These are compile-time build configuration, so they belong in CMakeLists.txt where the build files can see and vary them, not in a header buried in the source tree. An Opus 4.8 session lost a long hunt looking for one of them. builddefines.h is left as an empty husk for now so that every translation unit keeps its line numbering: __LINE__ is baked into each Assert() and DebugMsg() call site, so dropping the include would move thousands of immediates and hide any real code change in the noise. With the include left in place all twelve executables (JA2, JA2MAPEDITOR, JA2UB, JA2UBMAPEDITOR, symbolize_crash and Ja2Export, in Debug and RelWithDebInfo) come out bit-identical, once the two timestamps and the CodeView GUID that lld-link rewrites on every link are normalized away. The commented-out block that also lived here is gone: JA2UB, JA2UBMAPS, JA2EDITOR, JA2BETAVERSION, JA2TESTVERSION, DEBUG_ATTACKBUSY and JA113DEMO are all names CMakeLists.txt already owns, and having them appear as dead #defines in a header is what sends readers down the wrong path. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
JA2 v1.13
Preamble
Jagged Alliance 2 v1.13 is a modification for the Jagged Alliance 2 game.
Original development was done through SVN, this however ended abruptly in 2022, to keep the development going the step to Github has been made.
Feel free to participate in the development!
For more information you can visit the following locations:
- The Bear's Pit Forum
- Jagged Alliance 2 v1.13 - Starter Documentation
- How to get: latest 1.13, 7609, feature-descriptions and more
- JA2 v1.13 pbworks wiki (outdated)
- The Bear's Pit Discord
In case of any issues, look at Reports or Participation
Downloads
Note
All-in-one releases come for different languages and include JA2 v1.13, the Map Editor and JA2 Unfinished Business.
Visit the releases page to download the latest all-in-one.
Installation
-
Install the original Jagged Alliance 2
-
Download the latest all-in-one release and copy its content to JA2 game directory.
-
Modify ini settings if you like.
-
Play the game.
Some additional information on can be found in folder "docs" inside download.
If you face issues with higher resolutions, alt+tab not working, blackscreen, etc.,
run the "cnc-ddraw-config.exe" in game-folder and adjust settings to your liking.
(those issues can occur due to the combination of old game and modern OS/hardware, cnc-ddraw helps to avoid those)
Visual Studio setup
- Run
Visual Studio 2019or newer. - Clone and open the location with the source code using one of these two options:
- Click
Clone a repository- Enter
git@github.com:1dot13/source.gitorhttps://github.com/1dot13/source.gitin the Repository location field, select the path you want to clone the repository to and clickClone. - Double-click on
Folder Viewin theSolution Explorer
- Enter
- Click
Open a local folder- Use this option if you already cloned the repository yourself.
- Click
- Visual Studio detects
CMakePresets.jsonand lists themsvc-*configurations. Executables are written togamedir/. - To build only some applications, or to debug against a different JA2 1.13 install, add/modify a
CMakeUserPresets.jsonin the source root that inherits one of the shipped presets and sets theApplicationsand/orCMAKE_RUNTIME_OUTPUT_DIRECTORYcacheVariables. Language is chosen at runtime, not at configure time. - Use
Build -> Build Allto build.
Reports
For more information and reports, visit Bug reports at Bear's Pit Forum or join the Bear's Pit Discord
Participation
Feel free to participate on GitHub. If you want to know how, or simply wanna share your thoughts on a topic join the Bear's Pit Discord
