1bed0047ea Add AddressSanitizer support for clang-cl builds
Select the clang-cl-asan CMake preset (RelWithDebInfo, clang-cl,
ADDRESS_SANITIZER=ON) to instrument first-party code with AddressSanitizer.
The wiring lives in cmake/AddressSanitizer.cmake; SANITIZERS.md tells how to
add the clang-cl tools, build, and read the report.

Details:
- Add the clang-cl-asan preset so the asan build is one selection in Visual
  Studio, and a base for a CMakeUserPresets.json to inherit.
- Instrument first-party code only; the vendored libraries keep default flags.
- Use the release CRT and disable MSVC-STL container annotations, so
  instrumented and un-instrumented TUs stay compatible.
- Pass /bigobj to the TUs asan inflates past the COFF section cap.
- Link the asan runtime for clang-cl (lld-link does not infer it).
- Stub Bink into the exe: retail binkw32.dll cannot load in an asan process
  (its image base is the 32-bit shadow), so compile no-op exports instead.
- Route the asan report to gamedir/asan.report.<pid>, since every app is a
  WIN32 GUI app with no console to receive the default stderr report.
- Opt functions with 32-bit inline __asm out of instrumentation with
  cmake/asan-ignorelist.txt, one function at a time (asan reserves a register
  the asm needs). The rest of each translation unit stays instrumented.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-20 23:22:38 -03:00
2026-08-01 11:05:15 -03:00
2026-08-01 11:05:15 -03:00
2025-01-05 07:57:57 -03:00
2023-01-10 13:50:05 +01:00

JA2 v1.13




JA2 v1.13



Preamble

Jagged Alliance 2 v1.13 is a modification for the Jagged Alliance 2 game.

Original development was done through SVN, this however ended abruptly in 2022, to keep the development going the step to Github has been made.

Feel free to participate in the development!

For more information you can visit the following locations:

In case of any issues, look at Reports or Participation

Downloads

Note

All-in-one releases come for different languages and include JA2 v1.13, the Map Editor and JA2 Unfinished Business.

Visit the releases page to download the latest all-in-one.

Installation

  1. Install the original Jagged Alliance 2

  2. Download the latest all-in-one release and copy its content to JA2 game directory.

  3. Modify ini settings if you like.

  4. Play the game.

    Some additional information on can be found in folder "docs" inside download.

    If you face issues with higher resolutions, alt+tab not working, blackscreen, etc.,
    run the "cnc-ddraw-config.exe" in game-folder and adjust settings to your liking.
    (those issues can occur due to the combination of old game and modern OS/hardware, cnc-ddraw helps to avoid those)

Visual Studio setup

  1. Run Visual Studio 2019 or newer.
  2. Clone and open the location with the source code using one of these two options:
    • Click Clone a repository
      • Enter git@github.com:1dot13/source.git or https://github.com/1dot13/source.git in the Repository location field, select the path you want to clone the repository to and click Clone.
      • Double-click on Folder View in the Solution Explorer
    • Click Open a local folder
      • Use this option if you already cloned the repository yourself.
  3. Visual Studio detects CMakePresets.json and lists the msvc-* configurations. Executables are written to gamedir/.
  4. To build only some applications, or to debug against a different JA2 1.13 install, add/modify a CMakeUserPresets.json in the source root that inherits one of the shipped presets and sets the Applications and/or CMAKE_RUNTIME_OUTPUT_DIRECTORY cacheVariables. Language is chosen at runtime, not at configure time.
  5. Use Build -> Build All to build.

Reports

For more information and reports, visit Bug reports at Bear's Pit Forum or join the Bear's Pit Discord

Participation

Feel free to participate on GitHub. If you want to know how, or simply wanna share your thoughts on a topic join the Bear's Pit Discord

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