mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
454 lines
22 KiB
XML
454 lines
22 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="MapEditorD|Win32">
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<Configuration>MapEditorD</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="MapEditor|Win32">
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<Configuration>MapEditor</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Relese_WithDebugInfo|Win32">
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<Configuration>Relese_WithDebugInfo</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Action Items.h" />
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<ClInclude Include="Air Raid.h" />
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<ClInclude Include="Animation Cache.h" />
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<ClInclude Include="Animation Control.h" />
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<ClInclude Include="Animation Data.h" />
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<ClInclude Include="Arms Dealer Init.h" />
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<ClInclude Include="ArmsDealerInvInit.h" />
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<ClInclude Include="Auto Bandage.h" />
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<ClInclude Include="BinaryHeap.hpp" />
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<ClInclude Include="Boxing.h" />
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<ClInclude Include="Bullets.h" />
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<ClInclude Include="Campaign.h" />
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<ClInclude Include="Civ Quotes.h" />
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<ClInclude Include="Dialogue Control.h" />
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<ClInclude Include="Disease.h" />
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<ClInclude Include="DisplayCover.h" />
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<ClInclude Include="Drugs And Alcohol.h" />
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<ClInclude Include="DynamicDialogue.h" />
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<ClInclude Include="End Game.h" />
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<ClInclude Include="Enemy Soldier Save.h" />
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<ClInclude Include="EnemyItemDrops.h" />
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<ClInclude Include="faces.h" />
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<ClInclude Include="Food.h" />
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<ClInclude Include="fov.h" />
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<ClInclude Include="GAP.H" />
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<ClInclude Include="Handle Doors.h" />
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<ClInclude Include="Handle Items.h" />
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<ClInclude Include="Handle UI Plan.h" />
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<ClInclude Include="Handle UI.h" />
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<ClInclude Include="Interface Control.h" />
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<ClInclude Include="Interface Cursors.h" />
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<ClInclude Include="interface Dialogue.h" />
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<ClInclude Include="Interface Enhanced.h" />
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<ClInclude Include="Interface Items.h" />
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<ClInclude Include="Interface Panels.h" />
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<ClInclude Include="Interface Utils.h" />
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<ClInclude Include="Interface.h" />
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<ClInclude Include="InterfaceItemImages.h" />
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<ClInclude Include="Inventory Choosing.h" />
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<ClInclude Include="Item Types.h" />
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<ClInclude Include="Items.h" />
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<ClInclude Include="Ja25_Tactical.h" />
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<ClInclude Include="Keys.h" />
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<ClInclude Include="LogicalBodyTypes\AbstractXMLLoader.h" />
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<ClInclude Include="LogicalBodyTypes\BodyType.h" />
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<ClInclude Include="LogicalBodyTypes\BodyTypeDB.h" />
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<ClInclude Include="LogicalBodyTypes\EnumeratorDB.h" />
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<ClInclude Include="LogicalBodyTypes\Filter.h" />
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<ClInclude Include="LogicalBodyTypes\FilterDB.h" />
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<ClInclude Include="LogicalBodyTypes\Layers.h" />
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<ClInclude Include="LogicalBodyTypes\PaletteDB.h" />
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<ClInclude Include="LogicalBodyTypes\PaletteTable.h" />
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<ClInclude Include="LogicalBodyTypes\Singleton.h" />
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<ClInclude Include="LogicalBodyTypes\SurfaceCache.h" />
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<ClInclude Include="LogicalBodyTypes\SurfaceDB.h" />
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<ClInclude Include="LogicalBodyTypes\XMLParseException.h" />
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<ClInclude Include="LOS.h" />
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<ClInclude Include="Map Information.h" />
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<ClInclude Include="merc entering.h" />
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<ClInclude Include="Merc Hiring.h" />
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<ClInclude Include="Militia Control.h" />
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<ClInclude Include="MiniGame.h" />
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<ClInclude Include="Morale.h" />
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<ClInclude Include="opplist.h" />
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<ClInclude Include="Overhead Types.h" />
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<ClInclude Include="Overhead.h" />
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<ClInclude Include="PATHAI.H" />
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<ClInclude Include="PathAIDebug.h" />
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<ClInclude Include="Points.h" />
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<ClInclude Include="qarray.h" />
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<ClInclude Include="Rain.h" />
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<ClInclude Include="Rotting Corpses.h" />
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<ClInclude Include="rt time defines.h" />
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<ClInclude Include="ShopKeeper Interface.h" />
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<ClInclude Include="ShopKeeper Quotes.h" />
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<ClInclude Include="SkillCheck.h" />
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<ClInclude Include="SkillMenu.h" />
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<ClInclude Include="Soldier Add.h" />
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<ClInclude Include="Soldier Ani.h" />
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<ClInclude Include="Soldier Control.h" />
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<ClInclude Include="Soldier Create.h" />
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<ClInclude Include="Soldier Find.h" />
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<ClInclude Include="Soldier Functions.h" />
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<ClInclude Include="Soldier Init List.h" />
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<ClInclude Include="Soldier macros.h" />
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<ClInclude Include="soldier profile type.h" />
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<ClInclude Include="Soldier Profile.h" />
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<ClInclude Include="soldier tile.h" />
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<ClInclude Include="Spread burst.h" />
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<ClInclude Include="Squads.h" />
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<ClInclude Include="Strategic Exit GUI.h" />
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<ClInclude Include="Structure Wrap.h" />
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<ClInclude Include="Tactical Save.h" />
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<ClInclude Include="Tactical Turns.h" />
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<ClInclude Include="TeamTurns.h" />
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<ClInclude Include="UI Cursors.h" />
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<ClInclude Include="Vehicles.h" />
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<ClInclude Include="Weapons.h" />
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<ClInclude Include="World Items.h" />
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<ClInclude Include="XML.h" />
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<ClInclude Include="XML_Profiles.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Air Raid.cpp" />
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<ClCompile Include="Animation Cache.cpp" />
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<ClCompile Include="Animation Control.cpp" />
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<ClCompile Include="Animation Data.cpp" />
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<ClCompile Include="Arms Dealer Init.cpp" />
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<ClCompile Include="ArmsDealerInvInit.cpp" />
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<ClCompile Include="Auto Bandage.cpp" />
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<ClCompile Include="Boxing.cpp" />
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<ClCompile Include="bullets.cpp" />
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<ClCompile Include="Campaign.cpp" />
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<ClCompile Include="Civ Quotes.cpp" />
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<ClCompile Include="Dialogue Control.cpp" />
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<ClCompile Include="Disease.cpp" />
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<ClCompile Include="DisplayCover.cpp" />
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<ClCompile Include="Drugs And Alcohol.cpp" />
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<ClCompile Include="DynamicDialogue.cpp" />
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<ClCompile Include="End Game.cpp" />
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<ClCompile Include="Enemy Soldier Save.cpp" />
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<ClCompile Include="EnemyItemDrops.cpp" />
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<ClCompile Include="Faces.cpp" />
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<ClCompile Include="Food.cpp" />
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<ClCompile Include="fov.cpp" />
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<ClCompile Include="GAP.cpp" />
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<ClCompile Include="Handle Doors.cpp" />
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<ClCompile Include="Handle Items.cpp" />
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<ClCompile Include="Handle UI Plan.cpp" />
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<ClCompile Include="Handle UI.cpp" />
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<ClCompile Include="Interface Control.cpp" />
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<ClCompile Include="Interface Cursors.cpp" />
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<ClCompile Include="Interface Dialogue.cpp" />
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<ClCompile Include="Interface Enhanced.cpp" />
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<ClCompile Include="Interface Items.cpp" />
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<ClCompile Include="Interface Panels.cpp" />
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<ClCompile Include="Interface Utils.cpp" />
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<ClCompile Include="Interface.cpp" />
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<ClCompile Include="InterfaceItemImages.cpp" />
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<ClCompile Include="Inventory Choosing.cpp" />
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<ClCompile Include="Item Types.cpp" />
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<ClCompile Include="Items.cpp" />
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<ClCompile Include="Ja25_Tactical.cpp" />
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<ClCompile Include="Keys.cpp" />
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<ClCompile Include="LogicalBodyTypes\AbstractXMLLoader.cpp" />
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<ClCompile Include="LogicalBodyTypes\BodyType.cpp" />
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<ClCompile Include="LogicalBodyTypes\BodyTypeDB.cpp" />
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<ClCompile Include="LogicalBodyTypes\EnumeratorDB.cpp" />
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<ClCompile Include="LogicalBodyTypes\Filter.cpp" />
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<ClCompile Include="LogicalBodyTypes\FilterDB.cpp" />
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<ClCompile Include="LogicalBodyTypes\Layers.cpp" />
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<ClCompile Include="LogicalBodyTypes\PaletteDB.cpp" />
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<ClCompile Include="LogicalBodyTypes\PaletteTable.cpp" />
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<ClCompile Include="LogicalBodyTypes\SurfaceCache.cpp" />
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<ClCompile Include="LogicalBodyTypes\SurfaceDB.cpp" />
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<ClCompile Include="LogicalBodyTypes\XMLParseException.cpp" />
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<ClCompile Include="LOS.cpp" />
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<ClCompile Include="Map Information.cpp" />
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<ClCompile Include="Merc Entering.cpp" />
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<ClCompile Include="Merc Hiring.cpp" />
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<ClCompile Include="Militia Control.cpp" />
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<ClCompile Include="MiniGame.cpp" />
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<ClCompile Include="Morale.cpp" />
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<ClCompile Include="opplist.cpp" />
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<ClCompile Include="Overhead.cpp" />
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<ClCompile Include="PATHAI.cpp" />
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<ClCompile Include="Points.cpp" />
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<ClCompile Include="QARRAY.cpp" />
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<ClCompile Include="Rain.cpp" />
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<ClCompile Include="RandomMerc.cpp" />
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<ClCompile Include="Real Time Input.cpp" />
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<ClCompile Include="Rotting Corpses.cpp" />
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<ClCompile Include="ShopKeeper Interface.cpp" />
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<ClCompile Include="SkillCheck.cpp" />
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<ClCompile Include="SkillMenu.cpp" />
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<ClCompile Include="Soldier Add.cpp" />
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<ClCompile Include="Soldier Ani.cpp" />
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<ClCompile Include="Soldier Control.cpp" />
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<ClCompile Include="Soldier Create.cpp" />
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<ClCompile Include="Soldier Find.cpp" />
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<ClCompile Include="Soldier Init List.cpp" />
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<ClCompile Include="Soldier Profile.cpp" />
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<ClCompile Include="Soldier Tile.cpp" />
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<ClCompile Include="SoldierTooltips.cpp" />
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<ClCompile Include="Spread Burst.cpp" />
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<ClCompile Include="Squads.cpp" />
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<ClCompile Include="Strategic Exit GUI.cpp" />
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<ClCompile Include="Structure Wrap.cpp" />
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<ClCompile Include="Tactical Save.cpp" />
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<ClCompile Include="Tactical Turns.cpp" />
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<ClCompile Include="TeamTurns.cpp" />
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<ClCompile Include="Turn Based Input.cpp" />
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<ClCompile Include="UI Cursors.cpp" />
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<ClCompile Include="VehicleMenu.cpp" />
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<ClCompile Include="Vehicles.cpp" />
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<ClCompile Include="Weapons.cpp" />
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<ClCompile Include="World Items.cpp" />
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<ClCompile Include="XML_AmmoStrings.cpp" />
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<ClCompile Include="XML_AmmoTypes.cpp" />
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<ClCompile Include="XML_Armour.cpp" />
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<ClCompile Include="XML_AttachmentInfo.cpp" />
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<ClCompile Include="XML_Attachments.cpp" />
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<ClCompile Include="XML_AttachmentSlots.cpp" />
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<ClCompile Include="XML_Background.cpp" />
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<ClCompile Include="XML_BurstSounds.cpp" />
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<ClCompile Include="XML_CivGroupNames.cpp" />
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<ClCompile Include="XML_Clothes.cpp" />
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<ClCompile Include="XML_ComboMergeInfo.cpp" />
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<ClCompile Include="XML_CompatibleFaceItems.cpp" />
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<ClCompile Include="XML_Disease.cpp" />
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<ClCompile Include="XML_Drugs.cpp" />
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<ClCompile Include="XML_EnemyAmmoDrops.cpp" />
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<ClCompile Include="XML_EnemyArmourDrops.cpp" />
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<ClCompile Include="XML_EnemyExplosiveDrops.cpp" />
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<ClCompile Include="XML_EnemyItemChoice.cpp" />
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<ClCompile Include="XML_EnemyMiscDrops.cpp" />
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<ClCompile Include="XML_EnemyNames.cpp" />
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<ClCompile Include="XML_EnemyRank.cpp" />
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<ClCompile Include="XML_EnemyWeaponChoice.cpp" />
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<ClCompile Include="XML_EnemyWeaponDrops.cpp" />
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<ClCompile Include="XML_Explosive.cpp" />
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<ClCompile Include="XML_Food.cpp" />
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<ClCompile Include="XML_FoodOpinions.cpp" />
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<ClCompile Include="XML_HiddenNames.cpp" />
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<ClCompile Include="XML_IMPItemChoices.cpp" />
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<ClCompile Include="XML_IncompatibleAttachments.cpp" />
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<ClCompile Include="XML_InteractiveTiles.cpp" />
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<ClCompile Include="XML_ItemAdjustments.cpp" />
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<ClCompile Include="XML_Keys.cpp" />
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<ClCompile Include="XML_Launchable.cpp" />
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<ClCompile Include="XML_LBEPocket.cpp" />
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<ClCompile Include="XML_LBEPocketPopup.cpp" />
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<ClCompile Include="XML_LoadBearingEquipment.cpp" />
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<ClCompile Include="XML_LoadScreenHints.cpp" />
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<ClCompile Include="XML_Locks.cpp" />
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<ClCompile Include="XML_Magazine.cpp" />
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<ClCompile Include="XML_Merchants.cpp" />
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<ClCompile Include="XML_MercStartingGear.cpp" />
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<ClCompile Include="XML_Merge.cpp" />
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<ClCompile Include="XML_MilitiaIndividual.cpp" />
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<ClCompile Include="XML_NewFaceGear.cpp" />
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<ClCompile Include="XML_Opinions.cpp" />
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<ClCompile Include="XML_Profiles.cpp" />
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<ClCompile Include="XML_Qarray.cpp" />
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<ClCompile Include="XML_RandomItem.cpp" />
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<ClCompile Include="XML_RandomStats.cpp" />
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<ClCompile Include="XML_RPCFacesSmall.cpp" />
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<ClCompile Include="XML_SectorLoadscreens.cpp" />
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<ClCompile Include="XML_SoldierProfiles.cpp" />
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<ClCompile Include="XML_Sounds.cpp" />
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<ClCompile Include="XML_SpreadPatterns.cpp" />
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<ClCompile Include="XML_StructureConstruct.cpp" />
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<ClCompile Include="XML_StructureDeconstruct.cpp" />
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<ClCompile Include="XML_Structure_Move.cpp" />
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<ClCompile Include="XML_Taunts.cpp" />
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<ClCompile Include="XML_AdditionalTileProperties.cpp" />
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<ClCompile Include="XML_TonyInventory.cpp" />
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<ClCompile Include="XML_Vehicles.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{433FBCC4-F612-489C-AA28-CCD6CF27D80C}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Tactical</RootNamespace>
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<ProjectName>Tactical</ProjectName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="..\ja2.props" />
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<Import Project="..\ja2_Debug.props" />
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<ClCompile>
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