mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
187 lines
5.4 KiB
C++
187 lines
5.4 KiB
C++
#include "types.h"
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#include "Button System.h"
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#include "Button Sound Control.h"
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#include "Sound Control.h"
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#include "jascreens.h"
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void SpecifyButtonSoundScheme( INT32 iButtonID, INT8 bSoundScheme )
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{
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ButtonList[ iButtonID ]->ubSoundSchemeID = (UINT8)bSoundScheme;
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if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
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{
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#ifdef JA2
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switch( guiCurrentScreen )
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{
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case MAINMENU_SCREEN:
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case OPTIONS_SCREEN:
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case LOADSAVE_SCREEN:
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case SAVE_LOAD_SCREEN:
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case INIT_SCREEN:
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ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_BIGSWITCH3;
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break;
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case LAPTOP_SCREEN:
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ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_COMPUTERBEEP2;
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break;
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case AUTORESOLVE_SCREEN:
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case MAP_SCREEN:
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case GAME_SCREEN:
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case SHOPKEEPER_SCREEN:
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ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_SMALLSWITCH2;
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break;
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case GAME_INIT_OPTIONS_SCREEN:
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ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2;
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break;
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//Anything not handled gets NO sound.
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//SHOPKEEPER_SCREEN,
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//GAME_SCREEN,
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//MSG_BOX_SCREEN,
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//ERROR_SCREEN,
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//ANIEDIT_SCREEN,
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//PALEDIT_SCREEN,
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//DEBUG_SCREEN,
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//SEX_SCREEN,
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}
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#endif
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if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
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bSoundScheme = BUTTON_SOUND_SCHEME_NONE;
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}
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}
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void PlayButtonSound( INT32 iButtonID, INT32 iSoundType )
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{
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if ( ButtonList[ iButtonID ] == NULL )
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{
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return;
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}
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switch( ButtonList[ iButtonID ]->ubSoundSchemeID )
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{
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case BUTTON_SOUND_SCHEME_NONE:
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case BUTTON_SOUND_SCHEME_GENERIC:
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break;
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#ifdef JA2
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case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH1:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( VSM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( VSM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( VSM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( VSM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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case BUTTON_SOUND_SCHEME_SMALLSWITCH1:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( SM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( SM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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case BUTTON_SOUND_SCHEME_SMALLSWITCH2:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( SM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( SM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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case BUTTON_SOUND_SCHEME_SMALLSWITCH3:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( SM_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( SM_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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case BUTTON_SOUND_SCHEME_BIGSWITCH3:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( BIG_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( BIG_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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case BUTTON_SOUND_SCHEME_COMPUTERBEEP2:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( COMPUTER_BEEP2_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( COMPUTER_BEEP2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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case BUTTON_SOUND_SCHEME_COMPUTERSWITCH1:
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switch( iSoundType )
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{
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case BUTTON_SOUND_CLICKED_ON:
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PlayJA2Sample( COMPUTER_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_CLICKED_OFF:
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PlayJA2Sample( COMPUTER_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
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break;
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case BUTTON_SOUND_DISABLED_CLICK:
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PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
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break;
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}
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break;
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#endif
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}
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} |