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.editorconfig already enforces it but it's getting changed piecemeal in every commit. just get it done with. the script: ``` find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do isFile=$(file -0 "$file" | cut -d $'\0' -f2) case "$isFile" in (*text*) echo "$file is text" if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then echo "" >> "$file" fi ;; (*) echo "file isn't text" ;; esac done ```
50 lines
1.9 KiB
C
50 lines
1.9 KiB
C
#ifndef __INTERACTIVE_TILES_H
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#define __INTERACTIVE_TILES_H
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#define INTTILE_DOOR_TILE_ONE 1
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#define INTTILE_DOOR_OPENSPEED 70
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#define INTILE_CHECK_FULL 1
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#define INTILE_CHECK_SELECTIVE 2
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extern BOOLEAN gfOverIntTile;
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void GetLevelNodeScreenRect( LEVELNODE *pNode, SGPRect *pRect, INT16 sXPos, INT16 sYPos, INT32 sGridNo );
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BOOLEAN InitInteractiveTileManagement( );
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void ShutdownInteractiveTileManagement( );
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BOOLEAN AddInteractiveTile( INT32 sGridNo, LEVELNODE *pLevelNode, UINT32 uiFlags, UINT16 usType );
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BOOLEAN StartInteractiveObject( INT32 sGridNo, UINT16 usStructureID, SOLDIERTYPE *pSoldier, UINT8 ubDirection );
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BOOLEAN StartInteractiveObjectFromMouse( SOLDIERTYPE *pSoldier, UINT8 ubDirection );
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void CompileInteractiveTiles( );
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UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm );
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BOOLEAN InteractWithInteractiveObject( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection );
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BOOLEAN SoldierHandleInteractiveObject( SOLDIERTYPE *pSoldier );
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BOOLEAN CalcInteractiveObjectAPs( SOLDIERTYPE * pSoldier, INT32 sGridNo, STRUCTURE * pStructure, INT16 *psAPCost, INT16 *psBPCost ); // SANDRO - added argument
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void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo );
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void BeginCurInteractiveTileCheck( UINT8 bCheckFlags );
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void EndCurInteractiveTileCheck( );
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void LogMouseOverInteractiveTile( INT32 sGridNo );
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BOOLEAN ShouldCheckForMouseDetections( );
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void CycleIntTileFindStack( INT32 usMapPos );
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void SetActionModeDoorCursorText( );
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LEVELNODE *GetCurInteractiveTile( );
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LEVELNODE *GetCurInteractiveTileGridNo( INT32 *psGridNo );
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LEVELNODE *GetCurInteractiveTileGridNoAndStructure( INT32 *psGridNo, STRUCTURE **ppStructure );
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LEVELNODE *ConditionalGetCurInteractiveTileGridNoAndStructure( INT32 *psGridNo, STRUCTURE **ppStructure, BOOLEAN fRejectOnTopItems );
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#endif
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