Files
source/ext/lua-5.1.5/src/lstate.c
T
76eda883a5 build Lua from vendored source instead of the prebuilt lua51.lib
The tree carried two prebuilt Lua static libraries and a copy of the Lua
public headers. lua51.lib is 5.1.2 and matched the headers; lua51.vc9.lib
is 5.1.4 and was dead weight — it came second in Ja2_Libraries, so the
linker resolved every Lua symbol out of lua51.lib and never pulled an
object from it. Just as well, since it asks for /DEFAULTLIB:MSVCRT while
we build /MT.

ext/lua-5.1.5 is the upstream tarball unmodified, built as lua51 the way
the other vendored libraries are, and its src directory replaces lua/ as
the home of lua.h, luaconf.h, lauxlib.h and lualib.h. Those four headers
were stock 5.1.2 retabbed, so 5.1.5 is bugfix-only against what the game
compiled against; the bytecode format is unchanged across 5.1.x and every
script under gamedir is plain source anyway. lua/lua.hpp had no includers
and returns to etc/ where upstream keeps it.

/SAFESEH:NO goes with it. Its two stated reasons were lua51.lib and the
smackw32 import library, and both are now gone: every remaining prebuilt
static library is SAFESEH-clean (libexpatMT.lib 5 of 5 members with
@feat.00 = 0x1, RakNetLibStatic.lib 79 of 79), and lld-link emits a
3155-entry SEHandlerTable without it.

The /MT comment blamed the wrong library. lua51.lib carried no linker
directives at all; RakNetLibStatic.lib is what pins us to the static
runtime, with /DEFAULTLIB:LIBCMT and /DEFAULTLIB:libcpmt.

Verified by building all four applications in Debug and Release, and by
linking the tarball's own lua.c against our lua51.lib with the build's
clang-cl flags and running it under Wine: 5.1 stdlib, GC, coroutines and
the x86 __asm fld/fistp lua_number2int fast path all behave. The game
itself could not be launched here — this checkout's gamedir has loose
Data directories but no SLF archives, so VFS aborts on Data\Ambient.slf
long before any script runs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:25:35 -03:00

215 lines
5.5 KiB
C

/*
** $Id: lstate.c,v 2.36.1.2 2008/01/03 15:20:39 roberto Exp $
** Global State
** See Copyright Notice in lua.h
*/
#include <stddef.h>
#define lstate_c
#define LUA_CORE
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "llex.h"
#include "lmem.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#define state_size(x) (sizeof(x) + LUAI_EXTRASPACE)
#define fromstate(l) (cast(lu_byte *, (l)) - LUAI_EXTRASPACE)
#define tostate(l) (cast(lua_State *, cast(lu_byte *, l) + LUAI_EXTRASPACE))
/*
** Main thread combines a thread state and the global state
*/
typedef struct LG {
lua_State l;
global_State g;
} LG;
static void stack_init (lua_State *L1, lua_State *L) {
/* initialize CallInfo array */
L1->base_ci = luaM_newvector(L, BASIC_CI_SIZE, CallInfo);
L1->ci = L1->base_ci;
L1->size_ci = BASIC_CI_SIZE;
L1->end_ci = L1->base_ci + L1->size_ci - 1;
/* initialize stack array */
L1->stack = luaM_newvector(L, BASIC_STACK_SIZE + EXTRA_STACK, TValue);
L1->stacksize = BASIC_STACK_SIZE + EXTRA_STACK;
L1->top = L1->stack;
L1->stack_last = L1->stack+(L1->stacksize - EXTRA_STACK)-1;
/* initialize first ci */
L1->ci->func = L1->top;
setnilvalue(L1->top++); /* `function' entry for this `ci' */
L1->base = L1->ci->base = L1->top;
L1->ci->top = L1->top + LUA_MINSTACK;
}
static void freestack (lua_State *L, lua_State *L1) {
luaM_freearray(L, L1->base_ci, L1->size_ci, CallInfo);
luaM_freearray(L, L1->stack, L1->stacksize, TValue);
}
/*
** open parts that may cause memory-allocation errors
*/
static void f_luaopen (lua_State *L, void *ud) {
global_State *g = G(L);
UNUSED(ud);
stack_init(L, L); /* init stack */
sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */
sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
g->GCthreshold = 4*g->totalbytes;
}
static void preinit_state (lua_State *L, global_State *g) {
G(L) = g;
L->stack = NULL;
L->stacksize = 0;
L->errorJmp = NULL;
L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->size_ci = 0;
L->nCcalls = L->baseCcalls = 0;
L->status = 0;
L->base_ci = L->ci = NULL;
L->savedpc = NULL;
L->errfunc = 0;
setnilvalue(gt(L));
}
static void close_state (lua_State *L) {
global_State *g = G(L);
luaF_close(L, L->stack); /* close all upvalues for this thread */
luaC_freeall(L); /* collect all objects */
lua_assert(g->rootgc == obj2gco(L));
lua_assert(g->strt.nuse == 0);
luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size, TString *);
luaZ_freebuffer(L, &g->buff);
freestack(L, L);
lua_assert(g->totalbytes == sizeof(LG));
(*g->frealloc)(g->ud, fromstate(L), state_size(LG), 0);
}
lua_State *luaE_newthread (lua_State *L) {
lua_State *L1 = tostate(luaM_malloc(L, state_size(lua_State)));
luaC_link(L, obj2gco(L1), LUA_TTHREAD);
preinit_state(L1, G(L));
stack_init(L1, L); /* init stack */
setobj2n(L, gt(L1), gt(L)); /* share table of globals */
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
lua_assert(iswhite(obj2gco(L1)));
return L1;
}
void luaE_freethread (lua_State *L, lua_State *L1) {
luaF_close(L1, L1->stack); /* close all upvalues for this thread */
lua_assert(L1->openupval == NULL);
luai_userstatefree(L1);
freestack(L, L1);
luaM_freemem(L, fromstate(L1), state_size(lua_State));
}
LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
int i;
lua_State *L;
global_State *g;
void *l = (*f)(ud, NULL, 0, state_size(LG));
if (l == NULL) return NULL;
L = tostate(l);
g = &((LG *)L)->g;
L->next = NULL;
L->tt = LUA_TTHREAD;
g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT);
L->marked = luaC_white(g);
set2bits(L->marked, FIXEDBIT, SFIXEDBIT);
preinit_state(L, g);
g->frealloc = f;
g->ud = ud;
g->mainthread = L;
g->uvhead.u.l.prev = &g->uvhead;
g->uvhead.u.l.next = &g->uvhead;
g->GCthreshold = 0; /* mark it as unfinished state */
g->strt.size = 0;
g->strt.nuse = 0;
g->strt.hash = NULL;
setnilvalue(registry(L));
luaZ_initbuffer(L, &g->buff);
g->panic = NULL;
g->gcstate = GCSpause;
g->rootgc = obj2gco(L);
g->sweepstrgc = 0;
g->sweepgc = &g->rootgc;
g->gray = NULL;
g->grayagain = NULL;
g->weak = NULL;
g->tmudata = NULL;
g->totalbytes = sizeof(LG);
g->gcpause = LUAI_GCPAUSE;
g->gcstepmul = LUAI_GCMUL;
g->gcdept = 0;
for (i=0; i<NUM_TAGS; i++) g->mt[i] = NULL;
if (luaD_rawrunprotected(L, f_luaopen, NULL) != 0) {
/* memory allocation error: free partial state */
close_state(L);
L = NULL;
}
else
luai_userstateopen(L);
return L;
}
static void callallgcTM (lua_State *L, void *ud) {
UNUSED(ud);
luaC_callGCTM(L); /* call GC metamethods for all udata */
}
LUA_API void lua_close (lua_State *L) {
L = G(L)->mainthread; /* only the main thread can be closed */
lua_lock(L);
luaF_close(L, L->stack); /* close all upvalues for this thread */
luaC_separateudata(L, 1); /* separate udata that have GC metamethods */
L->errfunc = 0; /* no error function during GC metamethods */
do { /* repeat until no more errors */
L->ci = L->base_ci;
L->base = L->top = L->ci->base;
L->nCcalls = L->baseCcalls = 0;
} while (luaD_rawrunprotected(L, callallgcTM, NULL) != 0);
lua_assert(G(L)->tmudata == NULL);
luai_userstateclose(L);
close_state(L);
}