mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Added missing #includes Added LUA scripting and console Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain Fixed signedness of many grid variables used in GetMouseMapPos calls Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure Added checks so enemies don't try to chuck RPG grenades with their hands Now possible to shoot a someone in the head if he's in water Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called. Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired. Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock Change to greatly speed up closing the sector inventory window in an unloaded sector Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting Check builddefines.h for the conditional flags. Of greatest interest might be LUA_CONSOLE. This will cause the game to bring up a command console when run. However this console is severely lacking in many areas. If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated. The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus. LUA scripting is very limited, basically just proof of concept. There is one global variable, the Soldiers array. An array index gives you the soldier in that slot in the currently loaded sector. The soldier has a few things that can be accessed: name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
543 lines
16 KiB
C++
543 lines
16 KiB
C++
#ifdef JA2_PRECOMPILED_HEADERS
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#include "JA2 SGP ALL.H"
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#elif defined( WIZ8_PRECOMPILED_HEADERS )
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#include "WIZ8 SGP ALL.H"
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#else
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#include "DirectX Common.h"
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#include "DirectDraw Calls.h"
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#include <ddraw.h>
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#include "debug.h"
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#include "video_private.h"
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#include "vobject_blitters.h"
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#endif
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// DirectDrawSurface2 Calls
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void
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DDCreateSurface ( LPDIRECTDRAW2 pExistingDirectDraw,
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DDSURFACEDESC *pNewSurfaceDesc,
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LPDIRECTDRAWSURFACE *ppNewSurface1,
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LPDIRECTDRAWSURFACE2 *ppNewSurface2 )
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{
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Assert ( pExistingDirectDraw != NULL );
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Assert ( pNewSurfaceDesc != NULL );
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Assert ( ppNewSurface1 != NULL );
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Assert ( ppNewSurface2 != NULL );
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// create the directdraw surface
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ATTEMPT ( IDirectDraw2_CreateSurface ( pExistingDirectDraw,
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pNewSurfaceDesc, ppNewSurface1, NULL ) );
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//get the direct draw surface 2 interface
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ATTEMPT ( IDirectDrawSurface_QueryInterface ( *ppNewSurface1, /*&*/IID_IDirectDrawSurface2, (LPVOID*) ppNewSurface2 ) ); // (jonathanl)
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}
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// DirectDrawSurface2 Calls
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void
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DDCreateSurfaceInMemory ( LPDIRECTDRAW2 pExistingDirectDraw,
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DDSURFACEDESC *pNewSurfaceDesc,
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BOOLEAN fVideoMemory, LPDIRECTDRAWSURFACE *ppNewSurface1,
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LPDIRECTDRAWSURFACE2 *ppNewSurface2 )
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{
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DDSURFACEDESC DDSurfaceDesc;
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BOOLEAN fDestination;
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Assert ( pExistingDirectDraw != NULL );
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Assert ( pNewSurfaceDesc != NULL );
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Assert ( ppNewSurface1 != NULL );
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Assert ( ppNewSurface2 != NULL );
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// copy to a local so we don't change the input parameter
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memcpy ( &DDSurfaceDesc, pNewSurfaceDesc, sizeof ( DDSURFACEDESC ) );
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// must have caps set since we are adding to the ddsCaps element
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DDSurfaceDesc.dwFlags |= DDSD_CAPS;
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// If this is a hardware D3D driver, the Z-Buffer MUST end up in video
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// memory. Otherwise, it MUST end up in system memory.
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if ( fVideoMemory )
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DDSurfaceDesc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
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else
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DDSurfaceDesc.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
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// create the surface
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DDCreateSurface ( pExistingDirectDraw, &DDSurfaceDesc, ppNewSurface1, ppNewSurface2 );
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// get surface information
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DDGetSurfaceDescription ( *ppNewSurface2, &DDSurfaceDesc );
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// was the surface created in video memory?
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fDestination = ( DDSurfaceDesc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY ) ?
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TRUE : FALSE;
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// did we create the surface in the right memory area?
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if ( fDestination != fVideoMemory )
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{
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// nope we couldn't do it right so release the newly created surface
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// and pass back a NULL pointer to the user
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DDReleaseSurface ( ppNewSurface1, ppNewSurface2 );
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}
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}
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// Lock, unlock calls
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void DDLockSurface ( LPDIRECTDRAWSURFACE2 pSurface, LPRECT pDestRect, LPDDSURFACEDESC pSurfaceDesc, UINT32 uiFlags, HANDLE hEvent )
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{
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HRESULT ReturnCode;
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Assert( pSurface != NULL );
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Assert( pSurfaceDesc != NULL );
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ZEROMEM ( *pSurfaceDesc );
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pSurfaceDesc->dwSize = sizeof(DDSURFACEDESC);
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do
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{
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ReturnCode = IDirectDrawSurface2_Lock( pSurface, pDestRect, pSurfaceDesc, uiFlags, hEvent);
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} while( ReturnCode == DDERR_WASSTILLDRAWING );
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ATTEMPT( ReturnCode );
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}
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void DDUnlockSurface( LPDIRECTDRAWSURFACE2 pSurface, PTR pSurfaceData )
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{
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Assert( pSurface != NULL );
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ATTEMPT( IDirectDrawSurface2_Unlock( pSurface, pSurfaceData ) );
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}
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void DDGetSurfaceDescription ( LPDIRECTDRAWSURFACE2 pSurface, DDSURFACEDESC *pSurfaceDesc )
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{
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Assert ( pSurface != NULL );
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Assert ( pSurfaceDesc != NULL );
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ZEROMEM ( *pSurfaceDesc );
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pSurfaceDesc->dwSize = sizeof ( DDSURFACEDESC );
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ATTEMPT ( IDirectDrawSurface2_GetSurfaceDesc ( pSurface, pSurfaceDesc ) );
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}
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void DDGetSurfaceCaps ( LPDIRECTDRAWSURFACE2 pSurface, DDSCAPS *pSurfaceCaps )
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{
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Assert( pSurface != NULL );
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Assert( pSurfaceCaps != NULL );
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ATTEMPT( IDirectDrawSurface2_GetCaps( pSurface, pSurfaceCaps ) );
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}
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void DDCreateRasterSurface ( LPDIRECTDRAW2 pDirectDraw, INT32 iWidth, INT32 iHeight,
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BOOLEAN fVideoMemory,
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LPDIRECTDRAWSURFACE *ppRasterSurface1,
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LPDIRECTDRAWSURFACE2 *ppRasterSurface2 )
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{
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DDSURFACEDESC DDSurfaceDesc;
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// validate used portions of the structure
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Assert ( pDirectDraw != NULL );
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Assert ( iWidth != 0 );
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Assert ( iHeight != 0 );
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Assert ( ppRasterSurface1 != NULL );
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Assert ( ppRasterSurface2 != NULL );
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// create the raster surface
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ZEROMEM ( DDSurfaceDesc );
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DDSurfaceDesc.dwSize = sizeof ( DDSurfaceDesc );
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DDSurfaceDesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
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DDSurfaceDesc.dwWidth = iWidth;
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DDSurfaceDesc.dwHeight = iHeight;
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DDSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | DDSCAPS_OFFSCREENPLAIN;
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DDCreateSurfaceInMemory ( pDirectDraw, &DDSurfaceDesc, fVideoMemory, ppRasterSurface1, ppRasterSurface2 );
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}
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void DDCreateZBufferSurface ( LPDIRECTDRAW2 pDirectDraw, INT32 iWidth, INT32 iHeight,
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BOOLEAN fVideoMemory,
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LPDIRECTDRAWSURFACE *ppZBufferSurface1,
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LPDIRECTDRAWSURFACE2 *ppZBufferSurface2 )
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{
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DDSURFACEDESC DDSurfaceDesc;
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// validate used portions of the structure
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Assert ( pDirectDraw != NULL );
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Assert ( iWidth != 0 );
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Assert ( iHeight != 0 );
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Assert ( ppZBufferSurface1 != NULL );
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Assert ( ppZBufferSurface2 != NULL );
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// create the z buffer
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ZEROMEM ( DDSurfaceDesc );
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DDSurfaceDesc.dwSize = sizeof ( DDSurfaceDesc );
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DDSurfaceDesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_ZBUFFERBITDEPTH;
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DDSurfaceDesc.dwWidth = iWidth;
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DDSurfaceDesc.dwHeight = iHeight;
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DDSurfaceDesc.dwZBufferBitDepth = 16;
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DDSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
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DDCreateSurfaceInMemory ( pDirectDraw, &DDSurfaceDesc, fVideoMemory, ppZBufferSurface1, ppZBufferSurface2 );
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}
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void
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DDAddAttachedSurface ( LPDIRECTDRAWSURFACE2 pParentSurface,
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LPDIRECTDRAWSURFACE2 pAddChildSurface )
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{
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Assert ( pParentSurface != NULL );
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Assert ( pAddChildSurface != NULL );
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// attach the child to the parent surface
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ATTEMPT ( IDirectDrawSurface2_AddAttachedSurface ( pParentSurface,
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pAddChildSurface ) );
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}
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void
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DDDeleteAttachedSurface ( LPDIRECTDRAWSURFACE2 pParentSurface,
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LPDIRECTDRAWSURFACE2 pDeleteChildSurface )
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{
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Assert ( pParentSurface != NULL );
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Assert ( pDeleteChildSurface != NULL );
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// seperate the z buffer surface from the raster surface
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ATTEMPT ( IDirectDrawSurface2_DeleteAttachedSurface ( pParentSurface,
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0, pDeleteChildSurface ) );
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}
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void
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DDReleaseSurface ( LPDIRECTDRAWSURFACE *ppOldSurface1, LPDIRECTDRAWSURFACE2 *ppOldSurface2 )
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{
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Assert ( ppOldSurface1 != NULL );
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Assert ( ppOldSurface2 != NULL );
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Assert ( *ppOldSurface1 != NULL );
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Assert ( *ppOldSurface2 != NULL );
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ATTEMPT ( IDirectDrawSurface2_Release ( *ppOldSurface2 ) );
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ATTEMPT ( IDirectDrawSurface_Release ( *ppOldSurface1 ) );
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*ppOldSurface1 = NULL;
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*ppOldSurface2 = NULL;
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}
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void DDRestoreSurface( LPDIRECTDRAWSURFACE2 pSurface )
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{
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Assert( pSurface != NULL );
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ATTEMPT( IDirectDrawSurface2_Restore( pSurface ) );
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}
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void DDBltFastSurface( LPDIRECTDRAWSURFACE2 pDestSurface, UINT32 uiX, UINT32 uiY, LPDIRECTDRAWSURFACE2 pSrcSurface,
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LPRECT pSrcRect, UINT32 uiTrans)
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{
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HRESULT ReturnCode;
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Assert( pDestSurface != NULL );
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Assert( pSrcSurface != NULL );
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do
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{
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ReturnCode = IDirectDrawSurface2_SGPBltFast( pDestSurface, uiX, uiY, pSrcSurface, pSrcRect, uiTrans );
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} while( ReturnCode == DDERR_WASSTILLDRAWING );
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}
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void DDBltSurface( LPDIRECTDRAWSURFACE2 pDestSurface, LPRECT pDestRect, LPDIRECTDRAWSURFACE2 pSrcSurface,
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LPRECT pSrcRect, UINT32 uiFlags, LPDDBLTFX pDDBltFx )
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{
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HRESULT ReturnCode;
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Assert( pDestSurface != NULL );
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do
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{
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ReturnCode = IDirectDrawSurface2_SGPBlt( pDestSurface, pDestRect, pSrcSurface, pSrcRect, uiFlags, pDDBltFx );
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} while( ReturnCode == DDERR_WASSTILLDRAWING );
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ATTEMPT( ReturnCode );
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}
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void DDCreatePalette( LPDIRECTDRAW2 pDirectDraw, UINT32 uiFlags, LPPALETTEENTRY pColorTable, LPDIRECTDRAWPALETTE FAR *ppDDPalette,
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IUnknown FAR * pUnkOuter)
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{
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Assert( pDirectDraw != NULL );
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ATTEMPT( IDirectDraw2_CreatePalette( pDirectDraw, uiFlags, pColorTable, ppDDPalette, pUnkOuter ) );
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}
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void DDSetSurfacePalette( LPDIRECTDRAWSURFACE2 pSurface, LPDIRECTDRAWPALETTE pDDPalette )
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{
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Assert( pDDPalette != NULL );
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Assert( pSurface != NULL );
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ATTEMPT( IDirectDrawSurface2_SetPalette( pSurface, pDDPalette ) );
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}
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void DDGetSurfacePalette( LPDIRECTDRAWSURFACE2 pSurface, LPDIRECTDRAWPALETTE *ppDDPalette )
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{
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Assert( ppDDPalette != NULL );
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Assert( pSurface != NULL );
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ATTEMPT( IDirectDrawSurface2_GetPalette( pSurface, ppDDPalette ) );
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}
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void DDSetPaletteEntries( LPDIRECTDRAWPALETTE pPalette, UINT32 uiFlags, UINT32 uiStartingEntry,
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UINT32 uiCount, LPPALETTEENTRY pEntries )
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{
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Assert( pPalette != NULL );
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Assert( pEntries != NULL );
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ATTEMPT( IDirectDrawPalette_SetEntries( pPalette, uiFlags, uiStartingEntry, uiCount, pEntries ) );
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}
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void DDGetPaletteEntries( LPDIRECTDRAWPALETTE pPalette, UINT32 uiFlags, UINT32 uiBase,
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UINT32 uiNumEntries, LPPALETTEENTRY pEntries )
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{
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Assert( pPalette != NULL );
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Assert( pEntries != NULL );
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ATTEMPT( IDirectDrawPalette_GetEntries( pPalette, uiFlags, uiBase, uiNumEntries, pEntries ) );
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}
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void DDReleasePalette( LPDIRECTDRAWPALETTE pPalette )
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{
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Assert( pPalette != NULL );
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ATTEMPT( IDirectDrawPalette_Release( pPalette ) );
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}
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void DDGetDC( LPDIRECTDRAWSURFACE2 pSurface, HDC *phDC )
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{
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Assert( pSurface != NULL );
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Assert( phDC != NULL );
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ATTEMPT( IDirectDrawSurface2_GetDC( pSurface, phDC ) );
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}
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void DDReleaseDC( LPDIRECTDRAWSURFACE2 pSurface, HDC hDC )
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{
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Assert( pSurface != NULL );
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ATTEMPT( IDirectDrawSurface2_ReleaseDC( pSurface, hDC ) );
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}
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void DDSetSurfaceColorKey( LPDIRECTDRAWSURFACE2 pSurface, UINT32 uiFlags, LPDDCOLORKEY pDDColorKey )
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{
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Assert( pSurface != NULL );
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Assert( pDDColorKey != NULL );
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ATTEMPT( IDirectDrawSurface2_SetColorKey( pSurface, uiFlags, pDDColorKey ) );
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}
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void DDGetDDInterface( LPDIRECTDRAWSURFACE2 pSurface, LPDIRECTDRAW *ppDirectDraw )
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{
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Assert( pSurface != NULL );
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Assert( ppDirectDraw != NULL );
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ATTEMPT( IDirectDrawSurface2_GetDDInterface( pSurface, (LPVOID *)ppDirectDraw ) );
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}
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// Clipper FUnctions
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void DDCreateClipper( LPDIRECTDRAW2 pDirectDraw, UINT32 fFlags, LPDIRECTDRAWCLIPPER *pDDClipper )
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{
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Assert( pDirectDraw != NULL );
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Assert( pDDClipper != NULL );
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ATTEMPT( IDirectDraw2_CreateClipper( pDirectDraw, 0, pDDClipper, NULL ) );
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}
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void DDSetClipper( LPDIRECTDRAWSURFACE2 pSurface, LPDIRECTDRAWCLIPPER pDDClipper )
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{
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Assert( pSurface != NULL );
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Assert( pDDClipper != NULL );
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ATTEMPT( IDirectDrawSurface2_SetClipper( pSurface, pDDClipper ) );
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}
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void DDReleaseClipper( LPDIRECTDRAWCLIPPER pDDClipper )
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{
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Assert( pDDClipper != NULL );
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ATTEMPT( IDirectDrawClipper_Release( pDDClipper ) );
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}
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void DDSetClipperList( LPDIRECTDRAWCLIPPER pDDClipper, LPRGNDATA pClipList, UINT32 uiFlags)
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{
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Assert( pDDClipper != NULL );
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Assert( pClipList != NULL );
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ATTEMPT( IDirectDrawClipper_SetClipList( pDDClipper, pClipList, uiFlags ) );
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}
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HRESULT BltFastDDSurfaceUsingSoftware( LPDIRECTDRAWSURFACE2 pDestSurface, INT32 uiX, INT32 uiY, LPDIRECTDRAWSURFACE2 pSrcSurface, LPRECT pSrcRect, UINT32 uiTrans )
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{
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DDSURFACEDESC SurfaceDescription;
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UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
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UINT8 *pDestBuf, *pSrcBuf;
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HRESULT ReturnCode;
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DDCOLORKEY ColorKey;
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UINT16 us16BPPColorKey;
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// Lock surfaces
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DDLockSurface( (LPDIRECTDRAWSURFACE2)pDestSurface, NULL, &SurfaceDescription, 0, NULL);
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uiDestPitchBYTES = SurfaceDescription.lPitch;
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pDestBuf = (UINT8 *) SurfaceDescription.lpSurface;
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// Lock surfaces
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DDLockSurface( (LPDIRECTDRAWSURFACE2)pSrcSurface, NULL, &SurfaceDescription, 0, NULL);
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uiSrcPitchBYTES = SurfaceDescription.lPitch;
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pSrcBuf = (UINT8 *) SurfaceDescription.lpSurface;
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if ( uiTrans == DDBLTFAST_NOCOLORKEY )
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{
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Blt16BPPTo16BPP( (UINT16 *)pDestBuf, uiDestPitchBYTES,
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(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
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uiX , uiY,
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pSrcRect->left , pSrcRect->top,
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( pSrcRect->right - pSrcRect->left ),
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( pSrcRect->bottom - pSrcRect->top ) );
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}
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else if ( uiTrans == DDBLTFAST_SRCCOLORKEY )
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{
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// Get 16 bpp color key.....
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ReturnCode = IDirectDrawSurface2_GetColorKey( pSrcSurface, DDCKEY_SRCBLT, &ColorKey);
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if (ReturnCode == DD_OK)
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{
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us16BPPColorKey = (UINT16)ColorKey.dwColorSpaceLowValue;
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Blt16BPPTo16BPPTrans( (UINT16 *)pDestBuf, uiDestPitchBYTES,
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(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
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uiX , uiY,
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pSrcRect->left , pSrcRect->top,
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( pSrcRect->right - pSrcRect->left ),
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( pSrcRect->bottom - pSrcRect->top ), us16BPPColorKey );
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}
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}
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else
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{
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// Not supported.....
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}
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DDUnlockSurface( (LPDIRECTDRAWSURFACE2)pDestSurface, NULL );
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DDUnlockSurface( (LPDIRECTDRAWSURFACE2)pSrcSurface, NULL );
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return( DD_OK );
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}
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HRESULT BltDDSurfaceUsingSoftware( LPDIRECTDRAWSURFACE2 pDestSurface, LPRECT pDestRect, LPDIRECTDRAWSURFACE2 pSrcSurface, LPRECT pSrcRect, UINT32 uiFlags, LPDDBLTFX pDDBltFx )
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{
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DDSURFACEDESC SurfaceDescription;
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UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
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UINT8 *pDestBuf, *pSrcBuf;
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HRESULT ReturnCode;
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DDCOLORKEY ColorKey;
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UINT16 us16BPPColorKey;
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// Lock surfaces
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DDLockSurface( (LPDIRECTDRAWSURFACE2)pDestSurface, NULL, &SurfaceDescription, 0, NULL);
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uiDestPitchBYTES = SurfaceDescription.lPitch;
|
|
pDestBuf = (UINT8 *) SurfaceDescription.lpSurface;
|
|
|
|
|
|
if ( pSrcSurface != NULL )
|
|
{
|
|
// Lock surfaces
|
|
DDLockSurface( (LPDIRECTDRAWSURFACE2)pSrcSurface, NULL, &SurfaceDescription, 0, NULL);
|
|
uiSrcPitchBYTES = SurfaceDescription.lPitch;
|
|
pSrcBuf = (UINT8 *) SurfaceDescription.lpSurface;
|
|
}
|
|
|
|
if ( pSrcRect != NULL &&
|
|
( ( pSrcRect->right - pSrcRect->left ) != ( pDestRect->right - pDestRect->left ) ||
|
|
( pSrcRect->bottom - pSrcRect->top ) != ( pDestRect->bottom - pDestRect->top ) ) )
|
|
{
|
|
DDUnlockSurface( (LPDIRECTDRAWSURFACE2)pDestSurface, NULL );
|
|
|
|
if ( pSrcSurface != NULL )
|
|
{
|
|
DDUnlockSurface( (LPDIRECTDRAWSURFACE2)pSrcSurface, NULL );
|
|
}
|
|
|
|
// Fall back to DD
|
|
IDirectDrawSurface2_Blt( pDestSurface, pDestRect, pSrcSurface, pSrcRect, uiFlags, pDDBltFx );
|
|
|
|
return( DD_OK );
|
|
}
|
|
else if ( uiFlags == DDBLT_WAIT )
|
|
{
|
|
// Lock surfaces
|
|
DDLockSurface( (LPDIRECTDRAWSURFACE2)pSrcSurface, NULL, &SurfaceDescription, 0, NULL);
|
|
uiSrcPitchBYTES = SurfaceDescription.lPitch;
|
|
pSrcBuf = (UINT8 *) SurfaceDescription.lpSurface;
|
|
|
|
Blt16BPPTo16BPP( (UINT16 *)pDestBuf, uiDestPitchBYTES,
|
|
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
|
|
pDestRect->left , pDestRect->top,
|
|
pSrcRect->left , pSrcRect->top,
|
|
( pSrcRect->right - pSrcRect->left ),
|
|
( pSrcRect->bottom - pSrcRect->top ) );
|
|
}
|
|
else if ( uiFlags & DDBLT_KEYSRC )
|
|
{
|
|
// Get 16 bpp color key.....
|
|
ReturnCode = IDirectDrawSurface2_GetColorKey( pSrcSurface, DDCKEY_SRCBLT, &ColorKey);
|
|
|
|
if (ReturnCode == DD_OK)
|
|
{
|
|
us16BPPColorKey = (UINT16)ColorKey.dwColorSpaceLowValue;
|
|
|
|
Blt16BPPTo16BPPTrans( (UINT16 *)pDestBuf, uiDestPitchBYTES,
|
|
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
|
|
pDestRect->left , pDestRect->top,
|
|
pSrcRect->left , pSrcRect->top,
|
|
( pSrcRect->right - pSrcRect->left ),
|
|
( pSrcRect->bottom - pSrcRect->top ), us16BPPColorKey );
|
|
|
|
}
|
|
}
|
|
else if ( uiFlags & DDBLT_COLORFILL )
|
|
{
|
|
// do color fill here...
|
|
FillRect16BPP( (UINT16 *)pDestBuf, uiDestPitchBYTES, pDestRect->left, pDestRect->top, pDestRect->right, pDestRect->bottom, (UINT16)pDDBltFx->dwFillColor );
|
|
}
|
|
else
|
|
{
|
|
// Not supported.....
|
|
}
|
|
|
|
|
|
DDUnlockSurface( (LPDIRECTDRAWSURFACE2)pDestSurface, NULL );
|
|
|
|
if ( pSrcSurface != NULL )
|
|
{
|
|
DDUnlockSurface( (LPDIRECTDRAWSURFACE2)pSrcSurface, NULL );
|
|
}
|
|
|
|
return( DD_OK );
|
|
}
|