UINT8 ubMercID);
void EnableDisableMercFilesNextPreviousButton( );
void GameInitMercsFiles()
{
}
BOOLEAN EnterMercsFiles()
{
VOBJECT_DESC VObjectDesc;
InitMercBackGround();
// load the stats box graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
GetMLGFilename( VObjectDesc.ImageFile, MLG_STATSBOX );
CHECKF(AddVideoObject(&VObjectDesc, &guiStatsBox));
// load the Portrait box graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\PortraitBox.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiPortraitBox));
// load the bio box graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\BioBox.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBioBox));
// Prev Box button
guiButtonImage = LoadButtonImage("LAPTOP\\BigButtons.sti", -1,0,-1,1,-1 );
guiPrevButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_PREVIOUS],
FONT12ARIAL,
MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
MERC_FILES_PREV_BUTTON_X, MERC_FILES_PREV_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnMercPrevButtonCallback);
SetButtonCursor(guiPrevButton, CURSOR_LAPTOP_SCREEN);
SpecifyDisabledButtonStyle( guiPrevButton, DISABLED_STYLE_SHADED);
//Next Button
guiNextButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_NEXT],
FONT12ARIAL,
MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
MERC_FILES_NEXT_BUTTON_X, MERC_FILES_NEXT_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnMercNextButtonCallback);
SetButtonCursor(guiNextButton, CURSOR_LAPTOP_SCREEN);
SpecifyDisabledButtonStyle( guiNextButton, DISABLED_STYLE_SHADED);
//Hire button
guiHireButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_HIRE],
FONT12ARIAL,
MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
MERC_FILES_HIRE_BUTTON_X, MERC_FILES_HIRE_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnMercHireButtonCallback);
SetButtonCursor(guiHireButton, CURSOR_LAPTOP_SCREEN);
SpecifyDisabledButtonStyle( guiHireButton, DISABLED_STYLE_SHADED);
//Back button
guiMercBackButton = CreateIconAndTextButton( guiButtonImage, MercInfo[MERC_FILES_HOME],
FONT12ARIAL,
MERC_BUTTON_UP_COLOR, DEFAULT_SHADOW,
MERC_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
MERC_FILES_BACK_BUTTON_X, MERC_FILES_BACK_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnMercFilesBackButtonCallback);
SetButtonCursor(guiMercBackButton, CURSOR_LAPTOP_SCREEN);
SpecifyDisabledButtonStyle( guiMercBackButton, DISABLED_STYLE_SHADED);
// RenderMercsFiles();
return( TRUE );
}
void ExitMercsFiles()
{
DeleteVideoObjectFromIndex(guiPortraitBox);
DeleteVideoObjectFromIndex(guiStatsBox);
DeleteVideoObjectFromIndex(guiBioBox);
UnloadButtonImage( guiButtonImage );
RemoveButton( guiPrevButton );
RemoveButton( guiNextButton );
RemoveButton( guiHireButton );
RemoveButton( guiMercBackButton );
RemoveMercBackGround();
}
void HandleMercsFiles()
{
}
void RenderMercsFiles()
{
HVOBJECT hPixHandle;
DrawMecBackGround();
// Portrait Box
GetVideoObject(&hPixHandle, guiPortraitBox);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,MERC_FILES_PORTRAIT_BOX_X, MERC_FILES_PORTRAIT_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
// Stats Box
GetVideoObject(&hPixHandle, guiStatsBox);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,MERC_FILES_STATS_BOX_X, MERC_FILES_STATS_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
// bio box
GetVideoObject(&hPixHandle, guiBioBox);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,MERC_FILES_BIO_BOX_X+1, MERC_FILES_BIO_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//Display the mercs face
DisplayMercFace( GetMercIDFromMERCArray( gubCurMercIndex ) );
//Display Mercs Name
DrawTextToScreen(gMercProfiles[ GetMercIDFromMERCArray( gubCurMercIndex ) ].zName, MERC_NAME_X, MERC_NAME_Y, 0, MERC_NAME_FONT, MERC_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
//Load and display the mercs bio
UINT8 mercID = GetMercIDFromMERCArray( gubCurMercIndex );
if ( mercID < GASTON )
mercID -= BIFF;
else
mercID -= 154;
LoadAndDisplayMercBio( mercID );
//Display the mercs statistic
DisplayMercsStats( GetMercIDFromMERCArray( gubCurMercIndex ) );
//check to see if the merc is dead if so disable the contact button
if( IsMercDead( GetMercIDFromMERCArray( gubCurMercIndex ) ) )
DisableButton( guiHireButton );
else if( ( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_VALID ) && ( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_SUSPENDED ) && ( LaptopSaveInfo.gubPlayersMercAccountStatus != MERC_ACCOUNT_VALID_FIRST_WARNING ) )
{
//if the players account is suspended, disable the button
DisableButton( guiHireButton );
}
else
EnableButton( guiHireButton );
//Enable or disable the buttons
EnableDisableMercFilesNextPreviousButton( );
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
void BtnMercPrevButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
if( gubCurMercIndex > 0 )
gubCurMercIndex--;
//Since there are 2 larry roachburns
if( gubCurMercIndex == MERC_LARRY_ROACHBURN)
gubCurMercIndex--;
fReDrawScreenFlag = TRUE;
//Enable or disable the buttons
EnableDisableMercFilesNextPreviousButton( );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
void BtnMercNextButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
if( gubCurMercIndex <= LaptopSaveInfo.gubLastMercIndex-1 )
gubCurMercIndex++;
//Since there are 2 larry roachburns
if( gubCurMercIndex == MERC_LARRY_ROACHBURN)
gubCurMercIndex++;
fReDrawScreenFlag = TRUE;
//Enable or disable the buttons
EnableDisableMercFilesNextPreviousButton( );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
void BtnMercHireButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
//if the players accont is suspended, go back to the main screen and have Speck inform the players
if( LaptopSaveInfo.gubPlayersMercAccountStatus == MERC_ACCOUNT_SUSPENDED )
{
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gusMercVideoSpeckSpeech = SPECK_QUOTE_ALTERNATE_OPENING_5_PLAYER_OWES_SPECK_ACCOUNT_SUSPENDED;
gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
}
//else try to hire the merc
else if( MercFilesHireMerc( GetMercIDFromMERCArray( gubCurMercIndex ) ) )
{
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
//start the merc talking
// HandlePlayerHiringMerc( GetMercIDFromMERCArray( gubCurMercIndex ) );
//We just hired a merc
gfJustHiredAMercMerc = TRUE;
//Display a popup msg box telling the user when and where the merc will arrive
DisplayPopUpBoxExplainingMercArrivalLocationAndTime( /*GetMercIDFromMERCArray( gubCurMercIndex )*/ ); // doesn't take parameters (jonathanl)
}
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
BOOLEAN DisplayMercFace( UINT8 ubMercID)
{
HVOBJECT hFaceHandle;
HVOBJECT hPortraitHandle;
STR sFaceLoc = "FACES\\BIGFACES\\";
char sTemp[100];
MERCPROFILESTRUCT *pMerc;
VOBJECT_DESC VObjectDesc;
SOLDIERTYPE *pSoldier=NULL;
// Portrait Frame
GetVideoObject(&hPortraitHandle, guiPortraitBox);
BltVideoObject(FRAME_BUFFER, hPortraitHandle, 0,MERC_FILES_PORTRAIT_BOX_X, MERC_FILES_PORTRAIT_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
pMerc = &gMercProfiles[ ubMercID ];
//See if the merc is currently hired
pSoldier = FindSoldierByProfileID( ubMercID, TRUE );
// load the Face graphic and add it
sprintf(sTemp, "%s%02d.sti", sFaceLoc, ubMercID);
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiMercFace));
//Blt face to screen
GetVideoObject(&hFaceHandle, guiMercFace);
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,MERC_FACE_X, MERC_FACE_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//if the merc is dead, shadow the face red and put text over top saying the merc is dead
if( IsMercDead( ubMercID ) )
{
//shade the face red, (to signif that he is dead)
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
//get the face object
GetVideoObject(&hFaceHandle, guiMercFace);
//set the red pallete to the face
SetObjectHandleShade( guiMercFace, 0 );
//Blt face to screen
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,MERC_FACE_X, MERC_FACE_Y, VO_BLT_SRCTRANSPARENCY,NULL);
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, MercInfo[MERC_FILES_MERC_IS_DEAD], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
}
else if( ubMercID == FLO && gubFact[ FACT_PC_MARRYING_DARYL_IS_FLO ] )
{
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
DisplayWrappedString( MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, pPersonnelDepartedStateStrings[3], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
//else if the merc is currently a POW or, the merc was fired as a pow
else if( pMerc->bMercStatus == MERC_FIRED_AS_A_POW || ( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW ) )
{
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, pPOWStrings[0], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
}
//if the merc is hired already, say it
else if( !IsMercHireable( ubMercID ) && pMerc->bMercStatus == MERC_HIRED_BUT_NOT_ARRIVED_YET || pMerc->bMercStatus > 0 )
{
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, MercInfo[MERC_FILES_ALREADY_HIRED], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
}
//if the merc is away on another assignemnt, say the merc is unavailable
else if( !IsMercHireable( ubMercID ) )
{
ShadowVideoSurfaceRect( FRAME_BUFFER, MERC_FACE_X, MERC_FACE_Y, MERC_FACE_X + MERC_FACE_WIDTH, MERC_FACE_Y + MERC_FACE_HEIGHT);
DisplayWrappedString(MERC_FACE_X, MERC_FACE_Y+MERC_PORTRAIT_TEXT_OFFSET_Y, MERC_FACE_WIDTH, 2, FONT14ARIAL, 145, MercInfo[MERC_FILES_MERC_UNAVAILABLE], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
}
DeleteVideoObjectFromIndex(guiMercFace);
return( TRUE );
}
void LoadAndDisplayMercBio( UINT8 ubMercID )
{
CHAR16 sText[400];
UINT32 uiStartLoc = 0;
//load and display the merc bio
uiStartLoc = MERC_BIO_SIZE * ubMercID;
LoadEncryptedDataFromFile(MERCBIOFILE, sText, uiStartLoc, MERC_BIO_INFO_TEXT_SIZE);
DisplayWrappedString(MERC_BIO_TEXT_X, MERC_BIO_TEXT_Y, MERC_BIO_WIDTH, 2, MERC_BIO_FONT, MERC_BIO_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
//load and display the merc's additioanl info (if any)
uiStartLoc = MERC_BIO_SIZE * ubMercID + MERC_BIO_INFO_TEXT_SIZE;
LoadEncryptedDataFromFile(MERCBIOFILE, sText, uiStartLoc, MERC_BIO_ADD_INFO_TEXT_SIZE);
if( sText[0] != 0 )
{
DrawTextToScreen( MercInfo[ MERC_FILES_ADDITIONAL_INFO ], MERC_ADD_BIO_TITLE_X, MERC_ADD_BIO_TITLE_Y, 0, MERC_TITLE_FONT, MERC_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
DisplayWrappedString( MERC_ADD_BIO_TEXT_X, MERC_ADD_BIO_TEXT_Y, MERC_BIO_WIDTH, 2, MERC_BIO_FONT, MERC_BIO_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
}
}
void DisplayMercsStats( UINT8 ubMercID )
{
UINT16 usPosY, usPosX;
CHAR16 sString[128];
usPosY = MERC_HEALTH_Y;
//Health
DrawTextToScreen(MercInfo[MERC_FILES_HEALTH], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bLife, 3, MERC_STATS_FIRST_NUM_COL_X, MERC_HEALTH_Y, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Agility
DrawTextToScreen(MercInfo[MERC_FILES_AGILITY], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bAgility, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Dexterity
DrawTextToScreen(MercInfo[MERC_FILES_DEXTERITY], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bDexterity, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Strenght
DrawTextToScreen(MercInfo[MERC_FILES_STRENGTH], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bStrength, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Leadership
DrawTextToScreen(MercInfo[MERC_FILES_LEADERSHIP], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bLeadership, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Wisdom
DrawTextToScreen(MercInfo[MERC_FILES_WISDOM], MERC_STATS_FIRST_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bWisdom, 3, MERC_STATS_FIRST_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY = MERC_HEALTH_Y;
//Experience Level
DrawTextToScreen(MercInfo[MERC_FILES_EXPLEVEL], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bExpLevel, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Marksmanship
DrawTextToScreen(MercInfo[MERC_FILES_MARKSMANSHIP], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bMarksmanship, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Mechanical
DrawTextToScreen(MercInfo[MERC_FILES_MECHANICAL], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bMechanical, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Explosive
DrawTextToScreen(MercInfo[MERC_FILES_EXPLOSIVE], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bExplosive, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Medical
DrawTextToScreen(MercInfo[MERC_FILES_MEDICAL], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_STATS_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawNumeralsToScreen(gMercProfiles[ ubMercID ].bMedical, 3, MERC_STATS_SECOND_NUM_COL_X, usPosY, MERC_STATS_FONT, MERC_DYNAMIC_STATS_COLOR);
usPosY += MERC_SPACE_BN_LINES;
//Daily Salary
DrawTextToScreen( MercInfo[MERC_FILES_SALARY], MERC_STATS_SECOND_COL_X, usPosY, 0, MERC_NAME_FONT, MERC_STATIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
usPosX = MERC_STATS_SECOND_COL_X + StringPixLength(MercInfo[MERC_FILES_SALARY], MERC_NAME_FONT) + 1;
swprintf(sString, L"%d %s", gMercProfiles[ ubMercID ].sSalary, MercInfo[MERC_FILES_PER_DAY]);
DrawTextToScreen( sString, usPosX, usPosY, 95, MERC_NAME_FONT, MERC_DYNAMIC_STATS_COLOR, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
}
BOOLEAN MercFilesHireMerc(UINT8 ubMercID)
{
MERC_HIRE_STRUCT HireMercStruct;
INT8 bReturnCode;
memset(&HireMercStruct, 0, sizeof(MERC_HIRE_STRUCT));
//if the ALT key is down
if( gfKeyState[ ALT ] && CHEATER_CHEAT_LEVEL( ) )
{
//set the merc to be hireable
gMercProfiles[ ubMercID ].bMercStatus = MERC_OK;
gMercProfiles[ ubMercID ].uiDayBecomesAvailable = 0;
}
//if the merc is away, dont hire
if( !IsMercHireable( ubMercID ) )
{
if( gMercProfiles[ ubMercID ].bMercStatus != MERC_IS_DEAD )
{
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gusMercVideoSpeckSpeech = SPECK_QUOTE_PLAYER_TRIES_TO_HIRE_ALREADY_HIRED_MERC;
gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
}
return(FALSE);
}
HireMercStruct.ubProfileID = ubMercID;
//
// HireMercStruct.fCopyProfileItemsOver = gfBuyEquipment;
//
HireMercStruct.fCopyProfileItemsOver = TRUE;
HireMercStruct.iTotalContractLength = 1;
//Specify where the merc is to appear
HireMercStruct.sSectorX = gsMercArriveSectorX;//13;
HireMercStruct.sSectorY = gsMercArriveSectorY;
HireMercStruct.fUseLandingZoneForArrival = TRUE;
HireMercStruct.uiTimeTillMercArrives = GetMercArrivalTimeOfDay( );// + ubMercID
//Set the time and ID of the last hired merc will arrive
// LaptopSaveInfo.sLastHiredMerc.iIdOfMerc = HireMercStruct.ubProfileID;
// LaptopSaveInfo.sLastHiredMerc.uiArrivalTime = HireMercStruct.uiTimeTillMercArrives;
bReturnCode = HireMerc( &HireMercStruct );
//already have 20 mercs on the team
if( bReturnCode == MERC_HIRE_OVER_18_MERCS_HIRED )
{
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, MercInfo[ MERC_FILES_HIRE_TO_MANY_PEOPLE_WARNING ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return(FALSE);
}
else if( bReturnCode == MERC_HIRE_FAILED )
{
//function failed
return(FALSE);
}
else
{
//if we succesfully hired the merc
return(TRUE);
}
}
void BtnMercFilesBackButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
guiCurrentLaptopMode = LAPTOP_MODE_MERC;
gubArrivedFromMercSubSite = MERC_CAME_FROM_HIRE_PAGE;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
void EnableDisableMercFilesNextPreviousButton( )
{
if( gubCurMercIndex <= LaptopSaveInfo.gubLastMercIndex-1 )
EnableButton( guiNextButton );
else
DisableButton( guiNextButton );
if( gubCurMercIndex > 0 )
EnableButton( guiPrevButton );
else
DisableButton( guiPrevButton );
}