Improved Game Settings (by Arynn)

- fixed corruption of ja2.set
- ja2.set will no be saved to ja2_settings.ini
- a few more minor game setting fixes and error tracings


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-05-12 11:52:35 +00:00
parent c9117c2939
commit 2e99cbe784
31 changed files with 827 additions and 1575 deletions
+226 -109
View File
@@ -34,18 +34,19 @@
#include "Queen Command.h"
#include "Game Clock.h"
#include "Init.h"
#include "displaycover.h"
#endif
#include "Text.h"
#include "connect.h"
#define GAME_SETTINGS_FILE "Ja2.set"
#define GAME_SETTINGS_FILE "Ja2_Settings.INI"
#define GAME_INI_FILE "..\\Ja2.ini"
#define GAME_EXTERNAL_OPTIONS_FILE "Ja2_Options.ini"
#define GAME_EXTERNAL_OPTIONS_FILE "Ja2_Options.ini"
#define AP_BP_CONSTANTS_FILE "APBPConstants.ini"
#define AP_BP_CONSTANTS_FILE "APBPConstants.ini"
#define CD_ROOT_DIR "DATA\\"
@@ -70,9 +71,6 @@ BOOLEAN IsDriveLetterACDromDrive( STR pDriveLetter );
void CDromEjectionErrorMessageBoxCallBack( UINT8 bExitValue );
//Change this number when we want any who gets the new build to reset the options
#define GAME_SETTING_CURRENT_VERSION 522
bool UsingNewInventorySystem()
{
return (gGameOptions.ubInventorySystem == INVENTORY_NEW);
@@ -103,55 +101,85 @@ BOOLEAN IsNIVModeValid(bool checkRes)
BOOLEAN LoadGameSettings()
{
HWFILE hFile;
UINT32 uiNumBytesRead;
char gameSettingsFilePath[MAX_PATH];
sprintf(gameSettingsFilePath, "%s\\%s", gCustomDataCat.GetRootDir().c_str(), GAME_SETTINGS_FILE);
CIniReader iniReader(GAME_SETTINGS_FILE, TRUE); // force path even for non existing files
//if the game settings file does NOT exist, or if it is smaller then what it should be
if( !FileExists( gameSettingsFilePath ) || FileSize( gameSettingsFilePath ) != sizeof( GAME_SETTINGS ) )
//memset( &gGameSettings2, 0, sizeof( GAME_SETTINGS ) ); // Blank out GameSettings
if ( ! iniReader.Is_CIniReader_File_Found() )
{
//Initialize the settings
// file does not exist, InitGamesettings() and then return.
// InitGamesettings() will also call SaveGameSettings().
InitGameSettings();
//delete the shade tables aswell
DeleteShadeTableDir( );
}
else
{
hFile = FileOpen( gameSettingsFilePath, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
if( !hFile )
{
FileClose( hFile );
InitGameSettings();
return(FALSE);
}
FileRead( hFile, &gGameSettings, sizeof( GAME_SETTINGS ), &uiNumBytesRead );
if( uiNumBytesRead != sizeof( GAME_SETTINGS ) )
{
FileClose( hFile );
InitGameSettings();
return(FALSE);
}
FileClose( hFile );
return(FALSE);
}
gGameSettings.bLastSavedGameSlot = iniReader.ReadInteger("JA2 Game Settings","bLastSavedGameSlot" , -1 , -1 , NUM_SAVE_GAMES );
gGameSettings.ubMusicVolumeSetting = iniReader.ReadInteger("JA2 Game Settings","ubMusicVolumeSetting" , MIDVOLUME , 0 , HIGHVOLUME );
gGameSettings.ubSoundEffectsVolume = iniReader.ReadInteger("JA2 Game Settings","ubSoundEffectsVolume" , MIDVOLUME , 0 , HIGHVOLUME );
gGameSettings.ubSpeechVolume = iniReader.ReadInteger("JA2 Game Settings","ubSpeechVolume" , MIDVOLUME , 0 , HIGHVOLUME );
gGameSettings.uiMeanwhileScenesSeenFlags = iniReader.ReadUINT32 ("JA2 Game Settings","uiMeanwhileScenesSeenFlags" , 0 , 0 , UINT_MAX );
gGameSettings.fHideHelpInAllScreens = iniReader.ReadBoolean("JA2 Game Settings","fHideHelpInAllScreens" , FALSE );
gGameSettings.ubSizeOfDisplayCover = iniReader.ReadInteger("JA2 Game Settings","ubSizeOfDisplayCover" , DC__MIN_SIZE , DC__MIN_SIZE , DC__MAX_SIZE );
gGameSettings.ubSizeOfLOS = iniReader.ReadInteger("JA2 Game Settings","ubSizeOfLOS" , DC__MIN_SIZE , DC__MIN_SIZE , DC__MAX_SIZE );
gGameSettings.fOptions[TOPTION_SPEECH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SPEECH" , TRUE );
gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MUTE_CONFIRMATIONS" , FALSE );
gGameSettings.fOptions[TOPTION_SUBTITLES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SUBTITLES" , TRUE );
gGameSettings.fOptions[TOPTION_KEY_ADVANCE_SPEECH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_KEY_ADVANCE_SPEECH" , FALSE );
gGameSettings.fOptions[TOPTION_ANIMATE_SMOKE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ANIMATE_SMOKE" , TRUE );
gGameSettings.fOptions[TOPTION_BLOOD_N_GORE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_BLOOD_N_GORE" , TRUE );
gGameSettings.fOptions[TOPTION_DONT_MOVE_MOUSE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DONT_MOVE_MOUSE" , FALSE );
gGameSettings.fOptions[TOPTION_OLD_SELECTION_METHOD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_OLD_SELECTION_METHOD" , FALSE );
gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALWAYS_SHOW_MOVEMENT_PATH" , FALSE );
gGameSettings.fOptions[TOPTION_SHOW_MISSES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_MISSES" , FALSE );
gGameSettings.fOptions[TOPTION_RTCONFIRM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RTCONFIRM" , FALSE );
gGameSettings.fOptions[TOPTION_SLEEPWAKE_NOTIFICATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SLEEPWAKE_NOTIFICATION" , TRUE );
gGameSettings.fOptions[TOPTION_USE_METRIC_SYSTEM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_METRIC_SYSTEM" , FALSE );
gGameSettings.fOptions[TOPTION_MERC_ALWAYS_LIGHT_UP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERC_ALWAYS_LIGHT_UP" , FALSE );
gGameSettings.fOptions[TOPTION_SMART_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SMART_CURSOR" , FALSE );
gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SNAP_CURSOR_TO_DOOR" , TRUE );
gGameSettings.fOptions[TOPTION_GLOW_ITEMS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GLOW_ITEMS" , TRUE );
gGameSettings.fOptions[TOPTION_TOGGLE_TREE_TOPS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TREE_TOPS" , TRUE );
gGameSettings.fOptions[TOPTION_TOGGLE_WIREFRAME] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_WIREFRAME" , TRUE );
gGameSettings.fOptions[TOPTION_3D_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_3D_CURSOR" , FALSE );
gGameSettings.fOptions[TOPTION_CTH_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CTH_CURSOR" , TRUE );
gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_BURST_CURSOR" , TRUE );
gGameSettings.fOptions[TOPTION_DROP_ALL] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DROP_ALL" , FALSE );
gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_HIGH_ANGLE" , FALSE );
gGameSettings.fOptions[TOPTION_AIM_LEVEL_RESTRICTION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AIM_LEVEL_RESTRICTION" , TRUE );
gGameSettings.fOptions[TOPTION_SPACE_SELECTS_NEXT_SQUAD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SPACE_SELECTS_NEXT_SQUAD" , TRUE );
gGameSettings.fOptions[TOPTION_SHOW_ITEM_SHADOW] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_ITEM_SHADOW" , TRUE );
gGameSettings.fOptions[TOPTION_SHOW_WEAPON_RANGE_IN_TILES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_WEAPON_RANGE_IN_TILES" , TRUE );
gGameSettings.fOptions[TOPTION_TRACERS_FOR_SINGLE_FIRE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACERS_FOR_SINGLE_FIRE" , FALSE );
gGameSettings.fOptions[TOPTION_RAIN_SOUND] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RAIN_SOUND" , TRUE );
gGameSettings.fOptions[TOPTION_ALLOW_CROWS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALLOW_CROWS" , TRUE );
gGameSettings.fOptions[TOPTION_USE_RANDOM_PERSONALITY] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_RANDOM_PERSONALITY" , FALSE );
gGameSettings.fOptions[TOPTION_USE_AUTO_SAVE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_AUTO_SAVE" , FALSE );
gGameSettings.fOptions[TOPTION_SILENT_SKYRIDER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SILENT_SKYRIDER" , FALSE );
gGameSettings.fOptions[TOPTION_LOW_CPU_USAGE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LOW_CPU_USAGE" , FALSE );
gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ENHANCED_DESC_BOX" , FALSE );
gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TURN_MODE" , FALSE );
gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_HEADER" , FALSE );
gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_FORCE_BOBBY_RAY_SHIPMENTS" , FALSE );
gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_END" , FALSE );
gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_OPTIONS_HEADER" , FALSE );
gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_RESET_ALL_OPTIONS" , FALSE );
gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RESET_ALL_OPTIONS" , FALSE );
gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE" , FALSE );
gGameSettings.fOptions[TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP" , FALSE );
gGameSettings.fOptions[TOPTION_RENDER_MOUSE_REGIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RENDER_MOUSE_REGIONS" , FALSE );
gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DEBUG_MODE_OPTIONS_END" , FALSE );
gGameSettings.fOptions[TOPTION_LAST_OPTION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LAST_OPTION" , FALSE );
gGameSettings.fOptions[NUM_GAME_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","NUM_GAME_OPTIONS" , FALSE );
gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERC_CASTS_LIGHT" , TRUE );
gGameSettings.fOptions[TOPTION_HIDE_BULLETS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_HIDE_BULLETS" , FALSE );
gGameSettings.fOptions[TOPTION_TRACKING_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACKING_MODE" , TRUE );
gGameSettings.fOptions[NUM_ALL_GAME_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","NUM_ALL_GAME_OPTIONS" , FALSE );
//if the version in the game setting file is older then the we want, init the game settings
if( gGameSettings.uiSettingsVersionNumber < GAME_SETTING_CURRENT_VERSION )
{
//Initialize the settings
InitGameSettings();
//delete the shade tables aswell
DeleteShadeTableDir( );
return( TRUE );
}
DeleteShadeTableDir(); // ary-05/05/2009 : Might be bad idea for it to be here. But its gotta happen for some reason every now and then.
// : The call to DeleteShadeTableDir() used to coincided with reseting an older settings file.
// : Shade Table Dir is rebuilt when ever LoadShadeTable() cant find it. Its only around ~1.5 MB.
//
//Do checking to make sure the settings are valid
@@ -173,7 +201,7 @@ BOOLEAN LoadGameSettings()
if( !gGameSettings.fOptions[ TOPTION_SUBTITLES ] && !gGameSettings.fOptions[ TOPTION_SPEECH ] )
{
gGameSettings.fOptions[ TOPTION_SUBTITLES ] = TRUE;
gGameSettings.fOptions[ TOPTION_SPEECH ] = TRUE;
gGameSettings.fOptions[ TOPTION_SPEECH ] = TRUE;
}
@@ -185,10 +213,6 @@ BOOLEAN LoadGameSettings()
SetSpeechVolume( gGameSettings.ubSpeechVolume );
MusicSetVolume( gGameSettings.ubMusicVolumeSetting );
//#ifndef BLOOD_N_GORE_ENABLED // arynn : del_me : defunct
// gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] = FALSE;
//#endif
//if the user doesnt want the help screens present
if( gGameSettings.fHideHelpInAllScreens )
{
@@ -206,98 +230,173 @@ BOOLEAN LoadGameSettings()
BOOLEAN SaveGameSettings()
{
HWFILE hFile;
UINT32 uiNumBytesWritten;
char gameSettingsFilePath[MAX_PATH];
char gameSettingsFilePath[MAX_PATH];
FILE *file_pointer;
//Record the current settings into the game settins structure
gGameSettings.ubSoundEffectsVolume = (UINT8)GetSoundEffectsVolume( );
gGameSettings.ubSpeechVolume = (UINT8)GetSpeechVolume( );
gGameSettings.ubMusicVolumeSetting = (UINT8)MusicGetVolume( );
sprintf(gameSettingsFilePath, "%s\\%s", gCustomDataCat.GetRootDir().c_str(), GAME_SETTINGS_FILE);
fopen_s( &file_pointer, gameSettingsFilePath, "w" );
//create the file
hFile = FileOpen( gameSettingsFilePath, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if( !hFile )
if( file_pointer )
{
FileClose( hFile );
return(FALSE);
fprintf_s (file_pointer , ";******************************************************************************************************************************\n" );
fprintf_s (file_pointer , ";******************************************************************************************************************************\n" );
fprintf_s (file_pointer , "; Jagged Alliance 2 --Settings File-- \n" );
fprintf_s (file_pointer , "; \n" );
fprintf_s (file_pointer , "; Please note that this file is automatically generated by the game. \n" );
fprintf_s (file_pointer , "; \n" );
fprintf_s (file_pointer , "; While it is safe to change things from within this file, not all values are acceptable. Some may break the game, \n" );
fprintf_s (file_pointer , "; some may be ignored, but most likely they will be acceptable or reset to a default value. \n" );
fprintf_s (file_pointer , "; \n" );
fprintf_s (file_pointer , "; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.\n" );
fprintf_s (file_pointer , "; \n" );
fprintf_s (file_pointer , ";******************************************************************************************************************************\n" );
fprintf_s (file_pointer , "\n" );
fprintf_s (file_pointer , ";******************************************************************************************************************************\n" );
fprintf_s (file_pointer , ";\n" );
fprintf_s (file_pointer , "; The Current Game Setting Struct is defined as : \n" );
fprintf_s (file_pointer , ";\n" );
fprintf_s (file_pointer , "; typedef struct \n");
fprintf_s (file_pointer , "; { \n");
fprintf_s (file_pointer , "; INT8 bLastSavedGameSlot; // The last saved game number goes in here \n");
fprintf_s (file_pointer , "; UINT8 ubMusicVolumeSetting; // Volume Setting \n");
fprintf_s (file_pointer , "; UINT8 ubSoundEffectsVolume; // Volume Setting \n");
fprintf_s (file_pointer , "; UINT8 ubSpeechVolume; // Volume Setting \n");
fprintf_s (file_pointer , "; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. ) \n");
fprintf_s (file_pointer , "; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..' \n");
fprintf_s (file_pointer , "; BOOLEAN fHideHelpInAllScreens; // Controls Help \"do not show help again\" checkbox \n");
fprintf_s (file_pointer , "; UINT8 ubSizeOfDisplayCover; // The number of grids the player designates thru [Delete + ( = or - )] \n");
fprintf_s (file_pointer , "; UINT8 ubSizeOfLOS; // The number of grids the player designates thru [End + ( = or - )] \n");
fprintf_s (file_pointer , "; } GAME_SETTINGS; \n");
fprintf_s (file_pointer , ";\n" );
fprintf_s (file_pointer , ";******************************************************************************************************************************\n" );
fprintf_s (file_pointer , "\n\n" );
fprintf_s (file_pointer , "[JA2 Game Settings]\n" );
fprintf_s (file_pointer , "bLastSavedGameSlot = %d \n" , gGameSettings.bLastSavedGameSlot );
fprintf_s (file_pointer , "ubMusicVolumeSetting = %u \n" , gGameSettings.ubMusicVolumeSetting );
fprintf_s (file_pointer , "ubSoundEffectsVolume = %u \n" , gGameSettings.ubSoundEffectsVolume );
fprintf_s (file_pointer , "ubSpeechVolume = %u \n" , gGameSettings.ubSpeechVolume );
fprintf_s (file_pointer , "uiMeanwhileScenesSeenFlags = %u \n" , gGameSettings.uiMeanwhileScenesSeenFlags );
fprintf_s (file_pointer , "fHideHelpInAllScreens = %s \n" , (gGameSettings.fHideHelpInAllScreens ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "ubSizeOfDisplayCover = %u \n" , gGameSettings.ubSizeOfDisplayCover );
fprintf_s (file_pointer , "ubSizeOfLOS = %u \n" , gGameSettings.ubSizeOfLOS );
fprintf_s (file_pointer , "TOPTION_SPEECH = %s \n" , (gGameSettings.fOptions[TOPTION_SPEECH] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_MUTE_CONFIRMATIONS = %s \n" , (gGameSettings.fOptions[TOPTION_MUTE_CONFIRMATIONS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SUBTITLES = %s \n" , (gGameSettings.fOptions[TOPTION_SUBTITLES] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_KEY_ADVANCE_SPEECH = %s \n" , (gGameSettings.fOptions[TOPTION_KEY_ADVANCE_SPEECH] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_ANIMATE_SMOKE = %s \n" , (gGameSettings.fOptions[TOPTION_ANIMATE_SMOKE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_BLOOD_N_GORE = %s \n" , (gGameSettings.fOptions[TOPTION_BLOOD_N_GORE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_DONT_MOVE_MOUSE = %s \n" , (gGameSettings.fOptions[TOPTION_DONT_MOVE_MOUSE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_OLD_SELECTION_METHOD = %s \n" , (gGameSettings.fOptions[TOPTION_OLD_SELECTION_METHOD] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = %s \n" , (gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SHOW_MISSES = %s \n" , (gGameSettings.fOptions[TOPTION_SHOW_MISSES] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_RTCONFIRM = %s \n" , (gGameSettings.fOptions[TOPTION_RTCONFIRM] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SLEEPWAKE_NOTIFICATION = %s \n" , (gGameSettings.fOptions[TOPTION_SLEEPWAKE_NOTIFICATION] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_USE_METRIC_SYSTEM = %s \n" , (gGameSettings.fOptions[TOPTION_USE_METRIC_SYSTEM] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_MERC_ALWAYS_LIGHT_UP = %s \n" , (gGameSettings.fOptions[TOPTION_MERC_ALWAYS_LIGHT_UP] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SMART_CURSOR = %s \n" , (gGameSettings.fOptions[TOPTION_SMART_CURSOR] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SNAP_CURSOR_TO_DOOR = %s \n" , (gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_GLOW_ITEMS = %s \n" , (gGameSettings.fOptions[TOPTION_GLOW_ITEMS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_TOGGLE_TREE_TOPS = %s \n" , (gGameSettings.fOptions[TOPTION_TOGGLE_TREE_TOPS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_TOGGLE_WIREFRAME = %s \n" , (gGameSettings.fOptions[TOPTION_TOGGLE_WIREFRAME] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_3D_CURSOR = %s \n" , (gGameSettings.fOptions[TOPTION_3D_CURSOR] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_CTH_CURSOR = %s \n" , (gGameSettings.fOptions[TOPTION_CTH_CURSOR] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_GL_BURST_CURSOR = %s \n" , (gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_DROP_ALL = %s \n" , (gGameSettings.fOptions[TOPTION_DROP_ALL] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_GL_HIGH_ANGLE = %s \n" , (gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_AIM_LEVEL_RESTRICTION = %s \n" , (gGameSettings.fOptions[TOPTION_AIM_LEVEL_RESTRICTION] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SPACE_SELECTS_NEXT_SQUAD = %s \n" , (gGameSettings.fOptions[TOPTION_SPACE_SELECTS_NEXT_SQUAD] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SHOW_ITEM_SHADOW = %s \n" , (gGameSettings.fOptions[TOPTION_SHOW_ITEM_SHADOW] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SHOW_WEAPON_RANGE_IN_TILES = %s \n" , (gGameSettings.fOptions[TOPTION_SHOW_WEAPON_RANGE_IN_TILES] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_TRACERS_FOR_SINGLE_FIRE = %s \n" , (gGameSettings.fOptions[TOPTION_TRACERS_FOR_SINGLE_FIRE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_RAIN_SOUND = %s \n" , (gGameSettings.fOptions[TOPTION_RAIN_SOUND] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_ALLOW_CROWS = %s \n" , (gGameSettings.fOptions[TOPTION_ALLOW_CROWS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_USE_RANDOM_PERSONALITY = %s \n" , (gGameSettings.fOptions[TOPTION_USE_RANDOM_PERSONALITY] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_USE_AUTO_SAVE = %s \n" , (gGameSettings.fOptions[TOPTION_USE_AUTO_SAVE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SILENT_SKYRIDER = %s \n" , (gGameSettings.fOptions[TOPTION_SILENT_SKYRIDER] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_LOW_CPU_USAGE = %s \n" , (gGameSettings.fOptions[TOPTION_LOW_CPU_USAGE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_ENHANCED_DESC_BOX = %s \n" , (gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_TOGGLE_TURN_MODE = %s \n" , (gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_CHEAT_MODE_OPTIONS_HEADER = %s \n" , (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = %s \n" , (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_CHEAT_MODE_OPTIONS_END = %s \n" , (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_DEBUG_MODE_OPTIONS_HEADER = %s \n" , (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_SHOW_RESET_ALL_OPTIONS = %s \n" , (gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_RESET_ALL_OPTIONS = %s \n" , (gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = %s \n" , (gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = %s \n" , (gGameSettings.fOptions[TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_RENDER_MOUSE_REGIONS = %s \n" , (gGameSettings.fOptions[TOPTION_RENDER_MOUSE_REGIONS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_DEBUG_MODE_OPTIONS_END = %s \n" , (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , ";******************************************************************************************************************************\n" );
fprintf_s (file_pointer , "; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING. \n" );
fprintf_s (file_pointer , "; They are only included here for complete transparency for all GameSettings content. \n" );
fprintf_s (file_pointer , ";******************************************************************************************************************************\n" );
fprintf_s (file_pointer , "TOPTION_LAST_OPTION = %s \n" , (gGameSettings.fOptions[TOPTION_LAST_OPTION] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "NUM_GAME_OPTIONS = %s \n" , (gGameSettings.fOptions[NUM_GAME_OPTIONS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_MERC_CASTS_LIGHT = %s \n" , (gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_HIDE_BULLETS = %s \n" , (gGameSettings.fOptions[TOPTION_HIDE_BULLETS] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "TOPTION_TRACKING_MODE = %s \n" , (gGameSettings.fOptions[TOPTION_TRACKING_MODE] ? "TRUE" : "FALSE" ) );
fprintf_s (file_pointer , "NUM_ALL_GAME_OPTIONS = %s \n" , (gGameSettings.fOptions[NUM_ALL_GAME_OPTIONS] ? "TRUE" : "FALSE" ) );
}
//Record the current settings into the game settins structure
gGameSettings.ubSoundEffectsVolume = (UINT8)GetSoundEffectsVolume( );
gGameSettings.ubSpeechVolume = (UINT8)GetSpeechVolume( );
gGameSettings.ubMusicVolumeSetting = (UINT8)MusicGetVolume( );
strcpy( gGameSettings.zVersionNumber, czVersionNumber );
gGameSettings.uiSettingsVersionNumber = GAME_SETTING_CURRENT_VERSION;
//Write the game settings to disk
FileWrite( hFile, &gGameSettings, sizeof( GAME_SETTINGS ), &uiNumBytesWritten );
if( uiNumBytesWritten != sizeof( GAME_SETTINGS ) )
{
FileClose( hFile );
return(FALSE);
}
FileClose( hFile );
fclose( file_pointer );
return( TRUE );
}
void InitGameSettings()
{
// completely blank out gGameSettings
memset( &gGameSettings, 0, sizeof( GAME_SETTINGS ) );
//Init the Game Settings
gGameSettings.bLastSavedGameSlot = -1;
gGameSettings.bLastSavedGameSlot = -1;
gGameSettings.ubMusicVolumeSetting = 63;
gGameSettings.ubSoundEffectsVolume = 63;
gGameSettings.ubSpeechVolume = 63;
gGameSettings.ubSpeechVolume = 63;
//Set the settings
SetSoundEffectsVolume( gGameSettings.ubSoundEffectsVolume );
SetSpeechVolume( gGameSettings.ubSpeechVolume );
MusicSetVolume( gGameSettings.ubMusicVolumeSetting );
gGameSettings.fOptions[ TOPTION_SUBTITLES ] = TRUE;
gGameSettings.fOptions[ TOPTION_SPEECH ] = TRUE;
gGameSettings.fOptions[ TOPTION_KEY_ADVANCE_SPEECH ] = FALSE;
gGameSettings.fOptions[ TOPTION_RTCONFIRM ] = FALSE;
gGameSettings.fOptions[ TOPTION_HIDE_BULLETS ] = FALSE;
gGameSettings.fOptions[ TOPTION_TRACKING_MODE ] = TRUE;
gGameSettings.fOptions[ TOPTION_MUTE_CONFIRMATIONS ] = FALSE;
gGameSettings.fOptions[ TOPTION_SUBTITLES ] = TRUE;
gGameSettings.fOptions[ TOPTION_KEY_ADVANCE_SPEECH ] = FALSE;
gGameSettings.fOptions[ TOPTION_ANIMATE_SMOKE ] = TRUE;
gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] = TRUE;
gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] = FALSE;
gGameSettings.fOptions[ TOPTION_OLD_SELECTION_METHOD ] = FALSE;
gGameSettings.fOptions[ TOPTION_ALWAYS_SHOW_MOVEMENT_PATH ] = FALSE;
gGameSettings.fOptions[ TOPTION_SHOW_MISSES ] = FALSE;
gGameSettings.fOptions[ TOPTION_RTCONFIRM ] = FALSE;
gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] = TRUE;
gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] = FALSE;
//#ifndef BLOOD_N_GORE_ENABLED // arynn : del_me : defunct
// gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] = FALSE;
//#endif
gGameSettings.fOptions[ TOPTION_MERC_ALWAYS_LIGHT_UP ] = FALSE;
gGameSettings.fOptions[ TOPTION_SMART_CURSOR ] = FALSE;
gGameSettings.fOptions[ TOPTION_SNAP_CURSOR_TO_DOOR ] = TRUE;
gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] = TRUE;
gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ] = TRUE;
gGameSettings.fOptions[ TOPTION_TOGGLE_WIREFRAME ] = TRUE;
gGameSettings.fOptions[ TOPTION_3D_CURSOR ] = FALSE;
gGameSettings.fOptions[ TOPTION_CTH_CURSOR ] = TRUE;
//Madd:
gGameSettings.fOptions[ TOPTION_GL_BURST_CURSOR ] = TRUE;
gGameSettings.fOptions[ TOPTION_DROP_ALL ] = FALSE;
gGameSettings.fOptions[ TOPTION_GL_HIGH_ANGLE ] = FALSE;
gGameSettings.fOptions[ TOPTION_AIM_LEVEL_RESTRICTION ] = TRUE;
// JA2Gold
gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] = TRUE;
//lalien
gGameSettings.fOptions[ TOPTION_SPACE_SELECTS_NEXT_SQUAD ] = TRUE;
@@ -311,24 +410,42 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] = FALSE;
gGameSettings.fOptions[ TOPTION_LOW_CPU_USAGE ] = FALSE;
gGameSettings.fOptions[ TOPTION_ENHANCED_DESC_BOX ] = FALSE;
// arynn
gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // arynn : failsafe show/hide option
gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // arynn : a do once and reset self option
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // arynn : a sample options screen options header
gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP ] = FALSE; // arynn : a sample option which affects options screen listing only
gGameSettings.fOptions[ TOPTION_RENDER_MOUSE_REGIONS ] = FALSE; // arynn : a sample DEBUG build option
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_END ] = FALSE; // arynn : a sample options screen options divider
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_HEADER ] = FALSE;
gGameSettings.fOptions[ TOPTION_FORCE_BOBBY_RAY_SHIPMENTS ] = FALSE; // force all pending Bobby Ray shipments
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_END ] = FALSE;
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // an example options screen options header (pure text)
gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // failsafe show/hide option to reset all options
gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // a do once and reset self option (button like effect)
gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP ] = FALSE; // an example option that will show/hide other options
gGameSettings.fOptions[ TOPTION_RENDER_MOUSE_REGIONS ] = FALSE; // an example of a DEBUG build option
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_END ] = FALSE; // an example options screen options divider (pure text)
// enum control options (not real options but included here for the sake of complete control of values)
gGameSettings.fOptions[ TOPTION_LAST_OPTION ] = FALSE; // arynn : this is THE LAST option that exists (intended for debugging the options screen, doesnt do anything, except exist)
// ary-05/05/2009 : TOPTION_LAST_OPTION is THE LAST options screen toggle option that exists. (its still an option, and its < NUM_GAME_OPTIONS)
// : intended for debugging options screen final page. test to avoid last page over or under extension.
// : might be useful in future of toggle option content developement.
gGameSettings.fOptions[ TOPTION_LAST_OPTION ] = FALSE; // doesnt do anything except exist
gGameSettings.fOptions[ NUM_GAME_OPTIONS ] = FALSE; // Toggles prior to this will be able to be toggled by the player
// JA2Gold
gGameSettings.fOptions[ TOPTION_MERC_CASTS_LIGHT ] = TRUE;
gGameSettings.fOptions[ TOPTION_HIDE_BULLETS ] = FALSE;
gGameSettings.fOptions[ TOPTION_TRACKING_MODE ] = TRUE;
gGameSettings.fOptions[ NUM_ALL_GAME_OPTIONS ] = FALSE; // Absolute final end of enum
gGameSettings.ubSizeOfDisplayCover = 4;
gGameSettings.ubSizeOfLOS = 4;
//Since we just set the settings, save them
SaveGameSettings();
}
void InitGameOptions()
+39 -105
View File
@@ -4,9 +4,10 @@
#include "Types.h"
//If you add any options, MAKE sure you add the corresponding string to the Options Screen string array
// look up : zOptionsScreenHelpText , zOptionsToggleText , InitGameSettings ,
// also, to establish non typical display rules (options screen list) : Establish_Options_Screen_Rules
//If you add any options, MAKE sure you add the corresponding string to the Options Screen string array.
// look up : zOptionsScreenHelpText , zOptionsToggleText
//Also, define its initialization and add its load/save to INI lines in : InitGameSettings() , SaveGameSettings() , LoadGameSettings()
//Also, to establish non typical display rules (options screen list) : Establish_Options_Screen_Rules()
enum
{
TOPTION_SPEECH,
@@ -20,35 +21,28 @@ enum
TOPTION_DONT_MOVE_MOUSE,
TOPTION_OLD_SELECTION_METHOD,
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH,
// TOPTION_TIME_LIMIT_TURNS, //moved to the game init screen
TOPTION_SHOW_MISSES,
TOPTION_RTCONFIRM,
// TOPTION_DISPLAY_ENEMY_INDICATOR, //Displays the number of enemies seen by the merc, ontop of their portrait
// TOPTION_DISPLAY_ENEMY_INDICATOR, //Displays the number of enemies seen by the merc, ontop of their portrait
TOPTION_SLEEPWAKE_NOTIFICATION,
TOPTION_USE_METRIC_SYSTEM, //If set, uses the metric system
TOPTION_USE_METRIC_SYSTEM, //If set, uses the metric system
TOPTION_MERC_ALWAYS_LIGHT_UP,
TOPTION_SMART_CURSOR,
TOPTION_SNAP_CURSOR_TO_DOOR,
TOPTION_GLOW_ITEMS,
TOPTION_TOGGLE_TREE_TOPS,
TOPTION_TOGGLE_WIREFRAME,
TOPTION_3D_CURSOR,
TOPTION_CTH_CURSOR,
//Madd:
TOPTION_GL_BURST_CURSOR,
TOPTION_DROP_ALL,
TOPTION_GL_HIGH_ANGLE,
TOPTION_AIM_LEVEL_RESTRICTION,
//lalien
TOPTION_SPACE_SELECTS_NEXT_SQUAD,
TOPTION_SHOW_ITEM_SHADOW,
TOPTION_SHOW_WEAPON_RANGE_IN_TILES,
@@ -60,85 +54,31 @@ enum
TOPTION_SILENT_SKYRIDER,
TOPTION_LOW_CPU_USAGE,
TOPTION_ENHANCED_DESC_BOX,
TOPTION_TOGGLE_TURN_MODE, // arynn : add forced turn mode
TOPTION_SHOW_RESET_ALL_OPTIONS, // arynn : in game ja2.set file fixer (one time done button, not a reall toggle option)
TOPTION_RESET_ALL_OPTIONS, // arynn : in game ja2.set file fixer (one time done button, not a reall toggle option)
TOPTION_DEBUG_MODE_OPTIONS_HEADER, // arynn : a sample options screen options header
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE, // arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP, // arynn : a sample option which affects options screen listing only
TOPTION_RENDER_MOUSE_REGIONS, // arynn : a sample DEBUG build option
TOPTION_DEBUG_MODE_OPTIONS_END, // arynn : a sample options screen options divider
//TOPTION PADDIN : go ahead, use one of em, just try to keep the # inline with where they are in foptions[] so the # makes sense
TOPTION_044,
TOPTION_045,
TOPTION_046,
TOPTION_047,
TOPTION_048,
TOPTION_049,
TOPTION_050,
TOPTION_051,
TOPTION_052,
TOPTION_053,
TOPTION_054,
TOPTION_055,
TOPTION_056,
TOPTION_057,
TOPTION_058,
TOPTION_059,
TOPTION_060,
TOPTION_061,
TOPTION_062,
TOPTION_063,
TOPTION_064,
TOPTION_065,
TOPTION_066,
TOPTION_067,
TOPTION_068,
TOPTION_069,
TOPTION_070,
TOPTION_071,
TOPTION_072,
TOPTION_073,
TOPTION_074,
TOPTION_075,
TOPTION_076,
TOPTION_077,
TOPTION_078,
TOPTION_079,
TOPTION_080,
TOPTION_081,
TOPTION_082,
TOPTION_083,
TOPTION_084,
TOPTION_085,
TOPTION_086,
TOPTION_087,
TOPTION_088,
TOPTION_089,
TOPTION_090,
TOPTION_091,
TOPTION_092,
TOPTION_093,
TOPTION_094,
TOPTION_095,
TOPTION_096,
TOPTION_097,
TOPTION_098,
TOPTION_099,
TOPTION_100,
// arynn : this is THE LAST option that exists (intended for debugging the options screen, doesnt do anything, except exist)
TOPTION_LAST_OPTION,
NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
// arynn
TOPTION_TOGGLE_TURN_MODE,
TOPTION_CHEAT_MODE_OPTIONS_HEADER,
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS, // force all pending Bobby Ray shipments
TOPTION_CHEAT_MODE_OPTIONS_END,
TOPTION_DEBUG_MODE_OPTIONS_HEADER, // an example options screen options header (pure text)
TOPTION_SHOW_RESET_ALL_OPTIONS, // failsafe show/hide option to reset all options
TOPTION_RESET_ALL_OPTIONS, // a do once and reset self option (button like effect)
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE, // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP, // an example option that will show/hide other options
TOPTION_RENDER_MOUSE_REGIONS, // an example of a DEBUG build option
TOPTION_DEBUG_MODE_OPTIONS_END, // an example options screen options divider (pure text)
// this is THE LAST option that exists (intended for debugging the options screen, doesnt do anything, except exist)
TOPTION_LAST_OPTION,
NUM_GAME_OPTIONS, // Toggles prior to this will be able to be toggled by the player
//These options will NOT be toggable by the Player
TOPTION_MERC_CASTS_LIGHT = NUM_GAME_OPTIONS,
// JA2Gold
TOPTION_MERC_CASTS_LIGHT,
TOPTION_HIDE_BULLETS,
TOPTION_TRACKING_MODE,
NUM_ALL_GAME_OPTIONS,
};
@@ -146,27 +86,21 @@ enum
typedef struct
{
INT8 bLastSavedGameSlot; // The last saved game number goes in here
INT8 bLastSavedGameSlot; // The last saved game number goes in here
UINT8 ubMusicVolumeSetting;
UINT8 ubSoundEffectsVolume;
UINT8 ubSpeechVolume;
UINT8 ubMusicVolumeSetting; // Volume Setting
UINT8 ubSoundEffectsVolume; // Volume Setting
UINT8 ubSpeechVolume; // Volume Setting
//The following are set from the status of the toggle boxes in the Options Screen
UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ];
UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
CHAR8 zVersionNumber[14];
UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..' (not sure why this is in Game Settings )
UINT32 uiSettingsVersionNumber;
UINT32 uiMeanwhileScenesSeenFlags;
BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
BOOLEAN fHideHelpInAllScreens;
BOOLEAN fUNUSEDPlayerFinishedTheGame; // JA2Gold: for UB compatibility
UINT8 ubSizeOfDisplayCover;
UINT8 ubSizeOfLOS;
UINT8 ubFiller[17];
UINT8 ubSizeOfDisplayCover; // The number of grids the player designates thru "Delete + '=' or '-'"
UINT8 ubSizeOfLOS; // The number of grids the player designates thru "End + '=' or '-'"
} GAME_SETTINGS;
Binary file not shown.
+1 -7
View File
@@ -40,13 +40,7 @@ class OBJECTTYPE;
class SOLDIERTYPE;
//******* Local Defines **************************************************
#define DC_MAX_COVER_RANGE 43 //31
#define DC__SOLDIER_VISIBLE_RANGE 43 //31
#define DC__MIN_SIZE 4
#define DC__MAX_SIZE 21 //11
// moved no longer local
typedef struct
{
+6
View File
@@ -10,6 +10,12 @@ void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo );
void RemoveVisibleGridNoAtSelectedGridNo();
void DisplayGridNoVisibleToSoldierGrid( );
#define DC_MAX_COVER_RANGE 43 //31
#define DC__SOLDIER_VISIBLE_RANGE 43 //31
#define DC__MIN_SIZE 4
#define DC__MAX_SIZE 21 //11
#ifdef JA2TESTVERSION
void DisplayLosAndDisplayCoverUsageScreenMsg();
#endif
+5 -5
View File
@@ -5729,7 +5729,7 @@ void ExitCombatMode( )
EndTopMessage( );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Exit combat mode");// arynn : add forced turn mode
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FTM_EXIT_COMBAT ] );// ary-05/05/2009 : add forced turn mode
// OK, we have exited combat mode.....
// Reset some flags for no aps to move, etc
@@ -5749,7 +5749,7 @@ void ExitCombatMode( )
{
pSoldier->AdjustNoAPToFinishMove( FALSE );
// arynn : fix lower ready weapons
// ary-05/05/2009 : fix lower ready weapons
//previously "ready weapon" state was being dropped in a couple of cases
//the fix involves bypassing the reset animation state for the various "ready weapon" types
//since this is a reset animation function, we should be VERY specific about when and what we dont reset
@@ -5762,7 +5762,7 @@ void ExitCombatMode( )
))
{
pSoldier->SoldierGotoStationaryStance( );
}// arynn : fix lower ready weapon end_if
}
}
//Cancel pending events
@@ -6099,9 +6099,9 @@ BOOLEAN CheckForEndOfCombatMode( BOOLEAN fIncrementTurnsNotSeen )
// If we have reach a point where a cons. number of turns gone by....
//if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 )
// arynn : add forced turn mode : note : no forced turn mode option for Multi Player
// ary-05/05/2009 : add forced turn mode : note : no forced turn mode option for Multi Player
if ( is_networked ) gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 && !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ])// arynn : add forced turn mode
if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 && !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ])
{
if(is_networked && !getReal)//hayden
+8 -7
View File
@@ -24,9 +24,10 @@
#endif
#include "GameSettings.h" // arynn : add forced turn mode
#include "font control.h" // arynn : add forced turn mode
#include "message.h" // arynn : add forced turn mode
#include "GameSettings.h" // ary-05/05/2009 : add forced turn mode
#include "text.h" // : add forced turn mode
#include "font control.h" // : add forced turn mode
#include "message.h" // : add forced turn mode
#include "connect.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
@@ -1531,17 +1532,17 @@ void AddSoldierToSectorGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubDir
if ( pSoldier->ubBodyType != BLOODCAT )
{
SetEnemyPresence( );
// arynn : add forced turn mode : note : not for bloodcats..
// arynn : add forced turn mode : note : no forced turn mode option for Multi Player
// ary-05/05/2009 : add forced turn mode : note : not for bloodcats..
// : note : no forced turn mode option for Multi Player
if ( is_networked ) gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
if ( gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ])
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode Active, Entering Combat" );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FTM_ENTER_COMBAT ] );
if( Random( 100 ) >= Random( 100 ) ) // give a chance for either to go first
EnterCombatMode( OUR_TEAM );
else
EnterCombatMode( ENEMY_TEAM );
}// arynn : add forced turn mode
}
}
}
}
+7 -15
View File
@@ -207,7 +207,7 @@ void ToggleWireFrame();
void RefreshSoldier();
void ChangeSoldiersBodyType( UINT8 ubBodyType, BOOLEAN fCreateNewPalette );
void TeleportSelectedSoldier();
void ToggleTurnMode();// arynn : add forced turn mode
void ToggleTurnMode();// ary-05/05/2009 : add forced turn mode
void ToggleTreeTops();
void ToggleZBuffer();
void TogglePlanningMode();
@@ -3707,7 +3707,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
break;
case 'T':
if ( fCtrl && fShift && fAlt && !is_networked)// arynn : add forced turn mode
if ( fCtrl && fShift && fAlt && !is_networked)// ary-05/05/2009 : add forced turn mode
{
ToggleTurnMode();
}
@@ -4570,28 +4570,20 @@ void TeleportSelectedSoldier()
}
}
void ToggleTurnMode()// arynn : add forced turn mode
void ToggleTurnMode()// ary-05/05/2009 : add forced turn mode
{
if ( !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] )
{
#ifdef CHINESE
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"强制回合制模式" );
#else
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode" );
#endif
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FORCED_TURN_MODE ] );
gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = TRUE;
EnterCombatMode( OUR_TEAM ); // arynn : randomize ? i'm leaving this for now due to "i made the call, i get dibs"
EnterCombatMode( OUR_TEAM ); // ary-05/05/2009 : randomize ? i'm leaving this for now due to "player makes the call, player gets dibs"
}
else
{
#ifdef CHINESE
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"标准即时回合制模式");
#else
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Normal turn mode");
#endif
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_NORMAL_TURN_MODE ] );
gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
}
}// arynn : add forced turn mode
}
void ToggleTreeTops()
{
+148 -8
View File
@@ -8,6 +8,8 @@
#include <string.h>
#include <sstream>
#include <float.h> //limits for float/double vars ie. DBL_MAX FLT_MAX
// Kaiden: INI reading function definitions:
std::stack<std::string> iniErrorMessages;
@@ -25,6 +27,35 @@ CIniReader::CIniReader(const STR8 szFileName)
}
}
CIniReader::CIniReader(const STR8 szFileName, BOOL Force_Custom_Data_Path)
{
// ary-05/05/2009 : force custom data path for potential non existing file -or- force default data path
// : Also, flag file detection to allow functions to determine course of action for case of file [not found/is found].
if ( Force_Custom_Data_Path )
{
if ( gCustomDataCat.FindFile(szFileName) )
{
CIniReader_File_Found = TRUE;
}
else
{
CIniReader_File_Found = FALSE;
}
sprintf(m_szFileName, "%s\\%s", gCustomDataCat.GetRootDir().c_str(), szFileName);
}
else
{
if ( gDefaultDataCat.FindFile(szFileName) )
{
CIniReader_File_Found = TRUE;
}
else
{
CIniReader_File_Found = FALSE;
}
sprintf(m_szFileName, "%s\\%s", gDefaultDataCat.GetRootDir().c_str(), szFileName);
}
}
int CIniReader::ReadInteger(const STR8 szSection, const STR8 szKey, int iDefaultValue)
{
@@ -40,14 +71,14 @@ int CIniReader::ReadInteger(const STR8 szSection, const STR8 szKey, int defaultV
if (iniValueReadFromFile < minValue) {
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outsize the valid range of " << minValue << " to " << maxValue
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << minValue << " will be used.";
iniErrorMessages.push(errMessage.str());
return minValue;
} else if (iniValueReadFromFile > maxValue) {
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outsize the valid range of " << minValue << " to " << maxValue
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << maxValue << " will be used.";
iniErrorMessages.push(errMessage.str());
return maxValue;
@@ -68,27 +99,30 @@ int CIniReader::ReadInteger(const STR8 szSection, const STR8 szKey, int defaultV
// return fltResult;
//}
double CIniReader::ReadDouble(const STR8 szSection, const STR8 szKey, double defaultValue, double minValue, double maxValue)
DOUBLE CIniReader::ReadDouble(const STR8 szSection, const STR8 szKey, DOUBLE defaultValue, DOUBLE minValue, DOUBLE maxValue)
{
char szResult[255];
char szDefault[255];
double iniValueReadFromFile;
DOUBLE iniValueReadFromFile;
sprintf(szDefault, "%f", defaultValue);
GetPrivateProfileString(szSection, szKey, szDefault, szResult, 255, m_szFileName);
iniValueReadFromFile = (float) atof(szResult);
iniValueReadFromFile = strtod(szResult, NULL);
//AssertGE(iniValueReadFromFile, minValue);
//AssertLE(iniValueReadFromFile, maxValue);
if (iniValueReadFromFile < minValue) {
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outsize the valid range of " << minValue << " to " << maxValue
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << minValue << " will be used.";
iniErrorMessages.push(errMessage.str());
return minValue;
} else if (iniValueReadFromFile > maxValue) {
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outsize the valid range of " << minValue << " to " << maxValue
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << maxValue << " will be used.";
iniErrorMessages.push(errMessage.str());
return maxValue;
@@ -96,8 +130,38 @@ double CIniReader::ReadDouble(const STR8 szSection, const STR8 szKey, double def
return iniValueReadFromFile;
}
FLOAT CIniReader::ReadFloat(const STR8 szSection, const STR8 szKey, FLOAT defaultValue, FLOAT minValue, FLOAT maxValue)
{
char szResult[255];
char szDefault[255];
FLOAT iniValueReadFromFile;
bool CIniReader::ReadBoolean(const STR8 szSection, const STR8 szKey, bool defaultValue)
sprintf(szDefault, "%f", defaultValue);
GetPrivateProfileString(szSection, szKey, szDefault, szResult, 255, m_szFileName);
iniValueReadFromFile = (FLOAT) atof(szResult);
//AssertGE(iniValueReadFromFile, minValue);
//AssertLE(iniValueReadFromFile, maxValue);
if (iniValueReadFromFile < minValue) {
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << minValue << " will be used.";
iniErrorMessages.push(errMessage.str());
return minValue;
} else if (iniValueReadFromFile > maxValue) {
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << maxValue << " will be used.";
iniErrorMessages.push(errMessage.str());
return maxValue;
}
return iniValueReadFromFile;
}
BOOL CIniReader::ReadBoolean(const STR8 szSection, const STR8 szKey, BOOL defaultValue)
{
char szResult[255];
char szDefault[255];
@@ -119,7 +183,83 @@ STR8 CIniReader::ReadString(const STR8 szSection, const STR8 szKey, const STR8 s
UINT8 CIniReader::ReadUINT8(const STR8 szSection, const STR8 szKey, UINT8 defaultValue, UINT8 minValue, UINT8 maxValue)
{
UINT8 iniValueReadFromFile;
iniValueReadFromFile = (UINT8) this->ReadUINT( szSection, szKey, (UINT32) defaultValue, (UINT32) minValue, (UINT32) maxValue);
return iniValueReadFromFile;
}
UINT16 CIniReader::ReadUINT16(const STR8 szSection, const STR8 szKey, UINT16 defaultValue, UINT16 minValue, UINT16 maxValue)
{
UINT16 iniValueReadFromFile;
iniValueReadFromFile = (UINT16) this->ReadUINT( szSection, szKey, (UINT32) defaultValue, (UINT32) minValue, (UINT32) maxValue);
return iniValueReadFromFile;
}
UINT32 CIniReader::ReadUINT32(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue)
{
UINT32 iniValueReadFromFile;
iniValueReadFromFile = (UINT32) this->ReadUINT( szSection, szKey, (UINT32) defaultValue, (UINT32) minValue, (UINT32) maxValue);
return iniValueReadFromFile;
}
UINT32 CIniReader::ReadUINT(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue )
{
UINT32 iniValueReadFromFile;
STR8 szResult = new char[255];
STR8 szDefault = new char[255];
memset(szResult, 0x00, 255);
memset(szDefault, 0x00, 255);
sprintf(szDefault, "%u", defaultValue);
sprintf_s( szResult , (size_t) 255 , "%s", this->ReadString (szSection , szKey , szDefault ));
iniValueReadFromFile = (UINT32) strtoul(szResult,NULL,0);
//AssertGE(iniValueReadFromFile, minValue);
//AssertLE(iniValueReadFromFile, maxValue);
if (iniValueReadFromFile < minValue)
{
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << minValue << " will be used.";
iniErrorMessages.push(errMessage.str());
iniValueReadFromFile = minValue;
}
else if (iniValueReadFromFile > maxValue)
{
std::stringstream errMessage;
errMessage << "The value of the .ini setting " << szKey << "(" << iniValueReadFromFile
<< ") is outside the valid range of " << minValue << " to " << maxValue
<< ". " << maxValue << " will be used.";
iniErrorMessages.push(errMessage.str());
iniValueReadFromFile = maxValue;
}
delete [] szResult ;
delete [] szDefault ;
return iniValueReadFromFile;
}
+17 -3
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@@ -21,23 +21,37 @@ class CIniReader
{
public:
CIniReader(const STR8 szFileName);
CIniReader(const STR8 szFileName, BOOL Force_Custom_Data_Path); // force path for nonexisting INI files
// Warning: the following function will be removed
int ReadInteger(const STR8 szSection, const STR8 szKey, int iDefaultValue);
int ReadInteger(const STR8 szSection, const STR8 szKey, int defaultValue, int minValue, int maxValue);
//UINT32 CIniReader::testReadUINT32(void);//various limit tests of UINT and double/float handling
//front end functions that control type interpretation and range control, each calls internal ReadUINT
UINT32 CIniReader::ReadUINT32(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue);
UINT16 CIniReader::ReadUINT16(const STR8 szSection, const STR8 szKey, UINT16 defaultValue, UINT16 minValue, UINT16 maxValue);
UINT8 CIniReader::ReadUINT8 (const STR8 szSection, const STR8 szKey, UINT8 defaultValue, UINT8 minValue, UINT8 maxValue);
// Warning: the following function will be removed
//double ReadDouble(const STR8 szSection, const STR8 szKey, double fltDefaultValue);
double ReadDouble(const STR8 szSection, const STR8 szKey, double defaultValue, double minValue, double maxValue);
// Read_reals
DOUBLE ReadDouble(const STR8 szSection, const STR8 szKey, DOUBLE defaultValue, DOUBLE minValue, DOUBLE maxValue);
FLOAT ReadFloat (const STR8 szSection, const STR8 szKey, FLOAT defaultValue, FLOAT minValue, FLOAT maxValue);
bool ReadBoolean(const STR8 szSection, const STR8 szKey, bool bolDefaultValue);
BOOL ReadBoolean(const STR8 szSection, const STR8 szKey, BOOL bolDefaultValue);
STR8 ReadString(const STR8 szSection, const STR8 szKey, const STR8 szDefaultValue);
BOOL Is_CIniReader_File_Found(void) {return (CIniReader_File_Found);}
private:
char m_szFileName[MAX_PATH];
BOOL CIniReader_File_Found;
UINT32 CIniReader::ReadUINT(const STR8 szSection, const STR8 szKey, UINT32 defaultValue, UINT32 minValue, UINT32 maxValue);
};
#endif//INIREADER_H
+27
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@@ -255,6 +255,10 @@ enum
MSG_DROP_ALL_OFF,
MSG_GL_LOW_ANGLE,
MSG_GL_HIGH_ANGLE,
MSG_FORCED_TURN_MODE,
MSG_NORMAL_TURN_MODE,
MSG_FTM_EXIT_COMBAT,
MSG_FTM_ENTER_COMBAT,
#ifdef JA2BETAVERSION
MSG_END_TURN_AUTO_SAVE,
#endif
@@ -1710,3 +1714,26 @@ enum
// OJW - MP
extern STR16 gszMPMapscreenText[];
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
//these are dummy functions. Not all of these may be necessary. They are included for future possible useage
void this_is_the_ChineseText_public_symbol(void);
void this_is_the_DutchText_public_symbol(void);
void this_is_the_EnglishText_public_symbol(void);
void this_is_the_FrenchText_public_symbol(void);
void this_is_the_GermanText_public_symbol(void);
void this_is_the_ItalianText_public_symbol(void);
void this_is_the_PolishText_public_symbol(void);
void this_is_the_RussianText_public_symbol(void);
void this_is_the_TaiwaneseText_public_symbol(void);
void this_is_the_Ja25ChineseText_public_symbol(void);
void this_is_the_Ja25DutchText_public_symbol(void);
void this_is_the_Ja25EnglishText_public_symbol(void);
void this_is_the_Ja25FrenchText_public_symbol(void);
void this_is_the_Ja25GermanText_public_symbol(void);
void this_is_the_Ja25ItalianText_public_symbol(void);
void this_is_the_Ja25PolishText_public_symbol(void);
void this_is_the_Ja25RussianText_public_symbol(void);
void this_is_the_Ja25TaiwaneseText_public_symbol(void);
+32 -145
View File
@@ -8,6 +8,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_ChineseText_public_symbol(void){;}
#if defined( CHINESE )
/*
@@ -3691,80 +3694,19 @@ STR16 zOptionsToggleText[] =
L"沉默的Skyrider", //"Silent Skyrider",
L"降低CPU的使用率", //"Low CPU usage",
L"Enhanced Description Box",
L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"重置所有选项", //L"Reset ALL game options",
L"确定要重置?",//L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"强制回合制模式", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"重置所有选项", // failsafe show/hide option to reset all options
L"确定要重置?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3848,79 +3790,19 @@ STR16 zOptionsScreenHelpText[] =
L"当打开时,游戏将使用更少的CPU资源。",
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4197,6 +4079,11 @@ STR16 pMessageStrings[] =
L"禁用物品全掉", //"Drop All Disabled",
L"榴弹发射器以正常仰角发射榴弹", //"Grenade Launchers fire at standard angles",
L"榴弹发射器以较高仰角发射榴弹", //L"Grenade Launchers fire at higher angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Successfully Saved the Game into the End Turn Auto Save slot.",
#endif
+33 -146
View File
@@ -1,6 +1,9 @@
#include "Utils All.h"
#include "Language Defines.h"
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_DutchText_public_symbol(void){;}
#ifdef DUTCH
@@ -3678,80 +3681,19 @@ STR16 zOptionsToggleText[] =
L"Silent Skyrider",
L"Low CPU Usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Forced Turn Mode", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3834,80 +3776,20 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4184,6 +4066,11 @@ STR16 pMessageStrings[] =
L"Drop All Disabled",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Spel succesvol bewaard in de Einde Beurt Auto Bewaar Slot.",
#endif
+33 -146
View File
@@ -8,6 +8,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_EnglishText_public_symbol(void);
#if defined( ENGLISH )
/*
@@ -3691,80 +3694,19 @@ STR16 zOptionsToggleText[] =
L"Silent Skyrider",
L"Low CPU usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Forced Turn Mode", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3847,80 +3789,20 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4197,6 +4079,11 @@ STR16 pMessageStrings[] =
L"Drop All Disabled",
L"Grenade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Successfully Saved the Game into the End Turn Auto Save slot.",
#endif
+33 -146
View File
@@ -9,6 +9,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_FrenchText_public_symbol(void){;}
#ifdef FRENCH
/*
@@ -3692,80 +3695,19 @@ STR16 zOptionsToggleText[] =
L"Silence Skyrider !",
L"Faible consommation processeur",
L"EDB (mod rajoutant info utiles)",
L"Mode tour par tour forcé", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Mode tour par tour forcé", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3848,80 +3790,20 @@ STR16 zOptionsScreenHelpText[] =
L"Si activé, les confirmations insistantes de Skyrider cessent.",
L"Si activé, le jeu restreint l'utilisation du processeur.",
L"Si activé, l'EDB sera affiché pour les armes et objets.",
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4198,6 +4080,11 @@ STR16 pMessageStrings[] =
L"Lâcher tout désactivé",
L"Angles standards pour lance-grenades",
L"Lance-grenades grands angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Partie enregistrée dans l'emplacement de sauvegarde automatique.",
#endif
+32 -145
View File
@@ -9,6 +9,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_GermanText_public_symbol(void){;}
#ifdef GERMAN
@@ -3497,80 +3500,19 @@ STR16 zOptionsToggleText[] =
L"Stummer Skyrider",
L"Niedrige CPU Belastung",
L"Erw. Gegenstandsinfo (EDB)",
L"Erzwungener Runden-Modus",
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"ALLE Einstellungen rücksetzen",
L"Wollen Sie wirklich rücksetzen?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Erzwungener Runden-Modus", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"ALLE Einstellungen rücksetzen", // failsafe show/hide option to reset all options
L"Wollen Sie wirklich rücksetzen?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3654,79 +3596,19 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen zu den Waffen und Gegenständen angezeigt.",
L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Modus, bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.",
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(Text wird nicht angezeigt)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // failsafe show/hide option to reset all options
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4001,6 +3883,11 @@ STR16 pMessageStrings[] =
L"Alles fallen lassen ausschalten.", // 80
L"Granatwerfer schießen im normalen Winkel.",
L"Granatwerfer schießen im erhöhten Winkel.",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Spiel erfolgreich in Slot End Turn Auto Save gespeichert.", // 83
#endif
+33 -146
View File
@@ -1,6 +1,9 @@
#include "Utils All.h"
#include "Language Defines.h"
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_ItalianText_public_symbol(void){;}
#ifdef ITALIAN
/*
@@ -3671,80 +3674,19 @@ STR16 zOptionsToggleText[] =
L"Silent Skyrider",
L"Low CPU usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Forced Turn Mode", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3827,80 +3769,20 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4177,6 +4059,11 @@ STR16 pMessageStrings[] =
L"Drop All Disabled",
L"Grenade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Salvataggio riuscito della partita nello slot End Turn Auto Save.",
#endif
+3
View File
@@ -9,6 +9,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25ChineseText_public_symbol(void){;}
#ifdef CHINESE
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -9,6 +9,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25DutchText_public_symbol(void){;}
#ifdef DUTCH
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -9,6 +9,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25EnglishText_public_symbol(void);
#ifdef ENGLISH
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -10,6 +10,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25FrenchText_public_symbol(void){;}
#ifdef FRENCH
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -8,6 +8,9 @@
#include "Fileman.h"
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25GermanText_public_symbol(void){;}
#ifdef GERMAN
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -10,6 +10,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25ItalianText_public_symbol(void){;}
#ifdef ITALIAN
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -10,6 +10,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25PolishText_public_symbol(void){;}
#ifdef POLISH
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -8,6 +8,9 @@
#include "Fileman.h"
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25RussianText_public_symbol(void){;}
#ifdef RUSSIAN
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+3
View File
@@ -9,6 +9,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25TaiwaneseText_public_symbol(void){;}
#ifdef TAIWANESE
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
+32 -146
View File
@@ -2,6 +2,8 @@
#include "Utils All.h"
#include "Language Defines.h"
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_PolishText_public_symbol(void){;}
#ifdef POLISH
@@ -3685,80 +3687,19 @@ STR16 zOptionsToggleText[] =
L"Cichy Skyrider",
L"Niskie obci¹¿enie procesora",
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
L"Wymuœ tryb turowy", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Wymuœ tryb turowy", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3841,80 +3782,20 @@ STR16 zOptionsScreenHelpText[] =
L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4189,6 +4070,11 @@ STR16 pMessageStrings[] =
L"Upuszczanie wszystkiego wy³¹czone",
L"Granatniki strzelaj¹ pod standardowymi k¹tami", //L"Grenade Launchers fire at standard angles", BY£o->>L"Grenade Launchers - Fire at standard angles",
L"Granatniki strzelaj¹ pod wysokimi k¹tami", //L"Grenade Launchers fire at higher angles", BY£o-->>L"Grenade Launchers - Fire at high angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Automatyczny zapis zosta³ pomyœlnie wykonany.",
#endif
+34 -147
View File
@@ -7,6 +7,9 @@
#include "text.h"
#include "Fileman.h"
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_RussianText_public_symbol(void){;}
#ifdef RUSSIAN
/*
@@ -3686,80 +3689,19 @@ STR16 zOptionsToggleText[] =
L"Молчаливый пилот вертолёта",
L"Низкая загрузка процессора",
L"Подробное описание предметов", //Enhanced Description Box
L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", //Reset ALL game options
L"Â ñàìîì äåëå õîòèòå ýòîãî?", //Do you really want to reset?
// arynn : a sample options screen options header, just text, not a real option
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", //--DEBUG OPTIONS--
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", // failsafe show/hide option to reset all options
L"Â ñàìîì äåëå õîòèòå ýòîãî?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"Последняя_Строка_Настроек", //THE_LAST_OPTION
};
@@ -3842,81 +3784,21 @@ STR16 zOptionsScreenHelpText[] =
L"Если включено, Небесный Всадник\nне будет вас раздражать болтливостью.",
L"Если включено, игра будет использовать\nменьше процессорного времени.",
L"Если включено, будет задействовано\nподробное описание предметов.", //EDB description
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", //Click me to fix corrupt game settings
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", //Click me to fix corrupt game settings
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.", //TOPTION_LAST_OPTION
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"Ïîñëåäíÿÿ ñòðîêà â ñïèñêå íàñòðîåê.",
};
@@ -4192,6 +4074,11 @@ STR16 pMessageStrings[] =
L"Выпадение всего снаряжения ВЫКЛ",
L"Гранатометы стреляют под обычным углом",
L"Гранатометы стреляют навесом",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Игра сохранена в ячейку авто-сохранения.",
#endif
+33 -146
View File
@@ -8,6 +8,9 @@
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_TaiwaneseText_public_symbol(void){;}
#ifdef TAIWANESE
/*
@@ -3690,80 +3693,19 @@ STR16 zOptionsToggleText[] =
L"Silent Skyrider",
L"Low CPU usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Forced Turn Mode", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
@@ -3846,80 +3788,20 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4196,6 +4078,11 @@ STR16 pMessageStrings[] =
L"Drop All Disabled",
L"Grenade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
#ifdef JA2BETAVERSION
L"Successfully Saved the Game into the End Turn Auto Save slot.",
#endif
-2
View File
@@ -22,8 +22,6 @@
#define FORCE_ASSERTS_ON
//#define BLOOD_N_GORE_ENABLED // arynn : del_me : defunct, german build's differed with blood and gore option.. it got universalized
//#ifdef _DEBUG
// #ifndef JA2TESTVERSION
// #define JA2TESTVERSION
+21 -1
View File
@@ -429,12 +429,32 @@ UINT32 InitScreenHandle(void)
// Handle queued .ini file error messages
int y = 40;
while (! iniErrorMessages.empty()) {
FILE *file_pointer;
static BOOL iniErrorMessage_create_out_file = TRUE;
std::string iniErrorMessage = iniErrorMessages.top();
y += 10;
CHAR16 str[256];
if (iniErrorMessage_create_out_file)
{
fopen_s( &file_pointer, "..\\ERROR_REPORT.iniErrorMessages.txt", "w" );
y += 25;
swprintf( str, L"%S", "ERROR_REPORT.iniErrorMessages.txt has been created. Please review its content." );
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_RED, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
iniErrorMessage_create_out_file = FALSE;
}
else
{
fopen_s( &file_pointer, "..\\ERROR_REPORT.iniErrorMessages.txt", "a+" );
}
y += 25;
swprintf( str, L"%S", iniErrorMessage.c_str() );
fprintf_s (file_pointer , "%S\n" , str );
fclose( file_pointer );
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_RED, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
iniErrorMessages.pop();
if (iniErrorMessages.empty()) {for(int x=0 ; x <= 65535*2 ; x++);}
}
InvalidateScreen( );