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158 lines
4.5 KiB
C
158 lines
4.5 KiB
C
#ifndef _JA25_TACTICAL__H_
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#define _JA25_TACTICAL__H_
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#ifdef JA2UB
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#include "MapScreen Quotes.h"
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#define NUM_MERCS_WITH_NEW_QUOTES 20//7
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#define DQ__NORMAL_DELAYED_QUOTE 0xff00
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#define DQ__JERRY_BROKE_TRANSMITTER 0xffff
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#define DQ__MORRIS_NOTE_NEW_MERC_DELAY 0xfffe
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#define DQ__MORRIS_NOTE_DISPLAY_NOTE_1 0xfffd
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#define DQ__MORRIS_NOTE_DISPLAY_NOTE_2 0xfffc
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#define DQ__SHOW_RADIO_LOCATOR 0xfffb
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#define DQ__NEW_MERC_SAY_NOTE_QUOTES 0xfffa
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#define DQ__START_EVERYONE_TALKING_AT_END_OF_GAME 0xfff0
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#define DQ__FADE_OUT_TO_END_GAME_CINEMATIC 0xfff9
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enum
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{
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JM_SE__HEADING_TO_TRACONA =MILO_QUOTE__HEADED_TO_TRACONA_QUOTE,
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JM_SE__SHOW_RADIO_LOCATOR = MILO_NO_QUOTE-10,
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};
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/*
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// things that need to be saved in the exp in tactical
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typedef struct
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{
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} JA25_TACTICAL_SAVE_STRUCT;
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*/
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extern BOOLEAN gfFirstTimeInGameHeliCrash;
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INT16 RandomProfileIdFromNewMercsOnPlayerTeam();
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SoldierID RandomSoldierIdFromNewMercsOnPlayerTeam();
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UINT8 GetNumSoldierIdAndProfileIdOfTheNewMercsOnPlayerTeam( SoldierID *pSoldierIdArray, UINT8 *pProfileIdArray );
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BOOLEAN IsSoldierQualifiedMerc( SOLDIERTYPE *pSoldier );
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BOOLEAN IsSoldierQualifiedInitialHireMerc( SOLDIERTYPE *pSoldier );
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BOOLEAN IsSoldierQualifiedMercForSeeingPowerGenFan( SOLDIERTYPE *pSoldier );
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BOOLEAN SayQuoteFromAllNewHiredMercButDoGastonLast( UINT8 ubProfile, UINT32 uiQuoteNum );
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//Pass in an array of size NUM_MERCS_WITH_NEW_QUOTES, array will be filled with
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//random soldier IDs of the qualified mercs
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UINT8 RandomArrayOfQualifiedMercs( SoldierID *pRandomSoldierIdArray );
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extern UINT8 Get3RandomQualifiedMercs( SoldierID *pSoldierId1, SoldierID *pSoldierId2, SoldierID *pSoldierId3 );
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void HandleWhenCertainPercentageOfEnemiesDie();
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void StartFanBackUpAgain();
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void AddExitGridForFanToPowerGenSector();
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void HandleAddingPowerGenFanSound();
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void HandleRemovingPowerGenFanSound();
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void HandleStartingFanBackUp();
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void HandlePowerGenAlarm();
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BOOLEAN HandlePlayerSayingQuoteWhenFailingToOpenGateInTunnel( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuoteOnlyOnce );
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extern void HandleHowPlayerGotThroughFan();
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//void RevealAllDroppedEnemyItems();
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void HandlePlayingQuoteWhenHiringNpc( UINT8 ubProfile );
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BOOLEAN LoadJa25TacticalInfoFromSavedGame( HWFILE hFile );
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BOOLEAN SaveJa25TacticalInfoToSaveGame( HWFILE hFile );
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BOOLEAN HandleNewGunComment( SOLDIERTYPE *pSoldier, INT32 iItemIndex, BOOLEAN fFromGround );
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void HandleDeathInPowerGenSector( SOLDIERTYPE *pSoldier );
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void HandleJa25EnemyExpLevelModifier( );
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INT8 RandomSoldierIdForAnyMercInSector();
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void HandleFanStartingAtEndOfCombat();
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extern void HandleInitialEventsInHeliCrash();
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void HandleCommanderMorrisNewMercWantsNoteDelayedSpeech();
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void DisplayCommanderMorrisNote( SOLDIERTYPE *pSoldier );
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void HandleShowingRadioLocatorsInMorrisArea();
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void HandleNewMercSayingContentsOfMorrisNote( SOLDIERTYPE *pSoldier );
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void HandlePlayerHittingSwitchToLaunchMissles();
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void HandleStartingEveryoneTalkingAtEndOfGame();
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void HandleFadingOutToEndGameCinematics();
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void HandleOpenControlPanelToRevealSwitchInMorrisArea();
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void InitNewGunArray();
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extern BOOLEAN useOldJA2Inventory;
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extern UINT32 TEX_MOVIE_ATTACK_CLYDESDALES;
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extern UINT32 TEX_MOVIE_WILD_EAST;
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extern UINT32 TEX_MOVIE_HAVE_HONDA;
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extern UINT32 LAPTOP_TRANSMITTER;
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extern UINT32 CHE_GUEVARA_CANTEEN;
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extern UINT32 MERC_WRISTWATCH;
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extern UINT32 SAM_GARVER_COMBAT_KNIFE;
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extern UINT32 MERC_UMBRELLA_OLD;
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extern UINT32 MORRIS_INSTRUCTION_NOTE;
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extern UINT32 HAND_CANNON;
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extern UINT32 HARTFORD_6_SHOOTER;
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extern UINT32 MERC_UMBRELLA;
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extern UINT32 CLIP_CANNON_BALL;
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extern UINT32 BARRETT_UB;
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extern UINT32 CALICO_960_UB;
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extern UINT32 PSG1_UB;
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extern UINT32 L85_UB;
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extern UINT32 TAR21_UB;
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extern UINT32 VAL_SILENT_UB;
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extern UINT32 MICRO_UZI_UB;
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extern UINT32 CALICO_950_UB;
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extern UINT32 CALICO_900_UB;
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extern UINT8 MANUEL_UB;
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extern UINT8 BIGGENS_UB;
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extern UINT8 JOHN_K_UB;
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extern UINT8 TEX_UB;
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extern UINT8 GASTON_UB;
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extern UINT8 STOGIE_UB;
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extern UINT8 JERRY_MILO_UB;
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extern UINT8 PGMALE4_UB;
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extern UINT8 BETTY_UB;
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extern UINT8 RAUL_UB;
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extern UINT8 MORRIS_UB;
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extern UINT8 RUDY_UB;
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extern INT16 BETTY_BLOODCAT_SECTOR_X;
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extern INT16 BETTY_BLOODCAT_SECTOR_Y;
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extern INT8 BETTY_BLOODCAT_SECTOR_Z;
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extern void Old_UB_Inventory ();
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extern void New_UB_Inventory ();
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extern void InitGridNoUB();
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#endif
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#endif
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