mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- fixed corruption of ja2.set - ja2.set will no be saved to ja2_settings.ini - a few more minor game setting fixes and error tracings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1754 lines
123 KiB
C++
1754 lines
123 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#else
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#include "Types.h"
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#include "Options Screen.h"
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#include "Video.h"
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#include "Font Control.h"
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#include "Game Clock.h"
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#include "Render Dirty.h"
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#include "Text Input.h"
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#include "WordWrap.h"
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#include "SaveLoadScreen.h"
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#include "Render Dirty.h"
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#include "WordWrap.h"
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#include "WCheck.h"
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#include "Utilities.h"
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#include "Slider.h"
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#include "Debug.h"
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#include "Music Control.h"
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#include "Sound Control.h"
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#include "soundman.h"
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#include "Ambient Control.h"
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#include "Worlddat.h"
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#include "Worlddef.h"
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#include "GameSettings.h"
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#include "Game Init.h"
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#include "English.h"
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#include "Overhead.h"
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#include "Gap.h"
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#include "Cursors.h"
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#include "SysUtil.h"
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#include "Exit Grids.h"
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#include "Text.h"
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#include "Interface Control.h"
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#include "Message.h"
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#include "Language Defines.h"
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#include "Multi Language Graphic Utils.h"
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#include "Map Information.h"
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#include "SmokeEffects.h"
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#include "Sys Globals.h"
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#endif
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#include "Cheats.h"
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#include "connect.h"
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#include "WorldMan.h"
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#include "Game Events.h"
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#include "PostalService.h"
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extern CPostalService gPostalService;
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/////////////////////////////////
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//
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// Defines
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//
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/////////////////////////////////
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#define OPT_MAIN_FONT FONT10ARIAL
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#define OPT_SLIDER_FONT FONT12ARIAL
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#define OPT_MAIN_COLOR OPT_BUTTON_ON_COLOR
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#define OPT_HIGHLIGHT_COLOR FONT_MCOLOR_WHITE
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// these both could be established at run time, then never worry about it again
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// derived from "OPTIONSCREENBASE.sti"
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#define OPTIONS_SCREEN_WIDTH 638
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#define OPTIONS_SCREEN_HEIGHT 478
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#define OPTIONS__TOP_LEFT_X iScreenWidthOffset
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#define OPTIONS__TOP_LEFT_Y iScreenHeightOffset
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#define OPTIONS__BOTTOM_RIGHT_X OPTIONS__TOP_LEFT_X + OPTIONS_SCREEN_WIDTH
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#define OPTIONS__BOTTOM_RIGHT_Y OPTIONS__TOP_LEFT_Y + OPTIONS_SCREEN_HEIGHT
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#define OPT_SAVE_BTN_X iScreenWidthOffset + 50
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#define OPT_SAVE_BTN_Y iScreenHeightOffset + 438
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#define OPT_LOAD_BTN_X iScreenWidthOffset + 120
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#define OPT_LOAD_BTN_Y OPT_SAVE_BTN_Y
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#define OPT_QUIT_BTN_X iScreenWidthOffset + 190
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#define OPT_QUIT_BTN_Y OPT_SAVE_BTN_Y
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// ary-05/05/2009 : need more option screen toggles : Add in buttons that allow for options column paging
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#define OPT_PREV_BTN_X iScreenWidthOffset + 310
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#define OPT_PREV_BTN_Y OPT_SAVE_BTN_Y
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#define OPT_NEXT_BTN_X iScreenWidthOffset + 420
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#define OPT_NEXT_BTN_Y OPT_SAVE_BTN_Y
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#define OPT_DONE_BTN_X iScreenWidthOffset + 550
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#define OPT_DONE_BTN_Y OPT_SAVE_BTN_Y
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#define OPT_GAP_BETWEEN_TOGGLE_BOXES 18
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//Text
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#define OPT_TOGGLE_BOX_FIRST_COL_TEXT_X OPT_TOGGLE_BOX_FIRST_COLUMN_X + OPT_SPACE_BETWEEN_TEXT_AND_TOGGLE_BOX
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#define OPT_TOGGLE_BOX_FIRST_COL_TEXT_Y OPT_TOGGLE_BOX_FIRST_COLUMN_START_Y
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#define OPT_TOGGLE_BOX_SECOND_TEXT_X OPT_TOGGLE_BOX_SECOND_COLUMN_X + OPT_SPACE_BETWEEN_TEXT_AND_TOGGLE_BOX
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#define OPT_TOGGLE_BOX_SECOND_TEXT_Y OPT_TOGGLE_BOX_SECOND_COLUMN_START_Y
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//toggle boxes
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#define OPT_SPACE_BETWEEN_TEXT_AND_TOGGLE_BOX 30
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#define OPT_TOGGLE_TEXT_OFFSET_Y 2
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#define OPT_TOGGLE_BOX_FIRST_COLUMN_X iScreenWidthOffset + 260
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#define OPT_TOGGLE_BOX_FIRST_COLUMN_START_Y iScreenHeightOffset + 82
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#define OPT_TOGGLE_BOX_SECOND_COLUMN_X iScreenWidthOffset + 435
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#define OPT_TOGGLE_BOX_SECOND_COLUMN_START_Y OPT_TOGGLE_BOX_FIRST_COLUMN_START_Y
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#define OPT_TOGGLE_BOX_TEXT_WIDTH OPT_TOGGLE_BOX_SECOND_COLUMN_X - OPT_TOGGLE_BOX_FIRST_COLUMN_X - 20
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// Slider bar defines
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#define OPT_GAP_BETWEEN_SLIDER_BARS 60
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#define OPT_SLIDER_BAR_SIZE 258
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#define OPT_SLIDER_TEXT_WIDTH 45
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#define OPT_SOUND_FX_TEXT_X iScreenWidthOffset + 38
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#define OPT_SOUND_FX_TEXT_Y iScreenHeightOffset + 87
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#define OPT_SPEECH_TEXT_X iScreenWidthOffset + 85
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#define OPT_SPEECH_TEXT_Y OPT_SOUND_FX_TEXT_Y
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#define OPT_MUSIC_TEXT_X iScreenWidthOffset + 137
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#define OPT_MUSIC_TEXT_Y OPT_SOUND_FX_TEXT_Y
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#define OPT_TEXT_TO_SLIDER_OFFSET_Y 25
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#define OPT_SOUND_EFFECTS_SLIDER_X iScreenWidthOffset + 56
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#define OPT_SOUND_EFFECTS_SLIDER_Y iScreenHeightOffset + 126
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#define OPT_SPEECH_SLIDER_X iScreenWidthOffset + 107
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#define OPT_SPEECH_SLIDER_Y OPT_SOUND_EFFECTS_SLIDER_Y
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#define OPT_MUSIC_SLIDER_X iScreenWidthOffset + 158
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#define OPT_MUSIC_SLIDER_Y OPT_SOUND_EFFECTS_SLIDER_Y
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#define OPT_MUSIC_SLIDER_PLAY_SOUND_DELAY 75
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#define OPT_FIRST_COLUMN_TOGGLE_CUT_OFF 18
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#define MAX_NUMBER_OF_OPTION_TOGGLES (OPT_FIRST_COLUMN_TOGGLE_CUT_OFF * 2)
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/////////////////////////////////
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//
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// Global Variables
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//
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/////////////////////////////////
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UINT32 guiOptionBackGroundImage;
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UINT32 guiOptionsAddOnImages;
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UINT32 guiSoundEffectsSliderID;
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UINT32 guiSpeechSliderID;
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UINT32 guiMusicSliderID;
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BOOLEAN gfOptionsScreenEntry = TRUE;
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BOOLEAN gfOptionsScreenExit = FALSE;
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BOOLEAN gfRedrawOptionsScreen = TRUE;
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//CHAR8 gzSavedGameName[ 128 ]; //old
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BOOLEAN gfEnteredFromMapScreen=FALSE;
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UINT32 guiOptionsScreen = OPTIONS_SCREEN;
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UINT32 guiPreviousOptionScreen = OPTIONS_SCREEN;
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BOOLEAN gfExitOptionsDueToMessageBox=FALSE;
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BOOLEAN gfExitOptionsAfterMessageBox = FALSE;
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UINT32 guiSoundFxSliderMoving = 0xffffffff;
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UINT32 guiSpeechSliderMoving = 0xffffffff;
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INT32 giOptionsMessageBox = -1; // Options pop up messages index value
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INT8 gbHighLightedOptionText = -1;
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//BOOLEAN gfHideBloodAndGoreOption=FALSE; //all this blood gore option enforcment is unused
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//If a germany build we are to hide the blood and gore option
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//UINT8 gubFirstColOfOptions=OPT_FIRST_COLUMN_TOGGLE_CUT_OFF; // old
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BOOLEAN gfSettingOfTreeTopStatusOnEnterOfOptionScreen; //this is temp holder for the world state prior to any changes
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BOOLEAN gfSettingOfItemGlowStatusOnEnterOfOptionScreen; //this is temp holder for the world state prior to any changes
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BOOLEAN gfSettingOfDontAnimateSmoke; //this is temp holder for the world state prior to any changes
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// Goto save game Button
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void BtnOptGotoSaveGameCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiOptGotoSaveGameBtn;
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INT32 giOptionsButtonImages;
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// Goto load game button
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void BtnOptGotoLoadGameCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiOptGotoLoadGameBtn;
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INT32 giGotoLoadBtnImage;
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// QuitButton
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void BtnOptQuitCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiQuitButton;
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INT32 giQuitBtnImage;
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// arynn : need more option screen toggles : Add in button that allow for options column paging
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// Options Screen globals
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INT16 OptionsList_Column_Offset = 0 ; // the first column's -or- "half page" start
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INT16 Current_First_Option_Index; // index of the first (single) option in the first column, used in lookup option vs togglebox
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INT16 Max_Number_Of_Pages = 0 ; // dynamic column counter per build/mode type
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void Establish_Options_Screen_Rules(void); // define the display rules
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void Build_Options_List_Reinterpretation(void); // interpret rules and build a set of which options are used for use in options screen
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void Create_Toggle_Buttons(void); // these two are blcok removals from functions, an isolation of toggle create/destroy
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void Destroy_Toggle_Buttons(void);
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void Handle_ButtonStyle_Options( UINT8 Button_UserData_1 );
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// Next Button
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void BtnOptNextCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiOptNextButton;
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INT32 giOptNextBtnImage;
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// Prev Button
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void BtnOptPrevCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiOptPrevButton;
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INT32 giOptPrevBtnImage;
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// Done Button
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void BtnDoneCallback(GUI_BUTTON *btn,INT32 reason);
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extern UINT32 guiDoneButton; // symbol already declared globally in AimArchives.cpp (jonathanl)
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INT32 giDoneBtnImage;
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//checkbox to toggle tracking mode on or off
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UINT32 guiOptionsToggles[ MAX_NUMBER_OF_OPTION_TOGGLES ]; //array of ButtonID, index's for button list
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BOOL Buttons_Exist_State = 0;
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void BtnOptionsTogglesCallback(GUI_BUTTON *btn,INT32 reason);
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//Mouse regions for the name of the option
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MOUSE_REGION gSelectedOptionTextRegion[ MAX_NUMBER_OF_OPTION_TOGGLES ];
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void SelectedOptionTextRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectedOptionTextRegionMovementCallBack(MOUSE_REGION * pRegion, INT32 reason );
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//Mouse regions for the area around the toggle boxs
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MOUSE_REGION gSelectedToggleBoxAreaRegion;
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void SelectedToggleBoxAreaRegionMovementCallBack(MOUSE_REGION * pRegion, INT32 reason );
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//toggle box correspondence to option tracker
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//1 define the render rules,
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//2 recast real options into new array under constraints of rules,
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//3 then using a pager system, create a subset that will fit on screen
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int toggle_box_content_rules[NUM_GAME_OPTIONS]; // index = game option value = render state
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int toggle_box_gGameSettings_recast[NUM_GAME_OPTIONS+OPT_FIRST_COLUMN_TOGGLE_CUT_OFF];
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// index = reinterpreted positions value = game_option or state
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//" + OPT_FIRST_COLUMN_TOGGLE_CUT_OFF " to account for potential empty togglebox positions up to next whole column
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int toggle_box_array[MAX_NUMBER_OF_OPTION_TOGGLES]; // index = option position on screen value = game_option or state
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/////////////////////////////////
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//
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// Function ProtoTypes
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//
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/////////////////////////////////
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BOOLEAN EnterOptionsScreen();
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void RenderOptionsScreen();
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void ExitOptionsScreen();
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void HandleOptionsScreen();
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void GetOptionsScreenUserInput();
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void SoundFXSliderChangeCallBack( INT32 iNewValue );
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void SpeechSliderChangeCallBack( INT32 iNewValue );
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void MusicSliderChangeCallBack( INT32 iNewValue );
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//BOOLEAN DoOptionsMessageBox( UINT8 ubStyle, STR16zString, UINT32 uiExitScreen, UINT8 ubFlags, MSGBOX_CALLBACK ReturnCallback );
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void ConfirmQuitToMainMenuMessageBoxCallBack( UINT8 bExitValue );
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void HandleSliderBarMovementSounds();
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void HandleOptionToggle( UINT8 Button_UserData_0, UINT8 Button_UserData_1, BOOLEAN fState, BOOLEAN fDown, BOOLEAN fPlaySound );
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void HandleHighLightedText( BOOLEAN fHighLight );
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extern BOOLEAN CheckIfGameCdromIsInCDromDrive();
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extern void ToggleItemGlow( BOOLEAN fOn );
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/////////////////////////////////
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//
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// Code
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//
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/////////////////////////////////
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UINT32 OptionsScreenInit()
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{
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//Set so next time we come in, we can set up
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gfOptionsScreenEntry = TRUE;
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//init rules and paging extent
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Establish_Options_Screen_Rules();
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Build_Options_List_Reinterpretation(); //need to calc paging max before next/prev button creation
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return( TRUE );
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}
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UINT32 OptionsScreenHandle()
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{
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StartFrameBufferRender();
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if( gfOptionsScreenEntry )
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{
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PauseGame();
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EnterOptionsScreen();
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gfOptionsScreenEntry = FALSE;
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gfOptionsScreenExit = FALSE;
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gfRedrawOptionsScreen = TRUE;
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RenderOptionsScreen();
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//Blit the background to the save buffer
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BlitBufferToBuffer( guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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}
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RestoreBackgroundRects();
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GetOptionsScreenUserInput();
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HandleOptionsScreen();
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if( gfRedrawOptionsScreen )
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{
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RenderOptionsScreen();
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RenderButtons();
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gfRedrawOptionsScreen = FALSE;
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}
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//Render the active slider bars
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RenderAllSliderBars();
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// render buttons marked dirty
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MarkButtonsDirty( );
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RenderButtons( );
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// ATE: Put here to save RECTS before any fast help being drawn...
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SaveBackgroundRects( );
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RenderButtonsFastHelp();
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ExecuteBaseDirtyRectQueue();
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EndFrameBufferRender();
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if( gfOptionsScreenExit )
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{
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ExitOptionsScreen();
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gfOptionsScreenExit = FALSE;
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gfOptionsScreenEntry = TRUE;
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UnPauseGame();
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}
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return( guiOptionsScreen );
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}
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UINT32 OptionsScreenShutdown()
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{
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return( TRUE );
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}
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void Establish_Options_Screen_Rules(void)
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{
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UINT16 counter;
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// ary-05/05/2009 : note : pre-emptive definition of "game options render state". Show/Hide/etc options on option screen.
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// : note : enum of states possible :
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// : note : state -2 = is a state defined later, after rules build-up, and denotes the unused spots that exceed the final page.
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// : note : state -1 = used in toggle_box_array, after rules build-up. and denotes the unused spots that are within last page.
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// : note : state 0 = skip this option, consider it to be non-existant.. do not render..
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// : note : state 1 = normal, default
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// : note : state 2 = text only, no box, no option to toggle, a "header/divider" type rendering
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//Re-init toggle_box_content_rules[]
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for( counter = 0; counter < NUM_GAME_OPTIONS; counter++)
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{
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//this loop will re-initialize toggle_box_content_rules[counter1] to "display as normally" state
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toggle_box_content_rules[counter] = 1;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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////// begining of options content rules ////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// these rules are first created in "normal" state. So change those where needed.
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if( (is_networked) ) //establish any Multiplayer Options rules
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{
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toggle_box_content_rules[TOPTION_TOGGLE_TURN_MODE] = 0; // do not consider FTM an option when in MP mode
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}
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if( !(gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ]) )
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{
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// hide this to prevent user mistake of reseting options
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toggle_box_content_rules[TOPTION_RESET_ALL_OPTIONS] = 0;
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}
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if( JA2BETAVERSION_FLAG || gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] )
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{
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toggle_box_content_rules[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = 2;
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toggle_box_content_rules[TOPTION_CHEAT_MODE_OPTIONS_END] = 2;
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toggle_box_content_rules[TOPTION_DEBUG_MODE_OPTIONS_HEADER] = 2; //a sample options screen options header (text)
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toggle_box_content_rules[TOPTION_DEBUG_MODE_OPTIONS_END] = 2; //a sample options screen options divider(text)
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toggle_box_content_rules[TOPTION_LAST_OPTION] = 2; //this is THE LAST option that exists
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//example of "options screens option" in action :
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if( !(gGameSettings.fOptions[TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP]))
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{
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toggle_box_content_rules[TOPTION_RENDER_MOUSE_REGIONS] = 0;
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}
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}
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else //establish any NOT in "DEBUG build mode" rules
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{
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toggle_box_content_rules[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = 0;
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toggle_box_content_rules[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = 0;
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toggle_box_content_rules[TOPTION_CHEAT_MODE_OPTIONS_END] = 0;
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toggle_box_content_rules[TOPTION_DEBUG_MODE_OPTIONS_HEADER] = 0; //a sample options screen options header (text)
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toggle_box_content_rules[TOPTION_SHOW_RESET_ALL_OPTIONS] = 0; //a sample option that hides/shows another option
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toggle_box_content_rules[TOPTION_RESET_ALL_OPTIONS] = 0; // kept inside Debug Builds (dev's quick reset)
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toggle_box_content_rules[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] = 0;
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toggle_box_content_rules[TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] = 0; //a sample option that hides/shows another option(s)
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toggle_box_content_rules[TOPTION_RENDER_MOUSE_REGIONS] = 0; //a sample DEBUG build option
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toggle_box_content_rules[TOPTION_DEBUG_MODE_OPTIONS_END] = 0; //a sample options screen options divider
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toggle_box_content_rules[TOPTION_LAST_OPTION] = 0; //this is THE LAST option that exists
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////however if allowing some debug options to bleed thru to release. Allow these options to be managable.
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//if( gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] )
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//{
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// toggle_box_content_rules[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] = 1;
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// toggle_box_content_rules[TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] = 1;
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// toggle_box_content_rules[TOPTION_RENDER_MOUSE_REGIONS] = 1;
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//}
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}
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//at this point despite whatever build rules, enable cheat mode options to render
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if( CHEATER_CHEAT_LEVEL( ) )
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{
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toggle_box_content_rules[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = 2; // text only
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toggle_box_content_rules[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = 1;
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toggle_box_content_rules[TOPTION_CHEAT_MODE_OPTIONS_END] = 2; // text only
|
|
}
|
|
}
|
|
|
|
void Build_Options_List_Reinterpretation(void)
|
|
{
|
|
// This function fills out a recast of gGameSettings.fOptions[],
|
|
// it differs by constraint foun in Establish_Options_Screen_Rules()
|
|
|
|
INT16 counter1, counter2, index_of_last_valid_option;
|
|
|
|
for(counter1= 0 ; counter1 < (NUM_GAME_OPTIONS+OPT_FIRST_COLUMN_TOGGLE_CUT_OFF) ; counter1++)
|
|
{ toggle_box_gGameSettings_recast[counter1] = -2; }
|
|
|
|
index_of_last_valid_option = 0; //track where inside the recast we ran out of actual options,
|
|
//we then pad the rest with -1's
|
|
//also, this is the basis for column counting
|
|
|
|
// ary-05/05/2009 : counter1 represents the position inside toggle_box_gGameSettings_recast[], we dont skip these until there are no more options
|
|
// : counter2 represents the position inside gGameSettings.fOptions[], skip invalids until valid or NUM_GAME_OPTIONS
|
|
counter2 = 0; // init prior to the loop
|
|
for( counter1 = 0 ; counter1 < NUM_GAME_OPTIONS ; counter1++)
|
|
{
|
|
for( ; counter2<NUM_GAME_OPTIONS ; )
|
|
{
|
|
if(toggle_box_content_rules[counter2]) // might be change to bit_vect, or some other mechanic, but for only 0 is not rendered
|
|
{
|
|
toggle_box_gGameSettings_recast[counter1] = counter2;
|
|
index_of_last_valid_option = counter1;
|
|
counter2++;
|
|
break;
|
|
}
|
|
counter2++;
|
|
}
|
|
}
|
|
|
|
// pick up final tail of toggle box up to the next whole column
|
|
if((index_of_last_valid_option+1) % OPT_FIRST_COLUMN_TOGGLE_CUT_OFF)
|
|
{
|
|
Max_Number_Of_Pages = ((index_of_last_valid_option+1) / OPT_FIRST_COLUMN_TOGGLE_CUT_OFF)+1;
|
|
for( counter1 = (index_of_last_valid_option+1) ;
|
|
counter1 < (Max_Number_Of_Pages * OPT_FIRST_COLUMN_TOGGLE_CUT_OFF);
|
|
counter1++ )
|
|
{
|
|
toggle_box_gGameSettings_recast[counter1] = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Max_Number_Of_Pages = ((index_of_last_valid_option+1) / OPT_FIRST_COLUMN_TOGGLE_CUT_OFF);
|
|
// no tail to fill out, index_of_last_valid_option is the last option up to a whole column
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Create_Toggle_Buttons(void)
|
|
{
|
|
UINT16 counter1;
|
|
UINT16 usPosY, usBoxPosX, usTextPosX;
|
|
UINT16 usTextWidth, usTextHeight;
|
|
|
|
//
|
|
// Toggle Boxes
|
|
//
|
|
// Build up a set of options toggles for render and callbacks. and remember set for deletion of set.
|
|
//
|
|
// main events:
|
|
// fill toggle_box_content_rules[] (content rules), and global state after conditions have been setup
|
|
// fill toggle_box_array[], with options based on content rule, or global rules
|
|
// show check_box images and text, create mouse regions, based on toggle_box_array[]
|
|
// see Destroy_Toggle_Buttons() for handling of deletion (this is all setup to prevent deletion of uncreated regions)
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
Establish_Options_Screen_Rules();
|
|
Build_Options_List_Reinterpretation(); // based on rules, build a options_screen version of gGameSetting[], and derive max_pages
|
|
|
|
// at this point we have an array that describes how the toggle boxes will be handled
|
|
// only thing left now is to describe the array of toggle_boxes that is currently about to be displayed on screen
|
|
// this should be easy enough, just offset into toggle_box_gGameSettings_recast, and direct copy into toggle_box_array
|
|
|
|
Current_First_Option_Index = OptionsList_Column_Offset * OPT_FIRST_COLUMN_TOGGLE_CUT_OFF;
|
|
|
|
for( counter1 = 0; counter1<MAX_NUMBER_OF_OPTION_TOGGLES; counter1++)
|
|
{
|
|
//counter1 represents index within toggle_box_array, we have to handle each one
|
|
toggle_box_array[counter1] = toggle_box_gGameSettings_recast[counter1+Current_First_Option_Index];
|
|
}
|
|
|
|
// at this point toggle_box_array has been built properly to content rules.
|
|
// now it is time to create/render/keep track of the toggle box options
|
|
|
|
usTextHeight = GetFontHeight( OPT_MAIN_FONT );
|
|
|
|
for( counter1=0; counter1<MAX_NUMBER_OF_OPTION_TOGGLES; counter1++)
|
|
{
|
|
// skip creating toggle box for cases : no option , option supression
|
|
if (toggle_box_array[counter1] == -1) // skip every thing for -1
|
|
{ continue; }
|
|
|
|
if (toggle_box_content_rules[toggle_box_array[counter1]] == 2) //skip creating the toggle box | mouse regions
|
|
{ // this case isnt creating toggle box, but is still using positions on the list, so adjust the graphics cursor
|
|
|
|
// init or re-init base points of where graphics/text/regions are going to be placed
|
|
if( counter1 % OPT_FIRST_COLUMN_TOGGLE_CUT_OFF == 0 )
|
|
{
|
|
//reset the vertical position
|
|
usPosY = OPT_TOGGLE_BOX_FIRST_COLUMN_START_Y;
|
|
}
|
|
//skip over vertical portion
|
|
usPosY += OPT_GAP_BETWEEN_TOGGLE_BOXES;
|
|
|
|
//init/reset horizontal
|
|
if( counter1 < OPT_FIRST_COLUMN_TOGGLE_CUT_OFF )
|
|
{
|
|
usBoxPosX = OPT_TOGGLE_BOX_FIRST_COLUMN_X;
|
|
usTextPosX = OPT_TOGGLE_BOX_FIRST_COL_TEXT_X;
|
|
}
|
|
else
|
|
{
|
|
usBoxPosX = OPT_TOGGLE_BOX_SECOND_COLUMN_X;
|
|
usTextPosX = OPT_TOGGLE_BOX_SECOND_TEXT_X;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// init or re-init base points of where graphics/text/regions are going to be placed
|
|
if( counter1 % OPT_FIRST_COLUMN_TOGGLE_CUT_OFF == 0 )
|
|
{
|
|
//reset the vertical position
|
|
usPosY = OPT_TOGGLE_BOX_FIRST_COLUMN_START_Y;
|
|
}
|
|
if( counter1 < OPT_FIRST_COLUMN_TOGGLE_CUT_OFF )
|
|
{
|
|
usBoxPosX = OPT_TOGGLE_BOX_FIRST_COLUMN_X;
|
|
usTextPosX = OPT_TOGGLE_BOX_FIRST_COL_TEXT_X;
|
|
}
|
|
else
|
|
{
|
|
usBoxPosX = OPT_TOGGLE_BOX_SECOND_COLUMN_X;
|
|
usTextPosX = OPT_TOGGLE_BOX_SECOND_TEXT_X;
|
|
}
|
|
|
|
// here is the point when the graphical toggle is drawn and associated with a mouse region
|
|
|
|
//Check box ID stored to guiOptionsToggles[] by toggle option
|
|
guiOptionsToggles[ counter1 ] = CreateCheckBoxButton( usBoxPosX, usPosY,
|
|
"INTERFACE\\OptionsCheckBoxes_12x12.sti",
|
|
MSYS_PRIORITY_HIGH+10,
|
|
BtnOptionsTogglesCallback );
|
|
|
|
//set the toggle box's UserData[0] to the toggle_box index (which toggle box it is)
|
|
//set the toggle box's UserData[1] to the option's index (which option the toggle box represents)
|
|
MSYS_SetBtnUserData( guiOptionsToggles[ counter1 ], 0, counter1 );
|
|
MSYS_SetBtnUserData( guiOptionsToggles[ counter1 ], 1, toggle_box_array[counter1] );
|
|
|
|
usTextWidth = StringPixLength( zOptionsToggleText[ toggle_box_array[ counter1 ] ], OPT_MAIN_FONT );
|
|
|
|
if( usTextWidth > OPT_TOGGLE_BOX_TEXT_WIDTH )
|
|
{
|
|
//Get how many lines will be used to display the string, without displaying the string
|
|
UINT8 ubNumLines = (UINT8) ( DisplayWrappedString( 0, 0, OPT_TOGGLE_BOX_TEXT_WIDTH, 2, OPT_MAIN_FONT, OPT_HIGHLIGHT_COLOR,
|
|
zOptionsToggleText[ toggle_box_array[ counter1 ] ], FONT_MCOLOR_BLACK, TRUE,
|
|
LEFT_JUSTIFIED | DONT_DISPLAY_TEXT ) / GetFontHeight( OPT_MAIN_FONT ) );
|
|
|
|
usTextWidth = OPT_TOGGLE_BOX_TEXT_WIDTH;
|
|
|
|
//Create mouse regions for the option toggle text
|
|
MSYS_DefineRegion( &gSelectedOptionTextRegion[counter1], usBoxPosX+13, usPosY,
|
|
(usTextPosX + usTextWidth), (UINT16)(usPosY+usTextHeight*ubNumLines), MSYS_PRIORITY_HIGH,
|
|
CURSOR_NORMAL, SelectedOptionTextRegionMovementCallBack, SelectedOptionTextRegionCallBack );
|
|
MSYS_AddRegion( &gSelectedOptionTextRegion[counter1]);
|
|
|
|
//set the text's region's UserData[0] to the toggle_box index (which toggle box it is)
|
|
//set the text's region's UserData[1] to the option's index (which option the toggle box represents)
|
|
MSYS_SetRegionUserData( &gSelectedOptionTextRegion[ counter1 ], 0, counter1);
|
|
MSYS_SetRegionUserData( &gSelectedOptionTextRegion[ counter1 ], 1, toggle_box_array[counter1]);
|
|
}
|
|
else
|
|
{
|
|
//Create mouse regions for the option toggle text
|
|
MSYS_DefineRegion( &gSelectedOptionTextRegion[counter1], usBoxPosX+13, usPosY,
|
|
(usTextPosX + usTextWidth), (UINT16)(usPosY+usTextHeight), MSYS_PRIORITY_HIGH,
|
|
CURSOR_NORMAL, SelectedOptionTextRegionMovementCallBack, SelectedOptionTextRegionCallBack );
|
|
MSYS_AddRegion( &gSelectedOptionTextRegion[counter1]);
|
|
|
|
//set the text's region's UserData[0] to the toggle_box index (which toggle box it is)
|
|
//set the text's region's UserData[1] to the option's index (which option the toggle box represents)
|
|
MSYS_SetRegionUserData( &gSelectedOptionTextRegion[ counter1 ], 0, counter1);
|
|
MSYS_SetRegionUserData( &gSelectedOptionTextRegion[ counter1 ], 1, toggle_box_array[counter1]);
|
|
}
|
|
|
|
SetRegionFastHelpText( &gSelectedOptionTextRegion[ counter1 ], zOptionsScreenHelpText[ toggle_box_array[ counter1 ] ] );
|
|
SetButtonFastHelpText( guiOptionsToggles[ counter1 ], zOptionsScreenHelpText[ toggle_box_array[ counter1 ] ] );
|
|
|
|
usPosY += OPT_GAP_BETWEEN_TOGGLE_BOXES;
|
|
}
|
|
|
|
Buttons_Exist_State = 1; // ok check boxes now exist, its safe to allow text highlights
|
|
}
|
|
|
|
|
|
|
|
void Destroy_Toggle_Buttons(void)
|
|
{
|
|
UINT8 counter1;
|
|
|
|
Buttons_Exist_State = 0; // set this to off, prevents HandleOptionsScreen() from causing a CTD when tring to
|
|
// higlight text for non-existing checkboxes
|
|
|
|
//Remove the toggle buttons
|
|
for( counter1=0; counter1<MAX_NUMBER_OF_OPTION_TOGGLES; counter1++)
|
|
{
|
|
if( toggle_box_array[ counter1 ] == -1 )
|
|
{
|
|
// dont delete non existing buttons
|
|
continue;
|
|
}
|
|
if( toggle_box_content_rules[toggle_box_array[ counter1 ]] == 2 )
|
|
{
|
|
// dont delete non existing buttons
|
|
continue;
|
|
}
|
|
|
|
RemoveButton( guiOptionsToggles[ counter1 ] );
|
|
|
|
MSYS_RemoveRegion( &gSelectedOptionTextRegion[counter1]);
|
|
}
|
|
|
|
}
|
|
|
|
BOOLEAN EnterOptionsScreen()
|
|
{
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
// WANNE: Do not draw the blackground back
|
|
//ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
|
|
|
|
//if we are coming from mapscreen
|
|
if( guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN )
|
|
{
|
|
guiTacticalInterfaceFlags &= ~INTERFACE_MAPSCREEN;
|
|
gfEnteredFromMapScreen = TRUE;
|
|
}
|
|
|
|
// Stop ambients...
|
|
StopAmbients( );
|
|
|
|
guiOptionsScreen = OPTIONS_SCREEN;
|
|
|
|
//Init the slider bar;
|
|
InitSlider();
|
|
|
|
if( gfExitOptionsDueToMessageBox )
|
|
{
|
|
gfRedrawOptionsScreen = TRUE;
|
|
gfExitOptionsDueToMessageBox = FALSE;
|
|
return( TRUE );
|
|
}
|
|
|
|
gfExitOptionsDueToMessageBox = FALSE;
|
|
|
|
// load the options screen background graphic and add it
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("INTERFACE\\OptionScreenBase.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiOptionBackGroundImage));
|
|
|
|
// load button, title graphic and add it
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
GetMLGFilename( VObjectDesc.ImageFile, MLG_OPTIONHEADER );
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiOptionsAddOnImages));
|
|
|
|
//Save game button
|
|
giOptionsButtonImages = LoadButtonImage("INTERFACE\\OptionScreenAddons2.sti", -1,2,-1,3,-1 );
|
|
guiOptGotoSaveGameBtn = CreateIconAndTextButton( giOptionsButtonImages, zOptionsText[OPT_SAVE_GAME], OPT_BUTTON_FONT2,
|
|
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
|
|
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
OPT_SAVE_BTN_X, OPT_SAVE_BTN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
DEFAULT_MOVE_CALLBACK, BtnOptGotoSaveGameCallback);
|
|
SpecifyDisabledButtonStyle( guiOptGotoSaveGameBtn, DISABLED_STYLE_HATCHED );
|
|
if( guiPreviousOptionScreen == MAINMENU_SCREEN || !CanGameBeSaved() )
|
|
{
|
|
DisableButton( guiOptGotoSaveGameBtn );
|
|
}
|
|
|
|
//Load game button
|
|
giGotoLoadBtnImage = UseLoadedButtonImage( giOptionsButtonImages, -1,2,-1,3,-1 );
|
|
guiOptGotoLoadGameBtn = CreateIconAndTextButton( giGotoLoadBtnImage, zOptionsText[OPT_LOAD_GAME], OPT_BUTTON_FONT2,
|
|
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
|
|
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
OPT_LOAD_BTN_X, OPT_LOAD_BTN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
DEFAULT_MOVE_CALLBACK, BtnOptGotoLoadGameCallback);
|
|
// SpecifyDisabledButtonStyle( guiBobbyRAcceptOrder, DISABLED_STYLE_SHADED );
|
|
|
|
//Quit to main menu button
|
|
giQuitBtnImage = UseLoadedButtonImage( giOptionsButtonImages, -1,2,-1,3,-1 );
|
|
guiQuitButton = CreateIconAndTextButton( giQuitBtnImage, zOptionsText[OPT_MAIN_MENU], OPT_BUTTON_FONT2,
|
|
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
|
|
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
OPT_QUIT_BTN_X, OPT_QUIT_BTN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
DEFAULT_MOVE_CALLBACK, BtnOptQuitCallback);
|
|
SpecifyDisabledButtonStyle( guiQuitButton, DISABLED_STYLE_HATCHED );
|
|
// DisableButton( guiQuitButton );
|
|
|
|
// ary-05/05/2009 : need more option screen toggles : Add in buttons that allow for options column paging
|
|
// Previous Column of options
|
|
giOptPrevBtnImage = UseLoadedButtonImage( giOptionsButtonImages, -1,2,-1,3,-1 );
|
|
guiOptPrevButton = CreateIconAndTextButton( giOptPrevBtnImage, zOptionsText[OPT_PREV], OPT_BUTTON_FONT2,
|
|
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
|
|
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
OPT_PREV_BTN_X, OPT_PREV_BTN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
DEFAULT_MOVE_CALLBACK, BtnOptPrevCallback);
|
|
SpecifyDisabledButtonStyle( guiOptPrevButton, DISABLED_STYLE_HATCHED );
|
|
if( OptionsList_Column_Offset == 0 )
|
|
{
|
|
DisableButton( guiOptPrevButton );
|
|
}
|
|
|
|
// Next Column of options
|
|
giOptNextBtnImage = UseLoadedButtonImage( giOptionsButtonImages, -1,2,-1,3,-1 );
|
|
guiOptNextButton = CreateIconAndTextButton( giOptNextBtnImage, zOptionsText[OPT_NEXT], OPT_BUTTON_FONT2,
|
|
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
|
|
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
OPT_NEXT_BTN_X, OPT_NEXT_BTN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
DEFAULT_MOVE_CALLBACK, BtnOptNextCallback);
|
|
SpecifyDisabledButtonStyle( guiOptNextButton, DISABLED_STYLE_HATCHED );
|
|
if( OptionsList_Column_Offset >= (Max_Number_Of_Pages-2) )// ary-05/05/2009 : "Max_Number_Of_Pages-2" becaues each "page" = 2 "columns"
|
|
{
|
|
DisableButton( guiOptNextButton );
|
|
}
|
|
|
|
//Done button
|
|
giDoneBtnImage = UseLoadedButtonImage( giOptionsButtonImages, -1,2,-1,3,-1 );
|
|
guiDoneButton = CreateIconAndTextButton( giDoneBtnImage, zOptionsText[OPT_DONE], OPT_BUTTON_FONT2,
|
|
OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
|
|
OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
|
|
TEXT_CJUSTIFIED,
|
|
OPT_DONE_BTN_X, OPT_DONE_BTN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
DEFAULT_MOVE_CALLBACK, BtnDoneCallback);
|
|
// SpecifyDisabledButtonStyle( guiBobbyRAcceptOrder, DISABLED_STYLE_SHADED );
|
|
|
|
Create_Toggle_Buttons(); // ary-05/05/2009 : moved block out of func
|
|
|
|
//Create a mouse region so when the user leaves a togglebox text region we can detect it then unselect the region
|
|
MSYS_DefineRegion( &gSelectedToggleBoxAreaRegion, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_NORMAL,
|
|
CURSOR_NORMAL, SelectedToggleBoxAreaRegionMovementCallBack, MSYS_NO_CALLBACK );
|
|
MSYS_AddRegion( &gSelectedToggleBoxAreaRegion );
|
|
|
|
|
|
//Render the scene before adding the slider boxes
|
|
RenderOptionsScreen();
|
|
|
|
//Add a slider bar for the Sound Effects
|
|
guiSoundEffectsSliderID = AddSlider( SLIDER_VERTICAL_STEEL, CURSOR_NORMAL, OPT_SOUND_EFFECTS_SLIDER_X, OPT_SOUND_EFFECTS_SLIDER_Y,
|
|
OPT_SLIDER_BAR_SIZE, 127, MSYS_PRIORITY_HIGH, SoundFXSliderChangeCallBack, 0 );
|
|
AssertMsg( guiSoundEffectsSliderID, "Failed to AddSlider" );
|
|
SetSliderValue( guiSoundEffectsSliderID, GetSoundEffectsVolume() );
|
|
|
|
//Add a slider bar for the Speech
|
|
guiSpeechSliderID = AddSlider( SLIDER_VERTICAL_STEEL, CURSOR_NORMAL, OPT_SPEECH_SLIDER_X, OPT_SPEECH_SLIDER_Y,
|
|
OPT_SLIDER_BAR_SIZE, 127, MSYS_PRIORITY_HIGH, SpeechSliderChangeCallBack, 0 );
|
|
AssertMsg( guiSpeechSliderID, "Failed to AddSlider" );
|
|
SetSliderValue( guiSpeechSliderID, GetSpeechVolume() );
|
|
|
|
//Add a slider bar for the Music
|
|
guiMusicSliderID = AddSlider( SLIDER_VERTICAL_STEEL, CURSOR_NORMAL, OPT_MUSIC_SLIDER_X, OPT_MUSIC_SLIDER_Y,
|
|
OPT_SLIDER_BAR_SIZE, 127, MSYS_PRIORITY_HIGH, MusicSliderChangeCallBack, 0 );
|
|
AssertMsg( guiMusicSliderID, "Failed to AddSlider" );
|
|
SetSliderValue( guiMusicSliderID, MusicGetVolume() );
|
|
|
|
|
|
|
|
//Remove the mouse region over the clock
|
|
RemoveMouseRegionForPauseOfClock( );
|
|
|
|
//Draw the screen
|
|
gfRedrawOptionsScreen = TRUE;
|
|
|
|
//Set the option screen toggle boxes
|
|
SetOptionsScreenToggleBoxes();
|
|
|
|
DisableScrollMessages();
|
|
|
|
//reset
|
|
gbHighLightedOptionText = -1;
|
|
|
|
//get the status of the tree top option
|
|
gfSettingOfTreeTopStatusOnEnterOfOptionScreen = gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ];
|
|
|
|
//Get the status of the item glow option
|
|
gfSettingOfItemGlowStatusOnEnterOfOptionScreen = gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ];
|
|
|
|
gfSettingOfDontAnimateSmoke = gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ];
|
|
return( TRUE );
|
|
}
|
|
|
|
void ExitOptionsScreen()
|
|
{
|
|
|
|
if( gfExitOptionsDueToMessageBox )
|
|
{
|
|
gfOptionsScreenExit = FALSE;
|
|
|
|
if( !gfExitOptionsAfterMessageBox )
|
|
return;
|
|
gfExitOptionsAfterMessageBox = FALSE;
|
|
gfExitOptionsDueToMessageBox = FALSE;
|
|
}
|
|
|
|
//Get the current status of the toggle boxes
|
|
GetOptionsScreenToggleBoxes(); //currently empty, used to interpret button states to determine gGameSettings.fOptions[]
|
|
//its still remains in case of future dev where any final interpertations may be needed
|
|
//The save the current settings to disk
|
|
SaveGameSettings();
|
|
|
|
//Create the clock mouse region
|
|
CreateMouseRegionForPauseOfClock( CLOCK_REGION_START_X, CLOCK_REGION_START_Y );
|
|
|
|
if( guiOptionsScreen == GAME_SCREEN )
|
|
EnterTacticalScreen( );
|
|
|
|
RemoveButton( guiOptGotoSaveGameBtn );
|
|
RemoveButton( guiOptGotoLoadGameBtn );
|
|
RemoveButton( guiQuitButton );
|
|
RemoveButton( guiOptNextButton );// ary-05/05/2009 : more option screen toggles
|
|
RemoveButton( guiOptPrevButton );
|
|
RemoveButton( guiDoneButton );
|
|
|
|
UnloadButtonImage( giOptionsButtonImages );
|
|
UnloadButtonImage( giGotoLoadBtnImage );
|
|
UnloadButtonImage( giQuitBtnImage );
|
|
UnloadButtonImage( giOptNextBtnImage );// ary-05/05/2009 : more option screen toggles
|
|
UnloadButtonImage( giOptPrevBtnImage );
|
|
UnloadButtonImage( giDoneBtnImage );
|
|
|
|
DeleteVideoObjectFromIndex( guiOptionBackGroundImage );
|
|
DeleteVideoObjectFromIndex( guiOptionsAddOnImages );
|
|
|
|
|
|
Destroy_Toggle_Buttons(); // ary-05/05/2009 : moved block out of func
|
|
|
|
|
|
//REmove the slider bars
|
|
RemoveSliderBar( guiSoundEffectsSliderID );
|
|
RemoveSliderBar( guiSpeechSliderID );
|
|
RemoveSliderBar( guiMusicSliderID );
|
|
|
|
|
|
MSYS_RemoveRegion( &gSelectedToggleBoxAreaRegion );
|
|
|
|
ShutDownSlider();
|
|
|
|
//if we are coming from mapscreen
|
|
if( gfEnteredFromMapScreen )
|
|
{
|
|
gfEnteredFromMapScreen = FALSE;
|
|
guiTacticalInterfaceFlags |= INTERFACE_MAPSCREEN;
|
|
}
|
|
|
|
//if the user changed the TREE TOP option, AND a world is loaded
|
|
if( gfSettingOfTreeTopStatusOnEnterOfOptionScreen != gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ] && gfWorldLoaded )
|
|
{
|
|
SetTreeTopStateForMap();
|
|
}
|
|
|
|
//if the user has changed the item glow option AND a world is loaded
|
|
if( gfSettingOfItemGlowStatusOnEnterOfOptionScreen != gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] && gfWorldLoaded )
|
|
{
|
|
ToggleItemGlow( gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] );
|
|
}
|
|
|
|
if( gfSettingOfDontAnimateSmoke != gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ] && gfWorldLoaded )
|
|
{
|
|
UpdateSmokeEffectGraphics( );
|
|
}
|
|
|
|
}
|
|
|
|
void HandleOptionsScreen()
|
|
{
|
|
HandleSliderBarMovementSounds();
|
|
|
|
HandleHighLightedText( TRUE );
|
|
}
|
|
|
|
void RenderOptionsScreen()
|
|
{
|
|
HVOBJECT hPixHandle;
|
|
UINT16 usPosY, usPosX;
|
|
UINT16 usWidth=0;
|
|
UINT8 count;
|
|
|
|
//Get and display the background image
|
|
GetVideoObject(&hPixHandle, guiOptionBackGroundImage);
|
|
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, iScreenWidthOffset, iScreenHeightOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
//Get and display the titla image
|
|
GetVideoObject(&hPixHandle, guiOptionsAddOnImages);
|
|
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, iScreenWidthOffset, iScreenHeightOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
BltVideoObject(FRAME_BUFFER, hPixHandle, 1, iScreenWidthOffset, iScreenHeightOffset + 434, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
//
|
|
// Text for the toggle boxes
|
|
//
|
|
|
|
//Display the First column of toggles
|
|
for( count=0; count<MAX_NUMBER_OF_OPTION_TOGGLES; count++)
|
|
{
|
|
if( toggle_box_array[ count ] == -1 )
|
|
{ break; }// no text for non existing buttons
|
|
|
|
//setup base points of where graphics/text/regions are going to be placed
|
|
if( count % OPT_FIRST_COLUMN_TOGGLE_CUT_OFF == 0 )
|
|
{
|
|
//reset the vertical position
|
|
usPosY = OPT_TOGGLE_BOX_FIRST_COLUMN_START_Y + OPT_TOGGLE_TEXT_OFFSET_Y;
|
|
}
|
|
if( count < OPT_FIRST_COLUMN_TOGGLE_CUT_OFF )
|
|
{
|
|
usPosX = OPT_TOGGLE_BOX_FIRST_COL_TEXT_X;
|
|
}
|
|
else
|
|
{
|
|
usPosX = OPT_TOGGLE_BOX_SECOND_TEXT_X;
|
|
}
|
|
|
|
usWidth = StringPixLength( zOptionsToggleText[ toggle_box_array[ count ] ], OPT_MAIN_FONT );
|
|
|
|
//if the string is going to wrap, move the string up a bit
|
|
if( usWidth > OPT_TOGGLE_BOX_TEXT_WIDTH )
|
|
DisplayWrappedString( usPosX, usPosY, OPT_TOGGLE_BOX_TEXT_WIDTH, 2, OPT_MAIN_FONT, OPT_MAIN_COLOR,
|
|
zOptionsToggleText[ toggle_box_array[ count ] ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
else
|
|
DrawTextToScreen( zOptionsToggleText[ toggle_box_array[ count ] ], usPosX, usPosY, 0,
|
|
OPT_MAIN_FONT, OPT_MAIN_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
|
|
usPosY += OPT_GAP_BETWEEN_TOGGLE_BOXES;
|
|
}
|
|
|
|
//
|
|
// Text for the Slider Bars
|
|
//
|
|
|
|
//Display the Sound Fx text
|
|
DisplayWrappedString( OPT_SOUND_FX_TEXT_X, OPT_SOUND_FX_TEXT_Y, OPT_SLIDER_TEXT_WIDTH, 2, OPT_SLIDER_FONT, OPT_MAIN_COLOR,
|
|
zOptionsText[ OPT_SOUND_FX ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
|
|
//Display the Speech text
|
|
DisplayWrappedString( OPT_SPEECH_TEXT_X, OPT_SPEECH_TEXT_Y, OPT_SLIDER_TEXT_WIDTH, 2, OPT_SLIDER_FONT, OPT_MAIN_COLOR,
|
|
zOptionsText[ OPT_SPEECH ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
|
|
//Display the Music text
|
|
DisplayWrappedString( OPT_MUSIC_TEXT_X, OPT_MUSIC_TEXT_Y, OPT_SLIDER_TEXT_WIDTH, 2, OPT_SLIDER_FONT, OPT_MAIN_COLOR,
|
|
zOptionsText[ OPT_MUSIC ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
|
|
InvalidateRegion( OPTIONS__TOP_LEFT_X, OPTIONS__TOP_LEFT_Y, OPTIONS__BOTTOM_RIGHT_X, OPTIONS__BOTTOM_RIGHT_Y);
|
|
|
|
}
|
|
|
|
void GetOptionsScreenUserInput()
|
|
{
|
|
InputAtom Event;
|
|
POINT MousePos;
|
|
|
|
GetCursorPos(&MousePos);
|
|
ScreenToClient(ghWindow, &MousePos); // In window coords!
|
|
|
|
while( DequeueEvent( &Event ) )
|
|
{
|
|
// HOOK INTO MOUSE HOOKS
|
|
switch( Event.usEvent)
|
|
{
|
|
case LEFT_BUTTON_DOWN:
|
|
MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
|
break;
|
|
case LEFT_BUTTON_UP:
|
|
MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
|
|
break;
|
|
case RIGHT_BUTTON_DOWN:
|
|
MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
|
break;
|
|
case RIGHT_BUTTON_UP:
|
|
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
|
break;
|
|
case RIGHT_BUTTON_REPEAT:
|
|
MouseSystemHook(RIGHT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
|
break;
|
|
case LEFT_BUTTON_REPEAT:
|
|
MouseSystemHook(LEFT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
|
break;
|
|
}
|
|
|
|
if( !HandleTextInput( &Event ) && Event.usEvent == KEY_DOWN )
|
|
{
|
|
switch( Event.usParam )
|
|
{
|
|
case ESC:
|
|
SetOptionsExitScreen( guiPreviousOptionScreen );
|
|
break;
|
|
|
|
//Enter the save game screen
|
|
case 's':
|
|
case 'S':
|
|
//if the save game button isnt disabled
|
|
if( ButtonList[ guiOptGotoSaveGameBtn ]->uiFlags & BUTTON_ENABLED )
|
|
{
|
|
SetOptionsExitScreen( SAVE_LOAD_SCREEN );
|
|
gfSaveGame = TRUE;
|
|
}
|
|
break;
|
|
|
|
//Enter the Load game screen
|
|
case 'l':
|
|
case 'L':
|
|
SetOptionsExitScreen( SAVE_LOAD_SCREEN );
|
|
gfSaveGame = FALSE;
|
|
break;
|
|
|
|
|
|
#ifdef JA2TESTVERSION
|
|
|
|
case 'r':
|
|
gfRedrawOptionsScreen = TRUE;
|
|
break;
|
|
|
|
case 'i':
|
|
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
break;
|
|
|
|
//Test keys
|
|
|
|
case 'y':
|
|
{
|
|
static UINT32 uiTest2 = NO_SAMPLE;
|
|
if( !SoundIsPlaying( uiTest2 ) )
|
|
uiTest2 = PlayJA2SampleFromFile( "Sounds\\RAID Dive.wav", RATE_11025, HIGHVOLUME, 1 , MIDDLEPAN );
|
|
}
|
|
break;
|
|
case 't':
|
|
{
|
|
/*
|
|
{
|
|
CHAR8 zCdromRootDrive[512];
|
|
HWFILE hFile;
|
|
|
|
if( !GetCdromLocationFromIniFile( zCdromRootDrive ) )
|
|
return;
|
|
|
|
//Check if a file exists on the cdrom
|
|
sprintf( zCdromRootDrive, "%sData\\NPC_Speech.slf", zCdromRootDrive );
|
|
|
|
// if( FileExistsNoDB( zCdromRootDrive ) )
|
|
hFile = FileOpen( zCdromRootDrive, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
|
if( hFile != 0 )
|
|
{
|
|
FileClose( hFile );
|
|
sprintf( zCdromRootDrive, "%sData\\NPC_Speech.slf", zCdromRootDrive );
|
|
}
|
|
else
|
|
{
|
|
sprintf( zCdromRootDrive, "%sData\\NPC_Speech.slf", zCdromRootDrive );
|
|
}
|
|
|
|
uiLastTimeToCheckCDromDrive = GetJA2Clock();
|
|
}
|
|
*/
|
|
}
|
|
break;
|
|
|
|
|
|
case 'z':
|
|
SetErrorMode( SEM_FAILCRITICALERRORS );
|
|
break;
|
|
|
|
case 'q':
|
|
// ShouldMercSayPrecedentToRepeatOneSelf( 11, 99 );
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetOptionsExitScreen( UINT32 uiExitScreen )
|
|
{
|
|
OptionsList_Column_Offset = 0 ; // reset the pager till next visit
|
|
guiOptionsScreen = uiExitScreen;
|
|
gfOptionsScreenExit = TRUE;
|
|
}
|
|
|
|
void BtnOptGotoSaveGameCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
SetOptionsExitScreen( SAVE_LOAD_SCREEN );
|
|
gfSaveGame = TRUE;
|
|
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void BtnOptGotoLoadGameCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
SetOptionsExitScreen( SAVE_LOAD_SCREEN );
|
|
gfSaveGame = FALSE;
|
|
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void BtnOptQuitCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
//Confirm the Exit to the main menu screen
|
|
DoOptionsMessageBox( MSG_BOX_BASIC_STYLE, zOptionsText[OPT_RETURN_TO_MAIN], OPTIONS_SCREEN, MSG_BOX_FLAG_YESNO,
|
|
ConfirmQuitToMainMenuMessageBoxCallBack );
|
|
|
|
/// SetOptionsExitScreen( MAINMENU_SCREEN );
|
|
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
// ary-05/05/2009 : need more option screen toggles : Functions for button callbacks
|
|
void BtnOptPrevCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
ExitOptionsScreen();
|
|
|
|
OptionsList_Column_Offset--;
|
|
if(OptionsList_Column_Offset < 0) OptionsList_Column_Offset = 0;
|
|
|
|
OptionsScreenInit(); // ary-05/05/2009 : This is important to refresh the screen properly, it stores a new SAVE_BUFFER
|
|
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void BtnOptNextCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
ExitOptionsScreen();
|
|
|
|
OptionsList_Column_Offset++;
|
|
if( OptionsList_Column_Offset >= Max_Number_Of_Pages) // ary-05/05/2009 : Max_Number_Of_Pages
|
|
OptionsList_Column_Offset = (Max_Number_Of_Pages-1);
|
|
|
|
OptionsScreenInit(); // ary-05/05/2009 : This is important to refresh the screen properly, it stores a new SAVE_BUFFER
|
|
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
|
|
void BtnDoneCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
SetOptionsExitScreen( guiPreviousOptionScreen );
|
|
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
InvalidateRegion( btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY,
|
|
btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void BtnOptionsTogglesCallback( GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
UINT8 Button_UserData_0 = (UINT8)MSYS_GetBtnUserData( btn, 0 );// the toggle box
|
|
UINT8 Button_UserData_1 = (UINT8)MSYS_GetBtnUserData( btn, 1 );// the option
|
|
|
|
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if( btn->uiFlags & BUTTON_CLICKED_ON )
|
|
{
|
|
HandleOptionToggle( Button_UserData_0, Button_UserData_1, TRUE, FALSE, FALSE );
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
else
|
|
{
|
|
btn->uiFlags &= ~BUTTON_CLICKED_ON;
|
|
HandleOptionToggle( Button_UserData_0, Button_UserData_1, FALSE, FALSE, FALSE);
|
|
}
|
|
}
|
|
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if( btn->uiFlags & BUTTON_CLICKED_ON )
|
|
{
|
|
HandleOptionToggle( Button_UserData_0, Button_UserData_1, TRUE, TRUE, FALSE );
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
else
|
|
{
|
|
btn->uiFlags &= ~BUTTON_CLICKED_ON;
|
|
HandleOptionToggle( Button_UserData_0, Button_UserData_1, FALSE, TRUE, FALSE );
|
|
}
|
|
}
|
|
}
|
|
|
|
void Handle_ButtonStyle_Options( UINT8 Button_UserData_1 )
|
|
{
|
|
// note : This function is where all immediately apply effects occur
|
|
// : These options represent button like applications.
|
|
// : They are meant to be clicked on, then performed, then reset to off
|
|
|
|
if( Button_UserData_1 == TOPTION_RESET_ALL_OPTIONS)
|
|
{
|
|
gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] = FALSE; // kind of redundant,
|
|
gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] = FALSE; // but example of what would happen after button handlement
|
|
|
|
InitGameSettings();
|
|
}
|
|
|
|
if( Button_UserData_1 == TOPTION_FORCE_BOBBY_RAY_SHIPMENTS)
|
|
{
|
|
STRATEGICEVENT *pEvent = gpEventList;
|
|
|
|
gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = FALSE; // turn it back off
|
|
|
|
if ( guiPreviousOptionScreen == MAINMENU_SCREEN) return; //GTFO, not in game,
|
|
|
|
if( pEvent )
|
|
{
|
|
// clean up events prior to the DeliverShipment block (below)
|
|
// so that we accuately determine EVENT_POSTAL_SERVICE_SHIPMENT events have been removed
|
|
DeleteEventsWithDeletionPending();
|
|
}
|
|
else
|
|
{
|
|
return; //nothing here, leave
|
|
}
|
|
|
|
while( pEvent )
|
|
{
|
|
if ( pEvent->ubCallbackID == EVENT_POSTAL_SERVICE_SHIPMENT)
|
|
{
|
|
gPostalService.DeliverShipment(pEvent->uiParam);
|
|
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Bobby Ray's delivery.");
|
|
// ok now clean up the events we just forced..
|
|
// Use Assert () to help find any cases where these events are NOT deleted
|
|
// If they are still in EventList, an empty next Shipment will crash the game
|
|
pEvent->ubFlags |= SEF_DELETION_PENDING;
|
|
pEvent = pEvent->next; //move to next before deleting current event
|
|
Assert(DeleteEventsWithDeletionPending());
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
pEvent = pEvent->next; //not a shipment move to next
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void HandleOptionToggle( UINT8 Button_UserData_0, UINT8 Button_UserData_1, BOOLEAN fState, BOOLEAN fDown, BOOLEAN fPlaySound )
|
|
{
|
|
//Button_UserData_0 = which toggle box within guiOptionsToggles[Button_UserData_0]
|
|
//Button_UserData_1 = which option the toggle box represents
|
|
|
|
static UINT32 uiOptionToggleSound = NO_SAMPLE;
|
|
|
|
if( fState )
|
|
{
|
|
gGameSettings.fOptions[ Button_UserData_1 ] = TRUE;
|
|
|
|
ButtonList[ guiOptionsToggles[ Button_UserData_0 ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
|
|
|
if( fDown )
|
|
DrawCheckBoxButtonOn( guiOptionsToggles[ Button_UserData_0 ] );
|
|
|
|
Handle_ButtonStyle_Options( Button_UserData_1 );
|
|
|
|
}
|
|
else
|
|
{
|
|
//first test any conditions for non-commital, and/or pre-commital behavior
|
|
|
|
//check to see if the user is unselecting either the spech or subtitles toggle (pseudo radio style)
|
|
if( Button_UserData_1 == TOPTION_SPEECH )
|
|
{
|
|
gGameSettings.fOptions[TOPTION_SUBTITLES] = TRUE;
|
|
}
|
|
if( Button_UserData_1 == TOPTION_SUBTITLES )
|
|
{
|
|
gGameSettings.fOptions[TOPTION_SPEECH] = TRUE;
|
|
}
|
|
|
|
//ok now commit
|
|
gGameSettings.fOptions[ Button_UserData_1 ] = FALSE;
|
|
|
|
ButtonList[ guiOptionsToggles[ Button_UserData_0 ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
|
|
|
|
if( fDown )
|
|
DrawCheckBoxButtonOff( guiOptionsToggles[ Button_UserData_0 ] );
|
|
|
|
}
|
|
|
|
//stop the sound if
|
|
// if( SoundIsPlaying( uiOptionToggleSound ) && !fDown )
|
|
{
|
|
SoundStop( uiOptionToggleSound );
|
|
}
|
|
|
|
|
|
if( fPlaySound )
|
|
{
|
|
if( fDown )
|
|
{
|
|
// case BTN_SND_CLICK_OFF:
|
|
PlayJA2Sample( BIG_SWITCH3_IN, RATE_11025, BTNVOLUME, 1, MIDDLEPAN );
|
|
}
|
|
else
|
|
{
|
|
// case BTN_SND_CLICK_ON:
|
|
PlayJA2Sample( BIG_SWITCH3_OUT, RATE_11025, BTNVOLUME, 1, MIDDLEPAN );
|
|
}
|
|
}
|
|
|
|
ExitOptionsScreen();// ary-05/05/2009 : refresh the screen, toggling some options now affect the rendering of the screen
|
|
OptionsScreenInit();
|
|
|
|
}
|
|
|
|
void SoundFXSliderChangeCallBack( INT32 iNewValue )
|
|
{
|
|
SetSoundEffectsVolume( iNewValue );
|
|
|
|
guiSoundFxSliderMoving = GetJA2Clock();
|
|
}
|
|
|
|
void SpeechSliderChangeCallBack( INT32 iNewValue )
|
|
{
|
|
SetSpeechVolume( iNewValue );
|
|
|
|
guiSpeechSliderMoving = GetJA2Clock();
|
|
}
|
|
|
|
void MusicSliderChangeCallBack( INT32 iNewValue )
|
|
{
|
|
MusicSetVolume( iNewValue );
|
|
}
|
|
|
|
BOOLEAN DoOptionsMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags,
|
|
MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect )
|
|
{
|
|
// reset exit mode
|
|
gfExitOptionsDueToMessageBox = TRUE;
|
|
|
|
// do message box and return
|
|
giOptionsMessageBox = DoMessageBox( ubStyle, zString, uiExitScreen, ( UINT16 ) ( usFlags| MSG_BOX_FLAG_USE_CENTERING_RECT ),
|
|
ReturnCallback, pCenteringRect );
|
|
|
|
// send back return state
|
|
return( ( giOptionsMessageBox != -1 ) );
|
|
}
|
|
|
|
BOOLEAN DoOptionsMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback )
|
|
{
|
|
SGPRect CenteringRect= {0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1 };
|
|
|
|
// reset exit mode
|
|
gfExitOptionsDueToMessageBox = TRUE;
|
|
|
|
// do message box and return
|
|
giOptionsMessageBox = DoMessageBox( ubStyle, zString, uiExitScreen, ( UINT16 ) ( usFlags| MSG_BOX_FLAG_USE_CENTERING_RECT ),
|
|
ReturnCallback, &CenteringRect );
|
|
|
|
// send back return state
|
|
return( ( giOptionsMessageBox != -1 ) );
|
|
}
|
|
|
|
void ConfirmQuitToMainMenuMessageBoxCallBack( UINT8 bExitValue )
|
|
{
|
|
// yes, Quit to main menu
|
|
if( bExitValue == MSG_BOX_RETURN_YES )
|
|
{
|
|
gfEnteredFromMapScreen = FALSE;
|
|
gfExitOptionsAfterMessageBox = TRUE;
|
|
SetOptionsExitScreen( MAINMENU_SCREEN );
|
|
|
|
if (is_networked)
|
|
{
|
|
// haydent
|
|
server_disconnect();
|
|
client_disconnect();
|
|
|
|
}
|
|
|
|
//We want to reinitialize the game
|
|
ReStartingGame();
|
|
}
|
|
else
|
|
{
|
|
gfExitOptionsAfterMessageBox = FALSE;
|
|
gfExitOptionsDueToMessageBox = FALSE;
|
|
}
|
|
}
|
|
|
|
void SetOptionsScreenToggleBoxes()
|
|
{
|
|
UINT8 counter;
|
|
|
|
for( counter=0; counter < MAX_NUMBER_OF_OPTION_TOGGLES; counter++)
|
|
{
|
|
if ( toggle_box_array[ counter ] == -1)
|
|
{ continue; }//there are no options to set for this toggle_box
|
|
if ( toggle_box_content_rules[ toggle_box_array[ counter ] ] == 2)
|
|
{ continue; }//there are no options to set for this toggle_box
|
|
|
|
if( gGameSettings.fOptions[ toggle_box_array[ counter ] ] )
|
|
ButtonList[ guiOptionsToggles[ counter ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
|
else
|
|
ButtonList[ guiOptionsToggles[ counter ] ]->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
}
|
|
}
|
|
|
|
void GetOptionsScreenToggleBoxes()
|
|
{
|
|
// ary-05/05/2009 : note : the function is now entirely defunct, it used to reset option based on button states,
|
|
// note : but now options states are handled more directly
|
|
// note : I'm leaving the function here just in case some future form of 'wrap-up' code might be needed
|
|
;
|
|
}
|
|
|
|
void HandleSliderBarMovementSounds()
|
|
{
|
|
static UINT32 uiLastSoundFxTime=0;
|
|
static UINT32 uiLastSpeechTime=0;
|
|
static UINT32 uiLastPlayingSoundID = NO_SAMPLE;
|
|
static UINT32 uiLastPlayingSpeechID = NO_SAMPLE;
|
|
|
|
if( ( uiLastSoundFxTime - OPT_MUSIC_SLIDER_PLAY_SOUND_DELAY ) > guiSoundFxSliderMoving )
|
|
{
|
|
guiSoundFxSliderMoving = 0xffffffff;
|
|
|
|
//The slider has stopped moving, reset the ambient sector sounds ( so it will change the volume )
|
|
if( !DidGameJustStart() )
|
|
HandleNewSectorAmbience( gTilesets[ giCurrentTilesetID ].ubAmbientID );
|
|
|
|
if( !SoundIsPlaying( uiLastPlayingSoundID ) )
|
|
uiLastPlayingSoundID = PlayJA2SampleFromFile( "Sounds\\Weapons\\LMG Reload.wav", RATE_11025, HIGHVOLUME, 1 , MIDDLEPAN );
|
|
}
|
|
else
|
|
uiLastSoundFxTime = GetJA2Clock();
|
|
|
|
|
|
if( ( uiLastSpeechTime - OPT_MUSIC_SLIDER_PLAY_SOUND_DELAY ) > guiSpeechSliderMoving )
|
|
{
|
|
guiSpeechSliderMoving = 0xffffffff;
|
|
|
|
if( !SoundIsPlaying( uiLastPlayingSpeechID ) )
|
|
uiLastPlayingSpeechID = PlayJA2GapSample( "BattleSnds\\m_cool.wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN, NULL );
|
|
}
|
|
else
|
|
uiLastSpeechTime = GetJA2Clock();
|
|
|
|
}
|
|
|
|
void SelectedOptionTextRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
//Region_UserData_0 = which toggle box within guiOptionsToggles[Button_UserData_0]
|
|
//Region_UserData_1 = which option the toggle box represents
|
|
|
|
UINT8 Region_UserData_0 = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
|
|
UINT8 Region_UserData_1 = (UINT8)MSYS_GetRegionUserData( pRegion, 1 );
|
|
|
|
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
|
|
|
|
HandleOptionToggle( Region_UserData_0, Region_UserData_1, (BOOLEAN)(!gGameSettings.fOptions[ Region_UserData_1 ]), FALSE, TRUE );
|
|
|
|
InvalidateRegion( pRegion->RegionTopLeftX, pRegion->RegionTopLeftY,
|
|
pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
|
|
}
|
|
|
|
|
|
else if( iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN )//iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT ||
|
|
{
|
|
if( gGameSettings.fOptions[ Region_UserData_1 ] )
|
|
{
|
|
HandleOptionToggle( Region_UserData_0, Region_UserData_1, TRUE, TRUE, TRUE );
|
|
}
|
|
else
|
|
{
|
|
HandleOptionToggle( Region_UserData_0, Region_UserData_1, FALSE, TRUE, TRUE );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void SelectedOptionTextRegionMovementCallBack(MOUSE_REGION * pRegion, INT32 reason )
|
|
{
|
|
INT8 Region_UserData_0 = (INT8)MSYS_GetRegionUserData( pRegion, 0 );
|
|
|
|
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
HandleHighLightedText( FALSE );
|
|
gbHighLightedOptionText = -1;
|
|
InvalidateRegion( pRegion->RegionTopLeftX, pRegion->RegionTopLeftY,
|
|
pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
|
|
}
|
|
else if( reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
|
|
{
|
|
gbHighLightedOptionText = Region_UserData_0;
|
|
InvalidateRegion( pRegion->RegionTopLeftX, pRegion->RegionTopLeftY,
|
|
pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void HandleHighLightedText( BOOLEAN fHighLight )
|
|
{
|
|
UINT16 usPosX=0;
|
|
UINT16 usPosY=0;
|
|
UINT8 counter;
|
|
INT8 bHighLight=-1;
|
|
UINT16 usWidth;
|
|
|
|
static INT8 bLastRegion = -1;
|
|
|
|
if(! Buttons_Exist_State)
|
|
{
|
|
// there are no buttons/text to highlight, time to leave before any attempt to lookup non-existing pointer data
|
|
gbHighLightedOptionText = -1;
|
|
return;
|
|
}
|
|
|
|
if( gbHighLightedOptionText == -1 )
|
|
fHighLight = FALSE;
|
|
|
|
//if the user has the mouse in one of the checkboxes
|
|
for( counter=0; counter< MAX_NUMBER_OF_OPTION_TOGGLES; counter++)
|
|
{
|
|
if ( toggle_box_array[ counter ] == -1)
|
|
{ continue; }//there are no options to set for this toggle_box
|
|
if ( toggle_box_content_rules[ toggle_box_array[ counter ] ] == 2)
|
|
{ continue; }//there are no options to set for this toggle_box
|
|
|
|
if( ButtonList[ guiOptionsToggles[ counter ] ]->Area.uiFlags & MSYS_MOUSE_IN_AREA )
|
|
{
|
|
gbHighLightedOptionText = counter;
|
|
fHighLight = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
// If there is a valid section being highlighted
|
|
if( gbHighLightedOptionText != -1 )
|
|
{
|
|
bLastRegion = gbHighLightedOptionText;
|
|
}
|
|
|
|
bHighLight = gbHighLightedOptionText;
|
|
|
|
|
|
if( bLastRegion != -1 && gbHighLightedOptionText == -1 )
|
|
{
|
|
fHighLight = FALSE;
|
|
bHighLight = bLastRegion;
|
|
bLastRegion = -1;
|
|
}
|
|
|
|
if( bHighLight != -1 )
|
|
{
|
|
if( bHighLight < OPT_FIRST_COLUMN_TOGGLE_CUT_OFF )
|
|
{
|
|
usPosX = OPT_TOGGLE_BOX_FIRST_COL_TEXT_X;
|
|
usPosY = OPT_TOGGLE_BOX_FIRST_COLUMN_START_Y + OPT_TOGGLE_TEXT_OFFSET_Y +
|
|
( bHighLight * OPT_GAP_BETWEEN_TOGGLE_BOXES ) ;
|
|
}
|
|
else
|
|
{
|
|
usPosX = OPT_TOGGLE_BOX_SECOND_TEXT_X;
|
|
usPosY = OPT_TOGGLE_BOX_SECOND_COLUMN_START_Y + OPT_TOGGLE_TEXT_OFFSET_Y +
|
|
( ( bHighLight - OPT_FIRST_COLUMN_TOGGLE_CUT_OFF ) * OPT_GAP_BETWEEN_TOGGLE_BOXES ) ;
|
|
}
|
|
|
|
usWidth = StringPixLength( zOptionsToggleText[ toggle_box_array[ bHighLight ] ], OPT_MAIN_FONT );
|
|
|
|
//if the string is going to wrap, move the string up a bit
|
|
if( usWidth > OPT_TOGGLE_BOX_TEXT_WIDTH )
|
|
{
|
|
if( fHighLight )
|
|
DisplayWrappedString( usPosX, usPosY, OPT_TOGGLE_BOX_TEXT_WIDTH, 2, OPT_MAIN_FONT, OPT_HIGHLIGHT_COLOR,
|
|
zOptionsToggleText[ toggle_box_array[ bHighLight ] ], FONT_MCOLOR_BLACK, TRUE, LEFT_JUSTIFIED );
|
|
else
|
|
DisplayWrappedString( usPosX, usPosY, OPT_TOGGLE_BOX_TEXT_WIDTH, 2, OPT_MAIN_FONT, OPT_MAIN_COLOR,
|
|
zOptionsToggleText[ toggle_box_array[ bHighLight ] ], FONT_MCOLOR_BLACK, TRUE, LEFT_JUSTIFIED );
|
|
}
|
|
else
|
|
{
|
|
if( fHighLight )
|
|
DrawTextToScreen( zOptionsToggleText[ toggle_box_array[ bHighLight ] ], usPosX, usPosY, 0,
|
|
OPT_MAIN_FONT, OPT_HIGHLIGHT_COLOR, FONT_MCOLOR_BLACK, TRUE, LEFT_JUSTIFIED );
|
|
else
|
|
DrawTextToScreen( zOptionsToggleText[ toggle_box_array[ bHighLight ] ], usPosX, usPosY, 0,
|
|
OPT_MAIN_FONT, OPT_MAIN_COLOR, FONT_MCOLOR_BLACK, TRUE, LEFT_JUSTIFIED );
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectedToggleBoxAreaRegionMovementCallBack(MOUSE_REGION * pRegion, INT32 reason )
|
|
{
|
|
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
|
{
|
|
}
|
|
else if( reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
|
|
{
|
|
UINT8 counter;
|
|
|
|
//loop through all the toggle box's and remove the in area flag
|
|
for( counter=0; counter < MAX_NUMBER_OF_OPTION_TOGGLES; counter++)
|
|
{
|
|
if ( toggle_box_array[ counter ] == -1)
|
|
{ continue; }//there are no options to set for this toggle_box
|
|
if ( toggle_box_content_rules[ toggle_box_array[ counter ] ] == 2)
|
|
{ continue; }//there are no options to set for this toggle_box
|
|
|
|
ButtonList[ guiOptionsToggles[ counter ] ]->Area.uiFlags &= ~MSYS_MOUSE_IN_AREA;
|
|
}
|
|
|
|
gbHighLightedOptionText = -1;
|
|
|
|
InvalidateRegion( pRegion->RegionTopLeftX, pRegion->RegionTopLeftY,
|
|
pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
|
|
}
|
|
}
|