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* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
#include "Types.h"
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#include "GameVersion.h"
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//
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// Keeps track of the game version
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//
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// ------------------------------
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// MAP EDITOR (Release and Debug) BUILD VERSION
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// ------------------------------
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13 (Development Build)" };
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#endif
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// ------------------------------
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// DEBUG BUILD VERSIONS
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// ------------------------------
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#elif defined JA2BETAVERSION
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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//RELEASE BUILD VERSION s
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CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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// ------------------------------
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// RELEASE BUILD VERSIONS
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// ------------------------------
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#else
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Local build" };
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"" };
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// SAVE_GAME_VERSION is defined in header, change it there
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