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Select the clang-cl-asan CMake preset (RelWithDebInfo, clang-cl, ADDRESS_SANITIZER=ON) to instrument first-party code with AddressSanitizer. The wiring lives in cmake/AddressSanitizer.cmake; SANITIZERS.md tells how to add the clang-cl tools, build, and read the report. Details: - Add the clang-cl-asan preset so the asan build is one selection in Visual Studio, and a base for a CMakeUserPresets.json to inherit. - Instrument first-party code only; the vendored libraries keep default flags. - Use the release CRT and disable MSVC-STL container annotations, so instrumented and un-instrumented TUs stay compatible. - Pass /bigobj to the TUs asan inflates past the COFF section cap. - Link the asan runtime for clang-cl (lld-link does not infer it). - Stub Bink into the exe: retail binkw32.dll cannot load in an asan process (its image base is the 32-bit shadow), so compile no-op exports instead. - Route the asan report to gamedir/asan.report.<pid>, since every app is a WIN32 GUI app with no console to receive the default stderr report. - Opt functions with 32-bit inline __asm out of instrumentation with cmake/asan-ignorelist.txt, one function at a time (asan reserves a register the asm needs). The rest of each translation unit stays instrumented. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
51 lines
2.8 KiB
CMake
51 lines
2.8 KiB
CMake
# AddressSanitizer wiring, kept in one place. Include this early: it declares
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# the option and the _asan generator expression that the CRT selection in the
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# root CMakeLists depends on. The two functions are ordered hook points the
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# root calls at the right moments:
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# ja2_asan_instrument_first_party() — after the vendored add_subdirectory()s
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# (they must keep default flags), before our own targets are defined.
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# ja2_asan_link_binkw32_stub(<exe>) — per executable, links the Bink stubs in.
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option(ADDRESS_SANITIZER "Enable AddressSanitizer for Debug and RelWithDebInfo" OFF)
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# asan only on the debuggable configs, shared by the flag and the CRT choice
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set(_asan "$<AND:$<BOOL:${ADDRESS_SANITIZER}>,$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>>")
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if(ADDRESS_SANITIZER)
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message(STATUS "AddressSanitizer ENABLED for Debug and RelWithDebInfo (first-party code only)")
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message(STATUS " Bink stubbed into the exe; no binkw32.dll import, so the asan exe runs from gamedir untouched")
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# keep MSVC-STL container annotations uniform across un-instrumented TUs
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add_compile_definitions("$<${_asan}:_DISABLE_STL_ANNOTATION>")
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# retail binkw32.dll cannot load in an asan process (image base 0x30000000 is
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# the 32-bit shadow). __RADINEXE__ makes bink.h declare the Bink functions as
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# in-exe calls instead of dllimports (sgp/RAD.H), so ja2_asan_link_binkw32_stub
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# can satisfy them from sgp/binkw32_stub.c and the exe imports no binkw32.dll.
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# Configure-time, not per-config: it must stay in lockstep with dropping the
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# binkw32 import library from the link (see root CMakeLists).
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add_compile_definitions(__RADINEXE__)
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endif()
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function(ja2_asan_instrument_first_party)
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# instrument first-party code; /bigobj for the TUs asan inflates past the COFF
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# section cap (LanguageStrings.cpp). The ignorelist opts individual functions
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# with 32-bit inline __asm out of instrumentation (see cmake/asan-ignorelist.txt).
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# Empty when the option is off.
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add_compile_options(
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"$<${_asan}:-fsanitize=address;-fsanitize-ignorelist=${CMAKE_SOURCE_DIR}/cmake/asan-ignorelist.txt;/bigobj>")
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# clang-cl/lld-link do not infer the asan runtime; /WHOLEARCHIVE is invalid for llvm-lib
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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add_link_options(
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"$<$<AND:${_asan},$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>>:clang_rt.asan_dynamic-i386.lib;/WHOLEARCHIVE:clang_rt.asan_static_runtime_thunk-i386.lib>")
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endif()
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endfunction()
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function(ja2_asan_link_binkw32_stub exe)
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# Compile the no-op Bink exports into the exe. With __RADINEXE__ above the game
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# calls them directly, so this replaces the binkw32.dll the retail import
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# library would have pulled in.
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if(ADDRESS_SANITIZER)
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target_sources(${exe} PRIVATE "${CMAKE_SOURCE_DIR}/sgp/binkw32_stub.c")
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endif()
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endfunction()
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